1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | |
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37 | #ifndef INCLUDED_IMATHSHEAR_H |
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38 | #define INCLUDED_IMATHSHEAR_H |
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39 | |
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40 | //---------------------------------------------------- |
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41 | // |
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42 | // Shear6 class template. |
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43 | // |
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44 | //---------------------------------------------------- |
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45 | |
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46 | #include <ImathExc.h> |
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47 | #include <ImathLimits.h> |
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48 | #include <ImathMath.h> |
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49 | #include <ImathVec.h> |
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50 | |
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51 | #include <iostream> |
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52 | |
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53 | |
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54 | namespace Imath { |
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55 | |
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56 | |
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57 | |
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58 | |
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59 | template <class T> class Shear6 |
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60 | { |
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61 | public: |
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62 | |
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63 | //------------------- |
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64 | // Access to elements |
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65 | //------------------- |
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66 | |
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67 | T xy, xz, yz, yx, zx, zy; |
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68 | |
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69 | T & operator [] (int i); |
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70 | const T & operator [] (int i) const; |
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71 | |
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72 | |
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73 | //------------- |
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74 | // Constructors |
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75 | //------------- |
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76 | |
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77 | Shear6 (); // (0 0 0 0 0 0) |
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78 | Shear6 (T XY, T XZ, T YZ); // (XY XZ YZ 0 0 0) |
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79 | Shear6 (const Vec3<T> &v); // (v.x v.y v.z 0 0 0) |
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80 | template <class S> // (v.x v.y v.z 0 0 0) |
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81 | Shear6 (const Vec3<S> &v); |
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82 | Shear6 (T XY, T XZ, T YZ, // (XY XZ YZ YX ZX ZY) |
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83 | T YX, T ZX, T ZY); |
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84 | |
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85 | |
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86 | //--------------------------------- |
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87 | // Copy constructors and assignment |
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88 | //--------------------------------- |
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89 | |
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90 | Shear6 (const Shear6 &h); |
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91 | template <class S> Shear6 (const Shear6<S> &h); |
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92 | |
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93 | const Shear6 & operator = (const Shear6 &h); |
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94 | template <class S> |
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95 | const Shear6 & operator = (const Vec3<S> &v); |
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96 | |
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97 | |
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98 | //---------------------- |
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99 | // Compatibility with Sb |
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100 | //---------------------- |
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101 | |
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102 | template <class S> |
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103 | void setValue (S XY, S XZ, S YZ, S YX, S ZX, S ZY); |
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104 | |
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105 | template <class S> |
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106 | void setValue (const Shear6<S> &h); |
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107 | |
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108 | template <class S> |
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109 | void getValue (S &XY, S &XZ, S &YZ, |
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110 | S &YX, S &ZX, S &ZY) const; |
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111 | |
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112 | template <class S> |
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113 | void getValue (Shear6<S> &h) const; |
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114 | |
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115 | T * getValue(); |
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116 | const T * getValue() const; |
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117 | |
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118 | |
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119 | //--------- |
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120 | // Equality |
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121 | //--------- |
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122 | |
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123 | template <class S> |
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124 | bool operator == (const Shear6<S> &h) const; |
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125 | |
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126 | template <class S> |
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127 | bool operator != (const Shear6<S> &h) const; |
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128 | |
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129 | //----------------------------------------------------------------------- |
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130 | // Compare two shears and test if they are "approximately equal": |
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131 | // |
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132 | // equalWithAbsError (h, e) |
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133 | // |
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134 | // Returns true if the coefficients of this and h are the same with |
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135 | // an absolute error of no more than e, i.e., for all i |
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136 | // |
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137 | // abs (this[i] - h[i]) <= e |
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138 | // |
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139 | // equalWithRelError (h, e) |
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140 | // |
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141 | // Returns true if the coefficients of this and h are the same with |
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142 | // a relative error of no more than e, i.e., for all i |
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143 | // |
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144 | // abs (this[i] - h[i]) <= e * abs (this[i]) |
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145 | //----------------------------------------------------------------------- |
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146 | |
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147 | bool equalWithAbsError (const Shear6<T> &h, T e) const; |
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148 | bool equalWithRelError (const Shear6<T> &h, T e) const; |
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149 | |
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150 | |
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151 | //------------------------ |
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152 | // Component-wise addition |
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153 | //------------------------ |
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154 | |
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155 | const Shear6 & operator += (const Shear6 &h); |
