1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | |
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37 | #ifndef INCLUDED_IMF_FRAME_BUFFER_H |
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38 | #define INCLUDED_IMF_FRAME_BUFFER_H |
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39 | |
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40 | //----------------------------------------------------------------------------- |
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41 | // |
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42 | // class Slice |
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43 | // class FrameBuffer |
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44 | // |
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45 | //----------------------------------------------------------------------------- |
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46 | |
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47 | #include <ImfName.h> |
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48 | #include <ImfPixelType.h> |
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49 | #include <map> |
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50 | |
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51 | |
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52 | namespace Imf { |
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53 | |
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54 | |
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55 | //------------------------------------------------------- |
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56 | // Description of a single slice of the frame buffer: |
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57 | // |
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58 | // Note -- terminology: as part of a file, a component of |
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59 | // an image (e.g. red, green, blue, depth etc.) is called |
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60 | // a "channel". As part of a frame buffer, an image |
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61 | // component is called a "slice". |
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62 | //------------------------------------------------------- |
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63 | |
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64 | struct Slice |
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65 | { |
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66 | //------------------------------ |
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67 | // Data type; see ImfPixelType.h |
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68 | //------------------------------ |
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69 | |
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70 | PixelType type; |
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71 | |
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72 | |
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73 | //-------------------------------------------------------------- |
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74 | // Memory layout: The address of pixel (x, y) is |
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75 | // |
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76 | // base + (x / xSampling) * xStride + (y / ySampling) * yStride |
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77 | // |
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78 | //-------------------------------------------------------------- |
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79 | |
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80 | char * base; |
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81 | size_t xStride; |
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82 | size_t yStride; |
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83 | |
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84 | |
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85 | //-------------------------------------------- |
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86 | // Subsampling: pixel (x, y) is present in the |
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87 | // slice only if |
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88 | // |
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89 | // x % xSampling == 0 && y % ySampling == 0 |
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90 | // |
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91 | //-------------------------------------------- |
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92 | |
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93 | int xSampling; |
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94 | int ySampling; |
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95 | |
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96 | |
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97 | //---------------------------------------------------------- |
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98 | // Default value, used to fill the slice when a file without |
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99 | // a channel that corresponds to this slice is read. |
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100 | //---------------------------------------------------------- |
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101 | |
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102 | double fillValue; |
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103 | |
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104 | |
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105 | //------------ |
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106 | // Constructor |
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107 | //------------ |
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108 | |
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109 | Slice (PixelType type = HALF, |
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110 | char * base = 0, |
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111 | size_t xStride = 0, |
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112 | size_t yStride = 0, |
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113 | int xSampling = 1, |
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114 | int ySampling = 1, |
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115 | double fillValue = 0.0); |
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116 | }; |
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117 | |
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118 | |
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119 | class FrameBuffer |
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120 | { |
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121 | public: |
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122 | |
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123 | //------------ |
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124 | // Add a slice |
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125 | //------------ |
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126 | |
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127 | void insert (const char name[], |
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128 | const Slice &slice); |
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129 | |
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130 | //---------------------------------------------------------------- |
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131 | // Access to existing slices: |
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132 | // |
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133 | // [n] Returns a reference to the slice with name n. |
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134 | // If no slice with name n exists, an Iex::ArgExc |
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135 | // is thrown. |
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136 | // |
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137 | // findSlice(n) Returns a pointer to the slice with name n, |
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138 | // or 0 if no slice with name n exists. |
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139 | // |
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140 | //---------------------------------------------------------------- |
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141 | |
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142 | Slice & operator [] (const char name[]); |
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143 | const Slice & operator [] (const char name[]) const; |
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144 | |
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145 | Slice * findSlice (const char name[]); |
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146 | const Slice * findSlice (const char name[]) const; |
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147 | |
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148 | |
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149 | //----------------------------------------- |
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150 | // Iterator-style access to existing slices |
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151 | //----------------------------------------- |
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152 | |
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153 | typedef std::map <Name, Slice> SliceMap; |
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154 | |
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155 | class Iterator; |
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156 | class ConstIterator; |
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157 | |
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158 | Iterator begin (); |
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159 | ConstIterator begin () const; |
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160 | Iterator end (); |
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161 | ConstIterator end () const; |
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162 | Iterator find (const char name[]); |
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163 | ConstIterator find (const char name[]) const; |
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164 | |
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165 | private: |
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166 | |
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167 | SliceMap _map; |
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168 | }; |
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169 | |
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170 | |
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171 | //---------- |
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172 | // Iterators |
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173 | //---------- |
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174 | |
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175 | class FrameBuffer::Iterator |
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176 | { |
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177 | public: |
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178 | |
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179 | Iterator (); |
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180 | Iterator (const FrameBuffer::SliceMap::iterator &i); |
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181 | |
