1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | #ifndef INCLUDED_IMATHRANDOM_H |
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37 | #define INCLUDED_IMATHRANDOM_H |
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38 | |
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39 | //----------------------------------------------------------------------------- |
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40 | // |
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41 | // Generators for uniformly distributed pseudo-random numbers and |
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42 | // functions that use those generators to generate numbers with |
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43 | // different distributions: |
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44 | // |
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45 | // class Rand32 |
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46 | // class Rand48 |
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47 | // solidSphereRand() |
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48 | // hollowSphereRand() |
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49 | // gaussRand() |
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50 | // gaussSphereRand() |
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51 | // |
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52 | //----------------------------------------------------------------------------- |
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53 | |
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54 | // |
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55 | // Here is the copyright for the *rand48() functions implemented for |
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56 | // PLATFORM_DARWIN_PPC and PLATFORM_WINDOWS |
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57 | // |
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58 | |
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59 | // |
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60 | // Copyright (c) 1993 Martin Birgmeier |
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61 | // All rights reserved. |
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62 | // |
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63 | // You may redistribute unmodified or modified versions of this source |
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64 | // code provided that the above copyright notice and this and the |
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65 | // following conditions are retained. |
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66 | // |
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67 | // This software is provided ``as is'', and comes with no warranties |
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68 | // of any kind. I shall in no event be liable for anything that happens |
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69 | // to anyone/anything when using this software. |
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70 | // |
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71 | |
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72 | #include <stdlib.h> |
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73 | #include <math.h> |
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74 | |
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75 | namespace Imath { |
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76 | |
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77 | |
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78 | //----------------------------------------------- |
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79 | // Fast random-number generator that generates |
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80 | // a uniformly distributed sequence with a period |
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81 | // length of 2^32. |
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82 | //----------------------------------------------- |
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83 | |
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84 | class Rand32 |
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85 | { |
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86 | public: |
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87 | |
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88 | //------------ |
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89 | // Constructor |
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90 | //------------ |
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91 | |
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92 | Rand32 (unsigned long int seed = 0); |
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93 | |
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94 | |
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95 | //-------------------------------- |
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96 | // Re-initialize with a given seed |
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97 | //-------------------------------- |
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98 | |
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99 | void init (unsigned long int seed); |
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100 | |
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101 | |
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102 | //---------------------------------------------------------- |
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103 | // Get the next value in the sequence (range: [false, true]) |
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104 | //---------------------------------------------------------- |
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105 | |
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106 | bool nextb (); |
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107 | |
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108 | |
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109 | //--------------------------------------------------------------- |
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110 | // Get the next value in the sequence (range: [0 ... 0xffffffff]) |
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111 | //--------------------------------------------------------------- |
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112 | |
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113 | unsigned long int nexti (); |
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114 | |
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115 | |
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116 | //------------------------------------------------------ |
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117 | // Get the next value in the sequence (range: [0 ... 1[) |
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118 | //------------------------------------------------------ |
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119 | |
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120 | float nextf (); |
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121 | |
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122 | |
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123 | //------------------------------------------------------------------- |
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124 | // Get the next value in the sequence (range [rangeMin ... rangeMax[) |
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125 | //------------------------------------------------------------------- |
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126 | |
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127 | float nextf (float rangeMin, float rangeMax); |
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128 | |
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129 | |
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130 | private: |
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131 | |
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132 | void next (); |
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133 | |
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134 | unsigned long int _state; |
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135 | }; |
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136 | |
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137 | |
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138 | //-------------------------------------------------------- |
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139 | // Random-number generator based on the C Standard Library |
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140 | // functions drand48(), lrand48() & company; generates a |
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141 | // uniformly distributed sequence. |
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142 | //-------------------------------------------------------- |
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143 | |
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144 | class Rand48 |
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145 | { |
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146 | public: |
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147 | |
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148 | //------------ |
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149 | // Constructor |
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150 | //------------ |
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151 | |
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152 | Rand48 (unsigned long int seed = 0); |
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153 | |
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154 | |
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155 | //-------------------------------- |
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156 | // Re-initialize with a given seed |
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157 | //-------------------------------- |
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158 | |
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159 | void init (unsigned long int seed); |
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160 | |
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161 | |
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162 | //---------------------------------------------------------- |
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163 | // Get the next value in the sequence (range: [false, true]) |
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164 | //---------------------------------------------------------- |
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165 | |
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166 | bool nextb (); |
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167 | |
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168 | |
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169 | //--------------------------------------------------------------- |
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170 | // Get the next value in the sequence (range: [0 ... 0x7fffffff]) |
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171 | //--------------------------------------------------------------- |
