1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreStableHeaders.h"
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26 |
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27 | #include "OgrePass.h"
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28 | #include "OgreTechnique.h"
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29 | #include "OgreException.h"
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30 | #include "OgreGpuProgramUsage.h"
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31 | #include "OgreTextureUnitState.h"
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32 | #include "OgreStringConverter.h"
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33 |
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34 | namespace Ogre {
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35 |
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36 | //-----------------------------------------------------------------------------
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37 | Pass::PassSet Pass::msDirtyHashList;
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38 | Pass::PassSet Pass::msPassGraveyard;
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39 | //-----------------------------------------------------------------------------
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40 | Pass::Pass(Technique* parent, unsigned short index)
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41 | : mParent(parent), mIndex(index), mPassIterationCount(0)
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42 | {
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43 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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44 | mActive = true;
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45 |
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46 | mSeparateAlpha = false;
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47 | mAlphaSourceBlendFactor = SBF_ONE;
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48 | mAlphaDestBlendFactor = SBF_ZERO;
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49 | mBlendOperation = SBOP_ADD;
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50 | mAlphaBlendOperation = SBOP_ADD;
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51 | #endif
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52 | // Default to white ambient & diffuse, no specular / emissive
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53 | mAmbient = mDiffuse = ColourValue::White;
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54 | mSpecular = mEmissive = ColourValue::Black;
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55 | mShininess = 0;
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56 | mPointSize = 1.0f;
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57 | mPointMinSize = 0.0f;
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58 | mPointMaxSize = 0.0f;
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59 | mPointSpritesEnabled = false;
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60 | mPointAttenuationEnabled = false;
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61 | mPointAttenuationCoeffs[0] = 1.0f;
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62 | mPointAttenuationCoeffs[1] = mPointAttenuationCoeffs[2] = 0.0f;
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63 | mTracking = TVC_NONE;
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64 | mHash = 0;
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65 |
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66 | // By default, don't override the scene's fog settings
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67 | mFogOverride = false;
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68 | mFogMode = FOG_NONE;
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69 | mFogColour = ColourValue::White;
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70 | mFogStart = 0.0;
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71 | mFogEnd = 1.0;
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72 | mFogDensity = 0.001;
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73 |
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74 | // Default blending (overwrite)
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75 | mSourceBlendFactor = SBF_ONE;
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76 | mDestBlendFactor = SBF_ZERO;
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77 |
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78 | mDepthCheck = true;
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79 | mDepthWrite = true;
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80 | mColourWrite = true;
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81 | mDepthFunc = CMPF_LESS_EQUAL;
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82 | mDepthBias = 0;
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83 | mAlphaRejectFunc = CMPF_ALWAYS_PASS;
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84 | mAlphaRejectVal = 0;
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85 | mCullMode = CULL_CLOCKWISE;
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86 | mManualCullMode = MANUAL_CULL_BACK;
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87 | mLightingEnabled = true;
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88 | mMaxSimultaneousLights = OGRE_MAX_SIMULTANEOUS_LIGHTS;
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89 | mIteratePerLight = false;
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90 | mRunOnlyForOneLightType = true;
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91 | mOnlyLightType = Light::LT_POINT;
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92 | mShadeOptions = SO_GOURAUD;
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93 | mPolygonMode = PM_SOLID;
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94 |
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95 | mVertexProgramUsage = NULL;
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96 | mShadowCasterVertexProgramUsage = NULL;
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97 | mShadowReceiverVertexProgramUsage = NULL;
