1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://www.ogre3d.org/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #ifndef __Frustum_H__
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26 | #define __Frustum_H__
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27 |
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28 | #include "OgrePrerequisites.h"
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29 | #include "OgreMovableObject.h"
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30 | #include "OgreRenderable.h"
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31 | #include "OgreAxisAlignedBox.h"
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32 | #include "OgreVertexIndexData.h"
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33 | #include "OgreMovablePlane.h"
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34 |
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35 | namespace Ogre
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36 | {
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37 | /** Specifies perspective (realistic) or orthographic (architectural) projection.
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38 | */
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39 | enum ProjectionType
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40 | {
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41 | PT_ORTHOGRAPHIC,
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42 | PT_PERSPECTIVE
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43 | };
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44 |
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45 | /** Worldspace clipping planes.
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46 | */
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47 | enum FrustumPlane
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48 | {
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49 | FRUSTUM_PLANE_NEAR = 0,
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50 | FRUSTUM_PLANE_FAR = 1,
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51 | FRUSTUM_PLANE_LEFT = 2,
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52 | FRUSTUM_PLANE_RIGHT = 3,
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53 | FRUSTUM_PLANE_TOP = 4,
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54 | FRUSTUM_PLANE_BOTTOM = 5
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55 | };
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56 |
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57 | /** A frustum represents a pyramid, capped at the near and far end which is
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58 | used to represent either a visible area or a projection area. Can be used
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59 | for a number of applications.
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60 | */
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61 | class _OgreExport Frustum : public MovableObject, public Renderable
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62 | {
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63 | protected:
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64 | /// Orthographic or perspective?
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65 | ProjectionType mProjType;
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66 |
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67 | /// y-direction field-of-view (default 45)
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68 | Radian mFOVy;
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69 | /// Far clip distance - default 10000
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70 | Real mFarDist;
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71 | /// Near clip distance - default 100
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72 | Real mNearDist;
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73 | /// x/y viewport ratio - default 1.3333
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74 | Real mAspect;
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75 | /// Off-axis frustum center offset - default (0.0, 0.0)
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76 | Vector2 mFrustumOffset;
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77 | /// Focal length of frustum (for stereo rendering, defaults to 1.0)
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78 | Real mFocalLength;
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79 |
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80 | /// The 6 main clipping planes
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81 | mutable Plane mFrustumPlanes[6];
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82 |
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83 | /// Stored versions of parent orientation / position
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84 | mutable Quaternion mLastParentOrientation;
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85 | mutable Vector3 mLastParentPosition;
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86 |
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87 | /// Pre-calced projection matrix for the specific render system
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88 | mutable Matrix4 mProjMatrixRS;
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89 | /// Pre-calced standard projection matrix but with render system depth range
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90 | mutable Matrix4 mProjMatrixRSDepth;
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91 | /// Pre-calced standard projection matrix
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92 | mutable Matrix4 mProjMatrix;
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93 | /// Pre-calced view matrix
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94 | mutable Matrix4 mViewMatrix;
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95 | /// Something's changed in the frustrum shape?
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96 | mutable bool mRecalcFrustum;
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97 | /// Something re the view pos has changed
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98 | mutable bool mRecalcView;
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99 | /// Something re the frustum planes has changed
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100 | mutable bool mRecalcFrustumPlanes;
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101 | /// Something re the world space corners has changed
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102 | mutable bool mRecalcWorldSpaceCorners;
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103 | /// Something re the vertex data has changed
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104 | mutable bool mRecalcVertexData;
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105 | /// Are we using a custom view matrix?
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106 | bool mCustomViewMatrix;
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107 | /// Are we using a custom projection matrix?
