1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | #ifndef __MaterialSerializer_H__
|
---|
26 | #define __MaterialSerializer_H__
|
---|
27 |
|
---|
28 | #include "OgrePrerequisites.h"
|
---|
29 | #include "OgreMaterial.h"
|
---|
30 | #include "OgreBlendMode.h"
|
---|
31 | #include "OgreTextureUnitState.h"
|
---|
32 | #include "OgreGpuProgram.h"
|
---|
33 | #include "OgreStringVector.h"
|
---|
34 |
|
---|
35 | namespace Ogre {
|
---|
36 |
|
---|
37 | /** Enum to identify material sections. */
|
---|
38 | enum MaterialScriptSection
|
---|
39 | {
|
---|
40 | MSS_NONE,
|
---|
41 | MSS_MATERIAL,
|
---|
42 | MSS_TECHNIQUE,
|
---|
43 | MSS_PASS,
|
---|
44 | MSS_TEXTUREUNIT,
|
---|
45 | MSS_PROGRAM_REF,
|
---|
46 | MSS_PROGRAM,
|
---|
47 | MSS_DEFAULT_PARAMETERS,
|
---|
48 | MSS_TEXTURESOURCE
|
---|
49 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
50 | ,MSS_ILLUMTECHNIQUES
|
---|
51 | ,MSS_ILLUMTECHNIQUE_PARAMS
|
---|
52 | #endif
|
---|
53 | };
|
---|
54 | /** Struct for holding a program definition which is in progress. */
|
---|
55 | struct MaterialScriptProgramDefinition
|
---|
56 | {
|
---|
57 | String name;
|
---|
58 | GpuProgramType progType;
|
---|
59 | String language;
|
---|
60 | String source;
|
---|
61 | String syntax;
|
---|
62 | bool supportsSkeletalAnimation;
|
---|
63 | bool supportsMorphAnimation;
|
---|
64 | ushort supportsPoseAnimation; // number of simultaneous poses supported
|
---|
65 | std::map<String, String> customParameters;
|
---|
66 | };
|
---|
67 | /** Struct for holding the script context while parsing. */
|
---|
68 | struct MaterialScriptContext
|
---|
69 | {
|
---|
70 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
71 | class IllumTechniqueParams* illumTechniqueParams;
|
---|
72 | #endif
|
---|
73 | MaterialScriptSection section;
|
---|
74 | String groupName;
|
---|
75 | MaterialPtr material;
|
---|
76 | Technique* technique;
|
---|
77 | Pass* pass;
|
---|
78 | TextureUnitState* textureUnit;
|
---|
79 | GpuProgramPtr program; // used when referencing a program, not when defining it
|
---|
80 | bool isProgramShadowCaster; // when referencing, are we in context of shadow caster
|
---|
81 | bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster
|
---|
82 | bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster
|
---|
83 | GpuProgramParametersSharedPtr programParams;
|
---|
84 | ushort numAnimationParametrics;
|
---|
85 | MaterialScriptProgramDefinition* programDef; // this is used while defining a program
|
---|
86 |
|
---|
87 | int techLev, //Keep track of what tech, pass, and state level we are in
|
---|
88 | passLev,
|
---|
89 | stateLev;
|
---|
90 | StringVector defaultParamLines;
|
---|
91 |
|
---|
92 | // Error reporting state
|
---|
93 | size_t lineNo;
|
---|
94 | String filename;
|
---|
95 | AliasTextureNamePairList textureAliases;
|
---|
96 | };
|
---|
97 | /// Function def for material attribute parser; return value determines if the next line should be {
|
---|
98 | typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context);
|
---|
99 |
|
---|
100 | /** Class for serializing Materials to / from a .material script.*/
|
---|
101 | class _OgreExport MaterialSerializer
|
---|
102 | {
|
---|
103 | protected:
|
---|
104 | /// Keyword-mapped attribute parsers.
|
---|
105 | typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList;
|
---|
106 |
|
---|
107 | MaterialScriptContext mScriptContext;
|
---|
108 |
|
---|
109 | /** internal method for parsing a material
|
---|
110 | @returns true if it expects the next line to be a {
|
---|
111 | */
|
---|
112 | bool parseScriptLine(String& line);
|
---|
113 | /** internal method for finding & invoking an attribute parser. */
|
---|
114 | bool invokeParser(String& line, AttribParserList& parsers);
|
---|
115 | /** Internal method for saving a program definition which has been
|
---|
116 | built up.
