1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | #ifndef INCLUDED_IMF_TILED_OUTPUT_FILE_H |
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37 | #define INCLUDED_IMF_TILED_OUTPUT_FILE_H |
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38 | |
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39 | //----------------------------------------------------------------------------- |
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40 | // |
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41 | // class TiledOutputFile |
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42 | // |
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43 | //----------------------------------------------------------------------------- |
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44 | |
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45 | #include <ImfHeader.h> |
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46 | #include <ImfFrameBuffer.h> |
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47 | #include <ImathBox.h> |
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48 | #include <ImfTileDescription.h> |
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49 | |
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50 | namespace Imf { |
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51 | |
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52 | class TiledInputFile; |
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53 | class InputFile; |
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54 | struct PreviewRgba; |
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55 | |
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56 | |
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57 | class TiledOutputFile |
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58 | { |
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59 | public: |
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60 | |
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61 | //------------------------------------------------------------------- |
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62 | // A constructor that opens the file with the specified name, and |
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63 | // writes the file header. The file header is also copied into the |
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64 | // TiledOutputFile object, and can later be accessed via the header() |
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65 | // method. |
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66 | // |
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67 | // Destroying TiledOutputFile constructed with this constructor |
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68 | // automatically closes the corresponding files. |
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69 | // |
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70 | // The header must contain a TileDescriptionAttribute called "tiles". |
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71 | // |
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72 | // The x and y subsampling factors for all image channels must be 1; |
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73 | // subsampling is not supported. |
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74 | // |
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75 | // Tiles can be written to the file in arbitrary order. The line |
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76 | // order attribute can be used to cause be sorted in the file. |
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77 | // When the file is read later, reading the tiles in the same order |
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78 | // as they are in the file tends to be significantly faster than |
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79 | // reading the tiles in random order (see writeTile, below). |
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80 | //------------------------------------------------------------------- |
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81 | |
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82 | TiledOutputFile (const char fileName[], const Header &header); |
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83 | |
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84 | |
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85 | // ---------------------------------------------------------------- |
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86 | // A constructor that attaches the new TiledOutputFile object to |
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87 | // a file that has already been opened. Destroying TiledOutputFile |
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88 | // objects constructed with this constructor does not automatically |
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89 | // closse the corresponding files. |
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90 | // ---------------------------------------------------------------- |
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91 | |
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92 | TiledOutputFile (OStream &os, const Header &header); |
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93 | |
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94 | |
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95 | //----------------------------------------------------- |
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96 | // Destructor |
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97 | // |
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98 | // Destroying a TiledOutputFile object before all tiles |
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99 | // have been written results in an incomplete file. |
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100 | //----------------------------------------------------- |
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101 | |
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102 | virtual ~TiledOutputFile (); |
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103 | |
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104 | |
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105 | //------------------------ |
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106 | // Access to the file name |
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107 | //------------------------ |
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108 | |
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109 | const char * fileName () const; |
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110 | |
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111 | |
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112 | //-------------------------- |
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113 | // Access to the file header |
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114 | //-------------------------- |
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115 | |
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116 | const Header & header () const; |
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117 | |
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118 | |
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119 | //------------------------------------------------------- |
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120 | // Set the current frame buffer -- copies the FrameBuffer |
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121 | // object into the TiledOutputFile object. |
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122 | // |
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123 | // The current frame buffer is the source of the pixel |
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124 | // data written to the file. The current frame buffer |
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125 | // must be set at least once before writeTile() is |
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126 | // called. The current frame buffer can be changed |
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127 | // after each call to writeTile(). |
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128 | //------------------------------------------------------- |
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129 | |
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130 | void setFrameBuffer (const FrameBuffer &frameBuffer); |
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131 | |
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132 | |
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133 | //----------------------------------- |
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134 | // Access to the current frame buffer |
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135 | //----------------------------------- |
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136 | |
