// // "$Id: glut.h 3961 2005-01-24 08:07:59Z spitzak $" // // GLUT emulation header file for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2003 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems to "fltk-bugs@fltk.org". // // Emulation of Glut using fltk. // GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996: // "This program is freely distributable without licensing fees and is // provided without guarantee or warrantee expressed or implied. This // program is -not- in the public domain." // Although I have copied the GLUT API, none of my code is based on // any Glut implementation details and is therefore covered by the LGPL. // Fltk does not include the Glut drawing functions (such as // glutWireTeapot()) or the stroke fonts but the declarations for the // drawing functions are included here because otherwise there is no // way to get them along with this. To use them you will have to // link in the original Glut library, put -lglut *after* -lfltk. // Commented out lines indicate parts of Glut that are not emulated. #ifndef __glut_h__ #define __glut_h__ #include #include #include #include #include //#include //////////////////////////////////////////////////////////////// // Glut is emulated using this window class and these static variables // (plus several more static variables hidden in glut.C): class FL_GLUT_API Fl_Glut_Window : public fltk::GlWindow { void _init(); int mouse_down; protected: void draw(); void draw_overlay(); int handle(int); public: // so the inline functions work int number; int menu[3]; void make_current(); void (*display)(); void (*overlaydisplay)(); void (*reshape)(int w, int h); void (*keyboard)(uchar, int x, int y); void (*mouse)(int b, int state, int x, int y); void (*motion)(int x, int y); void (*passivemotion)(int x, int y); void (*entry)(int); void (*visibility)(int); void (*special)(int, int x, int y); Fl_Glut_Window(int w, int h, const char *); Fl_Glut_Window(int x, int y, int w, int h, const char *); ~Fl_Glut_Window(); }; extern FL_GLUT_API Fl_Glut_Window *glut_window; // the current window extern FL_GLUT_API int glut_menu; // the current menu // function pointers that are not per-window: extern FL_GLUT_API void (*glut_idle_function)(); extern FL_GLUT_API void (*glut_menustate_function)(int); extern FL_GLUT_API void (*glut_menustatus_function)(int,int,int); //////////////////////////////////////////////////////////////// //#define GLUT_API_VERSION This does not match any version of Glut exactly... FL_GLUT_API void glutInit(int *argcp, char **argv); // creates first window FL_GLUT_API void glutInitDisplayMode(unsigned int mode); // the FL_ symbols have the same value as the GLUT ones: enum { GLUT_RGB = fltk::RGB_COLOR, GLUT_RGBA = fltk::RGB_COLOR, GLUT_INDEX = fltk::INDEXED_COLOR, GLUT_SINGLE = fltk::SINGLE_BUFFER, GLUT_DOUBLE = fltk::DOUBLE_BUFFER, GLUT_ACCUM = fltk::ACCUM_BUFFER, GLUT_ALPHA = fltk::ALPHA_BUFFER, GLUT_DEPTH = fltk::DEPTH_BUFFER, GLUT_STENCIL = fltk::STENCIL_BUFFER, GLUT_MULTISAMPLE = fltk::MULTISAMPLE, GLUT_STEREO = fltk::STEREO //GLUT_LUMINANCE = 512 }; FL_GLUT_API void glutInitWindowPosition(int x, int y); FL_GLUT_API void glutInitWindowSize(int w, int h); FL_GLUT_API void glutMainLoop(); FL_GLUT_API int glutCreateWindow(const char *title); FL_GLUT_API int glutCreateSubWindow(int win, int x, int y, int width, int height); FL_GLUT_API void glutDestroyWindow(int win); inline void glutPostRedisplay() {glut_window->redraw();} FL_GLUT_API void glutSwapBuffers(); inline int glutGetWindow() {return glut_window->number;} FL_GLUT_API void glutSetWindow(int win); inline void glutSetWindowTitle(const char *t) {glut_window->label(t);} inline void glutSetIconTitle(const char *t) {glut_window->iconlabel(t);} inline void glutPositionWindow(int x, int y) {glut_window->position(x,y);} inline void