/* www.sourceforge.net/projects/tinyxml Original code (2.0 and earlier )copyright (c) 2000-2002 Lee Thomason (www.grinninglizard.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef TINYXML_INCLUDED #define TINYXML_INCLUDED #define TIXML_USE_STL #ifdef _MSC_VER #pragma warning( disable : 4530 ) #pragma warning( disable : 4786 ) #endif #include #include #include #include #include // Help out windows: #if defined( _DEBUG ) && !defined( DEBUG ) #define DEBUG #endif #if defined( DEBUG ) && defined( _MSC_VER ) #define NOMINMAX #include #define TIXML_LOG OutputDebugString #else #define TIXML_LOG printf #endif #ifdef TIXML_USE_STL #include #include #define TIXML_STRING std::string #define TIXML_ISTREAM std::istream #define TIXML_OSTREAM std::ostream #else #include "tinystr.h" #define TIXML_STRING TiXmlString #define TIXML_OSTREAM TiXmlOutStream #endif class TiXmlDocument; class TiXmlElement; class TiXmlComment; class TiXmlUnknown; class TiXmlAttribute; class TiXmlText; class TiXmlDeclaration; /** TiXmlBase is a base class for every class in TinyXml. It does little except to establish that TinyXml classes can be printed and provide some utility functions. In XML, the document and elements can contain other elements and other types of nodes. @verbatim A Document can contain: Element (container or leaf) Comment (leaf) Unknown (leaf) Declaration( leaf ) An Element can contain: Element (container or leaf) Text (leaf) Attributes (not on tree) Comment (leaf) Unknown (leaf) A Decleration contains: Attributes (not on tree) @endverbatim */ class TiXmlBase { friend class TiXmlNode; friend class TiXmlElement; friend class TiXmlDocument; public: TiXmlBase() {} virtual ~TiXmlBase() {} /** All TinyXml classes can print themselves to a filestream. This is a formatted print, and will insert tabs and newlines. (For an unformatted stream, use the << operator.) */ virtual void Print( FILE* cfile, int depth ) const = 0; /** The world does not agree on whether white space should be kept or not. In order to make everyone happy, these global, static functions are provided to set whether or not TinyXml will condense all white space into a single space or not. The default is to condense. Note changing these values is not thread safe. */ static void SetCondenseWhiteSpace( bool condense ) { condenseWhiteSpace = condense; } /// Return the current white space setting. static bool IsWhiteSpaceCondensed() { return condenseWhiteSpace; } protected: static const char* SkipWhiteSpace( const char* ); inline static bool IsWhiteSpace( int c ) { return ( isspace( c ) || c == '\n' || c == '\r' ); } virtual void StreamOut (TIXML_OSTREAM *) const = 0; #ifdef TIXML_USE_STL static bool StreamWhiteSpace( TIXML_ISTREAM * in, TIXML_STRING * tag ); static bool StreamTo( TIXML_ISTREAM * in, int character, TIXML_STRING * tag ); #endif /* Reads an XML name into the string provided. Returns a pointer just past the last character of the name, or 0 if the function has an error. */ static const char* ReadName( const char* p, TIXML_STRING* name ); /* Reads text. Returns a pointer past the given end tag. Wickedly complex options, but it keeps the (sensitive) code in one place. */ static const char* ReadText( const char* in, // where to start TIXML_STRING* text, // the string read bool ignoreWhiteSpace, // whether to keep the white space const char* endTag, // what ends this text bool ignoreCase ); // whether to ignore case in the end tag virtual const char* Parse( const char* p ) = 0; // If an entity has been found, transform it into a character. static const char* GetEntity( const char* in, char* value ); // Get a character, while interpreting entities. inline static const char* GetChar( const char* p, char* value ) { assert( p ); if ( *p == '&' ) { return GetEntity( p, value ); } else { *value = *p; return p+1; } } // Puts a string to a stream, expanding entities as it goes. // Note this should not contian the '<', '>', etc, or they will be transformed into entities! static void PutString( const TIXML_STRING& str, TIXML_OSTREAM* out ); static void PutString( const TIXML_STRING& str, TIXML_STRING* out ); // Return true if the next characters in the stream are any of the endTag sequences. bool static StringEqual( const char* p, const char* endTag, bool ignoreCase ); enum { TIXML_NO_ERROR = 0, TIXML_ERROR, TIXML_ERROR_OPENING_FILE, TIXML_ERROR_OUT_OF_MEMORY, TIXML_ERROR_PARSING_ELEMENT, TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME, TIXML_ERROR_READING_ELEMENT_VALUE, TIXML_ERROR_READING_ATTRIBUTES, TIXML_ERROR_PARSING_EMPTY, TIXML_ERROR_READING_END_TAG, TIXML_ERROR_PARSING_UNKNOWN, TIXML_ERROR_PARSING_COMMENT, TIXML_ERROR_PARSING_DECLARATION, TIXML_ERROR_DOCUMENT_EMPTY, TIXML_ERROR_STRING_COUNT }; static const char* errorString[ TIXML_ERROR_STRING_COUNT ]; private: struct Entity { const char* str; unsigned int strLength; char chr; }; enum { NUM_ENTITY = 5, MAX_ENTITY_LENGTH = 6 }; static Entity entity[ NUM_ENTITY ]; static bool condenseWhiteSpace; }; /** The parent class for everything in the Document Object Model. (Except for attributes, which are contained in elements.) Nodes have siblings, a parent, and children. A node can be in a document, or stand on its own. The type of a TiXmlNode can be queried, and it can be cast to its more defined type. */ class TiXmlNode : public TiXmlBase { friend class TiXmlDocument; friend class TiXmlElement; public: #ifdef TIXML_USE_STL /** An input stream operator, for every class. Tolerant of newlines and formatting, but doesn't expect them. */ friend std::istream& operator >> (std::istream& in, TiXmlNode& base); /** An output stream operator, for every class. Note that this outputs without any newlines or formatting, as opposed to Print(), which includes tabs and new lines. The operator<< and operator>> are not completely symmetric. Writing a node to a stream is very well defined. You'll get a nice stream of output, without any extra whitespace or newlines. But reading is not as well defined. (As it always is.) If you create a TiXmlElement (for example) and read that from an input stream, the text needs to define an element or junk will result. This is true of all input streams, but it's worth keeping in mind. A TiXmlDocument will read nodes until it reads a root element. */ friend std::ostream & operator<< (std::ostream& out, const TiXmlNode& base); #else // Used internally, not part of the public API. friend TIXML_OSTREAM& operator<< (TIXML_OSTREAM& out, const TiXmlNode& base); #endif /** The types of XML nodes supported by TinyXml. (All the unsupported types are picked up by UNKNOWN.) */ enum NodeType { DOCUMENT, ELEMENT, COMMENT, UNKNOWN, TEXT, DECLARATION, TYPECOUNT }; virtual ~TiXmlNode(); /** The meaning of 'value' changes for the specific type of TiXmlNode. @verbatim Document: filename of the xml file Element: name of the element Comment: the comment text Unknown: the tag contents Text: the text string @endverbatim The subclasses will wrap this function. */ const char * Value () const { return value.c_str (); } /** Changes the value of the node. Defined as: @verbatim Document: filename of the xml file Element: name of the element Comment: the comment text Unknown: the tag contents Text: the text string @endverbatim */ void SetValue (const char * _value) { value = _value;} #ifdef TIXML_USE_STL /// STL std::string form. void SetValue( const std::string& value ) { SetValue( value.c_str() ); } #endif /// Delete all the children of this node. Does not affect 'this'. void Clear(); /// One step up the DOM. TiXmlNode* Parent() const { return parent; } TiXmlNode* FirstChild() const { return firstChild; } ///< The first child of this node. Will be null if there are no children. TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found. TiXmlNode* LastChild() const { return lastChild; } /// The last child of this node. Will be null if there are no children. TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children. #ifdef TIXML_USE_STL TiXmlNode* FirstChild( const std::string& value ) const { return FirstChild (value.c_str ()); } ///< STL std::string form. TiXmlNode* LastChild( const std::string& value ) const { return LastChild (value.c_str ()); } ///< STL std::string form. #endif /** An alternate way to walk the children of a node. One way to iterate over nodes is: @verbatim for( child = parent->FirstChild(); child; child = child->NextSibling() ) @endverbatim IterateChildren does the same thing with the syntax: @verbatim child = 0; while( child = parent->IterateChildren( child ) ) @endverbatim IterateChildren takes the previous child as input and finds the next one. If the previous child is null, it returns the first. IterateChildren will return null when done. */ TiXmlNode* IterateChildren( TiXmlNode* previous ) const; /// This flavor of IterateChildren searches for children with a particular 'value' TiXmlNode* IterateChildren( const char * value, TiXmlNode* previous ) const; #ifdef TIXML_USE_STL TiXmlNode* IterateChildren( const std::string& value, TiXmlNode* previous ) const { return IterateChildren (value.c_str (), previous); } ///< STL std::string form. #endif /** Add a new node related to this. Adds a child past the LastChild. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* InsertEndChild( const TiXmlNode& addThis ); /** Add a new node related to this. Adds a child before the specified child. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis ); /** Add a new node related to this. Adds a child after the specified child. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis ); /** Replace a child of this node. Returns a pointer to the new object or NULL if an error occured. */ TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis ); /// Delete a child of this node. bool RemoveChild( TiXmlNode* removeThis ); /// Navigate to a sibling node. TiXmlNode* PreviousSibling() const { return prev; } /// Navigate to a sibling node. TiXmlNode* PreviousSibling( const char * ) const; #ifdef TIXML_USE_STL TiXmlNode* PreviousSibling( const std::string& value ) const { return PreviousSibling (value.c_str ()); } ///< STL std::string form. TiXmlNode* NextSibling( const std::string& value) const { return NextSibling (value.c_str ()); } ///< STL std::string form. #endif /// Navigate to a sibling node. TiXmlNode* NextSibling() const { return next; } /// Navigate to a sibling node with the given 'value'. TiXmlNode* NextSibling( const char * ) const; /** Convenience function to get through elements. Calls NextSibling and ToElement. Will skip all non-Element nodes. Returns 0 if there is not another element. */ TiXmlElement* NextSiblingElement() const; /** Convenience function to get through elements. Calls NextSibling and ToElement. Will skip all non-Element nodes. Returns 0 if there is not another element. */ TiXmlElement* NextSiblingElement( const char * ) const; #ifdef TIXML_USE_STL TiXmlElement* NextSiblingElement( const std::string& value) const { return NextSiblingElement (value.c_str ()); } ///< STL std::string form. #endif /// Convenience function to get through elements. TiXmlElement* FirstChildElement() const; /// Convenience function to get through elements. TiXmlElement* FirstChildElement( const char * value ) const; #ifdef TIXML_USE_STL TiXmlElement* FirstChildElement( const std::string& value ) const { return FirstChildElement (value.c_str ()); } ///< STL std::string form. #endif /// Query the type (as an enumerated value, above) of this node. virtual int Type() const { return type; } /** Return a pointer to the Document this node lives in. Returns null if not in a document. */ TiXmlDocument* GetDocument() const; /// Returns true if this node has no children. bool NoChildren() const { return !firstChild; } TiXmlDocument* ToDocument() const { return ( this && type == DOCUMENT ) ? (TiXmlDocument*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type. TiXmlElement* ToElement() const { return ( this && type == ELEMENT ) ? (TiXmlElement*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type. TiXmlComment* ToComment() const { return ( this && type == COMMENT ) ? (TiXmlComment*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type. TiXmlUnknown* ToUnknown() const { return ( this && type == UNKNOWN ) ? (TiXmlUnknown*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type. TiXmlText* ToText() const { return ( this && type == TEXT ) ? (TiXmlText*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type. TiXmlDeclaration* ToDeclaration() const { return ( this && type == DECLARATION ) ? (TiXmlDeclaration*) this : 0; } ///< Cast to a more defined type. Will return null not of the requested type. virtual TiXmlNode* Clone() const = 0; void SetUserData( void* user ) { userData = user; } void* GetUserData() { return userData; } protected: TiXmlNode( NodeType type ); #ifdef TIXML_USE_STL // The real work of the input operator. virtual void StreamIn( TIXML_ISTREAM* in, TIXML_STRING* tag ) = 0; #endif // The node is passed in by ownership. This object will delete it. TiXmlNode* LinkEndChild( TiXmlNode* addThis ); // Figure out what is at *p, and parse it. Returns null if it is not an xml node. TiXmlNode* Identify( const char* start ); void CopyToClone( TiXmlNode* target ) const { target->SetValue (value.c_str() ); target->userData = userData; } // Internal Value function returning a TIXML_STRING TIXML_STRING SValue() const { return value ; } TiXmlNode* parent; NodeType type; TiXmlNode* firstChild; TiXmlNode* lastChild; TIXML_STRING value; TiXmlNode* prev; TiXmlNode* next; void* userData; }; /** An attribute is a name-value pair. Elements have an arbitrary number of