|
---|
117 | */
|
---|
118 | void finishProgramDefinition(void);
|
---|
119 | /// Parsers for the root of the material script
|
---|
120 | AttribParserList mRootAttribParsers;
|
---|
121 | /// Parsers for the material section of a script
|
---|
122 | AttribParserList mMaterialAttribParsers;
|
---|
123 | /// Parsers for the technique section of a script
|
---|
124 | AttribParserList mTechniqueAttribParsers;
|
---|
125 | /// Parsers for the pass section of a script
|
---|
126 | AttribParserList mPassAttribParsers;
|
---|
127 | /// Parsers for the texture unit section of a script
|
---|
128 | AttribParserList mTextureUnitAttribParsers;
|
---|
129 | /// Parsers for the program reference section of a script
|
---|
130 | AttribParserList mProgramRefAttribParsers;
|
---|
131 | /// Parsers for the program definition section of a script
|
---|
132 | AttribParserList mProgramAttribParsers;
|
---|
133 | /// Parsers for the program definition section of a script
|
---|
134 | AttribParserList mProgramDefaultParamAttribParsers;
|
---|
135 |
|
---|
136 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
137 | /// Parsers for GameTools illumination Manager
|
---|
138 | AttribParserList mIllumTechniqueParsers;
|
---|
139 | #endif
|
---|
140 |
|
---|
141 | void writeMaterial(const MaterialPtr& pMat);
|
---|
142 | void writeTechnique(const Technique* pTech);
|
---|
143 | void writePass(const Pass* pPass);
|
---|
144 | void writeVertexProgramRef(const Pass* pPass);
|
---|
145 | void writeShadowCasterVertexProgramRef(const Pass* pPass);
|
---|
146 | void writeShadowReceiverVertexProgramRef(const Pass* pPass);
|
---|
147 | void writeShadowReceiverFragmentProgramRef(const Pass* pPass);
|
---|
148 | void writeFragmentProgramRef(const Pass* pPass);
|
---|
149 | void writeGpuProgramRef(const String& attrib, const GpuProgramPtr& program, const GpuProgramParametersSharedPtr& params);
|
---|
150 | void writeGpuPrograms(void);
|
---|
151 | void writeGPUProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams,
|
---|
152 | const int level = 4, const bool useMainBuffer = true);
|
---|
153 | void writeTextureUnit(const TextureUnitState *pTex);
|
---|
154 |
|
---|
155 | void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest);
|
---|
156 | void writeSceneBlendFactor(const SceneBlendFactor sbf);
|
---|
157 | void writeCompareFunction(const CompareFunction cf);
|
---|
158 | void writeColourValue(const ColourValue &colour, bool writeAlpha = false);
|
---|
159 | void writeLayerBlendOperationEx(const LayerBlendOperationEx op);
|
---|
160 | void writeLayerBlendSource(const LayerBlendSource lbs);
|
---|
161 |
|
---|
162 | typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap;
|
---|
163 |
|
---|
164 | void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
|
---|
165 | void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
|
---|
166 | void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
|
---|
167 | void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex);
|
---|
168 |
|
---|
169 | String convertFiltering(FilterOptions fo);
|
---|
170 | public:
|
---|
171 | /** default constructor*/
|
---|
172 | MaterialSerializer();
|
---|
173 | /** default destructor*/
|
---|
174 | virtual ~MaterialSerializer() {};
|
---|
175 |
|
---|
176 | /** Queue an in-memory Material to the internal buffer for export.
|
---|
177 | @param pMat Material pointer
|
---|
178 | @param clearQueued If true, any materials already queued will be removed
|
---|
179 | @param exportDefaults If true, attributes which are defaulted will be
|
---|
180 | included in the script exported, otherwise they will be omitted
|
---|
181 | */
|
---|
182 | void queueForExport(const MaterialPtr& pMat, bool clearQueued = false,
|
---|
183 | bool exportDefaults = false);
|
---|
184 | /** Exports queued material(s) to a named material script file.
