1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | #ifndef INCLUDED_IMF_CONVERT_H |
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37 | #define INCLUDED_IMF_CONVERT_H |
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38 | |
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39 | //----------------------------------------------------------------------------- |
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40 | // |
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41 | // Routines for converting between pixel data types, |
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42 | // with well-defined behavior for exceptional cases, |
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43 | // without depending on how hardware and operating |
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44 | // system handle integer overflows and floating-point |
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45 | // exceptions. |
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46 | // |
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47 | //----------------------------------------------------------------------------- |
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48 | |
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49 | #include <half.h> |
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50 | |
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51 | |
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52 | namespace Imf { |
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53 | |
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54 | //--------------------------------------------------------- |
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55 | // Conversion from half or float to unsigned int: |
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56 | // |
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57 | // input result |
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58 | // --------------------------------------------------- |
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59 | // |
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60 | // finite, >= 0 input, cast to unsigned int |
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61 | // (rounds towards zero) |
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62 | // |
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63 | // finite, < 0 0 |
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64 | // |
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65 | // NaN 0 |
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66 | // |
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67 | // +infinity UINT_MAX |
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68 | // |
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69 | // -infinity 0 |
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70 | // |
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71 | //--------------------------------------------------------- |
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72 | |
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73 | unsigned int halfToUint (half h); |
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74 | unsigned int floatToUint (float f); |
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75 | |
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76 | |
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77 | //--------------------------------------------------------- |
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78 | // Conversion from unsigned int or float to half: |
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79 | // |
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80 | // input result |
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81 | // --------------------------------------------------- |
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82 | // |
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83 | // finite, closest possible half |
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84 | // magnitude <= HALF_MAX |
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85 | // |
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86 | // finite, > HALF_MAX +infinity |
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87 | // |
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88 | // finite, < -HALF_MAX -infinity |
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89 | // |
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90 | // NaN NaN |
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91 | // |
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92 | // +infinity +infinity |
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93 | // |
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94 | // -infinity -infinity |
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95 | // |
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96 | //--------------------------------------------------------- |
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97 | |
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98 | half uintToHalf (unsigned int ui); |
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99 | half floatToHalf (float f); |
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100 | |
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101 | |
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102 | } // namespace Imf |
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103 | |
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104 | #endif |
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