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98 | mShadowReceiverFragmentProgramUsage = NULL;
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99 | mFragmentProgramUsage = NULL;
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100 |
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101 | mQueuedForDeletion = false;
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102 |
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103 | // default name to index
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104 | mName = StringConverter::toString(mIndex);
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105 |
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106 | _dirtyHash();
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107 | }
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108 |
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109 | //-----------------------------------------------------------------------------
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110 | Pass::Pass(Technique *parent, unsigned short index, const Pass& oth)
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111 | :mParent(parent), mIndex(index), mQueuedForDeletion(false), mPassIterationCount(0)
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112 | {
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113 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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114 | mActive = true;
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115 |
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116 | mSeparateAlpha = false;
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117 | mAlphaSourceBlendFactor = SBF_ONE;
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118 | mAlphaDestBlendFactor = SBF_ZERO;
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119 | mBlendOperation = SBOP_ADD;
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120 | mAlphaBlendOperation = SBOP_ADD;
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121 | #endif
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122 | *this = oth;
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123 | mParent = parent;
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124 | mIndex = index;
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125 | mQueuedForDeletion = false;
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126 | _dirtyHash();
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127 | }
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128 | //-----------------------------------------------------------------------------
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129 | Pass::~Pass()
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130 | {
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131 |
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132 | }
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133 | //-----------------------------------------------------------------------------
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134 | Pass& Pass::operator=(const Pass& oth)
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135 | {
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136 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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137 | mActive = oth.mActive;
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138 | mSeparateAlpha = oth.mSeparateAlpha;
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139 | mAlphaSourceBlendFactor = oth.mAlphaSourceBlendFactor;
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140 | mAlphaDestBlendFactor = oth.mAlphaDestBlendFactor;
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141 | mBlendOperation = oth.mBlendOperation;
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142 | mAlphaBlendOperation = oth.mAlphaBlendOperation;
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143 |
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144 | for(int i = 0; i < oth.illumTechniques.size(); i++ )
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145 | {
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146 | IllumTechniqueParams* params = oth.illumTechniques.at(i);
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147 | NameValuePairList& ps = params->getParams();
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148 | IllumTechniqueParams* newparams = new IllumTechniqueParams();
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149 |
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150 | String type = params->getTypeName();
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151 | newparams->setTypeName(type);
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152 |
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153 | NameValuePairList::iterator it = ps.begin();
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154 | NameValuePairList::iterator itend = ps.begin();
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155 | while(it != itend)
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156 | {
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157 | String parameter = (*it).first;
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158 | String value = (*it).second;
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159 | newparams->addParam(parameter, value);
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160 | it++;
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161 | }
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162 | illumTechniques.push_back(newparams);
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163 | }
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164 | #endif
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165 | mName = oth.mName;
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166 | mAmbient = oth.mAmbient;
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167 | mDiffuse = oth.mDiffuse;
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168 | mSpecular = oth.mSpecular;
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169 | mEmissive = oth.mEmissive;
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170 | mShininess = oth.mShininess;