glutReshapeWindow(int w, int h) {glut_window->resize(w,h);} inline void glutPopWindow() {glut_window->show();} //inline void glutPushWindow(); inline void glutIconifyWindow() {glut_window->iconize();} inline void glutShowWindow() {glut_window->show();} inline void glutHideWindow() {glut_window->hide();} inline void glutFullScreen() {glut_window->fullscreen();} inline void glutSetCursor(fltk::Cursor* cursor) {glut_window->cursor(cursor);} //#define GLUT_CURSOR_RIGHT_ARROW //#define GLUT_CURSOR_LEFT_ARROW #define GLUT_CURSOR_INFO fltk::CURSOR_HAND //#define GLUT_CURSOR_DESTROY #define GLUT_CURSOR_HELP fltk::CURSOR_HELP //#define GLUT_CURSOR_CYCLE //#define GLUT_CURSOR_SPRAY #define GLUT_CURSOR_WAIT fltk::CURSOR_WAIT #define GLUT_CURSOR_TEXT fltk::CURSOR_INSERT #define GLUT_CURSOR_CROSSHAIR fltk::CURSOR_CROSS #define GLUT_CURSOR_UP_DOWN fltk::CURSOR_NS #define GLUT_CURSOR_TOP_SIDE fltk::CURSOR_NS #define GLUT_CURSOR_BOTTOM_SIDE fltk::CURSOR_NS #define GLUT_CURSOR_LEFT_RIGHT fltk::CURSOR_WE #define GLUT_CURSOR_LEFT_SIDE fltk::CURSOR_WE #define GLUT_CURSOR_RIGHT_SIDE fltk::CURSOR_WE #define GLUT_CURSOR_TOP_LEFT_CORNER fltk::CURSOR_NWSE #define GLUT_CURSOR_TOP_RIGHT_CORNER fltk::CURSOR_NESW #define GLUT_CURSOR_BOTTOM_RIGHT_CORNER fltk::CURSOR_NWSE #define GLUT_CURSOR_BOTTOM_LEFT_CORNER fltk::CURSOR_NESW #define GLUT_CURSOR_INHERIT fltk::CURSOR_DEFAULT #define GLUT_CURSOR_NONE fltk::CURSOR_NONE #define GLUT_CURSOR_FULL_CROSSHAIR fltk::CURSOR_CROSS //inline void glutWarpPointer(int x, int y); inline void glutEstablishOverlay() {glut_window->make_overlay_current();} inline void glutRemoveOverlay() {glut_window->hide_overlay();} inline void glutUseLayer(GLenum layer) { layer ? glut_window->make_overlay_current() : glut_window->make_current();} enum {GLUT_NORMAL, GLUT_OVERLAY}; inline void glutPostOverlayRedisplay() {glut_window->redraw_overlay();} inline void glutShowOverlay() {glut_window->redraw_overlay();} inline void glutHideOverlay() {glut_window->hide_overlay();} FL_GLUT_API int glutCreateMenu(void (*)(int)); FL_GLUT_API void glutDestroyMenu(int menu); inline int glutGetMenu() {return glut_menu;} inline void glutSetMenu(int m) {glut_menu = m;} FL_GLUT_API void glutAddMenuEntry(const char *label, int value); FL_GLUT_API void glutAddSubMenu(const char *label, int submenu); FL_GLUT_API void glutChangeToMenuEntry(int item, const char *label, int value); FL_GLUT_API void glutChangeToSubMenu(int item, const char *label, int submenu); FL_GLUT_API void glutRemoveMenuItem(int item); inline void glutAttachMenu(int b) {glut_window->menu[b] = glut_menu;} inline void glutDetachMenu(int b) {glut_window->menu[b] = 0;} inline void glutDisplayFunc(void (*f)()) {glut_window->display = f;} inline void glutReshapeFunc(void (*f)(int w, int h)) {glut_window->reshape=f;} inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) { glut_window->keyboard = f;} inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) { glut_window->mouse = f;} enum { GLUT_LEFT_BUTTON = 0, GLUT_MIDDLE_BUTTON = 1, GLUT_RIGHT_BUTTON = 2, GLUT_DOWN = 0, GLUT_UP = 1 }; inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;} inline void glutPassiveMotionFunc(void (*f)(int x, int y)) { glut_window->passivemotion= f;} inline void glutEntryFunc(void (*f)(int s)) {glut_window->entry = f;} enum {GLUT_LEFT, GLUT_ENTERED}; inline void glutVisibilityFunc(void (*f)(int s)) {glut_window->visibility=f;} enum {GLUT_NOT_VISIBLE, GLUT_VISIBLE}; inline void glutIdleFunc(void (*f)()) {fltk::set_idle(f);} // Warning: this cast may not work on all machines: inline void glutTimerFunc(unsigned int msec, void (*f)(int), int value) { fltk::add_timeout(msec*.001f, (fltk::TimeoutHandler)f, (void *)value); } inline void glutMenuStateFunc(void (*f)(int state)) { glut_menustate_function = f;} inline void glutMenuStatusFunc(void (*f)(int