[855] | 1 | /////////////////////////////////////////////////////////////////////////// |
---|
| 2 | // |
---|
| 3 | // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
---|
| 4 | // Digital Ltd. LLC |
---|
| 5 | // |
---|
| 6 | // All rights reserved. |
---|
| 7 | // |
---|
| 8 | // Redistribution and use in source and binary forms, with or without |
---|
| 9 | // modification, are permitted provided that the following conditions are |
---|
| 10 | // met: |
---|
| 11 | // * Redistributions of source code must retain the above copyright |
---|
| 12 | // notice, this list of conditions and the following disclaimer. |
---|
| 13 | // * Redistributions in binary form must reproduce the above |
---|
| 14 | // copyright notice, this list of conditions and the following disclaimer |
---|
| 15 | // in the documentation and/or other materials provided with the |
---|
| 16 | // distribution. |
---|
| 17 | // * Neither the name of Industrial Light & Magic nor the names of |
---|
| 18 | // its contributors may be used to endorse or promote products derived |
---|
| 19 | // from this software without specific prior written permission. |
---|
| 20 | // |
---|
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
---|
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
---|
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
---|
| 24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
---|
| 25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
---|
| 26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
---|
| 27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
---|
| 28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
---|
| 29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
---|
| 30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
---|
| 31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---|
| 32 | // |
---|
| 33 | /////////////////////////////////////////////////////////////////////////// |
---|
| 34 | |
---|
| 35 | |
---|
| 36 | #ifndef INCLUDED_IMATHRANDOM_H |
---|
| 37 | #define INCLUDED_IMATHRANDOM_H |
---|
| 38 | |
---|
| 39 | //----------------------------------------------------------------------------- |
---|
| 40 | // |
---|
| 41 | // Generators for uniformly distributed pseudo-random numbers and |
---|
| 42 | // functions that use those generators to generate numbers with |
---|
| 43 | // different distributions: |
---|
| 44 | // |
---|
| 45 | // class Rand32 |
---|
| 46 | // class Rand48 |
---|
| 47 | // solidSphereRand() |
---|
| 48 | // hollowSphereRand() |
---|
| 49 | // gaussRand() |
---|
| 50 | // gaussSphereRand() |
---|
| 51 | // |
---|
| 52 | //----------------------------------------------------------------------------- |
---|
| 53 | |
---|
| 54 | // |
---|
| 55 | // Here is the copyright for the *rand48() functions implemented for |
---|
| 56 | // PLATFORM_DARWIN_PPC and PLATFORM_WINDOWS |
---|
| 57 | // |
---|
| 58 | |
---|
| 59 | // |
---|
| 60 | // Copyright (c) 1993 Martin Birgmeier |
---|
| 61 | // All rights reserved. |
---|
| 62 | // |
---|
| 63 | // You may redistribute unmodified or modified versions of this source |
---|
| 64 | // code provided that the above copyright notice and this and the |
---|
| 65 | // following conditions are retained. |
---|
| 66 | // |
---|
| 67 | // This software is provided ``as is'', and comes with no warranties |
---|
| 68 | // of any kind. I shall in no event be liable for anything that happens |