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171 | mTracking = oth.mTracking;
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172 |
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173 | // Copy fog parameters
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174 | mFogOverride = oth.mFogOverride;
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175 | mFogMode = oth.mFogMode;
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176 | mFogColour = oth.mFogColour;
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177 | mFogStart = oth.mFogStart;
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178 | mFogEnd = oth.mFogEnd;
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179 | mFogDensity = oth.mFogDensity;
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180 |
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181 | // Default blending (overwrite)
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182 | mSourceBlendFactor = oth.mSourceBlendFactor;
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183 | mDestBlendFactor = oth.mDestBlendFactor;
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184 |
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185 | mDepthCheck = oth.mDepthCheck;
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186 | mDepthWrite = oth.mDepthWrite;
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187 | mAlphaRejectFunc = oth.mAlphaRejectFunc;
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188 | mAlphaRejectVal = oth.mAlphaRejectVal;
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189 | mColourWrite = oth.mColourWrite;
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190 | mDepthFunc = oth.mDepthFunc;
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191 | mDepthBias = oth.mDepthBias;
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192 | mCullMode = oth.mCullMode;
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193 | mManualCullMode = oth.mManualCullMode;
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194 | mLightingEnabled = oth.mLightingEnabled;
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195 | mMaxSimultaneousLights = oth.mMaxSimultaneousLights;
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196 | mIteratePerLight = oth.mIteratePerLight;
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197 | mRunOnlyForOneLightType = oth.mRunOnlyForOneLightType;
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198 | mOnlyLightType = oth.mOnlyLightType;
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199 | mShadeOptions = oth.mShadeOptions;
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200 | mPolygonMode = oth.mPolygonMode;
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201 | mPassIterationCount = oth.mPassIterationCount;
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202 | mPointSize = oth.mPointSize;
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203 | mPointMinSize = oth.mPointMinSize;
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204 | mPointMaxSize = oth.mPointMaxSize;
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205 | mPointSpritesEnabled = oth.mPointSpritesEnabled;
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206 | mPointAttenuationEnabled = oth.mPointAttenuationEnabled;
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207 | memcpy(mPointAttenuationCoeffs, oth.mPointAttenuationCoeffs, sizeof(Real)*3);
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208 |
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209 |
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210 | if (oth.mVertexProgramUsage)
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211 | {
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212 | mVertexProgramUsage = new GpuProgramUsage(*(oth.mVertexProgramUsage));
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213 | }
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214 | else
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215 | {
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216 | mVertexProgramUsage = NULL;
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217 | }
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218 | if (oth.mShadowCasterVertexProgramUsage)
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219 | {
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220 | mShadowCasterVertexProgramUsage = new GpuProgramUsage(*(oth.mShadowCasterVertexProgramUsage));
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221 | }
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222 | else
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223 | {
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224 | mShadowCasterVertexProgramUsage = NULL;
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225 | }
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226 | if (oth.mShadowReceiverVertexProgramUsage)
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227 | {
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228 | mShadowReceiverVertexProgramUsage = new GpuProgramUsage(*(oth.mShadowReceiverVertexProgramUsage));
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229 | }
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230 | else
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231 | {
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232 | mShadowReceiverVertexProgramUsage = NULL;
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233 | }
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234 | if (oth.mFragmentProgramUsage)
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235 | {
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236 | mFragmentProgramUsage = new GpuProgramUsage(*(oth.mFragmentProgramUsage));
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237 | }
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238 | else
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239 | {
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240 | mFragmentProgramUsage = NULL;
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241 | }
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242 | if (oth.mShadowReceiverFragmentProgramUsage)
