[964] | 1 | /*
|
---|
| 2 | Copyright (C) 2005-2006 Feeling Software Inc.
|
---|
| 3 | MIT License: http://www.opensource.org/licenses/mit-license.php
|
---|
| 4 | */
|
---|
| 5 |
|
---|
| 6 | /**
|
---|
| 7 | @file FMath.h
|
---|
| 8 | The file containing functions and constants for math.
|
---|
| 9 | |
---|
| 10 | @defgroup FMath Mathematics Classes. |
---|
| 11 | */ |
---|
| 12 | |
---|
| 13 | #ifndef _F_MATH_H_ |
---|
| 14 | #define _F_MATH_H_ |
---|
| 15 | |
---|
| 16 | #include <math.h>
|
---|
| 17 | #include <algorithm> |
---|
| 18 | |
---|
| 19 | // Includes the improved vector class. |
---|
| 20 | #include "FMath/FMArray.h" |
---|
| 21 | |
---|
| 22 | // Includes the common integer and floating-point definitions and functions. |
---|
| 23 | #include "FMath/FMFloat.h" |
---|
| 24 | #include "FMath/FMInteger.h" |
---|
| 25 | |
---|
| 26 | /**
|
---|
| 27 | A namespace for common math functions.
|
---|
| 28 |
|
---|
| 29 | @ingroup FMath
|
---|
| 30 | */ |
---|
| 31 | namespace FMath |
---|
| 32 | { |
---|
| 33 | const double Pi = 3.14159; /**< Mathematical value of pi to 5 decimals. */ |
---|
| 34 | |
---|
| 35 | /**
|
---|
| 36 | * Convert radians to degrees.
|
---|
| 37 | *
|
---|
| 38 | * @param val The value in radians.
|
---|
| 39 | * @return The value in degrees.
|
---|
| 40 | */ |
---|
| 41 | inline double RadToDeg(double val) { return (val * 180.0/Pi); } |
---|
| 42 | |
---|
| 43 | /**
|
---|
| 44 | * Convert radians to degrees.
|
---|
| 45 | *
|
---|
| 46 | * @param val The value in radians.
|
---|
| 47 | * @return The value in degrees.
|
---|
| 48 | */ |
---|
| 49 | inline float RadToDeg(float val) { return (val * 180.0f/(float)Pi); } |
---|
| 50 | |
---|
| 51 | /**
|
---|
| 52 | * Convert degrees to radians.
|
---|
| 53 | *
|
---|
| 54 | * @param val The value in degrees.
|
---|
| 55 | * @return The value in radians.
|
---|
| 56 | */ |
---|
| 57 | inline double DegToRad(double val) { return (val * Pi/180.0); } |
---|
| 58 | |
---|
| 59 | /**
|
---|
| 60 | * Convert degrees to radians.
|
---|
| 61 | *
|
---|
| 62 | * @param val The value in degrees.
|
---|
| 63 | * @return The value in radians.
|
---|
| 64 | */ |
---|
| 65 | inline float DegToRad(float val) { return (val * (float)Pi/180.0f); } |
---|
| 66 | |
---|
| 67 | /**
|
---|
| 68 | * Determines if given float is encoding for not a number (NAN).
|
---|
| 69 | *
|
---|
| 70 | * @param f The float to check.
|
---|
| 71 | * @return 0 if it is a number, something else if is NAN.
|
---|
| 72 | */ |
---|
| 73 | #ifdef WIN32 |
---|
| 74 | inline int IsNotANumber(float f) { return _isnan(f); } |
---|
| 75 | #elif __PPU__ |
---|
| 76 | inline int IsNotANumber(float f) { return !isfinite(f); } |
---|
| 77 | #else // Linux and Mac |
---|
| 78 | inline int IsNotANumber(float f) { return !finite(f); } |
---|
| 79 | #endif |
---|
| 80 | |
---|
| 81 | /**
|
---|
| 82 | * Determine the sign of a number.
|
---|
| 83 | *
|
---|
| 84 | * @param val The number to check.
|
---|
| 85 | * @return 1.0 if positive, -1.0 if negative.
|
---|
| 86 | */ |
---|
| 87 | inline double Sign(double val) { return (val >= 0.0) ? 1.0 : -1.0; } |
---|
| 88 | |
---|
| 89 | /**
|
---|
| 90 | * Determine the sign of a number.
|
---|
| 91 | *
|
---|
| 92 | * @param val The number to check.
|
---|
| 93 | * @return 1.0f if positive, -1.0f if negative.
|
---|
| 94 | */ |
---|
| 95 | inline float Sign(float val) { return (val >= 0.0f) ? 1.0f : -1.0f; } |
---|
| 96 | |
---|
| 97 | /**
|
---|
| 98 | * Determine the sign of a number.
|
---|
| 99 | *
|
---|
| 100 | * @param val The number to check.
|
---|
| 101 | * @return 1 if positive, -1 if negative.
|
---|
| 102 | */ |
---|
| 103 | inline int32 Sign(int32 val) { return (val >= 0) ? 1 : -1; } |
---|
| 104 | |
---|
| 105 | /** |
---|
| 106 | * Clamp the specified object within a range specified by two other objects |
---|
| 107 | * of the same class. |
---|
| 108 | * |
---|
| 109 | * Clamp refers to setting a value within a given range. If the value is
|
---|
| 110 | * lower than the minimum of the range, it is set to the minimum; same for
|
---|
| 111 | * the maximum. |
---|
| 112 | * |
---|
| 113 | * @param val The object to clamp. |
---|
| 114 | * @param mx The highest object of the range. |
---|
| 115 | * @param mn The lowest object of the range. |
---|
| 116 | * @return The clamped value. |
---|
| 117 | */ |
---|
| 118 | template <class T> |
---|
| 119 | inline T Clamp(T val, T mn, T mx) { return std::max(std::min(val, mx), mn); } |
---|
| 120 | }; |
---|
| 121 | |
---|
| 122 | // Include commonly used mathematical classes |
---|
| 123 | #include "FMath/FMVector2.h" |
---|
| 124 | #include "FMath/FMVector3.h" |
---|
| 125 | #include "FMath/FMVector4.h" |
---|
| 126 | #include "FMath/FMColor.h" |
---|
| 127 | #include "FMath/FMMatrix33.h" |
---|
| 128 | #include "FMath/FMMatrix44.h" |
---|
| 129 | |
---|
| 130 | #endif // _F_MATH_H_ |
---|