source: NonGTP/glut/FLTK/include/fltk/gl2opengl.h @ 814

Revision 814, 1.3 KB checked in by gumbau, 18 years ago (diff)

Glut initial import used by Geometry modules

Line 
1/*      gl.h
2
3        GL to OpenGL translator.
4        If you include this, you might be able to port old GL programs.
5        There are also much better emulators available on the net.
6
7*/
8
9#include <fltk/gl.h>
10#include "gl_draw.h"
11
12inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);}
13#define RGBcolor(r,g,b) glColor3ub(r,g,b)
14#define bgnline() glBegin(GL_LINE_STRIP)
15#define bgnpolygon() glBegin(GL_POLYGON)
16#define bgnclosedline() glBegin(GL_LINE_LOOP)
17#define endline() glEnd()
18#define endpolygon() glEnd()
19#define endclosedline() glEnd()
20#define v2f(v) glVertex2fv(v)
21#define v2s(v) glVertex2sv(v)
22#define cmov(x,y,z) glRasterPos3f(x,y,z)
23#define charstr(s) gl_draw(s)
24#define fmprstr(s) gl_draw(s)
25typedef float Matrix[4][4];
26inline void pushmatrix() {glPushMatrix();}
27inline void popmatrix() {glPopMatrix();}
28inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);}
29inline void color(int n) {glIndexi(n);}
30inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
31inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);}
32inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
33inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);}
34inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
35inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);}
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