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243 | {
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244 | mShadowReceiverFragmentProgramUsage = new GpuProgramUsage(*(oth.mShadowReceiverFragmentProgramUsage));
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245 | }
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246 | else
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247 | {
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248 | mShadowReceiverFragmentProgramUsage = NULL;
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249 | }
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250 |
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251 | TextureUnitStates::const_iterator i, iend;
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252 |
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253 | // Clear texture units but doesn't notify need recompilation in the case
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254 | // we are cloning, The parent material will take care of this.
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255 | iend = mTextureUnitStates.end();
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256 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
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257 | {
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258 | delete *i;
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259 | }
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260 |
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261 | mTextureUnitStates.clear();
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262 |
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263 | // Copy texture units
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264 | iend = oth.mTextureUnitStates.end();
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265 | for (i = oth.mTextureUnitStates.begin(); i != iend; ++i)
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266 | {
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267 | TextureUnitState* t = new TextureUnitState(this, *(*i));
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268 | mTextureUnitStates.push_back(t);
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269 | }
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270 |
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271 | _dirtyHash();
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272 |
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273 | return *this;
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274 | }
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275 | //-----------------------------------------------------------------------
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276 | void Pass::setName(const String& name)
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277 | {
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278 | mName = name;
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279 | }
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280 | //-----------------------------------------------------------------------
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281 | void Pass::setPointSize(Real ps)
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282 | {
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283 | mPointSize = ps;
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284 | }
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285 | //-----------------------------------------------------------------------
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286 | void Pass::setPointSpritesEnabled(bool enabled)
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287 | {
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288 | mPointSpritesEnabled = enabled;
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289 | }
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290 | //-----------------------------------------------------------------------
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291 | bool Pass::getPointSpritesEnabled(void) const
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292 | {
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293 | return mPointSpritesEnabled;
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294 | }
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295 | //-----------------------------------------------------------------------
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296 | void Pass::setPointAttenuation(bool enabled,
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297 | Real constant, Real linear, Real quadratic)
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298 | {
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299 | mPointAttenuationEnabled = enabled;
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300 | mPointAttenuationCoeffs[0] = constant;
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301 | mPointAttenuationCoeffs[1] = linear;
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302 | mPointAttenuationCoeffs[2] = quadratic;
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303 | }
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304 | //-----------------------------------------------------------------------
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305 | bool Pass::isPointAttenuationEnabled(void) const
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306 | {
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307 | return mPointAttenuationEnabled;
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308 | }
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309 | //-----------------------------------------------------------------------
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310 | Real Pass::getPointAttenuationConstant(void) const
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311 | {
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312 | return mPointAttenuationCoeffs[0];
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313 | }
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314 | //-----------------------------------------------------------------------