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137 | const FrameBuffer & frameBuffer () const; |
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138 | |
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139 | |
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140 | //------------------- |
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141 | // Utility functions: |
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142 | //------------------- |
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143 | |
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144 | //--------------------------------------------------------- |
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145 | // Multiresolution mode and tile size: |
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146 | // The following functions return the xSize, ySize and mode |
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147 | // fields of the file header's TileDescriptionAttribute. |
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148 | //--------------------------------------------------------- |
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149 | |
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150 | unsigned int tileXSize () const; |
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151 | unsigned int tileYSize () const; |
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152 | LevelMode levelMode () const; |
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153 | LevelRoundingMode levelRoundingMode () const; |
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154 | |
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155 | |
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156 | //-------------------------------------------------------------------- |
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157 | // Number of levels: |
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158 | // |
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159 | // numXLevels() returns the file's number of levels in x direction. |
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160 | // |
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161 | // if levelMode() == ONE_LEVEL: |
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162 | // return value is: 1 |
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163 | // |
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164 | // if levelMode() == MIPMAP_LEVELS: |
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165 | // return value is: rfunc (log (max (w, h)) / log (2)) + 1 |
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166 | // |
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167 | // if levelMode() == RIPMAP_LEVELS: |
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168 | // return value is: rfunc (log (w) / log (2)) + 1 |
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169 | // |
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170 | // where |
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171 | // w is the width of the image's data window, max.x - min.x + 1, |
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172 | // y is the height of the image's data window, max.y - min.y + 1, |
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173 | // and rfunc(x) is either floor(x), or ceil(x), depending on |
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174 | // whether levelRoundingMode() returns ROUND_DOWN or ROUND_UP. |
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175 | // |
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176 | // numYLevels() returns the file's number of levels in y direction. |
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177 | // |
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178 | // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: |
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179 | // return value is the same as for numXLevels() |
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180 | // |
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181 | // if levelMode() == RIPMAP_LEVELS: |
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182 | // return value is: rfunc (log (h) / log (2)) + 1 |
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183 | // |
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184 | // |
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185 | // numLevels() is a convenience function for use with MIPMAP_LEVELS |
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186 | // files. |
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187 | // |
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188 | // if levelMode() == ONE_LEVEL or levelMode() == MIPMAP_LEVELS: |
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189 | // return value is the same as for numXLevels() |
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190 | // |
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191 | // if levelMode() == RIPMAP_LEVELS: |
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192 | // an Iex::LogicExc exception is thrown |
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193 | // |
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194 | // isValidLevel(lx, ly) returns true if the file contains |
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195 | // a level with level number (lx, ly), false if not. |
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196 | // |
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197 | //-------------------------------------------------------------------- |
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198 | |
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199 | int numLevels () const; |
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200 | int numXLevels () const; |
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201 | int numYLevels () const; |
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202 | bool isValidLevel (int lx, int ly) const; |
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203 | |
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204 | |
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205 | //--------------------------------------------------------- |
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206 | // Dimensions of a level: |
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207 | // |
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208 | // levelWidth(lx) returns the width of a level with level |
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209 | // number (lx, *), where * is any number. |
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210 | // |
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211 | // return value is: |
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212 | // max (1, rfunc (w / pow (2, lx))) |
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213 | // |
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214 | // |
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215 | // levelHeight(ly) returns the height of a level with level |
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216 | // number (*, ly), where * is any number. |
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217 | // |
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218 | // return value is: |
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219 | // max (1, rfunc (h / pow (2, ly))) |
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220 | // |
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221 | //--------------------------------------------------------- |
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222 | |
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223 | int levelWidth (int lx) const; |
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224 | int levelHeight (int ly) const; |
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225 | |
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226 | |
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227 | //---------------------------------------------------------- |
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228 | // Number of tiles: |
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229 | // |
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230 | // numXTiles(lx) returns the number of tiles in x direction |
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231 | // that cover a level with level number (lx, *), where * is |
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232 | // any number. |
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233 | // |
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234 | // return value is: |
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235 | // (levelWidth(lx) + tileXSize() - 1) / tileXSize() |
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236 | // |
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237 | // |
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238 | // numYTiles(ly) returns the number of tiles in y direction |
