1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 |
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26 | #ifndef __Billboard_H__
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27 | #define __Billboard_H__
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28 |
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29 | #include "OgrePrerequisites.h"
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30 |
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31 | #include "OgreVector3.h"
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32 | #include "OgreColourValue.h"
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33 | #include "OgreCommon.h"
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34 |
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35 | namespace Ogre {
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36 |
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37 | /** A billboard is a primitive which always faces the camera in every frame.
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38 | @remarks
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39 | Billboards can be used for special effects or some other trickery which requires the
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40 | triangles to always facing the camera no matter where it is. Ogre groups billboards into
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41 | sets for efficiency, so you should never create a billboard on it's own (it's ok to have a
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42 | set of one if you need it).
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43 | @par
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44 | Billboards have their geometry generated every frame depending on where the camera is. It is most
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45 | beneficial for all billboards in a set to be identically sized since Ogre can take advantage of this and
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46 | save some calculations - useful when you have sets of hundreds of billboards as is possible with special
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47 | effects. You can deviate from this if you wish (example: a smoke effect would probably have smoke puffs
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48 | expanding as they rise, so each billboard will legitimately have it's own size) but be aware the extra
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49 | overhead this brings and try to avoid it if you can.
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50 | @par
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51 | Billboards are just the mechanism for rendering a range of effects such as particles. It is other classes
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52 | which use billboards to create their individual effects, so the methods here are quite generic.
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53 | @see
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54 | BillboardSet
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55 | */
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56 |
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57 | class _OgreExport Billboard
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58 | {
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59 | friend class BillboardSet;
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60 | friend class BillboardParticleRenderer;
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61 |
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62 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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63 | friend class SpriteSet;
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64 | friend class SpriteParticleRenderer;
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65 | #endif
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66 |
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67 | protected:
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68 | bool mOwnDimensions;
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69 | bool mUseTexcoordRect;
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70 | uint16 mTexcoordIndex; // index into the BillboardSet array of texture coordinates
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71 | FloatRect mTexcoordRect; // individual texture coordinates
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72 | Real mWidth;
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73 | Real mHeight;
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74 | public:
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75 | // Note the intentional public access to main internal variables used at runtime
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76 | // Forcing access via get/set would be too costly for 000's of billboards
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77 | Vector3 mPosition;
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78 | // Normalised direction vector
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79 | Vector3 mDirection;
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80 | BillboardSet* mParentSet;
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81 | ColourValue mColour;
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82 | Radian mRotation;
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83 |
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84 | /** Default constructor.
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85 | */
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86 | Billboard();
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87 |
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88 | /** Default destructor.
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89 | */
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90 | ~Billboard();
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91 |
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92 | /** Normal constructor as called by BillboardSet.
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93 | */
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94 | Billboard(const Vector3& position, BillboardSet* owner, const ColourValue& colour = ColourValue::White);
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95 |
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96 | /** Get the rotation of the billboard.
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97 | @remarks
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98 | This rotation is relative to the center of the billboard.
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99 | */
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100 | const Radian& getRotation(void) const { return mRotation; }
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101 |
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102 | /** Set the rotation of the billboard.
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103 | @remarks
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104 | This rotation is relative to the center of the billboard.
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105 | */
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106 | void setRotation(const Radian& rotation);
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107 |
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108 | /** Set the position of the billboard.
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109 | @remarks
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110 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet,
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111 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info.
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112 | */
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113 | void setPosition(const Vector3& position);
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114 |
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115 | /** Set the position of the billboard.
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116 | @remarks
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117 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet,
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118 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info.
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119 | */
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120 | void setPosition(Real x, Real y, Real z);
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121 |
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122 | /** Get the position of the billboard.
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123 | @remarks
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124 | This position is relative to a point on the quad which is the billboard. Depending on the BillboardSet,
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125 | this may be the center of the quad, the top-left etc. See BillboardSet::setBillboardOrigin for more info.
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126 | */
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127 | const Vector3& getPosition(void) const;
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128 |
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129 | /** Sets the width and height for this billboard.