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156 | Shear6 operator + (const Shear6 &h) const; |
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157 | |
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158 | |
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159 | //--------------------------- |
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160 | // Component-wise subtraction |
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161 | //--------------------------- |
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162 | |
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163 | const Shear6 & operator -= (const Shear6 &h); |
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164 | Shear6 operator - (const Shear6 &h) const; |
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165 | |
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166 | |
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167 | //------------------------------------ |
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168 | // Component-wise multiplication by -1 |
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169 | //------------------------------------ |
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170 | |
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171 | Shear6 operator - () const; |
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172 | const Shear6 & negate (); |
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173 | |
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174 | |
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175 | //------------------------------ |
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176 | // Component-wise multiplication |
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177 | //------------------------------ |
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178 | |
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179 | const Shear6 & operator *= (const Shear6 &h); |
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180 | const Shear6 & operator *= (T a); |
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181 | Shear6 operator * (const Shear6 &h) const; |
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182 | Shear6 operator * (T a) const; |
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183 | |
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184 | |
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185 | //------------------------ |
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186 | // Component-wise division |
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187 | //------------------------ |
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188 | |
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189 | const Shear6 & operator /= (const Shear6 &h); |
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190 | const Shear6 & operator /= (T a); |
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191 | Shear6 operator / (const Shear6 &h) const; |
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192 | Shear6 operator / (T a) const; |
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193 | |
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194 | |
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195 | //---------------------------------------------------------- |
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196 | // Number of dimensions, i.e. number of elements in a Shear6 |
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197 | //---------------------------------------------------------- |
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198 | |
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199 | static unsigned int dimensions() {return 6;} |
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200 | |
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201 | |
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202 | //------------------------------------------------- |
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203 | // Limitations of type T (see also class limits<T>) |
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204 | //------------------------------------------------- |
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205 | |
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206 | static T baseTypeMin() {return limits<T>::min();} |
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207 | static T baseTypeMax() {return limits<T>::max();} |
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208 | static T baseTypeSmallest() {return limits<T>::smallest();} |
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209 | static T baseTypeEpsilon() {return limits<T>::epsilon();} |
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210 | |
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211 | |
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212 | //-------------------------------------------------------------- |
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213 | // Base type -- in templates, which accept a parameter, V, which |
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214 | // could be either a Vec2<T> or a Shear6<T>, you can refer to T as |
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215 | // V::BaseType |
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216 | //-------------------------------------------------------------- |
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217 | |
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218 | typedef T BaseType; |
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219 | }; |
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220 | |
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221 | |
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222 | //-------------- |
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223 | // Stream output |
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224 | //-------------- |
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225 | |
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226 | template <class T> |
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227 | std::ostream & operator << (std::ostream &s, const Shear6<T> &h); |
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228 | |
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229 | |
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230 | //---------------------------------------------------- |
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231 | // Reverse multiplication: scalar * Shear6<T> |
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232 | //---------------------------------------------------- |
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233 | |
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234 | template <class S, class T> Shear6<T> operator * (S a, const Shear6<T> &h); |
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235 | |
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236 | |
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237 | //------------------------- |
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238 | // Typedefs for convenience |
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239 | //------------------------- |
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240 | |
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241 | typedef Vec3 <float> Shear3f; |
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242 | typedef Vec3 <double> Shear3d; |
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243 | typedef Shear6 <float> Shear6f; |
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244 | typedef Shear6 <double> Shear6d; |
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245 | |
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246 | |
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247 | |
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248 | |
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249 | //----------------------- |
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250 | // Implementation of Shear6 |
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251 | //----------------------- |
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252 | |
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253 | template <class T> |
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254 | inline T & |
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255 | Shear6<T>::operator [] (int i) |
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256 | { |
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257 | return (&xy)[i]; |
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258 | } |
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259 | |
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260 | template <class T> |
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261 | inline const T & |
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262 | Shear6<T>::operator [] (int i) const |
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263 | { |
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264 | return (&xy)[i]; |
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265 | } |
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266 | |
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267 | template <class T> |
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268 | inline |
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269 | Shear6<T>::Shear6 () |
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270 | { |
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271 | xy = xz = yz = yx = zx = zy = 0; |
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272 | } |