---|
| 69 | // to anyone/anything when using this software. |
---|
| 70 | // |
---|
| 71 | |
---|
| 72 | #include <stdlib.h> |
---|
| 73 | #include <math.h> |
---|
| 74 | |
---|
| 75 | namespace Imath { |
---|
| 76 | |
---|
| 77 | |
---|
| 78 | //----------------------------------------------- |
---|
| 79 | // Fast random-number generator that generates |
---|
| 80 | // a uniformly distributed sequence with a period |
---|
| 81 | // length of 2^32. |
---|
| 82 | //----------------------------------------------- |
---|
| 83 | |
---|
| 84 | class Rand32 |
---|
| 85 | { |
---|
| 86 | public: |
---|
| 87 | |
---|
| 88 | //------------ |
---|
| 89 | // Constructor |
---|
| 90 | //------------ |
---|
| 91 | |
---|
| 92 | Rand32 (unsigned long int seed = 0); |
---|
| 93 | |
---|
| 94 | |
---|
| 95 | //-------------------------------- |
---|
| 96 | // Re-initialize with a given seed |
---|
| 97 | //-------------------------------- |
---|
| 98 | |
---|
| 99 | void init (unsigned long int seed); |
---|
| 100 | |
---|
| 101 | |
---|
| 102 | //---------------------------------------------------------- |
---|
| 103 | // Get the next value in the sequence (range: [false, true]) |
---|
| 104 | //---------------------------------------------------------- |
---|
| 105 | |
---|
| 106 | bool nextb (); |
---|
| 107 | |
---|
| 108 | |
---|
| 109 | //--------------------------------------------------------------- |
---|
| 110 | // Get the next value in the sequence (range: [0 ... 0xffffffff]) |
---|
| 111 | //--------------------------------------------------------------- |
---|
| 112 | |
---|
| 113 | unsigned long int nexti (); |
---|
| 114 | |
---|
| 115 | |
---|
| 116 | //------------------------------------------------------ |
---|
| 117 | // Get the next value in the sequence (range: [0 ... 1[) |
---|
| 118 | //------------------------------------------------------ |
---|
| 119 | |
---|
| 120 | float nextf (); |
---|
| 121 | |
---|
| 122 | |
---|
| 123 | //------------------------------------------------------------------- |
---|
| 124 | // Get the next value in the sequence (range [rangeMin ... rangeMax[) |
---|
| 125 | //------------------------------------------------------------------- |
---|
| 126 | |
---|
| 127 | float nextf (float rangeMin, float rangeMax); |
---|
| 128 | |
---|
| 129 | |
---|
| 130 | private: |
---|
| 131 | |
---|
| 132 | void next (); |
---|
| 133 | |
---|
| 134 | unsigned long int _state; |
---|
| 135 | }; |
---|
| 136 | |
---|
| 137 | |
---|
| 138 | //-------------------------------------------------------- |
---|
| 139 | // Random-number generator based on the C Standard Library |
---|
| 140 | // functions drand48(), lrand48() & company; generates a |
---|
| 141 | // uniformly distributed sequence. |
---|
| 142 | //-------------------------------------------------------- |
---|
| 143 | |
---|
| 144 | class Rand48 |
---|
| 145 | { |
---|
| 146 | public: |
---|
| 147 | |
---|
| 148 | //------------ |
---|
| 149 | // Constructor |
---|
| 150 | //------------ |
---|
| 151 | |
---|
| 152 | Rand48 (unsigned long int seed = 0); |
---|
| 153 | |
---|
| 154 | |
---|
| 155 | //-------------------------------- |
---|
| 156 | // Re-initialize with a given seed |
---|
| 157 | //-------------------------------- |
---|
| 158 | |
---|
| 159 | void init (unsigned long int seed); |
---|
| 160 | |
---|
| 161 | |
---|
