source: OGRE/trunk/ogre_changes/Ogre1.2/OgreMain/include/OgreBlendMode.h @ 1053

Revision 1053, 9.6 KB checked in by szirmay, 18 years ago (diff)
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef __BLENDMODE_H__
26#define __BLENDMODE_H__
27
28#include "OgrePrerequisites.h"
29#include "OgreColourValue.h"
30
31namespace Ogre {
32
33    /** Type of texture blend mode.
34    */
35    enum LayerBlendType
36    {
37        LBT_COLOUR,
38        LBT_ALPHA
39    };
40
41    /** List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
42        @remarks
43            This list is a more limited list than LayerBlendOperationEx because it only
44            includes operations that are supportable in both multipass and multitexture
45            rendering and thus provides automatic fallback if multitexture hardware
46            is lacking or insufficient.
47    */
48    enum LayerBlendOperation {
49        /// Replace all colour with texture with no adjustment
50        LBO_REPLACE,
51        /// Add colour components together.
52        LBO_ADD,
53        /// Multiply colour components together.
54        LBO_MODULATE,
55        /// Blend based on texture alpha
56        LBO_ALPHA_BLEND
57
58    };
59
60    /** Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx
61        and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. It's worth
62        noting that these operations are for blending <i>between texture layers</i> and not between rendered objects
63        and the existing scene. Because all of these modes are only supported in multitexture hardware it may be
64        required to set up a fallback operation where this hardware is not available.
65    */
66    enum LayerBlendOperationEx {
67        /// use source1 without modification
68        LBX_SOURCE1,
69        /// use source2 without modification
70        LBX_SOURCE2,
71        /// multiply source1 and source2 together
72        LBX_MODULATE,
73        /// as LBX_MODULATE but brighten afterwards (x2)
74        LBX_MODULATE_X2,
75        /// as LBX_MODULATE but brighten more afterwards (x4)
76        LBX_MODULATE_X4,
77        /// add source1 and source2 together
78        LBX_ADD,
79        /// as LBX_ADD, but subtract 0.5 from the result
80        LBX_ADD_SIGNED,
81        /// as LBX_ADD, but subtract product from the sum
82        LBX_ADD_SMOOTH,
83        /// subtract source2 from source1
84        LBX_SUBTRACT,
85        /// use interpolated alpha value from vertices to scale source1, then add source2 scaled by (1-alpha)
86        LBX_BLEND_DIFFUSE_ALPHA,
87        /// as LBX_BLEND_DIFFUSE_ALPHA, but use alpha from texture
88        LBX_BLEND_TEXTURE_ALPHA,
89        /// as LBX_BLEND_DIFFUSE_ALPHA, but use current alpha from previous stages
90        LBX_BLEND_CURRENT_ALPHA,
91        /// as LBX_BLEND_DIFFUSE_ALPHA but use a constant manual blend value (0.0-1.0)
92        LBX_BLEND_MANUAL,
93        /// dotproduct of color1 and color2
94        LBX_DOTPRODUCT,
95        /// use interpolated color values from vertices to scale source1, then add source2 scaled by (1-color)
96        LBX_BLEND_DIFFUSE_COLOUR
97    };
98
99    /** List of valid sources of values for blending operations used
100        in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation,
101        and internally in the LayerBlendModeEx class.
102    */
103    enum LayerBlendSource
104    {
105        /// the colour as built up from previous stages
106        LBS_CURRENT,
107        /// the colour derived from the texture assigned to this layer
108        LBS_TEXTURE,
109        /// the interpolated diffuse colour from the vertices
110        LBS_DIFFUSE,
111        /// the interpolated specular colour from the vertices
112        LBS_SPECULAR,
113        /// a colour supplied manually as a separate argument
114        LBS_MANUAL
115    };
116    /** Class which manages blending of both colour and alpha components.
117        @remarks
118            This class is a utility class used by both TextureUnitState and
119            RenderSystem to wrap up the details of a blending operation. This blending
120            operation could be used for blending colour or alpha in a texture layer.
121            This class is really only for use by OGRE, since apps can deal with
122            blending modes through the TextureUnitState class methods
123            setColourOperation and setAlphaOperation.