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108 | bool mCustomProjMatrix;
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109 |
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110 |
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111 | // Internal functions for calcs
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112 | virtual void calcProjectionParameters(Real& left, Real& right, Real& bottom, Real& top) const;
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113 | /// Update frustum if out of date
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114 | virtual void updateFrustum(void) const;
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115 | /// Update view if out of date
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116 | virtual void updateView(void) const;
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117 | /// Implementation of updateFrustum (called if out of date)
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118 | virtual void updateFrustumImpl(void) const;
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119 | /// Implementation of updateView (called if out of date)
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120 | virtual void updateViewImpl(void) const;
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121 | virtual void updateFrustumPlanes(void) const;
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122 | /// Implementation of updateFrustumPlanes (called if out of date)
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123 | virtual void updateFrustumPlanesImpl(void) const;
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124 | virtual void updateWorldSpaceCorners(void) const;
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125 | /// Implementation of updateWorldSpaceCorners (called if out of date)
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126 | virtual void updateWorldSpaceCornersImpl(void) const;
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127 | virtual void updateVertexData(void) const;
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128 | virtual bool isViewOutOfDate(void) const;
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129 | virtual bool isFrustumOutOfDate(void) const;
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130 | /// Signal to update frustum information.
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131 | virtual void invalidateFrustum(void) const;
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132 | /// Signal to update view information.
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133 | virtual void invalidateView(void) const;
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134 |
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135 | /// Shared class-level name for Movable type
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136 | static String msMovableType;
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137 |
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138 | mutable AxisAlignedBox mBoundingBox;
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139 | mutable VertexData mVertexData;
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140 |
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141 | MaterialPtr mMaterial;
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142 | mutable Vector3 mWorldSpaceCorners[8];
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143 |
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144 | /// Is this frustum to act as a reflection of itself?
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145 | bool mReflect;
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146 | /// Derived reflection matrix
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147 | mutable Matrix4 mReflectMatrix;
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148 | /// Fixed reflection plane
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149 | mutable Plane mReflectPlane;
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150 | /// Pointer to a reflection plane (automatically updated)
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151 | const MovablePlane* mLinkedReflectPlane;
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152 | /// Record of the last world-space reflection plane info used
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153 | mutable Plane mLastLinkedReflectionPlane;
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154 |
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155 | /// Is this frustum using an oblique depth projection?
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156 | bool mObliqueDepthProjection;
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157 | /// Fixed oblique projection plane
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158 | mutable Plane mObliqueProjPlane;
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159 | /// Pointer to oblique projection plane (automatically updated)
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160 | const MovablePlane* mLinkedObliqueProjPlane;
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161 | /// Record of the last world-space oblique depth projection plane info used
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162 | mutable Plane mLastLinkedObliqueProjPlane;
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163 |
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164 |
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165 | /** Get the derived position of this frustum. */
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166 | virtual const Vector3& getPositionForViewUpdate(void) const;
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167 | /** Get the derived orientation of this frustum. */
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168 | virtual const Quaternion& getOrientationForViewUpdate(void) const;
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169 |
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170 |
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171 | public:
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172 |
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173 | Frustum();
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174 | virtual ~Frustum();
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175 | /** Sets the Y-dimension Field Of View (FOV) of the frustum.
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176 | @remarks
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177 | Field Of View (FOV) is the angle made between the frustum's position, and the edges
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178 | of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle,
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179 | fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values
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180 | are between 45 and 60 degrees.
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181 | @par
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182 | This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from
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183 | this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
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184 | @note
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185 | Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
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186 | */
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187 | virtual void setFOVy(const Radian& fovy);
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188 | #ifndef OGRE_FORCE_ANGLE_TYPES
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189 | inline void setFOVy(Real fovy) {
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190 | setFOVy ( Angle(fovy) );
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191 | }
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192 | #endif//OGRE_FORCE_ANGLE_TYPES
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193 |
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194 | /** Retrieves the frustums Y-dimension Field Of View (FOV).
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195 | */
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196 | virtual const Radian& getFOVy(void) const;
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197 |
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198 | /** Sets the position of the near clipping plane.