attributes, each with a unique name. @note The attributes are not TiXmlNodes, since they are not part of the tinyXML document object model. There are other suggested ways to look at this problem. @note Attributes have a parent */ class TiXmlAttribute : public TiXmlBase { friend class TiXmlAttributeSet; public: /// Construct an empty attribute. TiXmlAttribute() : prev( 0 ), next( 0 ) {} #ifdef TIXML_USE_STL /// std::string constructor. TiXmlAttribute( const std::string& _name, const std::string& _value ) { name = _name; value = _value; } #endif /// Construct an attribute with a name and value. TiXmlAttribute( const char * _name, const char * _value ): name( _name ), value( _value ), prev( 0 ), next( 0 ) {} const char* Name() const { return name.c_str (); } ///< Return the name of this attribute. const char* Value() const { return value.c_str (); } ///< Return the value of this attribute. const int IntValue() const; ///< Return the value of this attribute, converted to an integer. const double DoubleValue() const; ///< Return the value of this attribute, converted to a double. void SetName( const char* _name ) { name = _name; } ///< Set the name of this attribute. void SetValue( const char* _value ) { value = _value; } ///< Set the value. void SetIntValue( int value ); ///< Set the value from an integer. void SetDoubleValue( double value ); ///< Set the value from a double. #ifdef TIXML_USE_STL /// STL std::string form. void SetName( const std::string& _name ) { SetName(_name.c_str() ); } /// STL std::string form. void SetValue( const std::string& _value ) { SetValue( value.c_str() ); } #endif /// Get the next sibling attribute in the DOM. Returns null at end. TiXmlAttribute* Next() const; /// Get the previous sibling attribute in the DOM. Returns null at beginning. TiXmlAttribute* Previous() const; bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; } bool operator<( const TiXmlAttribute& rhs ) const { return name < rhs.name; } bool operator>( const TiXmlAttribute& rhs ) const { return name > rhs.name; } /* [internal use] Attribtue parsing starts: first letter of the name returns: the next char after the value end quote */ virtual const char* Parse( const char* p ); // [internal use] virtual void Print( FILE* cfile, int depth ) const; virtual void StreamOut( TIXML_OSTREAM * out ) const; // [internal use] // Set the document pointer so the attribute can report errors. void SetDocument( TiXmlDocument* doc ) { document = doc; } private: TiXmlDocument* document; // A pointer back to a document, for error reporting. TIXML_STRING name; TIXML_STRING value; TiXmlAttribute* prev; TiXmlAttribute* next; }; /* A class used to manage a group of attributes. It is only used internally, both by the ELEMENT and the DECLARATION. The set can be changed transparent to the Element and Declaration classes that use it, but NOT transparent to the Attribute which has to implement a next() and previous() method. Which makes it a bit problematic and prevents the use of STL. This version is implemented with circular lists because: - I like circular lists - it demonstrates some independence from the (typical) doubly linked list. */ class TiXmlAttributeSet { public: TiXmlAttributeSet(); ~TiXmlAttributeSet(); void Add( TiXmlAttribute* attribute ); void Remove( TiXmlAttribute* attribute ); TiXmlAttribute* First() const { return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; } TiXmlAttribute* Last() const { return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; } TiXmlAttribute* Find( const char * name ) const; private: TiXmlAttribute sentinel; }; /** The element is a container class. It has a value, the element name, and can contain other elements, text, comments, and unknowns. Elements also contain an arbitrary number of attributes. */ class TiXmlElement : public TiXmlNode { public: /// Construct an element. TiXmlElement (const char * in_value); #ifdef TIXML_USE_STL /// std::string constructor. TiXmlElement( const std::string& _value ) : TiXmlNode( TiXmlNode::ELEMENT ) { firstChild = lastChild = 0; value = _value; } #endif virtual ~TiXmlElement(); // OGRE CHANGE // Resolve ambiguity of std::string / const char* conversion of Ogre::String #ifndef TIXML_USE_STL // OGRE CHANGE /** Given an attribute name, attribute returns the value for the attribute of that name, or null if none exists. */ const char* Attribute( const char* name ) const; /** Given an attribute name, attribute returns the value for the attribute of that name, or null if none exists. If the attribute exists and can