1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2003, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | #ifndef INCLUDED_IMF_PREVIEW_IMAGE_H |
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37 | #define INCLUDED_IMF_PREVIEW_IMAGE_H |
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38 | |
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39 | //----------------------------------------------------------------------------- |
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40 | // |
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41 | // class PreviewImage -- a usually small, low-dynamic range image, |
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42 | // that is intended to be stored in an image file's header. |
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43 | // |
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44 | // struct PreviewRgba -- holds the value of a PreviewImage pixel. |
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45 | // |
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46 | //----------------------------------------------------------------------------- |
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47 | |
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48 | namespace Imf { |
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49 | |
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50 | |
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51 | struct PreviewRgba |
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52 | { |
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53 | unsigned char r; // Red, green and blue components of |
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54 | unsigned char g; // the pixel's color; intensity is |
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55 | unsigned char b; // proportional to pow (x/255, 2.2), |
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56 | // where x is r, g, or b. |
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57 | |
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58 | unsigned char a; // The pixel's alpha; 0 == transparent, |
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59 | // 255 == opaque. |
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60 | |
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61 | PreviewRgba (unsigned char r = 0, |
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62 | unsigned char g = 0, |
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63 | unsigned char b = 0, |
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64 | unsigned char a = 255) |
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65 | : r(r), g(g), b(b), a(a) {} |
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66 | }; |
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67 | |
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68 | |
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69 | class PreviewImage |
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70 | { |
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71 | public: |
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72 | |
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73 | //-------------------------------------------------------------------- |
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74 | // Constructor: |
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75 | // |
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76 | // PreviewImage(w,h,p) constructs a preview image with w by h pixels |
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77 | // whose initial values are specified in pixel array p. The x and y |
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78 | // coordinates of the pixels in p go from 0 to w-1, and from 0 to h-1. |
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79 | // The pixel with coordinates (x, y) is at address p + y*w + x. |
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80 | // Pixel (0, 0) is in the upper left corner of the preview image. |
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81 | // If p is zero, the pixels in the preview image are initialized with |
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82 | // (r = 0, b = 0, g = 0, a = 255). |
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83 | // |
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84 | //-------------------------------------------------------------------- |
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85 | |
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86 | PreviewImage (unsigned int width = 0, |
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87 | unsigned int height = 0, |
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88 | const PreviewRgba pixels[] = 0); |
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89 | |
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90 | //----------------------------------------------------- |
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91 | // Copy constructor, destructor and assignment operator |
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92 | //----------------------------------------------------- |
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93 | |
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94 | PreviewImage (const PreviewImage &other); |
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95 | ~PreviewImage (); |
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96 | |
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97 | PreviewImage & operator = (const PreviewImage &other); |
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98 | |
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99 | |
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100 | //----------------------------------------------- |
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101 | // Access to width, height and to the pixel array |
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102 | //----------------------------------------------- |
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103 | |
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104 | unsigned int width () const {return _width;} |
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105 | unsigned int height () const {return _height;} |
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106 | |
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107 | PreviewRgba * pixels () {return _pixels;} |
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108 | const PreviewRgba * pixels () const {return _pixels;} |
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109 | |
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110 | |
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111 | //---------------------------- |
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112 | // Access to individual pixels |
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113 | //---------------------------- |
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114 | |
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115 | PreviewRgba & pixel (unsigned int x, unsigned int y) |
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116 | {return _pixels[y * _width + x];} |
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117 | |
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118 | const PreviewRgba & pixel (unsigned int x, unsigned int y) const |
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119 | {return _pixels[y * _width + x];} |
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120 | |
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121 | private: |
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122 | |
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123 | unsigned int _width; |
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124 | unsigned int _height; |
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125 | PreviewRgba * _pixels; |
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126 | }; |
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127 | |
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128 | |
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129 | } // namespace Imf |
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130 | |
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131 | #endif |
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