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199 | @remarks
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200 | The position of the near clipping plane is the distance from the frustums position to the screen
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201 | on which the world is projected. The near plane distance, combined with the field-of-view and the
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202 | aspect ratio, determines the size of the viewport through which the world is viewed (in world
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203 | co-ordinates). Note that this world viewport is different to a screen viewport, which has it's
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204 | dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the
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205 | screen viewport it renders into to avoid distortion.
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206 | @param
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207 | near The distance to the near clipping plane from the frustum in world coordinates.
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208 | */
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209 | virtual void setNearClipDistance(Real nearDist);
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210 |
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211 | /** Sets the position of the near clipping plane.
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212 | */
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213 | virtual Real getNearClipDistance(void) const;
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214 |
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215 | /** Sets the distance to the far clipping plane.
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216 | @remarks
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217 | The view frustrum is a pyramid created from the frustum position and the edges of the viewport.
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218 | This method sets the distance for the far end of that pyramid.
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219 | Different applications need different values: e.g. a flight sim
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220 | needs a much further far clipping plane than a first-person
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221 | shooter. An important point here is that the larger the ratio
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222 | between near and far clipping planes, the lower the accuracy of
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223 | the Z-buffer used to depth-cue pixels. This is because the
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224 | Z-range is limited to the size of the Z buffer (16 or 32-bit)
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225 | and the max values must be spread over the gap between near and
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226 | far clip planes. As it happens, you can affect the accuracy far
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227 | more by altering the near distance rather than the far distance,
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228 | but keep this in mind.
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229 | @param
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230 | far The distance to the far clipping plane from the frustum in
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231 | world coordinates.If you specify 0, this means an infinite view
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232 | distance which is useful especially when projecting shadows; but
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233 | be careful not to use a near distance too close.
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234 | */
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235 | virtual void setFarClipDistance(Real farDist);
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236 |
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237 | /** Retrieves the distance from the frustum to the far clipping plane.
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238 | */
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239 | virtual Real getFarClipDistance(void) const;
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240 |
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241 | /** Sets the aspect ratio for the frustum viewport.
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242 | @remarks
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243 | The ratio between the x and y dimensions of the rectangular area visible through the frustum
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244 | is known as aspect ratio: aspect = width / height .
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245 | @par
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246 | The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you
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247 | use this method to state otherwise.
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248 | */
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249 | virtual void setAspectRatio(Real ratio);
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250 |
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251 | /** Retreives the current aspect ratio.
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252 | */
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253 | virtual Real getAspectRatio(void) const;
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254 |
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255 | /** Sets frustum offsets, used in stereo rendering.
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256 | @remarks
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257 | You can set both horizontal and vertical plane offsets of "eye"; in
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258 | stereo rendering frustum is moved in horizontal plane. To be able to
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259 | render from two "eyes" you'll need two cameras rendering on two
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260 | RenderTargets.
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261 | @par
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262 | The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
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263 | @param
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264 | offset The horizontal and vertical plane offsets.
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265 | */
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266 | virtual void setFrustumOffset(const Vector2& offset);
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267 |
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268 | /** Sets frustum offsets, used in stereo rendering.
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269 | @remarks
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270 | You can set both horizontal and vertical plane offsets of "eye"; in
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271 | stereo rendering frustum is moved in horizontal plane. To be able to
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272 | render from two "eyes" you'll need two cameras rendering on two
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273 | RenderTargets.
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274 | @par
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275 | The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
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276 | @param
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277 | horizontal The horizontal plane offset.
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278 | @param
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279 | vertical The vertical plane offset.
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280 | */
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281 | virtual void setFrustumOffset(Real horizontal = 0.0, Real vertical = 0.0);
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282 |
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283 | /** Retreives the frustum offsets.
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284 | */
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285 | virtual const Vector2& getFrustumOffset() const;
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286 |
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287 | /** Sets frustum focal length (used in stereo rendering).