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239 | // that cover a level with level number (*, ly), where * is |
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240 | // any number. |
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241 | // |
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242 | // return value is: |
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243 | // (levelHeight(ly) + tileXSize() - 1) / tileXSize() |
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244 | // |
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245 | //---------------------------------------------------------- |
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246 | |
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247 | int numXTiles (int lx = 0) const; |
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248 | int numYTiles (int ly = 0) const; |
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249 | |
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250 | |
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251 | //--------------------------------------------------------- |
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252 | // Level pixel ranges: |
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253 | // |
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254 | // dataWindowForLevel(lx, ly) returns a 2-dimensional |
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255 | // region of valid pixel coordinates for a level with |
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256 | // level number (lx, ly) |
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257 | // |
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258 | // return value is a Box2i with min value: |
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259 | // (dataWindow.min.x, dataWindow.min.y) |
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260 | // |
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261 | // and max value: |
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262 | // (dataWindow.min.x + levelWidth(lx) - 1, |
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263 | // dataWindow.min.y + levelHeight(ly) - 1) |
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264 | // |
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265 | // dataWindowForLevel(level) is a convenience function used |
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266 | // for ONE_LEVEL and MIPMAP_LEVELS files. It returns |
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267 | // dataWindowForLevel(level, level). |
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268 | // |
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269 | //--------------------------------------------------------- |
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270 | |
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271 | Imath::Box2i dataWindowForLevel (int l = 0) const; |
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272 | Imath::Box2i dataWindowForLevel (int lx, int ly) const; |
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273 | |
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274 | |
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275 | //------------------------------------------------------------------- |
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276 | // Tile pixel ranges: |
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277 | // |
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278 | // dataWindowForTile(dx, dy, lx, ly) returns a 2-dimensional |
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279 | // region of valid pixel coordinates for a tile with tile coordinates |
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280 | // (dx,dy) and level number (lx, ly). |
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281 | // |
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282 | // return value is a Box2i with min value: |
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283 | // (dataWindow.min.x + dx * tileXSize(), |
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284 | // dataWindow.min.y + dy * tileYSize()) |
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285 | // |
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286 | // and max value: |
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287 | // (dataWindow.min.x + (dx + 1) * tileXSize() - 1, |
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288 | // dataWindow.min.y + (dy + 1) * tileYSize() - 1) |
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289 | // |
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290 | // dataWindowForTile(dx, dy, level) is a convenience function |
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291 | // used for ONE_LEVEL and MIPMAP_LEVELS files. It returns |
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292 | // dataWindowForTile(dx, dy, level, level). |
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293 | // |
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294 | //------------------------------------------------------------------- |
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295 | |
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296 | Imath::Box2i dataWindowForTile (int dx, int dy, |
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297 | int l = 0) const; |
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298 | |
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299 | Imath::Box2i dataWindowForTile (int dx, int dy, |
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300 | int lx, int ly) const; |
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301 | |
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302 | //------------------------------------------------------------------ |
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303 | // Write pixel data: |
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304 | // |
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305 | // writeTile(dx, dy, lx, ly) writes the tile with tile |
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306 | // coordinates (dx, dy), and level number (lx, ly) to |
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307 | // the file. |
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308 | // |
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309 | // dx must lie in the interval [0, numXTiles(lx) - 1] |
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310 | // dy must lie in the interval [0, numYTiles(ly) - 1] |
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311 | // |
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312 | // lx must lie in the interval [0, numXLevels() - 1] |
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313 | // ly must lie in the inverval [0, numYLevels() - 1] |
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314 | // |
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315 | // writeTile(dx, dy, level) is a convenience function |
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316 | // used for ONE_LEVEL and MIPMAP_LEVEL files. It calls |
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317 | // writeTile(dx, dy, level, level). |
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318 | // |
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319 | // Pixels that are outside the pixel coordinate range for the tile's |
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320 | // level, are never accessed by writeTile(). |
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321 | // |
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322 | // Each tile in the file must be written exactly once. |
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323 | // |
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324 | // The file's line order attribute determines the order of the tiles |
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325 | // in the file: |
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326 | // |
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327 | // INCREASING_Y In the file, the tiles for each level are stored |
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328 | // in a contiguous block. The levels are ordered |
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329 | // like this: |
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330 | // |
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331 | // (0, 0) (1, 0) ... (nx-1, 0) |
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332 | // (0, 1) (1, 1) ... (nx-1, 1) |
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333 | // ... |
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334 | // (0,ny-1) (1,ny-1) ... (nx-1,ny-1) |
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335 | // |
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336 | // where nx = numXLevels(), and ny = numYLevels(). |
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337 | // In an individual level, (lx, ly), the tiles |
