/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * $Id: DOM_EntityReference.hpp 568078 2007-08-21 11:43:25Z amassari $ */ #ifndef DOM_EntityReference_HEADER_GUARD_ #define DOM_EntityReference_HEADER_GUARD_ #include #include "DOM_Node.hpp" XERCES_CPP_NAMESPACE_BEGIN class EntityReferenceImpl; /** * EntityReference nodes will appear in the structure * model when an entity reference is in the source document, or when the user * wishes to insert an entity reference. * * The expansion of the entity will appear as child nodes of the entity * reference node. The expansion may be just simple text, or it may * be more complex, containing additional entity refs. * */ class DEPRECATED_DOM_EXPORT DOM_EntityReference: public DOM_Node { public: /** @name Constructors and assignment operator */ //@{ /** * Default constructor for DOM_EntityReference. The resulting object does not * refer to an actual Entity Reference node; it will compare == to 0, and is similar * to a null object reference variable in Java. It may subsequently be * assigned to refer to an actual entity reference node. *

* New entity reference nodes are created by DOM_Document::createEntityReference(). * */ DOM_EntityReference(); /** * Copy constructor. Creates a new DOM_EntityReference that refers to the * same underlying node as the original. * * @param other The object to be copied. */ DOM_EntityReference(const DOM_EntityReference &other); /** * Assignment operator. * * @param other The object to be copied. */ DOM_EntityReference & operator = (const DOM_EntityReference &other); /** * Assignment operator. This overloaded variant is provided for * the sole purpose of setting a DOM_Node reference variable to * zero. Nulling out a reference variable in this way will decrement * the reference count on the underlying Node object that the variable * formerly referenced. This effect is normally obtained when reference * variable goes out of scope, but zeroing them can be useful for * global instances, or for local instances that will remain in scope * for an extended time, when the storage belonging to the underlying * node needs to be reclaimed. * * @param val Only a value of 0, or null, is allowed. */ DOM_EntityReference & operator = (const DOM_NullPtr *val); //@} /** @name Destructor. */ //@{ /** * Destructor for DOM_EntityReference. The object being destroyed is the reference * object, not the underlying entity reference node itself. * */ ~DOM_EntityReference(); //@} protected: DOM_EntityReference(EntityReferenceImpl *impl); friend class DOM_Document; }; XERCES_CPP_NAMESPACE_END #endif