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288 | @param
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289 | focalLength The distance to the focal plane from the frustum in world coordinates.
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290 | */
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291 | virtual void setFocalLength(Real focalLength = 1.0);
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292 |
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293 | /** Returns focal length of frustum.
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294 | */
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295 | virtual Real getFocalLength() const;
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296 |
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297 | /** Gets the projection matrix for this frustum adjusted for the current
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298 | rendersystem specifics (may be right or left-handed, depth range
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299 | may vary).
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300 | @remarks
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301 | This method retrieves the rendering-API dependent version of the projection
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302 | matrix. If you want a 'typical' projection matrix then use
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303 | getProjectionMatrix.
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304 |
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305 | */
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306 | virtual const Matrix4& getProjectionMatrixRS(void) const;
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307 | /** Gets the depth-adjusted projection matrix for the current rendersystem,
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308 | but one which still conforms to right-hand rules.
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309 | @remarks
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310 | This differs from the rendering-API dependent getProjectionMatrix
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311 | in that it always returns a right-handed projection matrix result
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312 | no matter what rendering API is being used - this is required for
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313 | vertex and fragment programs for example. However, the resulting depth
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314 | range may still vary between render systems since D3D uses [0,1] and
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315 | GL uses [-1,1], and the range must be kept the same between programmable
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316 | and fixed-function pipelines.
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317 | */
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318 | virtual const Matrix4& getProjectionMatrixWithRSDepth(void) const;
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319 | /** Gets the normal projection matrix for this frustum, ie the
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320 | projection matrix which conforms to standard right-handed rules and
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321 | uses depth range [-1,+1].
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322 | @remarks
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323 | This differs from the rendering-API dependent getRenderSystemProjectionMatrix
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324 | in that it always returns a right-handed projection matrix with depth
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325 | range [-1,+1], result no matter what rendering API is being used - this
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326 | is required for some uniform algebra for example.
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327 | */
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328 | virtual const Matrix4& getProjectionMatrix(void) const;
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329 |
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330 | /** Gets the view matrix for this frustum. Mainly for use by OGRE internally.
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331 | */
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332 | virtual const Matrix4& getViewMatrix(void) const;
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333 |
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334 | /** Set whether to use a custom view matrix on this frustum.
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335 | @remarks
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336 | This is an advanced method which allows you to manually set
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337 | the view matrix on this frustum, rather than having it calculate
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338 | itself based on it's position and orientation.
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339 | @note
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340 | After enabling a custom view matrix, the frustum will no longer
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341 | update on its own based on position / orientation changes. You
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342 | are completely responsible for keeping the view matrix up to date.
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343 | The custom matrix will be returned from getViewMatrix.
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344 | @param enable If true, the custom view matrix passed as the second
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345 | parameter will be used in preference to an auto calculated one. If
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346 | false, the frustum will revert to auto calculating the view matrix.
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347 | @param viewMatrix The custom view matrix to use
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348 | @see Frustum::setCustomProjectionMatrix
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349 | */
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350 | virtual void setCustomViewMatrix(bool enable,
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351 | const Matrix4& viewMatrix = Matrix4::IDENTITY);
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352 | /// Returns whether a custom view matrix is in use
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353 | virtual bool isCustomViewMatrixEnabled(void) const
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354 | { return mCustomViewMatrix; }
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355 |
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356 | /** Set whether to use a custom projection matrix on this frustum.
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357 | @remarks
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358 | This is an advanced method which allows you to manually set
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359 | the projection matrix on this frustum, rather than having it
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360 | calculate itself based on it's position and orientation.
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361 | @note
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362 | After enabling a custom projection matrix, the frustum will no
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363 | longer update on its own based on field of view and near / far
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364 | distance changes. You are completely responsible for keeping the
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365 | projection matrix up to date if those values change. The custom
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366 | matrix will be returned from getProjectionMatrix and derivative
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367 | functions.