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338 | // are stored in the following order: |
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339 | // |
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340 | // (0, 0) (1, 0) ... (tx-1, 0) |
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341 | // (0, 1) (1, 1) ... (tx-1, 1) |
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342 | // ... |
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343 | // (0,ty-1) (1,ty-1) ... (tx-1,ty-1) |
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344 | // |
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345 | // where tx = numXTiles(lx), |
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346 | // and ty = numYTiles(ly). |
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347 | // |
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348 | // DECREASING_Y As for INCREASING_Y, the tiles for each level |
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349 | // are stored in a contiguous block. The levels |
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350 | // are ordered the same way as for INCREASING_Y, |
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351 | // but within an individual level, the tiles |
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352 | // are stored in this order: |
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353 | // |
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354 | // (0,ty-1) (1,ty-1) ... (tx-1,ty-1) |
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355 | // ... |
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356 | // (0, 1) (1, 1) ... (tx-1, 1) |
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357 | // (0, 0) (1, 0) ... (tx-1, 0) |
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358 | // |
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359 | // |
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360 | // RANDOM_Y The order of the calls to writeTile() determines |
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361 | // the order of the tiles in the file. |
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362 | // |
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363 | //------------------------------------------------------------------ |
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364 | |
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365 | void writeTile (int dx, int dy, int l = 0); |
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366 | void writeTile (int dx, int dy, int lx, int ly); |
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367 | |
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368 | |
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369 | //------------------------------------------------------------------ |
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370 | // Shortcut to copy all pixels from a TiledInputFile into this file, |
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371 | // without uncompressing and then recompressing the pixel data. |
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372 | // This file's header must be compatible with the TiledInputFile's |
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373 | // header: The two header's "dataWindow", "compression", |
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374 | // "lineOrder", "channels", and "tiles" attributes must be the same. |
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375 | //------------------------------------------------------------------ |
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376 | |
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377 | void copyPixels (TiledInputFile &in); |
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378 | |
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379 | |
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380 | //------------------------------------------------------------------ |
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381 | // Shortcut to copy all pixels from an InputFile into this file, |
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382 | // without uncompressing and then recompressing the pixel data. |
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383 | // This file's header must be compatible with the InputFile's |
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384 | // header: The two header's "dataWindow", "compression", |
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385 | // "lineOrder", "channels", and "tiles" attributes must be the same. |
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386 | // |
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387 | // To use this function, the InputFile must be tiled. |
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388 | //------------------------------------------------------------------ |
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389 | |
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390 | void copyPixels (InputFile &in); |
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391 | |
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392 | |
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393 | //-------------------------------------------------------------- |
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394 | // Updating the preview image: |
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395 | // |
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396 | // updatePreviewImage() supplies a new set of pixels for the |
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397 | // preview image attribute in the file's header. If the header |
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398 | // does not contain a preview image, updatePreviewImage() throws |
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399 | // an Iex::LogicExc. |
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400 | // |
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401 | // Note: updatePreviewImage() is necessary because images are |
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402 | // often stored in a file incrementally, a few tiles at a time, |
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403 | // while the image is being generated. Since the preview image |
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404 | // is an attribute in the file's header, it gets stored in the |
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405 | // file as soon as the file is opened, but we may not know what |
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406 | // the preview image should look like until we have written the |
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407 | // last tile of the main image. |
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408 | // |
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409 | //-------------------------------------------------------------- |
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410 | |
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411 | void updatePreviewImage (const PreviewRgba newPixels[]); |
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412 | |
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413 | |
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414 | struct Data; |
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415 | |
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416 | private: |
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417 | |
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418 | TiledOutputFile (const TiledOutputFile &); // not implemented |
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419 | TiledOutputFile & operator = (const TiledOutputFile &); // not implemented |
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420 | |
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421 | void initialize (const Header &header); |
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422 | |
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423 | bool isValidTile (int dx, int dy, |
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424 | int lx, int ly) const; |
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425 | |
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426 | size_t bytesPerLineForTile (int dx, int dy, |
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427 | int lx, int ly) const; |
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428 | |
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429 | Data * _data; |
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430 | }; |
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431 | |
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432 | |
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433 | } // namespace Imf |
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434 | |
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435 | #endif |
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