| 162 | //---------------------------------------------------------- |
---|
| 163 | // Get the next value in the sequence (range: [false, true]) |
---|
| 164 | //---------------------------------------------------------- |
---|
| 165 | |
---|
| 166 | bool nextb (); |
---|
| 167 | |
---|
| 168 | |
---|
| 169 | //--------------------------------------------------------------- |
---|
| 170 | // Get the next value in the sequence (range: [0 ... 0x7fffffff]) |
---|
| 171 | //--------------------------------------------------------------- |
---|
| 172 | |
---|
| 173 | long int nexti (); |
---|
| 174 | |
---|
| 175 | |
---|
| 176 | //------------------------------------------------------ |
---|
| 177 | // Get the next value in the sequence (range: [0 ... 1[) |
---|
| 178 | //------------------------------------------------------ |
---|
| 179 | |
---|
| 180 | double nextf (); |
---|
| 181 | |
---|
| 182 | |
---|
| 183 | //------------------------------------------------------------------- |
---|
| 184 | // Get the next value in the sequence (range [rangeMin ... rangeMax[) |
---|
| 185 | //------------------------------------------------------------------- |
---|
| 186 | |
---|
| 187 | double nextf (double rangeMin, double rangeMax); |
---|
| 188 | |
---|
| 189 | |
---|
| 190 | private: |
---|
| 191 | |
---|
| 192 | unsigned short int _state[3]; |
---|
| 193 | |
---|
| 194 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
---|
| 195 | void shiftState(); |
---|
| 196 | #endif |
---|
| 197 | }; |
---|
| 198 | |
---|
| 199 | |
---|
| 200 | //------------------------------------------------------------ |
---|
| 201 | // Return random points uniformly distributed in a sphere with |
---|
| 202 | // radius 1 around the origin (distance from origin <= 1). |
---|
| 203 | //------------------------------------------------------------ |
---|
| 204 | |
---|
| 205 | template <class Vec, class Rand> |
---|
| 206 | Vec |
---|
| 207 | solidSphereRand (Rand &rand); |
---|
| 208 | |
---|
| 209 | |
---|
| 210 | //------------------------------------------------------------- |
---|
| 211 | // Return random points uniformly distributed on the surface of |
---|
| 212 | // a sphere with radius 1 around the origin. |
---|
| 213 | //------------------------------------------------------------- |
---|
| 214 | |
---|
| 215 | template <class Vec, class Rand> |
---|
| 216 | Vec |
---|
| 217 | hollowSphereRand (Rand &rand); |
---|
| 218 | |
---|
| 219 | |
---|
| 220 | //----------------------------------------------- |
---|
| 221 | // Return random numbers with a normal (Gaussian) |
---|
| 222 | // distribution with zero mean and unit variance. |
---|
| 223 | //----------------------------------------------- |
---|
| 224 | |
---|
| 225 | template <class Rand> |
---|
| 226 | float |
---|
| 227 | gaussRand (Rand &rand); |
---|
| 228 | |
---|
| 229 | |
---|
| 230 | //---------------------------------------------------- |
---|
| 231 | // Return random points whose distance from the origin |
---|
| 232 | // has a normal (Gaussian) distribution with zero mean |
---|
| 233 | // and unit variance. |
---|
| 234 | //---------------------------------------------------- |
---|
| 235 | |
---|
| 236 | template <class Vec, class Rand> |
---|
| 237 | Vec |
---|
| 238 | gaussSphereRand (Rand &rand); |
---|
| 239 | |
---|
| 240 | |
---|
| 241 | //--------------- |
---|
| 242 | // Implementation |
---|
| 243 | //--------------- |
---|
| 244 | |