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368 | @param enable If true, the custom projection matrix passed as the
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369 | second parameter will be used in preference to an auto calculated
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370 | one. If false, the frustum will revert to auto calculating the
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371 | projection matrix.
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372 | @param projectionMatrix The custom view matrix to use
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373 | @see Frustum::setCustomViewMatrix
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374 | */
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375 | virtual void setCustomProjectionMatrix(bool enable,
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376 | const Matrix4& projectionMatrix = Matrix4::IDENTITY);
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377 | /// Returns whether a custom projection matrix is in use
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378 | virtual bool isCustomProjectionMatrixEnabled(void) const
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379 | { return mCustomProjMatrix; }
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380 |
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381 | /** Retrieves the clipping planes of the frustum.
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382 | @remarks
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383 | The clipping planes are ordered as declared in enumerate constants FrustumPlane.
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384 | */
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385 | virtual const Plane* getFrustumPlanes(void) const;
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386 |
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387 | /** Retrieves a specified plane of the frustum.
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388 | @remarks
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389 | Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.
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390 | */
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391 | virtual const Plane& getFrustumPlane( unsigned short plane ) const;
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392 |
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393 | /** Tests whether the given container is visible in the Frustum.
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394 | @param
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395 | bound Bounding box to be checked
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396 | @param
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397 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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398 | the box if the result was false;
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399 | @returns
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400 | If the box was visible, true is returned.
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401 | @par
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402 | Otherwise, false is returned.
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403 | */
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404 | virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
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405 |
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406 | /** Tests whether the given container is visible in the Frustum.
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407 | @param
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408 | bound Bounding sphere to be checked
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409 | @param
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410 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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411 | the box if the result was false;
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412 | @returns
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413 | If the sphere was visible, true is returned.
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414 | @par
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415 | Otherwise, false is returned.
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416 | */
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417 | virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
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418 |
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419 | /** Tests whether the given vertex is visible in the Frustum.
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420 | @param
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421 | vert Vertex to be checked
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422 | @param
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423 | culledBy Optional pointer to an int which will be filled by the plane number which culled
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424 | the box if the result was false;
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425 | @returns
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426 | If the box was visible, true is returned.
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427 | @par
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428 | Otherwise, false is returned.
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429 | */
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430 | virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
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431 |
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432 |
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433 | /** Overridden from MovableObject */
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434 | const AxisAlignedBox& getBoundingBox(void) const;
|
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435 |
|
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436 | /** Overridden from MovableObject */
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---|
437 | Real getBoundingRadius(void) const;
|
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438 |
|
---|
439 | /** Overridden from MovableObject */
|
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440 | void _updateRenderQueue(RenderQueue* queue);
|
---|
441 |
|
---|
442 | /** Overridden from MovableObject */
|
---|
443 | const String& getMovableType(void) const;
|
---|
444 |
|
---|
445 | /** Overridden from MovableObject */
|
---|
446 | void _notifyCurrentCamera(Camera* cam);
|
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447 |
|
---|
448 | /** Overridden from Renderable */
|
---|
449 | const MaterialPtr& getMaterial(void) const;
|
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450 |
|
---|
451 | /** Overridden from Renderable */
|
---|
452 | void getRenderOperation(RenderOperation& op);
|
---|
453 |
|
---|
454 | /** Overridden from Renderable */
|
---|
455 | void getWorldTransforms(Matrix4* xform) const;
|
---|
456 |
|
---|
457 | /** Overridden from Renderable */
|
---|
458 | const Quaternion& getWorldOrientation(void) const;
|
---|
459 |
|
---|
460 | /** Overridden from Renderable */
|
---|
461 | const Vector3& getWorldPosition(void) const;
|
---|
462 |
|
---|
463 | /** Overridden from Renderable */
|
---|
464 | Real getSquaredViewDepth(const Camera* cam) const;
|
---|
465 |
|
---|
466 | /** Overridden from Renderable */
|
---|
467 | const LightList& getLights(void) const;
|
---|
468 |
|
---|
469 | /** Gets the world space corners of the frustum.