be converted to an integer, the integer value will be put in the return 'i', if 'i' is non-null. */ const char* Attribute( const char* name, int* i ) const; /** Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does. */ void SetAttribute( const char* name, const char * value ); // OGRE CHANGE #endif // OGRE CHANGE #ifdef TIXML_USE_STL const char* Attribute( const std::string& name ) const; const char* Attribute( const std::string& name, int* i ) const; /// STL std::string form. void SetAttribute( const std::string& name, const std::string& value ); ///< STL std::string form. void SetAttribute( const std::string& name, int value ); #endif /** Sets an attribute of name to a given value. The attribute will be created if it does not exist, or changed if it does. */ void SetAttribute( const char * name, int value ); /** Deletes an attribute with the given name. */ void RemoveAttribute( const char * name ); #ifdef TIXML_USE_STL void RemoveAttribute( const std::string& name ) { RemoveAttribute (name.c_str ()); } ///< STL std::string form. #endif TiXmlAttribute* FirstAttribute() const { return attributeSet.First(); } ///< Access the first attribute in this element. TiXmlAttribute* LastAttribute() const { return attributeSet.Last(); } ///< Access the last attribute in this element. // [internal use] Creates a new Element and returs it. virtual TiXmlNode* Clone() const; // [internal use] virtual void Print( FILE* cfile, int depth ) const; protected: // Used to be public [internal use] #ifdef TIXML_USE_STL virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag ); #endif virtual void StreamOut( TIXML_OSTREAM * out ) const; /* [internal use] Attribtue parsing starts: next char past '<' returns: next char past '>' */ virtual const char* Parse( const char* p ); /* [internal use] Reads the "value" of the element -- another element, or text. This should terminate with the current end tag. */ const char* ReadValue( const char* in ); private: TiXmlAttributeSet attributeSet; }; /** An XML comment. */ class TiXmlComment : public TiXmlNode { public: /// Constructs an empty comment. TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {} virtual ~TiXmlComment() {} // [internal use] Creates a new Element and returs it. virtual TiXmlNode* Clone() const; // [internal use] virtual void Print( FILE* cfile, int depth ) const; protected: // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag ); #endif virtual void StreamOut( TIXML_OSTREAM * out ) const; /* [internal use] Attribtue parsing starts: at the ! of the !-- returns: next char past '>' */ virtual const char* Parse( const char* p ); }; /** XML text. Contained in an element. */ class TiXmlText : public TiXmlNode { friend class TiXmlElement; public: /// Constructor. TiXmlText (const char * initValue) : TiXmlNode (TiXmlNode::TEXT) { SetValue( initValue ); } virtual ~TiXmlText() {} #ifdef TIXML_USE_STL /// Constructor. TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT) { SetValue( initValue ); } #endif protected : // [internal use] Creates a new Element and returns it. virtual TiXmlNode* Clone() const; // [internal use] virtual void Print( FILE* cfile, int depth ) const; virtual void StreamOut ( TIXML_OSTREAM * out ) const; // [internal use] bool Blank() const; // returns true if all white space and new lines /* [internal use] Attribtue parsing starts: First char of the text returns: next char past '>' */ virtual const char* Parse( const char* p ); // [internal use] #ifdef TIXML_USE_STL virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag ); #endif }; /** In correct XML the declaration is the first entry in the file. @verbatim @endverbatim TinyXml will happily read or write files without a declaration, however. There are 3 possible attributes to the declaration: version, encoding, and standalone. Note: In this version of the code, the attributes are handled as special cases, not generic attributes, simply because there can only be at most 3 and they are always the same. */ class TiXmlDeclaration : public TiXmlNode { public: /// Construct an empty declaration. TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION ) {} #ifdef TIXML_USE_STL /// Constructor. TiXmlDeclaration( const std::string& _version, const std::string& _encoding, const std::string& _standalone ) : TiXmlNode( TiXmlNode::DECLARATION ) { version = _version; encoding = _encoding; standalone = _standalone; } #endif /// Construct. TiXmlDeclaration::TiXmlDeclaration( const char * _version, const char * _encoding, const char * _standalone ); virtual ~TiXmlDeclaration() {} /// Version. Will return empty if none was found. const char * Version() const { return version.c_str (); } /// Encoding. Will return empty if none was found. const char * Encoding() const { return encoding.c_str (); } /// Is this a standalone document? const char * Standalone() const { return standalone.c_str (); } // [internal use] Creates a new Element and returs it. virtual TiXmlNode* Clone() const; // [internal use] virtual void Print( FILE* cfile, int depth ) const; protected: // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag ); #endif virtual void StreamOut ( TIXML_OSTREAM * out) const; // [internal use] // Attribtue parsing starts: next char past '<' // returns: next char past '>' virtual const char* Parse( const char* p ); private: TIXML_STRING version; TIXML_STRING encoding; TIXML_STRING standalone; }; /** Any tag that tinyXml doesn't recognize is save as an unknown. It is a tag of text, but should not be modified. It will be written back to the XML, unchanged, when the file is saved. */ class TiXmlUnknown : public TiXmlNode { public: TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN ) {} virtual ~TiXmlUnknown() {} // [internal use] virtual TiXmlNode* Clone() const; // [internal use] virtual void Print( FILE* cfile, int depth ) const; protected: // used to be public #ifdef TIXML_USE_STL virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag ); #endif virtual void StreamOut ( TIXML_OSTREAM * out ) const; /* [internal use] Attribute parsing starts: First char of the text returns: next char past '>' */ virtual const char* Parse( const char* p ); }; /** Always the top level node. A document binds together all the XML pieces. It can be saved, loaded, and printed to the screen. The 'value' of a document node is the xml file name. */ class TiXmlDocument : public TiXmlNode { public: /// Create an empty document, that has no name. TiXmlDocument(); /// Create a document with a name. The name of the document is also the filename of the xml. TiXmlDocument( const char * documentName ); #ifdef TIXML_USE_STL /// Constructor. TiXmlDocument( const std::string& documentName ) : TiXmlNode( TiXmlNode::DOCUMENT ) { value = documentName; error = false; } #endif virtual ~TiXmlDocument() {} /** Load a file using the current document value. Returns true if successful. Will delete any existing document data before loading. */ bool LoadFile(); /// Save a file using the current document value. Returns true if successful. bool SaveFile() const; /// Load a file using the given filename. Returns true if successful. bool LoadFile( const char * filename ); /// Save a file using the given filename. Returns true if successful. bool SaveFile( const char * filename ) const; #ifdef TIXML_USE_STL bool LoadFile( const std::string& filename ) ///< STL std::string version. { return ( LoadFile( filename.c_str() )); } bool SaveFile( const std::string& filename ) const ///< STL std::string version. { //StringToBuffer f( filename ); return ( SaveFile( filename.c_str() )); } #endif /// Parse the given null terminated block of xml data. virtual const char* Parse( const char* p ); /** Get the root element -- the only top level element -- of the document. In well formed XML, there should only be one. TinyXml is tolerant of multiple elements at the document level. */ TiXmlElement* RootElement() const { return FirstChildElement(); } /// If, during parsing, a error occurs, Error will be set to true. bool Error() const { return error; } /// Contains a textual (english) description of the error if one occurs. const char * ErrorDesc() const { return errorDesc.c_str (); } /** Generally, you probably want the error string ( ErrorDesc() ). But if you prefer the ErrorId, this function will fetch it. */ const int ErrorId() const { return errorId; } /// If you have handled the error, it can be reset with this call. void ClearError() { error = false; errorId = 0; errorDesc = ""; } /** Dump the document to standard out. */ void Print() const { Print( stdout, 0 ); } // [internal use] virtual void Print( FILE* cfile, int depth = 0 ) const; // [internal use] void SetError( int err ) { assert( err > 0 && err < TIXML_ERROR_STRING_COUNT ); error = true; errorId = err; errorDesc = errorString[ errorId ]; } protected : virtual void StreamOut ( TIXML_OSTREAM * out) const; // [internal use] virtual TiXmlNode* Clone() const; #ifdef TIXML_USE_STL virtual void StreamIn( TIXML_ISTREAM * in, TIXML_STRING * tag ); #endif private: bool error; int errorId; TIXML_STRING errorDesc; }; #endif