1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | #ifndef INCLUDED_IMF_TILED_INPUT_FILE_H |
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37 | #define INCLUDED_IMF_TILED_INPUT_FILE_H |
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38 | |
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39 | //----------------------------------------------------------------------------- |
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40 | // |
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41 | // class TiledInputFile |
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42 | // |
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43 | //----------------------------------------------------------------------------- |
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44 | |
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45 | #include <ImfHeader.h> |
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46 | #include <ImfFrameBuffer.h> |
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47 | #include <ImathBox.h> |
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48 | #include <ImfTileDescription.h> |
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49 | |
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50 | namespace Imf { |
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51 | |
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52 | |
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53 | class TiledInputFile |
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54 | { |
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55 | public: |
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56 | |
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57 | //-------------------------------------------------------------------- |
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58 | // A constructor that opens the file with the specified name, and |
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59 | // reads the file header. The constructor throws an Iex::ArgExc |
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60 | // exception if the file is not tiled. |
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61 | // Destroying TiledInputFile objects constructed with this constructor |
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62 | // automatically closes the corresponding files. |
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63 | //-------------------------------------------------------------------- |
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64 | |
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65 | TiledInputFile (const char fileName[]); |
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66 | |
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67 | |
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68 | // ---------------------------------------------------------- |
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69 | // A constructor that attaches the new TiledInputFile object |
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70 | // to a file that has already been opened. |
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71 | // Destroying TiledInputFile objects constructed with this |
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72 | // constructor does not automatically close the corresponding |
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73 | // files. |
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74 | // ---------------------------------------------------------- |
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75 | |
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76 | TiledInputFile (IStream &is); |
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77 | |
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78 | |
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79 | //----------- |
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80 | // Destructor |
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81 | //----------- |
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82 | |
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83 | virtual ~TiledInputFile (); |
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84 | |
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85 | |
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86 | //------------------------ |
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87 | // Access to the file name |
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88 | //------------------------ |
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89 | |
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90 | const char * fileName () const; |
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91 | |
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92 | |
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93 | //-------------------------- |
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94 | // Access to the file header |
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95 | //-------------------------- |
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96 | |
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97 | const Header & header () const; |
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98 | |
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99 | |
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100 | //---------------------------------- |
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101 | // Access to the file format version |
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102 | //---------------------------------- |
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103 | |
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104 | int version () const; |
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105 | |
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106 | |
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107 | //----------------------------------------------------------- |
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108 | // Set the current frame buffer -- copies the FrameBuffer |
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109 | // object into the TiledInputFile object. |
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110 | // |
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111 | // The current frame buffer is the destination for the pixel |
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112 | // data read from the file. The current frame buffer must be |
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113 | // set at least once before readTile() is called. |
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114 | // The current frame buffer can be changed after each call |
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115 | // to readTile(). |
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116 | //----------------------------------------------------------- |
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117 | |
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118 | void setFrameBuffer (const FrameBuffer &frameBuffer); |
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119 | |
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120 | |
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121 | //----------------------------------- |
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122 | // Access to the current frame buffer |
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123 | //----------------------------------- |
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124 | |
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125 | const FrameBuffer & frameBuffer () const; |
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126 | |
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127 | |
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128 | //------------------------------------------------------------ |
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129 | // Check if the file is complete: |
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130 | // |
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131 | // isComplete() returns true if all pixels in the data window |
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132 | // (in all levels) are present in the input file, or false if |
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133 | // any pixels are missing. (Another program may still be busy |
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134 | // writing the file, or file writing may have been aborted |
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135 | // prematurely.) |
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136 | //------------------------------------------------------------ |
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137 | |
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138 | bool isComplete () const; |
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139 | |
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140 | |
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141 | //-------------------------------------------------- |
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142 | // Utility functions: |
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143 | //-------------------------------------------------- |
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144 | |
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145 | //--------------------------------------------------------- |
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146 | // Multiresolution mode and tile size: |
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147 | // The following functions return the xSize, ySize and mode |