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172 | |
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173 | long int nexti (); |
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174 | |
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175 | |
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176 | //------------------------------------------------------ |
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177 | // Get the next value in the sequence (range: [0 ... 1[) |
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178 | //------------------------------------------------------ |
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179 | |
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180 | double nextf (); |
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181 | |
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182 | |
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183 | //------------------------------------------------------------------- |
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184 | // Get the next value in the sequence (range [rangeMin ... rangeMax[) |
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185 | //------------------------------------------------------------------- |
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186 | |
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187 | double nextf (double rangeMin, double rangeMax); |
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188 | |
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189 | |
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190 | private: |
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191 | |
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192 | unsigned short int _state[3]; |
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193 | |
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194 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
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195 | void shiftState(); |
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196 | #endif |
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197 | }; |
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198 | |
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199 | |
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200 | //------------------------------------------------------------ |
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201 | // Return random points uniformly distributed in a sphere with |
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202 | // radius 1 around the origin (distance from origin <= 1). |
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203 | //------------------------------------------------------------ |
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204 | |
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205 | template <class Vec, class Rand> |
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206 | Vec |
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207 | solidSphereRand (Rand &rand); |
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208 | |
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209 | |
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210 | //------------------------------------------------------------- |
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211 | // Return random points uniformly distributed on the surface of |
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212 | // a sphere with radius 1 around the origin. |
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213 | //------------------------------------------------------------- |
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214 | |
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215 | template <class Vec, class Rand> |
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216 | Vec |
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217 | hollowSphereRand (Rand &rand); |
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218 | |
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219 | |
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220 | //----------------------------------------------- |
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221 | // Return random numbers with a normal (Gaussian) |
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222 | // distribution with zero mean and unit variance. |
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223 | //----------------------------------------------- |
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224 | |
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225 | template <class Rand> |
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226 | float |
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227 | gaussRand (Rand &rand); |
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228 | |
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229 | |
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230 | //---------------------------------------------------- |
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231 | // Return random points whose distance from the origin |
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232 | // has a normal (Gaussian) distribution with zero mean |
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233 | // and unit variance. |
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234 | //---------------------------------------------------- |
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235 | |
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236 | template <class Vec, class Rand> |
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237 | Vec |
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238 | gaussSphereRand (Rand &rand); |
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239 | |
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240 | |
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241 | //--------------- |
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242 | // Implementation |
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243 | //--------------- |
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244 | |
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245 | |
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246 | inline void |
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247 | Rand32::init (unsigned long int seed) |
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248 | { |
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249 | _state = (seed * 0xa5a573a5L) ^ 0x5a5a5a5aL; |
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250 | } |
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251 | |
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252 | |
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253 | inline |
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254 | Rand32::Rand32 (unsigned long int seed) |
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255 | { |
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256 | init (seed); |
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257 | } |
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258 | |
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259 | |
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260 | inline void |
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261 | Rand32::next () |
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262 | { |
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263 | _state = 1664525L * _state + 1013904223L; |
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264 | } |
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265 | |
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266 | |
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267 | inline bool |
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268 | Rand32::nextb () |
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269 | { |
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270 | next (); |
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271 | // Return the 31st (most significant) bit, by and-ing with 2 ^ 31. |
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272 | return !!(_state & 2147483648UL); |
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273 | } |
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274 | |
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275 | |
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276 | inline unsigned long int |
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277 | Rand32::nexti () |
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278 | { |
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279 | next (); |
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280 | return _state & 0xffffffff; |
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281 | } |
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282 | |
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283 | |
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284 | inline float |
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285 | Rand32::nextf () |
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286 | { |
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287 | next (); |
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288 | return ((int) (_state & 0xffffff)) * ((float) (1.0F / 0x1000000)); |
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289 | } |
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290 | |
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291 | |
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292 | inline float |
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293 | Rand32::nextf (float rangeMin, float rangeMax) |
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294 | { |
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295 | return rangeMin + nextf() * (rangeMax - rangeMin); |
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296 | } |
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297 | |
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298 | |
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299 | inline void |
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300 | Rand48::init (unsigned long int seed) |
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301 | { |
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302 | seed = (seed * 0xa5a573a5L) ^ 0x5a5a5a5aL; |
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303 | |
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304 | _state[0] = (unsigned short int) (seed); |
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305 | _state[1] = (unsigned short int) (seed >> 16); |
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306 | _state[2] = (unsigned short int) (seed); |
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307 | } |
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308 | |
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309 | |
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310 | inline |
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311 | Rand48::Rand48 (unsigned long int seed) |
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312 | { |
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313 | init (seed); |
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314 | } |
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315 | |