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182 | Iterator & operator ++ (); |
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183 | Iterator operator ++ (int); |
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184 | |
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185 | const char * name () const; |
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186 | Slice & slice () const; |
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187 | |
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188 | private: |
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189 | |
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190 | friend class FrameBuffer::ConstIterator; |
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191 | |
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192 | FrameBuffer::SliceMap::iterator _i; |
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193 | }; |
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194 | |
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195 | |
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196 | class FrameBuffer::ConstIterator |
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197 | { |
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198 | public: |
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199 | |
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200 | ConstIterator (); |
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201 | ConstIterator (const FrameBuffer::SliceMap::const_iterator &i); |
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202 | ConstIterator (const FrameBuffer::Iterator &other); |
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203 | |
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204 | ConstIterator & operator ++ (); |
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205 | ConstIterator operator ++ (int); |
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206 | |
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207 | const char * name () const; |
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208 | const Slice & slice () const; |
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209 | |
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210 | private: |
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211 | |
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212 | friend bool operator == (const ConstIterator &, const ConstIterator &); |
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213 | friend bool operator != (const ConstIterator &, const ConstIterator &); |
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214 | |
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215 | FrameBuffer::SliceMap::const_iterator _i; |
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216 | }; |
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217 | |
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218 | |
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219 | //----------------- |
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220 | // Inline Functions |
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221 | //----------------- |
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222 | |
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223 | inline |
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224 | FrameBuffer::Iterator::Iterator (): _i() |
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225 | { |
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226 | // empty |
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227 | } |
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228 | |
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229 | |
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230 | inline |
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231 | FrameBuffer::Iterator::Iterator (const FrameBuffer::SliceMap::iterator &i): |
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232 | _i (i) |
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233 | { |
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234 | // empty |
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235 | } |
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236 | |
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237 | |
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238 | inline FrameBuffer::Iterator & |
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239 | FrameBuffer::Iterator::operator ++ () |
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240 | { |
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241 | ++_i; |
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242 | return *this; |
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243 | } |
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244 | |
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245 | |
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246 | inline FrameBuffer::Iterator |
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247 | FrameBuffer::Iterator::operator ++ (int) |
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248 | { |
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249 | Iterator tmp = *this; |
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250 | ++_i; |
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251 | return tmp; |
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252 | } |
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253 | |
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254 | |
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255 | inline const char * |
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256 | FrameBuffer::Iterator::name () const |
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257 | { |
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258 | return *_i->first; |
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259 | } |
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260 | |
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261 | |
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262 | inline Slice & |
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263 | FrameBuffer::Iterator::slice () const |
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264 | { |
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265 | return _i->second; |
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266 | } |
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267 | |
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268 | |
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269 | inline |
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270 | FrameBuffer::ConstIterator::ConstIterator (): _i() |
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271 | { |
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272 | // empty |
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273 | } |
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274 | |
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275 | inline |
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276 | FrameBuffer::ConstIterator::ConstIterator |
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277 | (const FrameBuffer::SliceMap::const_iterator &i): _i (i) |
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278 | { |
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279 | // empty |
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280 | } |
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281 | |
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282 | |
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283 | inline |
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284 | FrameBuffer::ConstIterator::ConstIterator (const FrameBuffer::Iterator &other): |
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285 | _i (other._i) |
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286 | { |
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287 | // empty |
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288 | } |
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289 | |
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290 | inline FrameBuffer::ConstIterator & |
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291 | FrameBuffer::ConstIterator::operator ++ () |
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292 | { |
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293 | ++_i; |
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294 | return *this; |
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295 | } |
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296 | |
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297 | |
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298 | inline FrameBuffer::ConstIterator |
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299 | FrameBuffer::ConstIterator::operator ++ (int) |
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300 | { |
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301 | ConstIterator tmp = *this; |
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302 | ++_i; |
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303 | return tmp; |
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304 | } |
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305 | |
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306 | |
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307 | inline const char * |
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308 | FrameBuffer::ConstIterator::name () const |
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309 | { |
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310 | return *_i->first; |
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311 | } |
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312 | |
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313 | inline const Slice & |
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314 | FrameBuffer::ConstIterator::slice () const |
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315 | { |
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316 | return _i->second; |
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317 | } |
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318 | |
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319 | |
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320 | inline bool |
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321 | operator == (const FrameBuffer::ConstIterator &x, |
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322 | const FrameBuffer::ConstIterator &y) |
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323 | { |
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324 | return x._i == y._i; |
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325 | } |
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326 | |
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327 | |
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328 | inline bool |
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329 | operator != (const FrameBuffer::ConstIterator &x, |
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330 | const FrameBuffer::ConstIterator &y) |
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331 | { |
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332 | return !(x == y); |
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333 | } |
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334 | |
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335 | |
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336 | } // namespace Imf |
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337 | |
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338 | #endif |
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