source: NonGTP/OpenEXR/include/IlmImf/ImfRgba.h @ 855

Revision 855, 3.0 KB checked in by igarcia, 19 years ago (diff)
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[855]1///////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
10// met:
11// *       Redistributions of source code must retain the above copyright
12// notice, this list of conditions and the following disclaimer.
13// *       Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
16// distribution.
17// *       Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission.
20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
33///////////////////////////////////////////////////////////////////////////
34
35
36#ifndef INCLUDED_IMF_RGBA_H
37#define INCLUDED_IMF_RGBA_H
38
39//-----------------------------------------------------------------------------
40//
41//      class Rgba
42//
43//-----------------------------------------------------------------------------
44
45#include <half.h>
46
47namespace Imf {
48
49
50//
51// RGBA pixel
52//
53
54struct Rgba
55{
56    half        r;
57    half        g;
58    half        b;
59    half        a;
60   
61    Rgba () {}
62    Rgba (half r, half g, half b, half a = 1.f): r (r), g (g), b (b), a (a) {}
63
64    Rgba & operator = (const Rgba &other)
65    {
66        r = other.r;
67        g = other.g;
68        b = other.b;
69        a = other.a;
70
71        return *this;
72    }
73};
74
75
76//
77// Channels in an RGBA file
78//
79
80enum RgbaChannels
81{
82    WRITE_R     = 0x01,         // Red
83    WRITE_G     = 0x02,         // Green
84    WRITE_B     = 0x04,         // Blue
85    WRITE_A     = 0x08,         // Alpha
86
87    WRITE_Y     = 0x10,         // Luminance, for black-and-white images,
88                                // or in combination with chroma
89
90    WRITE_C     = 0x20,         // Chroma (two subsampled channels, RY and BY,
91                                // supported only for scanline-based files)
92
93    WRITE_RGB   = 0x07,         // Red, green, blue
94    WRITE_RGBA  = 0x0f,         // Red, green, blue, alpha
95
96    WRITE_YC    = 0x30,         // Luminance, chroma
97    WRITE_YA    = 0x18,         // Luminance, alpha
98    WRITE_YCA   = 0x38          // Luminance, chroma, alpha
99};
100
101
102} // namespace Imf
103
104#endif
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