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315 | Real Pass::getPointAttenuationLinear(void) const
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316 | {
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317 | return mPointAttenuationCoeffs[1];
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318 | }
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319 | //-----------------------------------------------------------------------
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320 | Real Pass::getPointAttenuationQuadratic(void) const
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321 | {
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322 | return mPointAttenuationCoeffs[2];
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323 | }
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324 | //-----------------------------------------------------------------------
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325 | void Pass::setPointMinSize(Real min)
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326 | {
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327 | mPointMinSize = min;
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328 | }
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329 | //-----------------------------------------------------------------------
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330 | Real Pass::getPointMinSize(void) const
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331 | {
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332 | return mPointMinSize;
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333 | }
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334 | //-----------------------------------------------------------------------
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335 | void Pass::setPointMaxSize(Real max)
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336 | {
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337 | mPointMaxSize = max;
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338 | }
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339 | //-----------------------------------------------------------------------
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340 | Real Pass::getPointMaxSize(void) const
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341 | {
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342 | return mPointMaxSize;
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343 | }
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344 | //-----------------------------------------------------------------------
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345 | void Pass::setAmbient(Real red, Real green, Real blue)
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346 | {
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347 | mAmbient.r = red;
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348 | mAmbient.g = green;
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349 | mAmbient.b = blue;
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350 |
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351 | }
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352 | //-----------------------------------------------------------------------
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353 | void Pass::setAmbient(const ColourValue& ambient)
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354 | {
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355 | mAmbient = ambient;
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356 | }
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357 | //-----------------------------------------------------------------------
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358 | void Pass::setDiffuse(Real red, Real green, Real blue, Real alpha)
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359 | {
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360 | mDiffuse.r = red;
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361 | mDiffuse.g = green;
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362 | mDiffuse.b = blue;
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363 | mDiffuse.a = alpha;
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364 | }
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365 | //-----------------------------------------------------------------------
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366 | void Pass::setDiffuse(const ColourValue& diffuse)
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367 | {
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368 | mDiffuse = diffuse;
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369 | }
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370 | //-----------------------------------------------------------------------
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371 | void Pass::setSpecular(Real red, Real green, Real blue, Real alpha)
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372 | {
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373 | mSpecular.r = red;
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374 | mSpecular.g = green;
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375 | mSpecular.b = blue;
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376 | mSpecular.a = alpha;
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377 | }
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378 | //-----------------------------------------------------------------------
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379 | void Pass::setSpecular(const ColourValue& specular)
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380 | {
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381 | mSpecular = specular;
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382 | }
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383 | //-----------------------------------------------------------------------
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384 | void Pass::setShininess(Real val)
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385 | {
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386 | mShininess = val;
