[855] | 1 | /////////////////////////////////////////////////////////////////////////// |
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| 2 | // |
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| 3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
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| 4 | // Digital Ltd. LLC |
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| 5 | // |
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| 6 | // All rights reserved. |
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| 7 | // |
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| 8 | // Redistribution and use in source and binary forms, with or without |
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| 9 | // modification, are permitted provided that the following conditions are |
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| 10 | // met: |
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| 11 | // * Redistributions of source code must retain the above copyright |
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| 12 | // notice, this list of conditions and the following disclaimer. |
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| 13 | // * Redistributions in binary form must reproduce the above |
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| 14 | // copyright notice, this list of conditions and the following disclaimer |
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| 15 | // in the documentation and/or other materials provided with the |
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| 16 | // distribution. |
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| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
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| 18 | // its contributors may be used to endorse or promote products derived |
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| 19 | // from this software without specific prior written permission. |
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| 20 | // |
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| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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| 32 | // |
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| 33 | /////////////////////////////////////////////////////////////////////////// |
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| 34 | |
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| 35 | |
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| 36 | #ifndef INCLUDED_IMF_RGBA_H |
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| 37 | #define INCLUDED_IMF_RGBA_H |
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| 38 | |
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| 39 | //----------------------------------------------------------------------------- |
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| 40 | // |
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| 41 | // class Rgba |
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| 42 | // |
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| 43 | //----------------------------------------------------------------------------- |
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| 44 | |
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| 45 | #include <half.h> |
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| 46 | |
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| 47 | namespace Imf { |
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| 48 | |
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| 49 | |
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| 50 | // |
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| 51 | // RGBA pixel |
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| 52 | // |
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| 53 | |
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| 54 | struct Rgba |
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| 55 | { |
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| 56 | half r; |
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| 57 | half g; |
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| 58 | half b; |
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| 59 | half a; |
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| 60 | |
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| 61 | Rgba () {} |
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| 62 | Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {} |
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| 63 | |
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| 64 | Rgba & operator = (const Rgba &other) |
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| 65 | { |
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| 66 | r = other.r; |
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| 67 | g = other.g; |
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| 68 | b = other.b; |
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| 69 | a = other.a; |
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| 70 | |
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| 71 | return *this; |
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| 72 | } |
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| 73 | }; |
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| 74 | |
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| 75 | |
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| 76 | // |
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| 77 | // Channels in an RGBA file |
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| 78 | // |
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| 79 | |
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| 80 | enum RgbaChannels |
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| 81 | { |
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| 82 | WRITE_R = 0x01, // Red |
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| 83 | WRITE_G = 0x02, // Green |
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| 84 | WRITE_B = 0x04, // Blue |
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| 85 | WRITE_A = 0x08, // Alpha |
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| 86 | |
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| 87 | WRITE_Y = 0x10, // Luminance, for black-and-white images, |
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| 88 | // or in combination with chroma |
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| 89 | |
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| 90 | WRITE_C = 0x20, // Chroma (two subsampled channels, RY and BY, |
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| 91 | // supported only for scanline-based files) |
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| 92 | |
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| 93 | WRITE_RGB = 0x07, // Red, green, blue |
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| 94 | WRITE_RGBA = 0x0f, // Red, green, blue, alpha |
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| 95 | |
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| 96 | WRITE_YC = 0x30, // Luminance, chroma |
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| 97 | WRITE_YA = 0x18, // Luminance, alpha |
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| 98 | WRITE_YCA = 0x38 // Luminance, chroma, alpha |
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| 99 | }; |
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| 100 | |
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| 101 | |
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| 102 | } // namespace Imf |
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| 103 | |
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| 104 | #endif |
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