|
---|
185 | @param filename the file name of the material script to be exported
|
---|
186 | @param includeProgDef If true, vertex program and fragment program
|
---|
187 | definitions will be written at the top of the material script
|
---|
188 | @param programFilename the file name of the vertex / fragment program
|
---|
189 | script to be exported. This is only used if there are program definitions
|
---|
190 | to be exported and includeProgDef is false
|
---|
191 | when calling queueForExport.
|
---|
192 | */
|
---|
193 | void exportQueued(const String& filename, const bool includeProgDef = false, const String& programFilename = "");
|
---|
194 | /** Exports a single in-memory Material to the named material script file.
|
---|
195 | @param exportDefaults if true then exports all values including defaults
|
---|
196 | @param includeProgDef if true includes Gpu shader program definitions in the
|
---|
197 | export material script otherwise if false then program definitions will
|
---|
198 | be exported to a seperate file with name programFilename if
|
---|
199 | programFilename is not empty
|
---|
200 | @param programFilename the file name of the vertex / fragment program
|
---|
201 | script to be exported. This is only used if includeProgDef is false.
|
---|
202 | */
|
---|
203 | void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false,
|
---|
204 | const bool includeProgDef = false, const String& programFilename = "");
|
---|
205 | /** Returns a string representing the parsed material(s) */
|
---|
206 | const String &getQueuedAsString() const;
|
---|
207 | /** Clears the internal buffer */
|
---|
208 | void clearQueue();
|
---|
209 |
|
---|
210 | /** Parses a Material script file passed as a stream.
|
---|
211 | */
|
---|
212 | void parseScript(DataStreamPtr& stream, const String& groupName);
|
---|
213 |
|
---|
214 |
|
---|
215 |
|
---|
216 | private:
|
---|
217 | String mBuffer;
|
---|
218 | String mGpuProgramBuffer;
|
---|
219 | typedef std::set<String> GpuProgramDefinitionContainer;
|
---|
220 | typedef GpuProgramDefinitionContainer::iterator GpuProgramDefIterator;
|
---|
221 | GpuProgramDefinitionContainer mGpuProgramDefinitionContainer;
|
---|
222 | bool mDefaults;
|
---|
223 |
|
---|
224 | void beginSection(unsigned short level, const bool useMainBuffer = true)
|
---|
225 | {
|
---|
226 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
|
---|
227 | buffer += "\n";
|
---|
228 | for (unsigned short i = 0; i < level; ++i)
|
---|
229 | {
|
---|
230 | buffer += "\t";
|
---|
231 | }
|
---|
232 | buffer += "{";
|
---|
233 | }
|
---|
234 | void endSection(unsigned short level, const bool useMainBuffer = true)
|
---|
235 | {
|
---|
236 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
|
---|
237 | buffer += "\n";
|
---|
238 | for (unsigned short i = 0; i < level; ++i)
|
---|
239 | {
|
---|
240 | buffer += "\t";
|
---|
241 | }
|
---|
242 | buffer += "}";
|
---|
243 | }
|
---|
244 |
|
---|
245 | void writeAttribute(unsigned short level, const String& att, const bool useMainBuffer = true)
|
---|
246 | {
|
---|
247 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
|
---|
248 | buffer += "\n";
|
---|
249 | for (unsigned short i = 0; i < level; ++i)
|
---|
250 | {
|
---|
251 | buffer += "\t";
|
---|
252 | }
|
---|
253 | buffer += att;
|
---|
254 | }
|
---|
255 |
|
---|
256 | void writeValue(const String& val, const bool useMainBuffer = true)
|
---|
257 | {
|
---|
258 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
|
---|
259 | buffer += (" " + val);
|
---|
260 | }
|
---|
261 |
|
---|
262 | void writeComment(unsigned short level, const String& comment, const bool useMainBuffer = true)
|
---|
263 | {
|
---|
264 | String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer);
|
---|
265 | buffer += "\n";
|
---|
266 | for (unsigned short i = 0; i < level; ++i)
|
---|
267 | {
|
---|
268 | buffer += "\t";
|
---|
269 | }
|
---|
270 | buffer += "// " + comment;
|
---|
271 | }
|
---|
272 |
|
---|
273 | };
|
---|
274 | }
|
---|
275 | #endif
|
---|