source: NonGTP/OpenEXR/include/Imath/ImathGLU.h @ 855

Revision 855, 2.1 KB checked in by igarcia, 19 years ago (diff)
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[855]1///////////////////////////////////////////////////////////////////////////
2//
3// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
4// Digital Ltd. LLC
5//
6// All rights reserved.
7//
8// Redistribution and use in source and binary forms, with or without
9// modification, are permitted provided that the following conditions are
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13// *       Redistributions in binary form must reproduce the above
14// copyright notice, this list of conditions and the following disclaimer
15// in the documentation and/or other materials provided with the
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17// *       Neither the name of Industrial Light & Magic nor the names of
18// its contributors may be used to endorse or promote products derived
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20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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33///////////////////////////////////////////////////////////////////////////
34
35
36
37#ifndef INCLUDED_IMATHGLU_H
38#define INCLUDED_IMATHGLU_H
39
40#include <GL/gl.h>
41#include <GL/glu.h>
42
43#include <ImathVec.h>
44
45inline
46void
47gluLookAt(const Imath::V3f &pos, const Imath::V3f &interest, const Imath::V3f &up)
48{
49    gluLookAt(pos.x,      pos.y,      pos.z,
50              interest.x, interest.y, interest.z,
51              up.x,       up.y,       up.z);
52}
53
54#endif
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