status, int x, int y)) { glut_menustatus_function = f;} enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE}; inline void glutSpecialFunc(void (*f)(int key, int x, int y)) { glut_window->special = f;} enum { GLUT_KEY_F1 = 1, GLUT_KEY_F2 = 2, GLUT_KEY_F3 = 3, GLUT_KEY_F4 = 4, GLUT_KEY_F5 = 5, GLUT_KEY_F6 = 6, GLUT_KEY_F7 = 7, GLUT_KEY_F8 = 8, GLUT_KEY_F9 = 9, GLUT_KEY_F10 = 10, GLUT_KEY_F11 = 11, GLUT_KEY_F12 = 12, // WARNING: Different values than Glut uses: GLUT_KEY_LEFT = fltk::LeftKey, GLUT_KEY_UP = fltk::UpKey, GLUT_KEY_RIGHT = fltk::RightKey, GLUT_KEY_DOWN = fltk::DownKey, GLUT_KEY_PAGE_UP = fltk::PageUpKey, GLUT_KEY_PAGE_DOWN = fltk::PageDownKey, GLUT_KEY_HOME = fltk::HomeKey, GLUT_KEY_END = fltk::EndKey, GLUT_KEY_INSERT = fltk::InsertKey }; //inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z)); //inline void glutSpaceballRotateFunc(void (*)(int x, int y, int z)); //inline void glutSpaceballButtonFunc(void (*)(int button, int state)); //inline void glutButtonBoxFunc(void (*)(int button, int state)); //inline void glutDialsFunc(void (*)(int dial, int value)); //inline void glutTabletMotionFunc(void (*)(int x, int y)); //inline void glutTabletButtonFunc(void (*)(int button, int state, int x, int y)); inline void glutOverlayDisplayFunc(void (*f)()) { glut_window->overlaydisplay = f;} //inline void glutWindowStatusFunc(void (*)(int state)); //enum {GLUT_HIDDEN, GLUT_FULLY_RETAINED, GLUT_PARTIALLY_RETAINED, // GLUT_FULLY_COVERED}; //inline void glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue); //inline GLfloat glutGetColor(int ndx, int component); //#define GLUT_RED 0 //#define GLUT_GREEN 1 //#define GLUT_BLUE 2 //inline void glutCopyColormap(int win); // Warning: values are changed from Glut! // Also relies on the GL_ symbols having values greater than 100 FL_GLUT_API int glutGet(GLenum type); enum { GLUT_RETURN_ZERO = 0, GLUT_WINDOW_X, GLUT_WINDOW_Y, GLUT_WINDOW_WIDTH, GLUT_WINDOW_HEIGHT, GLUT_WINDOW_PARENT, //GLUT_WINDOW_NUM_CHILDREN, //GLUT_WINDOW_CURSOR, GLUT_SCREEN_WIDTH, GLUT_SCREEN_HEIGHT, //GLUT_SCREEN_WIDTH_MM, //GLUT_SCREEN_HEIGHT_MM, GLUT_MENU_NUM_ITEMS, GLUT_DISPLAY_MODE_POSSIBLE, GLUT_INIT_WINDOW_X, GLUT_INIT_WINDOW_Y, GLUT_INIT_WINDOW_WIDTH, GLUT_INIT_WINDOW_HEIGHT, GLUT_INIT_DISPLAY_MODE, //GLUT_ELAPSED_TIME, GLUT_WINDOW_BUFFER_SIZE }; #define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS #define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS #define GLUT_WINDOW_RED_SIZE GL_RED_BITS #define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS #define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS #define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS #define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS #define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS #define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS #define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS #define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER #define GLUT_WINDOW_RGBA GL_RGBA #define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS #ifdef GL_SAMPLES_SGIS #define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS #else #define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO #endif #define GLUT_WINDOW_STEREO GL_STEREO //int glutDeviceGet(GLenum type); //#define GLUT_HAS_KEYBOARD 600 //#define GLUT_HAS_MOUSE 601 //#define GLUT_HAS_SPACEBALL 602 //#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603 //#define GLUT_HAS_TABLET 604 //#define GLUT_NUM_MOUSE_BUTTONS 605 //#define GLUT_NUM_SPACEBALL_BUTTONS 606 //#define GLUT_NUM_BUTTON_BOX_BUTTONS 607 //#define GLUT_NUM_DIALS 608 //#define GLUT_NUM_TABLET_BUTTONS 609 // WARNING: these values are different than Glut uses: enum { GLUT_ACTIVE_SHIFT = fltk::SHIFT, GLUT_ACTIVE_CTRL = fltk::CTRL, GLUT_ACTIVE_ALT = fltk::ALT }; inline int glutGetModifiers() { return fltk::event_state() & (GLUT_ACTIVE_SHIFT | GLUT_ACTIVE_CTRL | GLUT_ACTIVE_ALT) ;} FL_GLUT_API int glutLayerGet(GLenum); #define GLUT_OVERLAY_POSSIBLE 800 //#define GLUT_LAYER_IN_USE 801 //#define GLUT_HAS_OVERLAY 802 #define GLUT_TRANSPARENT_INDEX 803 #define GLUT_NORMAL_DAMAGED 804 #define GLUT_OVERLAY_DAMAGED 805 //inline int glutVideoResizeGet(GLenum param); //#define GLUT_VIDEO_RESIZE_POSSIBLE 900 //#define GLUT_VIDEO_RESIZE_IN_USE 901 //#define GLUT_VIDEO_RESIZE_X_DELTA 902 //#define GLUT_VIDEO_RESIZE_Y_DELTA 903 //#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904 //#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905 //#define GLUT_VIDEO_RESIZE_X 906 //#define GLUT_VIDEO_RESIZE_Y 907 //#define GLUT_VIDEO_RESIZE_WIDTH 908 //#define GLUT_VIDEO_RESIZE_HEIGHT 909 //inline void glutSetupVideoResizing(); //inline void glutStopVideoResizing(); //inline void glutVideoResize(int x, int y, int width, int height); //inline void glutVideoPan(int x, int y, int width, int height); //////////////////////////////////////////////////////////////// // Emulated Glut drawing functions: // Font argument must be a void* for compatability, so... extern FL_GLUT_API struct Glut_Bitmap_Font {fltk::Font* font; int size;} glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10, glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12, glutBitmapHelvetica18; #define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) #define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13) #define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10) #define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24) #define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10) #define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12) #define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18) FL_GLUT_API void glutBitmapCharacter(void *font, int character); FL_GLUT_API int glutBitmapWidth(void *font, int character); //////////////////////////////////////////////////////////////// // Glut drawing functions. These are NOT emulated but you can // link in the glut library to get them. This assummes the object // files in Glut remain as they currently are so that there are // not symbol conflicts with the above. extern "C" { #ifndef APIENTRY # define APIENTRY #endif extern int APIENTRY glutExtensionSupported(const char *name); /* Stroke font constants (use these in GLUT program). */ #ifdef _WIN32 # define GLUT_STROKE_ROMAN ((void*)0) # define GLUT_STROKE_MONO_ROMAN ((void*)1) #else extern void *glutStrokeRoman; # define GLUT_STROKE_ROMAN (&glutStrokeRoman) extern void *glutStrokeMonoRoman; # define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman) #endif /* GLUT font sub-API */ extern void APIENTRY glutStrokeCharacter(void *font, int character); extern int APIENTRY glutStrokeWidth(void *font, int character); /* GLUT pre-built models sub-API */ extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks); extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks); extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks); extern void APIENTRY glutWireCube(GLdouble size); extern void APIENTRY glutSolidCube(GLdouble size); extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); extern void APIENTRY glutWireDodecahedron(); extern void APIENTRY glutSolidDodecahedron(); extern void APIENTRY glutWireTeapot(GLdouble size); extern void APIENTRY glutSolidTeapot(GLdouble size); extern void APIENTRY glutWireOctahedron(); extern void APIENTRY glutSolidOctahedron(); extern void APIENTRY glutWireTetrahedron(); extern void APIENTRY glutSolidTetrahedron(); extern void APIENTRY glutWireIcosahedron(); extern void APIENTRY glutSolidIcosahedron(); } #endif /* __glut_h__ */ // // End of "$Id: glut.h 3961 2005-01-24 08:07:59Z spitzak $". //