|
---|
470 | @remarks
|
---|
471 | The corners are ordered as follows: top-right near,
|
---|
472 | top-left near, bottom-left near, bottom-right near,
|
---|
473 | top-right far, top-left far, bottom-left far, bottom-right far.
|
---|
474 | */
|
---|
475 | virtual const Vector3* getWorldSpaceCorners(void) const;
|
---|
476 |
|
---|
477 | /** Sets the type of projection to use (orthographic or perspective). Default is perspective.
|
---|
478 | */
|
---|
479 | virtual void setProjectionType(ProjectionType pt);
|
---|
480 |
|
---|
481 | /** Retrieves info on the type of projection used (orthographic or perspective).
|
---|
482 | */
|
---|
483 | virtual ProjectionType getProjectionType(void) const;
|
---|
484 |
|
---|
485 | /** Modifies this frustum so it always renders from the reflection of itself through the
|
---|
486 | plane specified.
|
---|
487 | @remarks
|
---|
488 | This is obviously useful for performing planar reflections.
|
---|
489 | */
|
---|
490 | virtual void enableReflection(const Plane& p);
|
---|
491 | /** Modifies this frustum so it always renders from the reflection of itself through the
|
---|
492 | plane specified. Note that this version of the method links to a plane
|
---|
493 | so that changes to it are picked up automatically. It is important that
|
---|
494 | this plane continues to exist whilst this object does; do not destroy
|
---|
495 | the plane before the frustum.
|
---|
496 | @remarks
|
---|
497 | This is obviously useful for performing planar reflections.
|
---|
498 | */
|
---|
499 | virtual void enableReflection(const MovablePlane* p);
|
---|
500 |
|
---|
501 | /** Disables reflection modification previously turned on with enableReflection */
|
---|
502 | virtual void disableReflection(void);
|
---|
503 |
|
---|
504 | /// Returns whether this frustum is being reflected
|
---|
505 | virtual bool isReflected(void) const { return mReflect; }
|
---|
506 | /// Returns the reflection matrix of the frustum if appropriate
|
---|
507 | virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
|
---|
508 | /// Returns the reflection plane of the frustum if appropriate
|
---|
509 | virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
|
---|
510 |
|
---|
511 | /** Project a sphere onto the near plane and get the bounding rectangle.
|
---|
512 | @param sphere The world-space sphere to project
|
---|
513 | @param radius Radius of the sphere
|
---|
514 | @param left, top, right, bottom Pointers to destination values, these
|
---|
515 | will be completed with the normalised device coordinates (in the
|
---|
516 | range {-1,1})
|
---|
517 | @returns true if the sphere was projected to a subset of the near plane,
|
---|
518 | false if the entire near plane was contained
|
---|
519 | */
|
---|
520 | virtual bool projectSphere(const Sphere& sphere,
|
---|
521 | Real* left, Real* top, Real* right, Real* bottom) const;
|
---|
522 |
|
---|
523 |
|
---|
524 | /** Links the frustum to a custom near clip plane, which can be used
|
---|
525 | to clip geometry in a custom manner without using user clip planes.
|
---|
526 | @remarks
|
---|
527 | There are several applications for clipping a scene arbitrarily by
|
---|
528 | a single plane; the most common is when rendering a reflection to
|
---|
529 | a texture, and you only want to render geometry that is above the
|
---|
530 | water plane (to do otherwise results in artefacts). Whilst it is
|
---|
531 | possible to use user clip planes, they are not supported on all
|
---|
532 | cards, and sometimes are not hardware accelerated when they are
|
---|
533 | available. Instead, where a single clip plane is involved, this
|
---|
534 | technique uses a 'fudging' of the near clip plane, which is
|
---|
535 | available and fast on all hardware, to perform as the arbitrary
|
---|
536 | clip plane. This does change the shape of the frustum, leading
|
---|
537 | to some depth buffer loss of precision, but for many of the uses of
|
---|
538 | this technique that is not an issue.