124        @par
125            It's worth noting that these operations are for blending <i>between texture
126            layers</i> and not between rendered objects and the existing scene. If
127            you wish to make an object blend with others in the scene, e.g. to make
128            transparent objects etc, use the Material::setSceneBlending method.
129    */
130    class _OgreExport LayerBlendModeEx
131    {
132    public:
133        /// The type of blending (colour or alpha)
134        LayerBlendType blendType;
135        /// The operation to be applied
136        LayerBlendOperationEx operation;
137        /// The first source of colour/alpha
138        LayerBlendSource source1;
139        /// The second source of colour/alpha
140        LayerBlendSource source2;
141
142        /// Manual colour value for manual source1
143        ColourValue colourArg1;
144        /// Manual colour value for manual source2
145        ColourValue colourArg2;
146        /// Manual alpha value for manual source1
147        Real alphaArg1;
148        /// Manual alpha value for manual source2
149        Real alphaArg2;
150        /// Manual blending factor
151        Real factor;
152
153        bool operator==(const LayerBlendModeEx& rhs) const
154        {
155            if (blendType != rhs.blendType) return false;
156
157            if (blendType == LBT_COLOUR)
158            {
159
160                if (operation == rhs.operation &&
161                    source1 == rhs.source1 &&
162                    source2 == rhs.source2 &&
163                    colourArg1 == rhs.colourArg1 &&
164                    colourArg2 == rhs.colourArg2 &&
165                    factor == rhs.factor)
166                {
167                    return true;
168                }
169            }
170            else // if (blendType == LBT_ALPHA)
171            {
172                if (operation == rhs.operation &&
173                    source1 == rhs.source1 &&
174                    source2 == rhs.source2 &&
175                    alphaArg1 == rhs.alphaArg1 &&
176                    alphaArg2 == rhs.alphaArg2 &&
177                    factor == rhs.factor)
178                {
179                    return true;
180                }
181            }
182            return false;
183        }
184
185        bool operator!=(const LayerBlendModeEx& rhs) const
186        {
187            return !(*this == rhs);
188        }
189
190
191
192    };
193
194    /** Types of blending that you can specify between an object and the existing contents of the scene.
195        @remarks
196            As opposed to the LayerBlendType, which classifies blends between texture layers, these blending
197            types blend between the output of the texture units and the pixels already in the viewport,
198            allowing for object transparency, glows, etc.
199        @par
200            These types are provided to give quick and easy access to common effects. You can also use
201            the more manual method of supplying source and destination blending factors.
202            See Material::setSceneBlending for more details.
203        @see
204            Material::setSceneBlending
205    */
206    enum SceneBlendType
207    {
208        /// Make the object transparent based on the final alpha values in the texture
209        SBT_TRANSPARENT_ALPHA,
210        /// Make the object transparent based on the colour values in the texture (brighter = more opaque)
211        SBT_TRANSPARENT_COLOUR,
212        /// Add the texture values to the existing scene content
213        SBT_ADD,
214                /// Multiply the 2 colours together
215                SBT_MODULATE,
216        /// The default blend mode where source replaces destination
217        SBT_REPLACE
218        // TODO : more
219    };
220
221    /** Blending factors for manually blending objects with the scene. If there isn't a predefined
222        SceneBlendType that you like, then you can specify the blending factors directly to affect the
223        combination of object and the existing scene. See Material::setSceneBlending for more details.
224    */
225    enum SceneBlendFactor
226    {
227        SBF_ONE,
228        SBF_ZERO,
229        SBF_DEST_COLOUR,
230        SBF_SOURCE_COLOUR,
231        SBF_ONE_MINUS_DEST_COLOUR,
232        SBF_ONE_MINUS_SOURCE_COLOUR,
233        SBF_DEST_ALPHA,
234        SBF_SOURCE_ALPHA,
235        SBF_ONE_MINUS_DEST_ALPHA,
236        SBF_ONE_MINUS_SOURCE_ALPHA
237
238    };
239
240#ifdef GAMETOOLS_ILLUMINATION_MODULE
241        enum SceneBlendOperation
242    {
243        SBOP_ADD,
244                SBOP_SUBTRACT,
245                SBOP_REVSUBTRACT,
246                SBOP_MIN,
247                SBOP_MAX
248    };
249#endif
250}
251
252#endif
Note: See TracBrowser for help on using the repository browser.