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130 | @remarks
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131 | Note that it is most efficient for every billboard in a BillboardSet to have the same dimensions. If you
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132 | choose to alter the dimensions of an individual billboard the set will be less efficient. Do not call
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133 | this method unless you really need to have different billboard dimensions within the same set. Otherwise
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134 | just call the BillboardSet::setDefaultDimensions method instead.
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135 | */
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136 | void setDimensions(Real width, Real height);
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137 |
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138 | /** Resets this Billboard to use the parent BillboardSet's dimensions instead of it's own. */
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139 | void resetDimensions(void) { mOwnDimensions = false; }
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140 | /** Sets the colour of this billboard.
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141 | @remarks
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142 | Billboards can be tinted based on a base colour. This allows variations in colour irresective of the
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143 | base colour of the material allowing more varied billboards. The default colour is white.
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144 | The tinting is effected using vertex colours.
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145 | */
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146 | void setColour(const ColourValue& colour);
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147 |
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148 | /** Gets the colour of this billboard.
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149 | */
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150 | const ColourValue& getColour(void) const;
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151 |
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152 | /** Returns true if this billboard deviates from the BillboardSet's default dimensions (i.e. if the
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153 | Billboard::setDimensions method has been called for this instance).
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154 | @see
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155 | Billboard::setDimensions
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156 | */
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157 | bool hasOwnDimensions(void) const;
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158 |
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159 | /** Retrieves the billboard's personal width, if hasOwnDimensions is true. */
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160 | Real getOwnWidth(void) const;
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161 |
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162 | /** Retrieves the billboard's personal width, if hasOwnDimensions is true. */
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163 | Real getOwnHeight(void) const;
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164 |
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165 | /** Internal method for notifying the billboard of it's owner.
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166 | */
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167 | void _notifyOwner(BillboardSet* owner);
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168 |
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169 | /** Returns true if this billboard use individual texture coordinate rect (i.e. if the
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170 | Billboard::setTexcoordRect method has been called for this instance), or returns
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171 | false if use texture coordinates defined in the parent BillboardSet's texture
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172 | coordinates array (i.e. if the Billboard::setTexcoordIndex method has been called
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173 | for this instance).
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174 | @see
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175 | Billboard::setTexcoordIndex()
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176 | Billboard::setTexcoordRect()
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177 | */
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178 | bool isUseTexcoordRect(void) const { return mUseTexcoordRect; }
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179 |
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180 | /** setTexcoordIndex() sets which texture coordinate rect this billboard will use
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181 | when rendering. The parent billboard set may contain more than one, in which
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182 | case a billboard can be textured with different pieces of a larger texture
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183 | sheet very efficiently.
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184 | @see
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185 | BillboardSet::setTextureCoords()
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186 | */
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187 | void setTexcoordIndex(uint16 texcoordIndex);
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188 |
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189 | /** getTexcoordIndex() returns the previous value set by setTexcoordIndex().
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190 | The default value is 0, which is always a valid texture coordinate set.
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191 | @remarks
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192 | This value is useful only when isUseTexcoordRect return false.
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193 | */
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194 | uint16 getTexcoordIndex(void) const { return mTexcoordIndex; }
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195 |
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196 | /** setTexcoordRect() sets the individual texture coordinate rect of this billboard
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197 | will use when rendering. The parent billboard set may contain more than one, in
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198 | which case a billboard can be textured with different pieces of a larger texture
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199 | sheet very efficiently.
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200 | */
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201 | void setTexcoordRect(const FloatRect& texcoordRect);
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202 |
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203 | /** setTexcoordRect() sets the individual texture coordinate rect of this billboard
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204 | will use when rendering. The parent billboard set may contain more than one, in
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205 | which case a billboard can be textured with different pieces of a larger texture
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206 | sheet very efficiently.
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207 | */
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208 | void setTexcoordRect(Real u0, Real v0, Real u1, Real v1);
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209 |
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210 | /** getTexcoordRect() returns the previous value set by setTexcoordRect().
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211 | @remarks
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212 | This value is useful only when isUseTexcoordRect return true.
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213 | */
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214 | const FloatRect& getTexcoordRect(void) const { return mTexcoordRect; }
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215 | };
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216 |
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217 | }
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218 |
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219 | #endif
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