1 | /*
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2 | Copyright (C) 2005-2006 Feeling Software Inc.
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3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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4 | */
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5 |
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6 | /**
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7 | @file FMVector2.h
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8 | The file containing the class and global functions for 2 dimensional
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9 | vectors.
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10 | */
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11 |
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12 | #ifndef _FM_VECTOR2_H_
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13 | #define _FM_VECTOR2_H_
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14 |
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15 | /**
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16 | A 2 dimensional vector.
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17 | Not used within FCollada.
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18 |
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19 | @ingroup FMath
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20 | */
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21 | class FCOLLADA_EXPORT FMVector2
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22 | {
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23 | public:
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24 | float u; /**< The first coordinate. */
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25 | float v; /**< The second coordinate. */
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26 |
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27 | public:
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28 | /**
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29 | * Creates an empty FMVector2.
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30 | */
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31 | #ifndef _DEBUG
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32 | FMVector2() {}
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33 | #else
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34 | FMVector2() { u = 123456789.0f; v = 123456789.0f; }
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35 | #endif
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36 |
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37 | /**
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38 | * Creates the FMVector2 with the coordinates given.
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39 | *
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40 | * @param _u The first coordinate.
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41 | * @param _v The second coordinate.
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42 | */
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43 | FMVector2(float _u, float _v) { u = _u; v = _v; }
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44 |
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45 | /**
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46 | * Get this FMVector2 as an array of \c floats.
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47 | *
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48 | * @return The \c float array.
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49 | */
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50 | inline operator float*() { return &u; }
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51 |
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52 | /**
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53 | * Adds two FMVector2.
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54 | *
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55 | * Adds to this FMVector2's coordinates the individual components of the
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56 | * given FMVector2 and returns this FMVector2.
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57 | *
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58 | * @param a The FMVector2 to add with this one.
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59 | * @return This FMVector2.
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60 | */
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61 | inline FMVector2& operator +=(const FMVector2& a) { u += a.u; v += a.v; return *this; }
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62 |
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63 | /**
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64 | * Multiplies this FMVector2 by a scaler.
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65 | *
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66 | * Multiplies each of this FMVector2's coordinates with the scaler and
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67 | * returns this FMVector2.
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68 | *
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69 | * @param a The scalar to multiply with.
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70 | * @return This FMVector2.
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71 | */
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72 | inline FMVector2& operator *=(float a) { u *= a; v *= a; return *this; }
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73 |
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74 | /**
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75 | * Assign this FMVector2 to the given float array.
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76 | *
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77 | * Assigns each coordinate of this FMVector2 to the elements in the \c
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78 | * float array. The first element to the first coordinate and the second to
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79 | * the second. It returns this FMVector2.
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80 | *
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81 | * @param f The \c float array to assign with.
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82 | * @return This FMVector2.
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83 | */
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84 | inline FMVector2& operator =(const float* f) { u = *f; v = *(f + 1); return *this; }
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85 | };
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86 |
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87 | /**
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88 | * Vector addition with two FMVector2.
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89 | *
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90 | * @param a The first vector.
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91 | * @param b The second vector.
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92 | * @return The FMVector2 representation of the resulting vector.
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93 | */
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94 | inline FMVector2 operator + (const FMVector2& a, const FMVector2& b) { return FMVector2(a.u + b.u, a.v + b.v); }
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95 |
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96 | /**
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97 | * Vector subtraction with two FMVector2.
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98 | *
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99 | * @param a The first vector.
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100 | * @param b The second vector.
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101 | * @return The FMVector2 representation of the resulting vector.
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102 | */
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103 | inline FMVector2 operator -(const FMVector2& a, const FMVector2& b) { return FMVector2(a.u - b.u, a.v - b.v); }
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104 |
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105 | /**
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106 | * Dot product of two FMVector2.
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107 | *
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108 | * @param a The first vector.
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109 | * @param b The second vector.
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110 | * @return The result of the dot product.
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111 | */
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112 | inline float operator *(const FMVector2& a, const FMVector2& b) { return a.u * b.u + a.v * b.v; }
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113 |
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114 | /**
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115 | * Scalar multiplication with a FMVector2.
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116 | *
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117 | * @param a The vector.
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118 | * @param b The scalar.
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119 | * @return The FMVector2 representing the resulting the vector.
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120 | */
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121 | inline FMVector2 operator *(const FMVector2& a, float b) { return FMVector2(a.u * b, a.v * b); }
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122 |
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123 | /**
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124 | * Scalar multiplication with a FMVector2.
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125 | *
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126 | * @param a The scalar.
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127 | * @param b The vector.
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128 | * @return The FMVector2 representing the resulting the vector.
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129 | */
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130 | inline FMVector2 operator *(float a, const FMVector2& b) { return FMVector2(a * b.u, a * b.v); }
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131 |
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132 | #endif // _FM_VECTOR2_H_
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