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273 | |
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274 | template <class T> |
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275 | inline |
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276 | Shear6<T>::Shear6 (T XY, T XZ, T YZ) |
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277 | { |
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278 | xy = XY; |
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279 | xz = XZ; |
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280 | yz = YZ; |
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281 | yx = 0; |
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282 | zx = 0; |
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283 | zy = 0; |
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284 | } |
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285 | |
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286 | template <class T> |
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287 | inline |
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288 | Shear6<T>::Shear6 (const Vec3<T> &v) |
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289 | { |
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290 | xy = v.x; |
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291 | xz = v.y; |
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292 | yz = v.z; |
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293 | yx = 0; |
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294 | zx = 0; |
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295 | zy = 0; |
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296 | } |
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297 | |
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298 | template <class T> |
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299 | template <class S> |
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300 | inline |
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301 | Shear6<T>::Shear6 (const Vec3<S> &v) |
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302 | { |
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303 | xy = T (v.x); |
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304 | xz = T (v.y); |
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305 | yz = T (v.z); |
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306 | yx = 0; |
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307 | zx = 0; |
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308 | zy = 0; |
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309 | } |
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310 | |
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311 | template <class T> |
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312 | inline |
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313 | Shear6<T>::Shear6 (T XY, T XZ, T YZ, T YX, T ZX, T ZY) |
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314 | { |
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315 | xy = XY; |
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316 | xz = XZ; |
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317 | yz = YZ; |
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318 | yx = YX; |
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319 | zx = ZX; |
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320 | zy = ZY; |
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321 | } |
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322 | |
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323 | template <class T> |
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324 | inline |
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325 | Shear6<T>::Shear6 (const Shear6 &h) |
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326 | { |
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327 | xy = h.xy; |
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328 | xz = h.xz; |
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329 | yz = h.yz; |
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330 | yx = h.yx; |
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331 | zx = h.zx; |
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332 | zy = h.zy; |
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333 | } |
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334 | |
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335 | template <class T> |
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336 | template <class S> |
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337 | inline |
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338 | Shear6<T>::Shear6 (const Shear6<S> &h) |
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339 | { |
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340 | xy = T (h.xy); |
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341 | xz = T (h.xz); |
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342 | yz = T (h.yz); |
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343 | yx = T (h.yx); |
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344 | zx = T (h.zx); |
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345 | zy = T (h.zy); |
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346 | } |
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347 | |
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348 | template <class T> |
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349 | inline const Shear6<T> & |
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350 | Shear6<T>::operator = (const Shear6 &h) |
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351 | { |
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352 | xy = h.xy; |
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353 | xz = h.xz; |
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354 | yz = h.yz; |
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355 | yx = h.yx; |
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356 | zx = h.zx; |
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357 | zy = h.zy; |
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358 | return *this; |
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359 | } |
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360 | |
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361 | template <class T> |
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362 | template <class S> |
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363 | inline const Shear6<T> & |
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364 | Shear6<T>::operator = (const Vec3<S> &v) |
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365 | { |
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366 | xy = T (v.x); |
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367 | xz = T (v.y); |
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368 | yz = T (v.z); |
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369 | yx = 0; |
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370 | zx = 0; |
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371 | zy = 0; |
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372 | return *this; |
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373 | } |
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374 | |
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375 | template <class T> |
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376 | template <class S> |
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377 | inline void |
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378 | Shear6<T>::setValue (S XY, S XZ, S YZ, S YX, S ZX, S ZY) |
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379 | { |
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380 | xy = T (XY); |
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381 | xz = T (XZ); |
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382 | yz = T (YZ); |
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383 | yx = T (YX); |
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384 | zx = T (ZX); |
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385 | zy = T (ZY); |
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386 | } |
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387 | |
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388 | template <class T> |
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389 | template <class S> |
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390 | inline void |
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391 | Shear6<T>::setValue (const Shear6<S> &h) |
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392 | { |
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393 | xy = T (h.xy); |
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394 | xz = T (h.xz); |
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395 | yz = T (h.yz); |
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396 | yx = T (h.yx); |
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397 | zx = T (h.zx); |
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398 | zy = T (h.zy); |
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399 | } |
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400 | |
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401 | template <class T> |
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402 | template <class S> |
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403 | inline void |
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404 | Shear6<T>::getValue (S &XY, S &XZ, S &YZ, S &YX, S &ZX, S &ZY) const |
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405 | { |