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387 | }
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388 | //-----------------------------------------------------------------------
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389 | void Pass::setSelfIllumination(Real red, Real green, Real blue)
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390 | {
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391 | mEmissive.r = red;
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392 | mEmissive.g = green;
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393 | mEmissive.b = blue;
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394 |
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395 | }
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396 | //-----------------------------------------------------------------------
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397 | void Pass::setSelfIllumination(const ColourValue& selfIllum)
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398 | {
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399 | mEmissive = selfIllum;
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400 | }
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401 | //-----------------------------------------------------------------------
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402 | void Pass::setVertexColourTracking(TrackVertexColourType tracking)
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403 | {
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404 | mTracking = tracking;
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405 | }
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406 | //-----------------------------------------------------------------------
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407 | Real Pass::getPointSize(void) const
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408 | {
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409 | return mPointSize;
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410 | }
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411 | //-----------------------------------------------------------------------
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412 | const ColourValue& Pass::getAmbient(void) const
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413 | {
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414 | return mAmbient;
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415 | }
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416 | //-----------------------------------------------------------------------
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417 | const ColourValue& Pass::getDiffuse(void) const
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418 | {
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419 | return mDiffuse;
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420 | }
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421 | //-----------------------------------------------------------------------
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422 | const ColourValue& Pass::getSpecular(void) const
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423 | {
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424 | return mSpecular;
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425 | }
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426 | //-----------------------------------------------------------------------
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427 | const ColourValue& Pass::getSelfIllumination(void) const
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428 | {
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429 | return mEmissive;
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430 | }
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431 | //-----------------------------------------------------------------------
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432 | Real Pass::getShininess(void) const
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433 | {
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434 | return mShininess;
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435 | }
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436 | //-----------------------------------------------------------------------
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437 | TrackVertexColourType Pass::getVertexColourTracking(void) const
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438 | {
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439 | return mTracking;
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440 | }
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441 | //-----------------------------------------------------------------------
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442 | TextureUnitState* Pass::createTextureUnitState(void)
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443 | {
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444 | TextureUnitState *t = new TextureUnitState(this);
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445 | addTextureUnitState(t);
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446 | return t;
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447 | }
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448 | //-----------------------------------------------------------------------
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449 | TextureUnitState* Pass::createTextureUnitState(
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450 | const String& textureName, unsigned short texCoordSet)
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451 | {
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452 | TextureUnitState *t = new TextureUnitState(this);
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453 | t->setTextureName(textureName);
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454 | t->setTextureCoordSet(texCoordSet);
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455 | addTextureUnitState(t);
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456 | return t;
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457 | }
