1 | /*
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2 | Copyright (C) 2005-2006 Feeling Software Inc.
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3 | MIT License: http://www.opensource.org/licenses/mit-license.php
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4 | */
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5 |
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6 | /**
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7 | @file FMath.h
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8 | The file containing functions and constants for math.
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9 | |
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10 | @defgroup FMath Mathematics Classes. |
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11 | */ |
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12 | |
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13 | #ifndef _F_MATH_H_ |
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14 | #define _F_MATH_H_ |
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15 | |
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16 | #include <math.h>
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17 | #include <algorithm> |
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18 | |
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19 | // Includes the improved vector class. |
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20 | #include "FMath/FMArray.h" |
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21 | |
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22 | // Includes the common integer and floating-point definitions and functions. |
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23 | #include "FMath/FMFloat.h" |
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24 | #include "FMath/FMInteger.h" |
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25 | |
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26 | /**
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27 | A namespace for common math functions.
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28 |
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29 | @ingroup FMath
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30 | */ |
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31 | namespace FMath |
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32 | { |
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33 | const double Pi = 3.14159; /**< Mathematical value of pi to 5 decimals. */ |
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34 | |
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35 | /**
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36 | * Convert radians to degrees.
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37 | *
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38 | * @param val The value in radians.
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39 | * @return The value in degrees.
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40 | */ |
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41 | inline double RadToDeg(double val) { return (val * 180.0/Pi); } |
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42 | |
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43 | /**
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44 | * Convert radians to degrees.
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45 | *
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46 | * @param val The value in radians.
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47 | * @return The value in degrees.
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48 | */ |
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49 | inline float RadToDeg(float val) { return (val * 180.0f/(float)Pi); } |
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50 | |
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51 | /**
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52 | * Convert degrees to radians.
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53 | *
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54 | * @param val The value in degrees.
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55 | * @return The value in radians.
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56 | */ |
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57 | inline double DegToRad(double val) { return (val * Pi/180.0); } |
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58 | |
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59 | /**
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60 | * Convert degrees to radians.
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61 | *
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62 | * @param val The value in degrees.
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63 | * @return The value in radians.
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64 | */ |
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65 | inline float DegToRad(float val) { return (val * (float)Pi/180.0f); } |
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66 | |
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67 | /**
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68 | * Determines if given float is encoding for not a number (NAN).
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69 | *
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70 | * @param f The float to check.
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71 | * @return 0 if it is a number, something else if is NAN.
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72 | */ |
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73 | #ifdef WIN32 |
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74 | inline int IsNotANumber(float f) { return _isnan(f); } |
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75 | #elif __PPU__ |
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76 | inline int IsNotANumber(float f) { return !isfinite(f); } |
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77 | #else // Linux and Mac |
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78 | inline int IsNotANumber(float f) { return !finite(f); } |
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79 | #endif |
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80 | |
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81 | /**
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82 | * Determine the sign of a number.
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83 | *
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84 | * @param val The number to check.
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85 | * @return 1.0 if positive, -1.0 if negative.
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86 | */ |
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87 | inline double Sign(double val) { return (val >= 0.0) ? 1.0 : -1.0; } |
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88 | |
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89 | /**
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90 | * Determine the sign of a number.
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91 | *
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92 | * @param val The number to check.
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93 | * @return 1.0f if positive, -1.0f if negative.
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94 | */ |
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95 | inline float Sign(float val) { return (val >= 0.0f) ? 1.0f : -1.0f; } |
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96 | |
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97 | /**
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98 | * Determine the sign of a number.
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99 | *
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100 | * @param val The number to check.
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101 | * @return 1 if positive, -1 if negative.
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102 | */ |
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103 | inline int32 Sign(int32 val) { return (val >= 0) ? 1 : -1; } |
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104 | |
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105 | /** |
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106 | * Clamp the specified object within a range specified by two other objects |
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107 | * of the same class. |
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108 | * |
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109 | * Clamp refers to setting a value within a given range. If the value is
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110 | * lower than the minimum of the range, it is set to the minimum; same for
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111 | * the maximum. |
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112 | * |
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113 | * @param val The object to clamp. |
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114 | * @param mx The highest object of the range. |
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115 | * @param mn The lowest object of the range. |
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116 | * @return The clamped value. |
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117 | */ |
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118 | template <class T> |
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119 | inline T Clamp(T val, T mn, T mx) { return std::max(std::min(val, mx), mn); } |
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120 | }; |
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121 | |
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122 | // Include commonly used mathematical classes |
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123 | #include "FMath/FMVector2.h" |
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124 | #include "FMath/FMVector3.h" |
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125 | #include "FMath/FMVector4.h" |
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126 | #include "FMath/FMColor.h" |
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127 | #include "FMath/FMMatrix33.h" |
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128 | #include "FMath/FMMatrix44.h" |
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129 | |
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130 | #endif // _F_MATH_H_ |
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