/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_CHROMATICITIES_H #define INCLUDED_IMF_CHROMATICITIES_H //----------------------------------------------------------------------------- // // CIE (x,y) chromaticities, and conversions between // RGB tiples and CIE XYZ tristimulus values. // //----------------------------------------------------------------------------- #include #include namespace Imf { struct Chromaticities { Imath::V2f red; Imath::V2f green; Imath::V2f blue; Imath::V2f white; Chromaticities (const Imath::V2f &red = Imath::V2f (0.6400f, 0.3300f), const Imath::V2f &green = Imath::V2f (0.3000f, 0.6000f), const Imath::V2f &blue = Imath::V2f (0.1500f, 0.0600f), const Imath::V2f &white = Imath::V2f (0.3127f, 0.3290f)); }; // // Conversions between RGB and CIE XYZ // // RGB to XYZ: // // Given a set of chromaticities, c, and the luminance, Y, of the RGB // triple (1,1,1), or "white", RGBtoXYZ(c,Y) computes a matrix, M, so // that multiplying an RGB value, v, with M produces an equivalent // XYZ value, w. (w == v * M) // // If we define that // // (Xr, Yr, Zr) == (1, 0, 0) * M // (Xg, Yg, Zg) == (0, 1, 0) * M // (Xb, Yb, Zb) == (0, 0, 1) * M // (Xw, Yw, Zw) == (1, 1, 1) * M, // // then the following statements are true: // // Xr / (Xr + Yr + Zr) == c.red.x // Yr / (Xr + Yr + Zr) == c.red.y // // Xg / (Xg + Yg + Zg) == c.red.x // Yg / (Xg + Yg + Zg) == c.red.y // // Xb / (Xb + Yb + Zb) == c.red.x // Yb / (Xb + Yb + Zb) == c.red.y // // Xw / (Xw + Yw + Zw) == c.red.x // Yw / (Xw + Yw + Zw) == c.red.y // // Yw == Y. // // XYZ to RGB: // // YYZtoRGB(c,Y) returns RGBtoXYZ(c,Y).inverse(). // // Warning: // // It would seem that RGBtoXYZ() and XYZtoRGB() are all you need // to convert RGB values with one set of primary and white point // chromaticities into perceptually equivalent RGB values with // different primary and white point chromaticities: // // M44f M = RGBtoXYZ (chromaticities1, Y1) * // XYZtoRGB (chromaticities2, Y2); // // However, this simple conversion does not account for white point // adaptation, and produces undesirable results. The proper thing // to do is to perform a Bradford or a von Kries transform, which // moves the white point of the original color space to the white // point of the destination color space, dragging other colors with // it in a sensible fashion. // Imath::M44f RGBtoXYZ (const Chromaticities chroma, float Y); Imath::M44f XYZtoRGB (const Chromaticities chroma, float Y); } // namespace Imf #endif