|
---|
539 | @par
|
---|
540 | This version of the method links to a plane, rather than requiring
|
---|
541 | a by-value plane definition, and therefore you can
|
---|
542 | make changes to the plane (e.g. by moving / rotating the node it is
|
---|
543 | attached to) and they will automatically affect this object.
|
---|
544 | @note This technique only works for perspective projection.
|
---|
545 | @param plane The plane to link to to perform the clipping. This plane
|
---|
546 | must continue to exist while the camera is linked to it; do not
|
---|
547 | destroy it before the frustum.
|
---|
548 | */
|
---|
549 | virtual void enableCustomNearClipPlane(const MovablePlane* plane);
|
---|
550 | /** Links the frustum to a custom near clip plane, which can be used
|
---|
551 | to clip geometry in a custom manner without using user clip planes.
|
---|
552 | @remarks
|
---|
553 | There are several applications for clipping a scene arbitrarily by
|
---|
554 | a single plane; the most common is when rendering a reflection to
|
---|
555 | a texture, and you only want to render geometry that is above the
|
---|
556 | water plane (to do otherwise results in artefacts). Whilst it is
|
---|
557 | possible to use user clip planes, they are not supported on all
|
---|
558 | cards, and sometimes are not hardware accelerated when they are
|
---|
559 | available. Instead, where a single clip plane is involved, this
|
---|
560 | technique uses a 'fudging' of the near clip plane, which is
|
---|
561 | available and fast on all hardware, to perform as the arbitrary
|
---|
562 | clip plane. This does change the shape of the frustum, leading
|
---|
563 | to some depth buffer loss of precision, but for many of the uses of
|
---|
564 | this technique that is not an issue.
|
---|
565 | @note This technique only works for perspective projection.
|
---|
566 | @param plane The plane to link to to perform the clipping. This plane
|
---|
567 | must continue to exist while the camera is linked to it; do not
|
---|
568 | destroy it before the frustum.
|
---|
569 | */
|
---|
570 | virtual void enableCustomNearClipPlane(const Plane& plane);
|
---|
571 | /** Disables any custom near clip plane. */
|
---|
572 | virtual void disableCustomNearClipPlane(void);
|
---|
573 | /** Is a custom near clip plane in use? */
|
---|
574 | virtual bool isCustomNearClipPlaneEnabled(void) const
|
---|
575 | { return mObliqueDepthProjection; }
|
---|
576 |
|
---|
577 |
|
---|
578 | /// Small constant used to reduce far plane projection to avoid inaccuracies
|
---|
579 | static const Real INFINITE_FAR_PLANE_ADJUST;
|
---|
580 |
|
---|
581 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
582 | //added by matt: 050405
|
---|
583 | /** Tests whether the given container is visible in the Frustum.
|
---|
584 | @param
|
---|
585 | bound Bounding box to be checked
|
---|
586 | @param
|
---|
587 | culledBy Optional pointer to an int which will be filled by the plane number which culled
|
---|
588 | the box if the result was false;
|
---|
589 | @param
|
---|
590 | intersects returns the information if the box intersects the near plane.
|
---|
591 | @returns
|
---|
592 | If the box was visible, true is returned.
|
---|
593 | @par
|
---|
594 | Otherwise, false is returned.
|
---|
595 | */
|
---|
596 | virtual bool isVisible(const AxisAlignedBox& bound, bool &intersects, FrustumPlane* culledBy = 0) const;
|
---|
597 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
598 | };
|
---|
599 |
|
---|
600 |
|
---|
601 | }
|
---|
602 |
|
---|
603 | #endif
|
---|