source: NonGTP/OpenEXR/include/Imath/ImathPlane.h @ 855

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34
35
36
37#ifndef INCLUDED_IMATHPLANE_H
38#define INCLUDED_IMATHPLANE_H
39
40//----------------------------------------------------------------------
41//
42//      template class Plane3
43//
44//      The Imath::Plane3<> class represents a half space, so the
45//      normal may point either towards or away from origin.  The
46//      plane P can be represented by Imath::Plane3 as either p or -p
47//      corresponding to the two half-spaces on either side of the
48//      plane. Any function which computes a distance will return
49//      either negative or positive values for the distance indicating
50//      which half-space the point is in. Note that reflection, and
51//      intersection functions will operate as expected.
52//
53//----------------------------------------------------------------------
54
55#include <ImathVec.h>
56#include <ImathLine.h>
57
58namespace Imath {
59
60
61template <class T>
62class Plane3
63{
64  public:
65
66    Vec3<T>                     normal;
67    T                           distance;
68
69    Plane3() {}
70    Plane3(const Vec3<T> &normal, T distance);
71    Plane3(const Vec3<T> &point, const Vec3<T> &normal);
72    Plane3(const Vec3<T> &point1,
73           const Vec3<T> &point2,
74           const Vec3<T> &point3);
75
76    //----------------------
77    //  Various set methods
78    //----------------------
79
80    void                        set(const Vec3<T> &normal,
81                                    T distance);
82
83    void                        set(const Vec3<T> &point,
84                                    const Vec3<T> &normal);
85
86    void                        set(const Vec3<T> &point1,
87                                    const Vec3<T> &point2,
88                                    const Vec3<T> &point3 );
89
90    //----------------------
91    //  Utilities
92    //----------------------
93
94    bool                        intersect(const Line3<T> &line,
95                                          Vec3<T> &intersection) const;
96
97    bool                        intersectT(const Line3<T> &line,
98                                           T &parameter) const;
99
100    T                           distanceTo(const Vec3<T> &) const;
101
102    Vec3<T>                     reflectPoint(const Vec3<T> &) const;
103    Vec3<T>                     reflectVector(const Vec3<T> &) const;
104};
105
106
107//--------------------
108// Convenient typedefs
109//--------------------
110
111typedef Plane3<float> Plane3f;
112typedef Plane3<double> Plane3d;
113
114
115//---------------
116// Implementation
117//---------------
118
119template <class T>
120inline Plane3<T>::Plane3(const Vec3<T> &p0,
121                         const Vec3<T> &p1,
122                         const Vec3<T> &p2)
123{
124    set(p0,p1,p2);
125}
126
127template <class T>
128inline Plane3<T>::Plane3(const Vec3<T> &n, T d)
129{
130    set(n, d);
131}
132
133template <class T>
134inline Plane3<T>::Plane3(const Vec3<T> &p, const Vec3<T> &n)
135{
136    set(p, n);
137}
138
139template <class T>
140inline void Plane3<T>::set(const Vec3<T>& point1,
141                           const Vec3<T>& point2,
142                           const Vec3<T>& point3)
143{
144    normal = (point2 - point1) % (point3 - point1);
145    normal.normalize();
146    distance = normal ^ point1;
147}
148
149template <class T>
150inline void Plane3<T>::set(const Vec3<T>& point, const Vec3<T>& n)
151{
152    normal = n;
153    normal.normalize();
154    distance = normal ^ point;
155}
156
157template <class T>
158inline void Plane3<T>::set(const Vec3<T>& n, T d)
159{
160    normal = n;
161    normal.normalize();
162    distance = d;
163}
164
165template <class T>
166inline T Plane3<T>::distanceTo(const Vec3<T> &point) const
167{
168    return (point ^ normal) - distance;
169}
170
171template <class T>
172inline Vec3<T> Plane3<T>::reflectPoint(const Vec3<T> &point) const
173{
174    return normal * distanceTo(point) * -2.0 + point;
175}
176
177
178template <class T>
179inline Vec3<T> Plane3<T>::reflectVector(const Vec3<T> &v) const
180{
181    return normal * (normal ^ v)  * 2.0 - v;
182}
183
184
185template <class T>
186inline bool Plane3<T>::intersect(const Line3<T>& line, Vec3<T>& point) const
187{
188    T d = normal ^ line.dir;
189    if ( d == 0.0 ) return false;
190    T t = - ((normal ^ line.pos) - distance) /  d;
191    point = line(t);
192    return true;
193}
194
195template <class T>
196inline bool Plane3<T>::intersectT(const Line3<T>& line, T &t) const
197{
198    T d = normal ^ line.dir;
199    if ( d == 0.0 ) return false;
200    t = - ((normal ^ line.pos) - distance) /  d;
201    return true;
202}
203
204template<class T>
205std::ostream &operator<< (std::ostream &o, const Plane3<T> &plane)
206{
207    return o << "(" << plane.normal << ", " << plane.distance
208             << ")";
209}
210
211template<class T>
212Plane3<T> operator* (const Plane3<T> &plane, const Matrix44<T> &M)
213{
214    //                        T
215    //                      -1
216    //  Could also compute M    but that would suck.
217    //
218
219    Vec3<T> dir1   = Vec3<T> (1, 0, 0) % plane.normal;
220    T dir1Len      = dir1 ^ dir1;
221
222    Vec3<T> tmp    = Vec3<T> (0, 1, 0) % plane.normal;
223    T tmpLen       = tmp ^ tmp;
224
225    if (tmpLen > dir1Len)
226    {
227        dir1      = tmp;
228        dir1Len   = tmpLen;
229    }
230
231    tmp            = Vec3<T> (0, 0, 1) % plane.normal;
232    tmpLen         = tmp ^ tmp;
233
234    if (tmpLen > dir1Len)
235    {
236        dir1      = tmp;
237    }
238
239    Vec3<T> dir2   = dir1 % plane.normal;
240    Vec3<T> point  = plane.distance * plane.normal;
241
242    return Plane3<T> ( point         * M,
243                      (point + dir2) * M,
244                      (point + dir1) * M );
245}
246
247template<class T>
248Plane3<T> operator- (const Plane3<T> &plane)
249{
250    return Plane3<T>(-plane.normal,-plane.distance);
251}
252
253
254} // namespace Imath
255
256#endif
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