---|
| 245 | |
---|
| 246 | inline void |
---|
| 247 | Rand32::init (unsigned long int seed) |
---|
| 248 | { |
---|
| 249 | _state = (seed * 0xa5a573a5L) ^ 0x5a5a5a5aL; |
---|
| 250 | } |
---|
| 251 | |
---|
| 252 | |
---|
| 253 | inline |
---|
| 254 | Rand32::Rand32 (unsigned long int seed) |
---|
| 255 | { |
---|
| 256 | init (seed); |
---|
| 257 | } |
---|
| 258 | |
---|
| 259 | |
---|
| 260 | inline void |
---|
| 261 | Rand32::next () |
---|
| 262 | { |
---|
| 263 | _state = 1664525L * _state + 1013904223L; |
---|
| 264 | } |
---|
| 265 | |
---|
| 266 | |
---|
| 267 | inline bool |
---|
| 268 | Rand32::nextb () |
---|
| 269 | { |
---|
| 270 | next (); |
---|
| 271 | // Return the 31st (most significant) bit, by and-ing with 2 ^ 31. |
---|
| 272 | return !!(_state & 2147483648UL); |
---|
| 273 | } |
---|
| 274 | |
---|
| 275 | |
---|
| 276 | inline unsigned long int |
---|
| 277 | Rand32::nexti () |
---|
| 278 | { |
---|
| 279 | next (); |
---|
| 280 | return _state & 0xffffffff; |
---|
| 281 | } |
---|
| 282 | |
---|
| 283 | |
---|
| 284 | inline float |
---|
| 285 | Rand32::nextf () |
---|
| 286 | { |
---|
| 287 | next (); |
---|
| 288 | return ((int) (_state & 0xffffff)) * ((float) (1.0F / 0x1000000)); |
---|
| 289 | } |
---|
| 290 | |
---|
| 291 | |
---|
| 292 | inline float |
---|
| 293 | Rand32::nextf (float rangeMin, float rangeMax) |
---|
| 294 | { |
---|
| 295 | return rangeMin + nextf() * (rangeMax - rangeMin); |
---|
| 296 | } |
---|
| 297 | |
---|
| 298 | |
---|
| 299 | inline void |
---|
| 300 | Rand48::init (unsigned long int seed) |
---|
| 301 | { |
---|
| 302 | seed = (seed * 0xa5a573a5L) ^ 0x5a5a5a5aL; |
---|
| 303 | |
---|
| 304 | _state[0] = (unsigned short int) (seed); |
---|
| 305 | _state[1] = (unsigned short int) (seed >> 16); |
---|
| 306 | _state[2] = (unsigned short int) (seed); |
---|
| 307 | } |
---|
| 308 | |
---|
| 309 | |
---|
| 310 | inline |
---|
| 311 | Rand48::Rand48 (unsigned long int seed) |
---|
| 312 | { |
---|
| 313 | init (seed); |
---|
| 314 | } |
---|
| 315 | |
---|
| 316 | |
---|
| 317 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
---|
| 318 | |
---|
| 319 | inline void |
---|
| 320 | Rand48::shiftState() |
---|
| 321 | { |
---|
| 322 | unsigned long accu; |
---|
| 323 | unsigned short temp[2]; |
---|
| 324 | |
---|
| 325 | accu = 0xe66dUL * ( unsigned long )_state[0] + 0x000bUL; |
---|
| 326 | |
---|
| 327 | temp[0] = ( unsigned short )accu; /* lower 16 bits */ |
---|
| 328 | accu >>= sizeof( unsigned short ) * 8; |
---|
| 329 | |
---|
| 330 | accu += 0xe66dUL * ( unsigned long )_state[1] + |
---|
| 331 | 0xdeecUL * ( unsigned long )_state[0]; |
---|
| 332 | |
---|
| 333 | temp[1] = ( unsigned short )accu; /* middle 16 bits */ |
---|
| 334 | accu >>= sizeof( unsigned short ) * 8; |
---|
| 335 | |
---|
| 336 | accu += 0xe66dUL * _state[2] + |
---|
| 337 | 0xdeecUL * _state[1] + |
---|
| 338 | 0x0005UL * _state[0]; |
---|
| 339 | |
---|
| 340 | _state[0] = temp[0]; |
---|
| 341 | _state[1] = temp[1]; |
---|
| 342 | _state[2] = ( unsigned short )accu; |
---|
| 343 | } |
---|
| 344 | |
---|
| 345 | #endif |
---|
| 346 | |
---|
| 347 | inline bool |
---|
| 348 | Rand48::nextb () |
---|
| 349 | { |
---|
| 350 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
---|
| 351 | shiftState(); |
---|
| 352 | return ( ( long( _state[2] ) << 15 ) + ( long( _state[1] ) >> 1 ) ) & 0x1; |
---|
| 353 | #else |
---|
