/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #if !defined(XMLBUFFERMGR_HPP) #define XMLBUFFERMGR_HPP #include XERCES_CPP_NAMESPACE_BEGIN class XMLBufBid; /** * There are many places where XMLBuffer objects are needed. In order to * avoid either constantly creating and destroying them or maintaining a * fixed set and worrying about accidental reuse, a buffer manager can * provide a pool of buffers which can be temporarily used and then put * back into the pool. This provides a good compromise between performance * and easier maintenance. */ class XMLPARSER_EXPORT XMLBufferMgr : public XMemory { public : // ----------------------------------------------------------------------- // Constructors and Destructor // ----------------------------------------------------------------------- /** @name Constructor */ //@{ XMLBufferMgr(MemoryManager* const manager = XMLPlatformUtils::fgMemoryManager); //@} /** @name Destructor */ //@{ ~XMLBufferMgr(); //@} // ----------------------------------------------------------------------- // Buffer management // ----------------------------------------------------------------------- XMLBuffer& bidOnBuffer(); void releaseBuffer(XMLBuffer& toRelease); // ----------------------------------------------------------------------- // Getter methods // ----------------------------------------------------------------------- unsigned int getBufferCount() const; unsigned int getAvailableBufferCount() const; private : // ----------------------------------------------------------------------- // Unimplemented constructors and operators // ----------------------------------------------------------------------- XMLBufferMgr(const XMLBufferMgr&); XMLBufferMgr& operator=(const XMLBufferMgr&); // ----------------------------------------------------------------------- // Private data members // // fBufCount // The count of buffers that have been allocated so far. // // fBufList; // The list of pointers to buffers that are loaned out. There will // never be a lot of them, so a flat list is good enough. // ----------------------------------------------------------------------- unsigned int fBufCount; MemoryManager* fMemoryManager; XMLBuffer** fBufList; }; inline unsigned int XMLBufferMgr::getBufferCount() const { return fBufCount; } inline unsigned int XMLBufferMgr::getAvailableBufferCount() const { unsigned available = fBufCount; for (unsigned int index = 0; index < fBufCount && fBufList[index]; index++) { if (fBufList[index]->getInUse()) --available; } return available; } /** * XMLBufBid is a scoped based janitor that allows the scanner code to ask * for a buffer on a scoped basis and then insure that it gets freed back * into the pool no matter how the scope is exited (exception or normal exit.) */ class XMLBufBid : public XMemory { public : // ----------------------------------------------------------------------- // Constructors and Destructor // ----------------------------------------------------------------------- XMLBufBid(XMLBufferMgr* const srcMgr) : fBuffer(srcMgr->bidOnBuffer()) , fMgr(srcMgr) { } ~XMLBufBid() { fMgr->releaseBuffer(fBuffer); } // ----------------------------------------------------------------------- // Buffer access // ----------------------------------------------------------------------- void append(const XMLCh toAppend) { fBuffer.append(toAppend); } void append(const XMLCh* const toAppend, const unsigned int count = 0) { fBuffer.append(toAppend, count); } const XMLBuffer& getBuffer() const { return fBuffer; } XMLBuffer& getBuffer() { return fBuffer; } const XMLCh* getRawBuffer() const { fBuffer.fBuffer[fBuffer.fIndex] = 0; return fBuffer.fBuffer; } XMLCh* getRawBuffer() { fBuffer.fBuffer[fBuffer.fIndex] = 0; return fBuffer.fBuffer; } unsigned int getLen() const { return fBuffer.fIndex; } bool isEmpty() const { return (fBuffer.fIndex == 0); } void reset() { fBuffer.reset(); } void set(const XMLCh* const chars, const unsigned int count = 0) { fBuffer.set(chars, count); } private : // ----------------------------------------------------------------------- // Unimplemented constructors and operators // ----------------------------------------------------------------------- XMLBufBid(const XMLBufBid&); XMLBufBid& operator=(const XMLBufBid&); // ----------------------------------------------------------------------- // Private data members // // fBuffer // This is the buffer we got, and which we will release. // // fMgr // This is the buffer manager we got the buffer from. This is needed // to release the buffer later. // ----------------------------------------------------------------------- XMLBuffer& fBuffer; XMLBufferMgr* const fMgr; }; XERCES_CPP_NAMESPACE_END #endif