/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMF_VERSION_H #define INCLUDED_IMF_VERSION_H //----------------------------------------------------------------------------- // // Magic and version number. // //----------------------------------------------------------------------------- namespace Imf { // // The MAGIC number is stored in the first four bytes of every // OpenEXR image file. This can be used to quickly test whether // a given file is an OpenEXR image file (see isImfMagic(), below). // const int MAGIC = 20000630; // // The second item in each OpenEXR image file, right after the // magic number, is a four-byte file version identifier. Depending // on a file's version identifier, a file reader can enable various // backwards-compatibility switches, or it can quickly reject files // that it cannot read. // // The version identifier is split into an 8-bit version number, // and a 24-bit flags field. // const int VERSION_NUMBER_FIELD = 0x000000ff; const int VERSION_FLAGS_FIELD = 0xffffff00; // // Value that goes into VERSION_NUMBER_FIELD. // const int EXR_VERSION = 2; // // Flags that can go into VERSION_FLAGS_FIELD. // Flags can only occupy the 1 bits in VERSION_FLAGS_FIELD. // const int TILED_FLAG = 0x00000200; // // Bitwise OR of all known flags. // const int ALL_FLAGS = TILED_FLAG; // // Utility functions // inline bool isTiled (int version) {return !!(version & TILED_FLAG);} inline int makeTiled (int version) {return version | TILED_FLAG;} inline int makeNotTiled (int version) {return version & ~TILED_FLAG;} inline int getVersion (int version) {return version & VERSION_NUMBER_FIELD;} inline int getFlags (int version) {return version & VERSION_FLAGS_FIELD;} inline bool supportsFlags (int flags) {return !(flags & ~ALL_FLAGS);} // // Given the first four bytes of a file, returns true if the // file is probably an OpenEXR image file, false if not. // bool isImfMagic (const char bytes[4]); } // namespace Imf #endif