| 354 | return nrand48 (_state) & 1; |
---|
| 355 | #endif |
---|
| 356 | } |
---|
| 357 | |
---|
| 358 | |
---|
| 359 | inline long int |
---|
| 360 | Rand48::nexti () |
---|
| 361 | { |
---|
| 362 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
---|
| 363 | shiftState(); |
---|
| 364 | return ( long( _state[2] ) << 15 ) + ( long( _state[1] ) >> 1 ); |
---|
| 365 | #else |
---|
| 366 | return nrand48 (_state); |
---|
| 367 | #endif |
---|
| 368 | } |
---|
| 369 | |
---|
| 370 | |
---|
| 371 | inline double |
---|
| 372 | Rand48::nextf () |
---|
| 373 | { |
---|
| 374 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
---|
| 375 | shiftState(); |
---|
| 376 | return ldexp( double( _state[0] ), -48 ) + |
---|
| 377 | ldexp( double( _state[1] ), -32 ) + |
---|
| 378 | ldexp( double( _state[2] ), -16 ); |
---|
| 379 | #else |
---|
| 380 | return erand48 (_state); |
---|
| 381 | #endif |
---|
| 382 | } |
---|
| 383 | |
---|
| 384 | |
---|
| 385 | inline double |
---|
| 386 | Rand48::nextf (double rangeMin, double rangeMax) |
---|
| 387 | { |
---|
| 388 | return rangeMin + nextf() * (rangeMax - rangeMin); |
---|
| 389 | } |
---|
| 390 | |
---|
| 391 | |
---|
| 392 | template <class Vec, class Rand> |
---|
| 393 | Vec |
---|
| 394 | solidSphereRand (Rand &rand) |
---|
| 395 | { |
---|
| 396 | Vec v; |
---|
| 397 | |
---|
| 398 | do |
---|
| 399 | { |
---|
| 400 | for (unsigned int i = 0; i < Vec::dimensions(); i++) |
---|
| 401 | v[i] = (typename Vec::BaseType) rand.nextf (-1, 1); |
---|
| 402 | } |
---|
| 403 | while (v.length2() > 1); |
---|
| 404 | |
---|
| 405 | return v; |
---|
| 406 | } |
---|
| 407 | |
---|
| 408 | |
---|
| 409 | template <class Vec, class Rand> |
---|
| 410 | Vec |
---|
| 411 | hollowSphereRand (Rand &rand) |
---|
| 412 | { |
---|
| 413 | Vec v; |
---|
| 414 | typename Vec::BaseType length; |
---|
| 415 | |
---|
| 416 | do |
---|
| 417 | { |
---|
| 418 | for (unsigned int i = 0; i < Vec::dimensions(); i++) |
---|
| 419 | v[i] = (typename Vec::BaseType) rand.nextf (-1, 1); |
---|
| 420 | |
---|
| 421 | length = v.length(); |
---|
| 422 | } |
---|
| 423 | while (length > 1 || length == 0); |
---|
| 424 | |
---|
| 425 | return v / length; |
---|
| 426 | } |
---|
| 427 | |
---|
| 428 | |
---|
| 429 | template <class Rand> |
---|
| 430 | float |
---|
| 431 | gaussRand (Rand &rand) |
---|
| 432 | { |
---|
| 433 | float x; // Note: to avoid numerical problems with very small |
---|
| 434 | float y; // numbers, we make these variables singe-precision |
---|
| 435 | float length2; // floats, but later we call the double-precision log() |
---|
| 436 | // and sqrt() functions instead of logf() and sqrtf(). |
---|
| 437 | do |
---|
| 438 | { |
---|
| 439 | x = float (rand.nextf (-1, 1)); |
---|
| 440 | y = float (rand.nextf (-1, 1)); |
---|
| 441 | length2 = x * x + y * y; |
---|
| 442 | } |
---|
| 443 | while (length2 >= 1 || length2 == 0); |
---|
| 444 | |
---|
| 445 | return x * sqrt (-2 * log (length2) / length2); |
---|
| 446 | } |
---|
| 447 | |
---|
| 448 | |
---|
| 449 | template <class Vec, class Rand> |
---|
| 450 | Vec |
---|
| 451 | gaussSphereRand (Rand &rand) |
---|
| 452 | { |
---|
| 453 | return hollowSphereRand <Vec> (rand) * gaussRand (rand); |
---|
| 454 | } |
---|
| 455 | |
---|
| 456 | double drand48(); |
---|
| 457 | long int lrand48(); |
---|
| 458 | |
---|
| 459 | } // namespace Imath |
---|
| 460 | |
---|
| 461 | #endif |
---|