1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | |
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37 | #ifndef INCLUDED_IMF_LUT_H |
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38 | #define INCLUDED_IMF_LUT_H |
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39 | |
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40 | //----------------------------------------------------------------------------- |
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41 | // |
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42 | // Lookup tables for efficient application |
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43 | // of half --> half functions to pixel data, |
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44 | // and some commonly applied functions. |
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45 | // |
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46 | //----------------------------------------------------------------------------- |
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47 | |
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48 | #include <ImfRgbaFile.h> |
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49 | #include <ImfFrameBuffer.h> |
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50 | #include <ImathBox.h> |
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51 | #include <halfFunction.h> |
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52 | |
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53 | namespace Imf { |
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54 | |
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55 | // |
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56 | // Lookup table for individual half channels. |
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57 | // |
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58 | |
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59 | class HalfLut |
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60 | { |
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61 | public: |
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62 | |
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63 | //------------ |
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64 | // Constructor |
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65 | //------------ |
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66 | |
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67 | template <class Function> |
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68 | HalfLut (Function f); |
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69 | |
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70 | |
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71 | //---------------------------------------------------------------------- |
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72 | // Apply the table to data[0], data[stride] ... data[(nData-1) * stride] |
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73 | //---------------------------------------------------------------------- |
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74 | |
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75 | void apply (half *data, |
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76 | int nData, |
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77 | int stride = 1) const; |
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78 | |
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79 | |
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80 | //--------------------------------------------------------------- |
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81 | // Apply the table to a frame buffer slice (see ImfFrameBuffer.h) |
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82 | //--------------------------------------------------------------- |
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83 | |
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84 | void apply (const Slice &data, |
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85 | const Imath::Box2i &dataWindow) const; |
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86 | |
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87 | private: |
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88 | |
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89 | halfFunction <half> _lut; |
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90 | }; |
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91 | |
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92 | |
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93 | // |
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94 | // Lookup table for combined RGBA data. |
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95 | // |
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96 | |
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97 | class RgbaLut |
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98 | { |
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99 | public: |
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100 | |
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101 | //------------ |
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102 | // Constructor |
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103 | //------------ |
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104 | |
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105 | template <class Function> |
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106 | RgbaLut (Function f, RgbaChannels chn = WRITE_RGB); |
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107 | |
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108 | |
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109 | //---------------------------------------------------------------------- |
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110 | // Apply the table to data[0], data[stride] ... data[(nData-1) * stride] |
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111 | //---------------------------------------------------------------------- |
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112 | |
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113 | void apply (Rgba *data, |
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114 | int nData, |
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115 | int stride = 1) const; |
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116 | |
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117 | |
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118 | //----------------------------------------------------------------------- |
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119 | // Apply the table to a frame buffer (see RgbaOutpuFile.setFrameBuffer()) |
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120 | //----------------------------------------------------------------------- |
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121 | |
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122 | void apply (Rgba *base, |
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123 | int xStride, |
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124 | int yStride, |
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125 | const Imath::Box2i &dataWindow) const; |
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126 | |
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127 | private: |
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128 | |
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129 | halfFunction <half> _lut; |
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130 | RgbaChannels _chn; |
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131 | }; |
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132 | |
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133 | |
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134 | // |
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135 | // 12bit log rounding reduces data to 20 stops with 200 steps per stop. |
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136 | // That makes 4000 numbers. An extra 96 just come along for the ride. |
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137 | // Zero explicitly remains zero. The first non-zero half will map to 1 |
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138 | // in the 0-4095 12log space. A nice power of two number is placed at |
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139 | // the center [2000] and that number is near 0.18. |
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140 | // |
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141 | |
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142 | half round12log (half x); |
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143 | |
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144 | |
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145 | // |
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146 | // Round to n-bit precision (n should be between 0 and 10). |
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147 | // After rounding, the significand's 10-n least significant |
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148 | // bits will be zero. |
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149 | // |
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150 | |
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151 | struct roundNBit |
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152 | { |
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153 | roundNBit (int n): n(n) {} |
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154 | half operator () (half x) {return x.round(n);} |
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155 | int n; |
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156 | }; |
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157 | |
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158 | |
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159 | // |
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160 | // Template definitions |
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161 | // |
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162 | |
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163 | |
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164 | template <class Function> |
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165 | HalfLut::HalfLut (Function f): |
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166 | _lut(f, -HALF_MAX, HALF_MAX, half (0), |
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167 | half::posInf(), half::negInf(), half::qNan()) |
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168 | { |
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169 | // empty |
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170 | } |
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171 | |
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172 | |
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173 | template <class Function> |
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174 | RgbaLut::RgbaLut (Function f, RgbaChannels chn): |
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175 | _lut(f, -HALF_MAX, HALF_MAX, half (0), |
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176 | half::posInf(), half::negInf(), half::qNan()), |
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177 | _chn(chn) |
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178 | { |
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179 | // empty |
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180 | } |
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181 | |
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182 | |
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183 | } // namespace Imf |
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184 | |
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185 | #endif |
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