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148 | // fields of the file header's TileDescriptionAttribute. |
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149 | //--------------------------------------------------------- |
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150 | |
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151 | unsigned int tileXSize () const; |
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152 | unsigned int tileYSize () const; |
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153 | LevelMode levelMode () const; |
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154 | LevelRoundingMode levelRoundingMode () const; |
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155 | |
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156 | |
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157 | //-------------------------------------------------------------------- |
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158 | // Number of levels: |
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159 | // |
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160 | // numXLevels() returns the file's number of levels in x direction. |
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161 | // |
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162 | // if levelMode() == ONE_LEVEL: |
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163 | // return value is: 1 |
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164 | // |
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165 | // if levelMode() == MIPMAP_LEVELS: |
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166 | // return value is: rfunc (log (max (w, h)) / log (2)) + 1 |
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167 | // |
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168 | // if levelMode() == RIPMAP_LEVELS: |
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169 | // return value is: rfunc (log (w) / log (2)) + 1 |
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170 | // |
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171 | // where |
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172 | // w is the width of the image's data window, max.x - min.x + 1, |
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173 | // y is the height of the image's data window, max.y - min.y + 1, |
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174 | // and rfunc(x) is either floor(x), or ceil(x), depending on |
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175 | // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP. |
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176 | // |
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177 | // numYLevels() returns the file's number of levels in y direction. |
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178 | // |
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179 | // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: |
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180 | // return value is the same as for numXLevels() |
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181 | // |
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182 | // if levelMode() == RIPMAP_LEVELS: |
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183 | // return value is: rfunc (log (h) / log (2)) + 1 |
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184 | // |
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185 | // |
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186 | // numLevels() is a convenience function for use with |
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187 | // MIPMAP_LEVELS files. |
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188 | // |
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189 | // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: |
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190 | // return value is the same as for numXLevels() |
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191 | // |
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192 | // if levelMode() == RIPMAP_LEVELS: |
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193 | // an Iex::LogicExc exception is thrown |
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194 | // |
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195 | // isValidLevel(lx, ly) returns true if the file contains |
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196 | // a level with level number (lx, ly), false if not. |
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197 | // |
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198 | //-------------------------------------------------------------------- |
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199 | |
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200 | int numLevels () const; |
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201 | int numXLevels () const; |
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202 | int numYLevels () const; |
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203 | bool isValidLevel (int lx, int ly) const; |
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204 | |
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205 | |
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206 | //---------------------------------------------------------- |
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207 | // Dimensions of a level: |
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208 | // |
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209 | // levelWidth(lx) returns the width of a level with level |
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210 | // number (lx, *), where * is any number. |
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211 | // |
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212 | // return value is: |
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213 | // max (1, rfunc (w / pow (2, lx))) |
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214 | // |
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215 | // |
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216 | // levelHeight(ly) returns the height of a level with level |
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217 | // number (*, ly), where * is any number. |
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218 | // |
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219 | // return value is: |
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220 | // max (1, rfunc (h / pow (2, ly))) |
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221 | // |
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222 | //---------------------------------------------------------- |
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223 | |
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224 | int levelWidth (int lx) const; |
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225 | int levelHeight (int ly) const; |
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226 | |
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227 | |
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228 | //-------------------------------------------------------------- |
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229 | // Number of tiles: |
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230 | // |
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231 | // numXTiles(lx) returns the number of tiles in x direction |
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232 | // that cover a level with level number (lx, *), where * is |
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233 | // any number. |
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234 | // |
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235 | // return value is: |
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236 | // (levelWidth(lx) + tileXSize() - 1) / tileXSize() |
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237 | // |
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238 | // |
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239 | // numYTiles(ly) returns the number of tiles in y direction |
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240 | // that cover a level with level number (*, ly), where * is |
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241 | // any number. |
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242 | // |
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243 | // return value is: |
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244 | // (levelHeight(ly) + tileXSize() - 1) / tileXSize() |
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245 | // |
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246 | //-------------------------------------------------------------- |
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247 | |
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248 | int numXTiles (int lx = 0) const; |
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249 | int numYTiles (int ly = 0) const; |
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250 | |
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251 | |
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252 | //--------------------------------------------------------------- |
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253 | // Level pixel ranges: |
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254 | // |
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255 | // dataWindowForLevel(lx, ly) returns a 2-dimensional region of |
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256 | // valid pixel coordinates for a level with level number (lx, ly) |
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257 | // |