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458 | //-----------------------------------------------------------------------
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459 | void Pass::addTextureUnitState(TextureUnitState* state)
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460 | {
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461 | assert(state && "state is 0 in Pass::addTextureUnitState()");
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462 | if (state)
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463 | {
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464 | // only attach TUS to pass if TUS does not belong to another pass
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465 | if ((state->getParent() == 0) || (state->getParent() == this))
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466 | {
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467 | mTextureUnitStates.push_back(state);
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468 | // Notify state
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469 | state->_notifyParent(this);
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470 | // if texture unit state name is empty then give it a default name based on its index
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471 | if (state->getName().empty())
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472 | {
|
---|
473 | // its the last entry in the container so its index is size - 1
|
---|
474 | size_t idx = mTextureUnitStates.size() - 1;
|
---|
475 | state->setName( StringConverter::toString(idx) );
|
---|
476 | }
|
---|
477 | // Needs recompilation
|
---|
478 | mParent->_notifyNeedsRecompile();
|
---|
479 | _dirtyHash();
|
---|
480 | }
|
---|
481 | else
|
---|
482 | {
|
---|
483 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "TextureUnitState already attached to another pass",
|
---|
484 | "Pass:addTextureUnitState");
|
---|
485 |
|
---|
486 | }
|
---|
487 | }
|
---|
488 | }
|
---|
489 | //-----------------------------------------------------------------------
|
---|
490 | TextureUnitState* Pass::getTextureUnitState(unsigned short index)
|
---|
491 | {
|
---|
492 | assert (index < mTextureUnitStates.size() && "Index out of bounds");
|
---|
493 | return mTextureUnitStates[index];
|
---|
494 | }
|
---|
495 | //-----------------------------------------------------------------------------
|
---|
496 | TextureUnitState* Pass::getTextureUnitState(const String& name)
|
---|
497 | {
|
---|
498 | TextureUnitStates::iterator i = mTextureUnitStates.begin();
|
---|
499 | TextureUnitStates::iterator iend = mTextureUnitStates.end();
|
---|
500 | TextureUnitState* foundTUS = 0;
|
---|
501 |
|
---|
502 | // iterate through TUS Container to find a match
|
---|
503 | while (i != iend)
|
---|
504 | {
|
---|
505 | if ( (*i)->getName() == name )
|
---|
506 | {
|
---|
507 | foundTUS = (*i);
|
---|
508 | break;
|
---|
509 | }
|
---|
510 |
|
---|
511 | ++i;
|
---|
512 | }
|
---|
513 |
|
---|
514 | return foundTUS;
|
---|
515 | }
|
---|
516 | //-----------------------------------------------------------------------
|
---|
517 | const TextureUnitState* Pass::getTextureUnitState(unsigned short index) const
|
---|
518 | {
|
---|
519 | assert (index < mTextureUnitStates.size() && "Index out of bounds");
|
---|
520 | return mTextureUnitStates[index];
|
---|
521 | }
|
---|
522 | //-----------------------------------------------------------------------------
|
---|
523 | const TextureUnitState* Pass::getTextureUnitState(const String& name) const
|
---|
524 | {
|
---|
525 | TextureUnitStates::const_iterator i = mTextureUnitStates.begin();
|
---|
526 | TextureUnitStates::const_iterator iend = mTextureUnitStates.end();
|
---|
527 | const TextureUnitState* foundTUS = 0;
|
---|
528 |
|
---|
529 | // iterate through TUS Container to find a match
|
---|
530 | while (i != iend)
|
---|
531 | {
|
---|
532 | if ( (*i)->getName() == name )
|
---|
533 | {
|
---|
534 | foundTUS = (*i);
|
---|
535 | break;
|
---|
536 | }
|
---|
537 |
|
---|
538 | ++i;
|
---|
539 | }
|
---|
540 |
|
---|
541 | return foundTUS;
|
---|
542 | }
|
---|
543 |
|
---|
544 | //-----------------------------------------------------------------------
|
---|
545 | unsigned short Pass::getTextureUnitStateIndex(const TextureUnitState* state)
|
---|
546 | {
|
---|
547 | assert(state && "state is 0 in Pass::addTextureUnitState()");
|
---|
548 | unsigned short idx = 0;
|
---|
549 |
|
---|
550 | // only find index for state attached to this pass
|
---|
551 | if (state->getParent() == this)
|
---|
552 | {
|
---|
553 | // iterate through TUS container and find matching pointer to state
|
---|
554 | TextureUnitStates::iterator i = mTextureUnitStates.begin();
|
---|
555 | TextureUnitStates::iterator iend = mTextureUnitStates.end();
|
---|
556 | while (i != iend)
|
---|
557 | {
|
---|
558 | if ( (*i) == state )
|
---|
559 | {
|
---|
560 | // calculate index
|
---|
561 | idx = static_cast<unsigned short>(i - mTextureUnitStates.begin());
|
---|
562 | break;
|
---|
563 | }
|
---|
564 |
|
---|
565 | ++i;
|
---|
566 | }
|
---|
567 | }
|
---|
568 | else
|
---|
569 | {
|
---|
570 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "TextureUnitState is not attached to this pass",
|
---|
571 | "Pass:getTextureUnitStateIndex");
|
---|
572 | }
|
---|
573 |
|
---|
574 | return idx;
|
---|
575 | }
|
---|
576 |
|
---|
577 | //-----------------------------------------------------------------------
|
---|
578 | Pass::TextureUnitStateIterator
|
---|
579 | Pass::getTextureUnitStateIterator(void)
|
---|
580 | {
|
---|
581 | return TextureUnitStateIterator(mTextureUnitStates.begin(), mTextureUnitStates.end());
|
---|
582 | }
|
---|
583 | //-----------------------------------------------------------------------
|
---|
584 | Pass::ConstTextureUnitStateIterator
|
---|
585 | Pass::getTextureUnitStateIterator(void) const
|
---|
586 | {
|
---|
587 | return ConstTextureUnitStateIterator(mTextureUnitStates.begin(), mTextureUnitStates.end());
|
---|
588 | }
|
---|
589 | //-----------------------------------------------------------------------
|
---|
590 | void Pass::removeTextureUnitState(unsigned short index)
|
---|
591 | {
|
---|