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316 | |
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317 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
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318 | |
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319 | inline void |
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320 | Rand48::shiftState() |
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321 | { |
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322 | unsigned long accu; |
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323 | unsigned short temp[2]; |
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324 | |
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325 | accu = 0xe66dUL * ( unsigned long )_state[0] + 0x000bUL; |
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326 | |
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327 | temp[0] = ( unsigned short )accu; /* lower 16 bits */ |
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328 | accu >>= sizeof( unsigned short ) * 8; |
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329 | |
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330 | accu += 0xe66dUL * ( unsigned long )_state[1] + |
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331 | 0xdeecUL * ( unsigned long )_state[0]; |
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332 | |
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333 | temp[1] = ( unsigned short )accu; /* middle 16 bits */ |
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334 | accu >>= sizeof( unsigned short ) * 8; |
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335 | |
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336 | accu += 0xe66dUL * _state[2] + |
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337 | 0xdeecUL * _state[1] + |
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338 | 0x0005UL * _state[0]; |
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339 | |
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340 | _state[0] = temp[0]; |
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341 | _state[1] = temp[1]; |
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342 | _state[2] = ( unsigned short )accu; |
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343 | } |
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344 | |
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345 | #endif |
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346 | |
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347 | inline bool |
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348 | Rand48::nextb () |
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349 | { |
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350 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
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351 | shiftState(); |
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352 | return ( ( long( _state[2] ) << 15 ) + ( long( _state[1] ) >> 1 ) ) & 0x1; |
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353 | #else |
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354 | return nrand48 (_state) & 1; |
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355 | #endif |
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356 | } |
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357 | |
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358 | |
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359 | inline long int |
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360 | Rand48::nexti () |
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361 | { |
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362 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
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363 | shiftState(); |
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364 | return ( long( _state[2] ) << 15 ) + ( long( _state[1] ) >> 1 ); |
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365 | #else |
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366 | return nrand48 (_state); |
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367 | #endif |
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368 | } |
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369 | |
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370 | |
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371 | inline double |
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372 | Rand48::nextf () |
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373 | { |
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374 | #if defined( PLATFORM_DARWIN_PPC ) || defined ( PLATFORM_WINDOWS ) |
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375 | shiftState(); |
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376 | return ldexp( double( _state[0] ), -48 ) + |
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377 | ldexp( double( _state[1] ), -32 ) + |
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378 | ldexp( double( _state[2] ), -16 ); |
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379 | #else |
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380 | return erand48 (_state); |
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381 | #endif |
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382 | } |
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383 | |
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384 | |
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385 | inline double |
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386 | Rand48::nextf (double rangeMin, double rangeMax) |
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387 | { |
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388 | return rangeMin + nextf() * (rangeMax - rangeMin); |
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389 | } |
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390 | |
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391 | |
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392 | template <class Vec, class Rand> |
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393 | Vec |
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394 | solidSphereRand (Rand &rand) |
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395 | { |
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396 | Vec v; |
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397 | |
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398 | do |
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399 | { |
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400 | for (unsigned int i = 0; i < Vec::dimensions(); i++) |
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401 | v[i] = (typename Vec::BaseType) rand.nextf (-1, 1); |
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402 | } |
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403 | while (v.length2() > 1); |
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404 | |
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405 | return v; |
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406 | } |
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407 | |
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408 | |
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409 | template <class Vec, class Rand> |
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410 | Vec |
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411 | hollowSphereRand (Rand &rand) |
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412 | { |
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413 | Vec v; |
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414 | typename Vec::BaseType length; |
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415 | |
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416 | do |
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417 | { |
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418 | for (unsigned int i = 0; i < Vec::dimensions(); i++) |
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419 | v[i] = (typename Vec::BaseType) rand.nextf (-1, 1); |
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420 | |
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421 | length = v.length(); |
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422 | } |
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423 | while (length > 1 || length == 0); |
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424 | |
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425 | return v / length; |
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426 | } |
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427 | |
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428 | |
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429 | template <class Rand> |
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430 | float |
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431 | gaussRand (Rand &rand) |
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432 | { |
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433 | float x; // Note: to avoid numerical problems with very small |
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434 | float y; // numbers, we make these variables singe-precision |
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435 | float length2; // floats, but later we call the double-precision log() |
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436 | // and sqrt() functions instead of logf() and sqrtf(). |
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437 | do |
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438 | { |
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439 | x = float (rand.nextf (-1, 1)); |
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440 | y = float (rand.nextf (-1, 1)); |
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441 | length2 = x * x + y * y; |
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442 | } |
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443 | while (length2 >= 1 || length2 == 0); |
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444 | |
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445 | return x * sqrt (-2 * log (length2) / length2); |
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446 | } |
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447 | |
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448 | |
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449 | template <class Vec, class Rand> |
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450 | Vec |
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451 | gaussSphereRand (Rand &rand) |
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452 | { |
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453 | return hollowSphereRand <Vec> (rand) * gaussRand (rand); |
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454 | } |
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455 | |
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456 | double drand48(); |
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457 | long int lrand48(); |
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458 | |
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459 | } // namespace Imath |
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460 | |
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461 | #endif |
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