/////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas // Digital Ltd. LLC // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Industrial Light & Magic nor the names of // its contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // /////////////////////////////////////////////////////////////////////////// #ifndef INCLUDED_IMATHBOX_H #define INCLUDED_IMATHBOX_H //------------------------------------------------------------------- // // class Imath::Box // -------------------------------- // // This class imposes the following requirements on its // parameter class: // // 1) The class T must implement these operators: // + - < > <= >= = // with the signature (T,T) and the expected // return values for a numeric type. // // 2) The class T must implement operator= // with the signature (T,float and/or double) // // 3) The class T must have a constructor which takes // a float (and/or double) for use in initializing the box. // // 4) The class T must have a function T::dimensions() // which returns the number of dimensions in the class // (since its assumed its a vector) -- preferably, this // returns a constant expression. // //------------------------------------------------------------------- #include namespace Imath { template class Box { public: //------------------------- // Data Members are public //------------------------- T min; T max; //----------------------------------------------------- // Constructors - an "empty" box is created by default //----------------------------------------------------- Box(); Box(const T& point); Box(const T& minT, const T& maxT); //-------------------- // Operators: ==, != //-------------------- bool operator == (const Box &src) const; bool operator != (const Box &src) const; //------------------ // Box manipulation //------------------ void makeEmpty(); void extendBy(const T& point); void extendBy(const Box& box); //--------------------------------------------------- // Query functions - these compute results each time //--------------------------------------------------- T size() const; T center() const; bool intersects(const T &point) const; bool intersects(const Box &box) const; unsigned int majorAxis() const; //---------------- // Classification //---------------- bool isEmpty() const; bool hasVolume() const; }; //-------------------- // Convenient typedefs //-------------------- typedef Box Box2s; typedef Box Box2i; typedef Box Box2f; typedef Box Box2d; typedef Box Box3s; typedef Box Box3i; typedef Box Box3f; typedef Box Box3d; //---------------- // Implementation //---------------- template inline Box::Box() { makeEmpty(); } template inline Box::Box(const T& point) { min = point; max = point; } template inline Box::Box(const T& minV, const T& maxV) { min = minV; max = maxV; } template inline bool Box::operator == (const Box &src) const { return (min == src.min && max == src.max); } template inline bool Box::operator != (const Box &src) const { return (min != src.min || max != src.max); } template inline void Box::makeEmpty() { min = T(T::baseTypeMax()); max = T(T::baseTypeMin()); } template inline void Box::extendBy(const T& point) { for (unsigned int i=0; i max[i] ) max[i] = point[i]; } } template inline void Box::extendBy(const Box& box) { for (unsigned int i=0; i max[i] ) max[i] = box.max[i]; } } template inline bool Box::intersects(const T& point) const { for (unsigned int i=0; i max[i]) return false; } return true; } template inline bool Box::intersects(const Box& box) const { for (unsigned int i=0; i max[i]) return false; } return true; } template inline T Box::size() const { if (isEmpty()) return T (0); return max-min; } template inline T Box::center() const { return (max+min)/2; } template inline bool Box::isEmpty() const { for (unsigned int i=0; i inline bool Box::hasVolume() const { for (unsigned int i=0; i inline unsigned int Box::majorAxis() const { unsigned int major = 0; T s = size(); for (unsigned int i=1; i s[major] ) major = i; } return major; } } // namespace Imath #endif