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406 | XY = S (xy); |
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407 | XZ = S (xz); |
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408 | YZ = S (yz); |
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409 | YX = S (yx); |
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410 | ZX = S (zx); |
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411 | ZY = S (zy); |
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412 | } |
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413 | |
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414 | template <class T> |
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415 | template <class S> |
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416 | inline void |
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417 | Shear6<T>::getValue (Shear6<S> &h) const |
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418 | { |
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419 | h.xy = S (xy); |
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420 | h.xz = S (xz); |
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421 | h.yz = S (yz); |
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422 | h.yx = S (yx); |
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423 | h.zx = S (zx); |
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424 | h.zy = S (zy); |
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425 | } |
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426 | |
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427 | template <class T> |
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428 | inline T * |
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429 | Shear6<T>::getValue() |
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430 | { |
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431 | return (T *) &xy; |
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432 | } |
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433 | |
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434 | template <class T> |
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435 | inline const T * |
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436 | Shear6<T>::getValue() const |
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437 | { |
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438 | return (const T *) &xy; |
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439 | } |
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440 | |
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441 | template <class T> |
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442 | template <class S> |
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443 | inline bool |
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444 | Shear6<T>::operator == (const Shear6<S> &h) const |
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445 | { |
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446 | return xy == h.xy && xz == h.xz && yz == h.yz && |
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447 | yx == h.yx && zx == h.zx && zy == h.zy; |
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448 | } |
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449 | |
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450 | template <class T> |
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451 | template <class S> |
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452 | inline bool |
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453 | Shear6<T>::operator != (const Shear6<S> &h) const |
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454 | { |
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455 | return xy != h.xy || xz != h.xz || yz != h.yz || |
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456 | yx != h.yx || zx != h.zx || zy != h.zy; |
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457 | } |
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458 | |
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459 | template <class T> |
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460 | bool |
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461 | Shear6<T>::equalWithAbsError (const Shear6<T> &h, T e) const |
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462 | { |
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463 | for (int i = 0; i < 6; i++) |
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464 | if (!Imath::equalWithAbsError ((*this)[i], h[i], e)) |
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465 | return false; |
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466 | |
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467 | return true; |
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468 | } |
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469 | |
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470 | template <class T> |
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471 | bool |
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472 | Shear6<T>::equalWithRelError (const Shear6<T> &h, T e) const |
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473 | { |
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474 | for (int i = 0; i < 6; i++) |
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475 | if (!Imath::equalWithRelError ((*this)[i], h[i], e)) |
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476 | return false; |
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477 | |
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478 | return true; |
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479 | } |
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480 | |
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481 | |
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482 | template <class T> |
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483 | inline const Shear6<T> & |
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484 | Shear6<T>::operator += (const Shear6 &h) |
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485 | { |
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486 | xy += h.xy; |
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487 | xz += h.xz; |
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488 | yz += h.yz; |
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489 | yx += h.yx; |
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490 | zx += h.zx; |
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491 | zy += h.zy; |
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492 | return *this; |
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493 | } |
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494 | |
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495 | template <class T> |
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496 | inline Shear6<T> |
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497 | Shear6<T>::operator + (const Shear6 &h) const |
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498 | { |
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499 | return Shear6 (xy + h.xy, xz + h.xz, yz + h.yz, |
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500 | yx + h.yx, zx + h.zx, zy + h.zy); |
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501 | } |
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502 | |
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503 | template <class T> |
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504 | inline const Shear6<T> & |
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505 | Shear6<T>::operator -= (const Shear6 &h) |
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506 | { |
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507 | xy -= h.xy; |
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508 | xz -= h.xz; |
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509 | yz -= h.yz; |
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510 | yx -= h.yx; |
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511 | zx -= h.zx; |
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512 | zy -= h.zy; |
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513 | return *this; |
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514 | } |
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515 | |
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516 | template <class T> |
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517 | inline Shear6<T> |
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518 | Shear6<T>::operator - (const Shear6 &h) const |
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519 | { |
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520 | return Shear6 (xy - h.xy, xz - h.xz, yz - h.yz, |
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521 | yx - h.yx, zx - h.zx, zy - h.zy); |
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522 | } |
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523 | |
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524 | template <class T> |
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525 | inline Shear6<T> |
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526 | Shear6<T>::operator - () const |
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527 | { |
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528 | return Shear6 (-xy, -xz, -yz, -yx, -zx, -zy); |
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529 | } |
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530 | |
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531 | template <class T> |
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532 | inline const Shear6<T> & |
