1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // |
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3 | // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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4 | // Digital Ltd. LLC |
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5 | // |
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6 | // All rights reserved. |
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7 | // |
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8 | // Redistribution and use in source and binary forms, with or without |
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9 | // modification, are permitted provided that the following conditions are |
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10 | // met: |
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11 | // * Redistributions of source code must retain the above copyright |
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12 | // notice, this list of conditions and the following disclaimer. |
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13 | // * Redistributions in binary form must reproduce the above |
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14 | // copyright notice, this list of conditions and the following disclaimer |
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15 | // in the documentation and/or other materials provided with the |
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16 | // distribution. |
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17 | // * Neither the name of Industrial Light & Magic nor the names of |
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18 | // its contributors may be used to endorse or promote products derived |
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19 | // from this software without specific prior written permission. |
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20 | // |
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21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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24 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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25 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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27 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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28 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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29 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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30 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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31 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 | // |
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33 | /////////////////////////////////////////////////////////////////////////// |
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34 | |
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35 | |
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36 | // Primary authors: |
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37 | // Florian Kainz <kainz@ilm.com> |
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38 | // Rod Bogart <rgb@ilm.com> |
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39 | |
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40 | |
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41 | #ifndef INCLUDED_HALF_LIMITS_H |
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42 | #define INCLUDED_HALF_LIMITS_H |
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43 | |
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44 | |
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45 | //------------------------------------------------------------------------ |
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46 | // |
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47 | // C++ standard library-style numeric_limits for class half |
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48 | // |
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49 | //------------------------------------------------------------------------ |
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50 | |
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51 | #ifdef HAVE_STL_LIMITS |
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52 | #include <limits> |
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53 | #include <half.h> |
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54 | |
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55 | namespace std { |
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56 | |
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57 | template <> |
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58 | class numeric_limits <half> |
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59 | { |
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60 | public: |
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61 | |
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62 | static const bool is_specialized = true; |
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63 | |
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64 | static half min () throw () {return HALF_NRM_MIN;} |
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65 | static half max () throw () {return HALF_MAX;} |
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66 | |
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67 | static const int digits = HALF_MANT_DIG; |
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68 | static const int digits10 = HALF_DIG; |
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69 | static const bool is_signed = true; |
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70 | static const bool is_integer = false; |
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71 | static const bool is_exact = false; |
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72 | static const int radix = HALF_RADIX; |
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73 | static half epsilon () throw () {return HALF_EPSILON;} |
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74 | static half round_error () throw () {return HALF_EPSILON / 2;} |
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75 | |
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76 | static const int min_exponent = HALF_MIN_EXP; |
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77 | static const int min_exponent10 = HALF_MIN_10_EXP; |
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78 | static const int max_exponent = HALF_MAX_EXP; |
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79 | static const int max_exponent10 = HALF_MAX_10_EXP; |
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80 | |
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81 | static const bool has_infinity = true; |
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82 | static const bool has_quiet_NaN = true; |
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83 | static const bool has_signaling_NaN = true; |
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84 | static const float_denorm_style has_denorm = denorm_present; |
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85 | static const bool has_denorm_loss = false; |
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86 | static half infinity () throw () {return half::posInf();} |
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87 | static half quiet_NaN () throw () {return half::qNan();} |
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88 | static half signaling_NaN () throw () {return half::sNan();} |
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89 | static half denorm_min () throw () {return HALF_MIN;} |
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90 | |
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91 | static const bool is_iec559 = false; |
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92 | static const bool is_bounded = false; |
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93 | static const bool is_modulo = false; |
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94 | |
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95 | static const bool traps = true; |
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96 | static const bool tinyness_before = false; |
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97 | static const float_round_style round_style = round_to_nearest; |
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98 | }; |
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99 | |
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100 | |
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101 | } // namespace std |
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102 | |
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103 | #endif |
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104 | #endif |
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