for the entire
// DOM API, or DOM_*.hpp for individual DOM classes, where the class
// name is substituded for the *.
//
#include "DOM_Node.hpp"
#include "DOM_NodeIterator.hpp"
#include "RefCountedImpl.hpp"
XERCES_CPP_NAMESPACE_BEGIN
class CDOM_EXPORT NodeIteratorImpl : public RefCountedImpl {
protected:
NodeIteratorImpl ();
public:
virtual ~NodeIteratorImpl ();
NodeIteratorImpl (
DOM_Node root,
unsigned long whatToShow,
DOM_NodeFilter* nodeFilter,
bool expandEntityRef);
NodeIteratorImpl ( const NodeIteratorImpl& toCopy);
NodeIteratorImpl& operator= (const NodeIteratorImpl& other);
DOM_Node getRoot ();
unsigned long getWhatToShow ();
DOM_NodeFilter* getFilter ();
DOM_Node nextNode ();
DOM_Node previousNode ();
bool acceptNode (DOM_Node node);
DOM_Node matchNodeOrParent (DOM_Node node);
DOM_Node nextNode (DOM_Node node, bool visitChildren);
DOM_Node previousNode (DOM_Node node);
void removeNode (DOM_Node node);
void unreferenced();
void detach ();
// Get the expandEntity reference flag.
bool getExpandEntityReferences();
private:
//
// Data
//
// The root.
DOM_Node fRoot;
// The whatToShow mask.
unsigned long fWhatToShow;
// The NodeFilter reference.
DOM_NodeFilter* fNodeFilter;
// The expandEntity reference flag.
bool fExpandEntityReferences;
bool fDetached;
//
// Iterator state - current node and direction.
//
// Note: The current node and direction are sufficient to implement
// the desired behaviour of the current pointer being _between_
// two nodes. The fCurrentNode is actually the last node returned,
// and the
// direction is whether the pointer is in front or behind this node.
// (usually akin to whether the node was returned via nextNode())
// (eg fForward = true) or previousNode() (eg fForward = false).
// The last Node returned.
DOM_Node fCurrentNode;
// The direction of the iterator on the fCurrentNode.
//
// nextNode() == fForward = true;
// previousNode() == fForward = false;
//
bool fForward;
};
XERCES_CPP_NAMESPACE_END
#endif