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258 | // return value is a Box2i with min value: |
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259 | // (dataWindow.min.x, dataWindow.min.y) |
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260 | // |
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261 | // and max value: |
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262 | // (dataWindow.min.x + levelWidth(lx) - 1, |
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263 | // dataWindow.min.y + levelHeight(ly) - 1) |
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264 | // |
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265 | // dataWindowForLevel(level) is a convenience function used |
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266 | // for ONE_LEVEL and MIPMAP_LEVELS files. It returns |
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267 | // dataWindowForLevel(level, level). |
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268 | // |
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269 | //--------------------------------------------------------------- |
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270 | |
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271 | Imath::Box2i dataWindowForLevel (int l = 0) const; |
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272 | Imath::Box2i dataWindowForLevel (int lx, int ly) const; |
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273 | |
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274 | |
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275 | //------------------------------------------------------------------- |
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276 | // Tile pixel ranges: |
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277 | // |
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278 | // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional |
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279 | // region of valid pixel coordinates for a tile with tile coordinates |
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280 | // (dx,dy) and level number (lx, ly). |
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281 | // |
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282 | // return value is a Box2i with min value: |
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283 | // (dataWindow.min.x + dx * tileXSize(), |
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284 | // dataWindow.min.y + dy * tileYSize()) |
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285 | // |
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286 | // and max value: |
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287 | // (dataWindow.min.x + (dx + 1) * tileXSize() - 1, |
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288 | // dataWindow.min.y + (dy + 1) * tileYSize() - 1) |
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289 | // |
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290 | // dataWindowForTile(dx, dy, level) is a convenience function |
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291 | // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns |
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292 | // dataWindowForTile(dx, dy, level, level). |
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293 | // |
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294 | //------------------------------------------------------------------- |
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295 | |
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296 | Imath::Box2i dataWindowForTile (int dx, int dy, int l = 0) const; |
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297 | |
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298 | Imath::Box2i dataWindowForTile (int dx, int dy, |
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299 | int lx, int ly) const; |
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300 | |
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301 | //---------------------------------------------------------------- |
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302 | // Read pixel data: |
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303 | // |
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304 | // readTile(dx, dy, lx, ly) reads the tile with tile |
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305 | // coordinates (dx, dy), and level number (lx, ly), |
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306 | // and stores it in the current frame buffer. |
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307 | // |
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308 | // dx must lie in the interval [0, numXTiles(lx)-1] |
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309 | // dy must lie in the interval [0, numYTiles(ly)-1] |
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310 | // |
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311 | // lx must lie in the interval [0, numXLevels()-1] |
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312 | // ly must lie in the inverval [0, numYLevels()-1] |
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313 | // |
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314 | // readTile(dx, dy, level) is a convenience function used |
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315 | // for ONE_LEVEL and MIPMAP_LEVELS files. It calls |
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316 | // readTile(dx, dy, level, level). |
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317 | // |
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318 | // Pixels that are outside the pixel coordinate range for the |
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319 | // tile's level, are never accessed by readTile(). |
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320 | // |
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321 | // Attempting to access a tile that is not present in the file |
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322 | // throws an InputExc exception. |
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323 | // |
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324 | //---------------------------------------------------------------- |
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325 | |
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326 | void readTile (int dx, int dy, int l = 0); |
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327 | void readTile (int dx, int dy, int lx, int ly); |
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328 | |
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329 | |
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330 | //-------------------------------------------------- |
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331 | // Read a tile of raw pixel data from the file, |
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332 | // without uncompressing it (this function is |
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333 | // used to implement TiledOutputFile::copyPixels()). |
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334 | //-------------------------------------------------- |
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335 | |
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336 | void rawTileData (int &dx, int &dy, |
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337 | int &lx, int &ly, |
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338 | const char *&pixelData, |
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339 | int &pixelDataSize); |
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340 | |
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341 | struct Data; |
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342 | |
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343 | private: |
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344 | |
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345 | friend class InputFile; |
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346 | |
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347 | TiledInputFile (const TiledInputFile &); // not implemented |
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348 | TiledInputFile & operator = (const TiledInputFile &); // not implemented |
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349 | |
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350 | TiledInputFile (const Header &header, IStream *is, int version); |
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351 | |
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352 | void initialize (); |
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353 | |
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354 | bool isValidTile (int dx, int dy, |
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355 | int lx, int ly) const; |
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356 | |
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357 | size_t bytesPerLineForTile (int dx, int dy, |
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358 | int lx, int ly) const; |
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359 | |
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360 | Data * _data; |
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361 | }; |
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362 | |
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363 | |
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364 | } // namespace Imf |
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365 | |
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366 | #endif |
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