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533 | Shear6<T>::negate () |
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534 | { |
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535 | xy = -xy; |
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536 | xz = -xz; |
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537 | yz = -yz; |
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538 | yx = -yx; |
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539 | zx = -zx; |
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540 | zy = -zy; |
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541 | return *this; |
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542 | } |
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543 | |
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544 | template <class T> |
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545 | inline const Shear6<T> & |
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546 | Shear6<T>::operator *= (const Shear6 &h) |
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547 | { |
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548 | xy *= h.xy; |
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549 | xz *= h.xz; |
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550 | yz *= h.yz; |
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551 | yx *= h.yx; |
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552 | zx *= h.zx; |
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553 | zy *= h.zy; |
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554 | return *this; |
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555 | } |
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556 | |
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557 | template <class T> |
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558 | inline const Shear6<T> & |
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559 | Shear6<T>::operator *= (T a) |
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560 | { |
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561 | xy *= a; |
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562 | xz *= a; |
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563 | yz *= a; |
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564 | yx *= a; |
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565 | zx *= a; |
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566 | zy *= a; |
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567 | return *this; |
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568 | } |
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569 | |
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570 | template <class T> |
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571 | inline Shear6<T> |
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572 | Shear6<T>::operator * (const Shear6 &h) const |
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573 | { |
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574 | return Shear6 (xy * h.xy, xz * h.xz, yz * h.yz, |
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575 | yx * h.yx, zx * h.zx, zy * h.zy); |
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576 | } |
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577 | |
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578 | template <class T> |
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579 | inline Shear6<T> |
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580 | Shear6<T>::operator * (T a) const |
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581 | { |
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582 | return Shear6 (xy * a, xz * a, yz * a, |
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583 | yx * a, zx * a, zy * a); |
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584 | } |
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585 | |
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586 | template <class T> |
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587 | inline const Shear6<T> & |
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588 | Shear6<T>::operator /= (const Shear6 &h) |
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589 | { |
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590 | xy /= h.xy; |
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591 | xz /= h.xz; |
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592 | yz /= h.yz; |
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593 | yx /= h.yx; |
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594 | zx /= h.zx; |
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595 | zy /= h.zy; |
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596 | return *this; |
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597 | } |
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598 | |
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599 | template <class T> |
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600 | inline const Shear6<T> & |
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601 | Shear6<T>::operator /= (T a) |
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602 | { |
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603 | xy /= a; |
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604 | xz /= a; |
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605 | yz /= a; |
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606 | yx /= a; |
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607 | zx /= a; |
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608 | zy /= a; |
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609 | return *this; |
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610 | } |
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611 | |
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612 | template <class T> |
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613 | inline Shear6<T> |
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614 | Shear6<T>::operator / (const Shear6 &h) const |
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615 | { |
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616 | return Shear6 (xy / h.xy, xz / h.xz, yz / h.yz, |
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617 | yx / h.yx, zx / h.zx, zy / h.zy); |
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618 | } |
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619 | |
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620 | template <class T> |
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621 | inline Shear6<T> |
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622 | Shear6<T>::operator / (T a) const |
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623 | { |
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624 | return Shear6 (xy / a, xz / a, yz / a, |
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625 | yx / a, zx / a, zy / a); |
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626 | } |
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627 | |
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628 | |
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629 | //----------------------------- |
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630 | // Stream output implementation |
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631 | //----------------------------- |
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632 | |
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633 | template <class T> |
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634 | std::ostream & |
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635 | operator << (std::ostream &s, const Shear6<T> &h) |
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636 | { |
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637 | return s << '(' |
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638 | << h.xy << ' ' << h.xz << ' ' << h.yz |
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639 | << h.yx << ' ' << h.zx << ' ' << h.zy |
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640 | << ')'; |
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641 | } |
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642 | |
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643 | |
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644 | //----------------------------------------- |
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645 | // Implementation of reverse multiplication |
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646 | //----------------------------------------- |
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647 | |
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648 | template <class S, class T> |
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649 | inline Shear6<T> |
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650 | operator * (S a, const Shear6<T> &h) |
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651 | { |
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652 | return Shear6<T> (a * h.xy, a * h.xz, a * h.yz, |
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653 | a * h.yx, a * h.zx, a * h.zy); |
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654 | } |
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655 | |
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656 | |
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657 | } // namespace Imath |
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658 | |
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659 | #endif |
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