592 | assert (index < mTextureUnitStates.size() && "Index out of bounds");
|
---|
593 |
|
---|
594 | TextureUnitStates::iterator i = mTextureUnitStates.begin() + index;
|
---|
595 | delete *i;
|
---|
596 | mTextureUnitStates.erase(i);
|
---|
597 | if (!mQueuedForDeletion)
|
---|
598 | {
|
---|
599 | // Needs recompilation
|
---|
600 | mParent->_notifyNeedsRecompile();
|
---|
601 | }
|
---|
602 | _dirtyHash();
|
---|
603 | }
|
---|
604 | //-----------------------------------------------------------------------
|
---|
605 | void Pass::removeAllTextureUnitStates(void)
|
---|
606 | {
|
---|
607 | TextureUnitStates::iterator i, iend;
|
---|
608 | iend = mTextureUnitStates.end();
|
---|
609 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
|
---|
610 | {
|
---|
611 | delete *i;
|
---|
612 | }
|
---|
613 | mTextureUnitStates.clear();
|
---|
614 | if (!mQueuedForDeletion)
|
---|
615 | {
|
---|
616 | // Needs recompilation
|
---|
617 | mParent->_notifyNeedsRecompile();
|
---|
618 | }
|
---|
619 | _dirtyHash();
|
---|
620 | }
|
---|
621 | //-----------------------------------------------------------------------
|
---|
622 | void Pass::setSceneBlending(SceneBlendType sbt)
|
---|
623 | {
|
---|
624 | // Turn predefined type into blending factors
|
---|
625 | switch (sbt)
|
---|
626 | {
|
---|
627 | case SBT_TRANSPARENT_ALPHA:
|
---|
628 | setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA);
|
---|
629 | break;
|
---|
630 | case SBT_TRANSPARENT_COLOUR:
|
---|
631 | setSceneBlending(SBF_SOURCE_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR);
|
---|
632 | break;
|
---|
633 | case SBT_MODULATE:
|
---|
634 | setSceneBlending(SBF_DEST_COLOUR, SBF_ZERO);
|
---|
635 | break;
|
---|
636 | case SBT_ADD:
|
---|
637 | setSceneBlending(SBF_ONE, SBF_ONE);
|
---|
638 | break;
|
---|
639 | case SBT_REPLACE:
|
---|
640 | setSceneBlending(SBF_ONE, SBF_ZERO);
|
---|
641 | break;
|
---|
642 | // TODO: more
|
---|
643 | }
|
---|
644 |
|
---|
645 | }
|
---|
646 | //-----------------------------------------------------------------------
|
---|
647 | void Pass::setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)
|
---|
648 | {
|
---|
649 | mSourceBlendFactor = sourceFactor;
|
---|
650 | mDestBlendFactor = destFactor;
|
---|
651 | }
|
---|
652 |
|
---|
653 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
654 | void Pass::setAlphaSceneBlending(SceneBlendType sbt)
|
---|
655 | {
|
---|
656 | // Turn predefined type into blending factors
|
---|
657 | switch (sbt)
|
---|
658 | {
|
---|
659 | case SBT_TRANSPARENT_ALPHA:
|
---|
660 | setAlphaSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA);
|
---|
661 | break;
|
---|
662 | case SBT_TRANSPARENT_COLOUR:
|
---|
663 | setAlphaSceneBlending(SBF_SOURCE_COLOUR, SBF_ONE_MINUS_SOURCE_COLOUR);
|
---|
664 | break;
|
---|
665 | case SBT_MODULATE:
|
---|
666 | setAlphaSceneBlending(SBF_DEST_COLOUR, SBF_ZERO);
|
---|
667 | break;
|
---|
668 | case SBT_ADD:
|
---|
669 | setAlphaSceneBlending(SBF_ONE, SBF_ONE);
|
---|
670 | break;
|
---|
671 | case SBT_REPLACE:
|
---|
672 | setAlphaSceneBlending(SBF_ONE, SBF_ZERO);
|
---|
673 | break;
|
---|
674 | // TODO: more
|
---|
675 | }
|
---|
676 |
|
---|
677 | }
|
---|
678 | //-----------------------------------------------------------------------
|
---|
679 | void Pass::setAlphaSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)
|
---|
680 | {
|
---|
681 | mAlphaSourceBlendFactor = sourceFactor;
|
---|
682 | mAlphaDestBlendFactor = destFactor;
|
---|
683 | }
|
---|
684 | #endif
|
---|
685 |
|
---|
686 | //-----------------------------------------------------------------------
|
---|
687 | SceneBlendFactor Pass::getSourceBlendFactor(void) const
|
---|
688 | {
|
---|
689 | return mSourceBlendFactor;
|
---|
690 | }
|
---|
691 | //-----------------------------------------------------------------------
|
---|
692 | SceneBlendFactor Pass::getDestBlendFactor(void) const
|
---|
693 | {
|
---|
694 | return mDestBlendFactor;
|
---|
695 | }
|
---|
696 | //-----------------------------------------------------------------------
|
---|
697 | bool Pass::isTransparent(void) const
|
---|
698 | {
|
---|
699 | // Transparent if any of the destination colour is taken into account
|
---|
700 | if (mDestBlendFactor == SBF_ZERO &&
|
---|
701 | mSourceBlendFactor != SBF_DEST_COLOUR &&
|
---|
702 | mSourceBlendFactor != SBF_ONE_MINUS_DEST_COLOUR &&
|
---|
703 | mSourceBlendFactor != SBF_DEST_ALPHA &&
|
---|
704 | mSourceBlendFactor != SBF_ONE_MINUS_DEST_ALPHA)
|
---|
705 | {
|
---|
706 | return false;
|
---|
707 | }
|
---|
708 | else
|
---|
709 | {
|
---|
710 | return true;
|
---|
711 | }
|
---|
712 | }
|
---|
713 | //-----------------------------------------------------------------------
|
---|
714 | void Pass::setDepthCheckEnabled(bool enabled)
|
---|
715 | {
|
---|
716 | mDepthCheck = enabled;
|
---|
717 | }
|
---|
718 | //-----------------------------------------------------------------------
|
---|
719 | bool Pass::getDepthCheckEnabled(void) const
|
---|
720 | {
|
---|
721 | return mDepthCheck;
|
---|
722 | }
|
---|
723 | //-----------------------------------------------------------------------
|
---|
724 | void Pass::setDepthWriteEnabled(bool enabled)
|
---|
725 | {
|
---|
726 | mDepthWrite = enabled;
|
---|
727 | }
|
---|
728 | //-----------------------------------------------------------------------
|
---|
729 | bool Pass::getDepthWriteEnabled(void) const
|
---|
730 | {
|
---|
731 | return mDepthWrite;
|
---|
732 | }
|
---|
733 | //-----------------------------------------------------------------------
|
---|
734 | void Pass::setDepthFunction( CompareFunction func)
|
---|
735 | {
|
---|
736 | mDepthFunc = func;
|
---|
737 | }
|
---|
738 | //-----------------------------------------------------------------------
|
---|
739 | CompareFunction Pass::getDepthFunction(void) const
|
---|
740 | {
|
---|
741 | return mDepthFunc;
|
---|
742 | }
|
---|
743 | //-----------------------------------------------------------------------
|
---|
744 | void Pass::setAlphaRejectSettings(CompareFunction func, unsigned char value)
|
---|
745 | {
|
---|
746 | mAlphaRejectFunc = func;
|
---|
747 | mAlphaRejectVal = value;
|
---|
748 | }
|
---|
749 | //-----------------------------------------------------------------------
|
---|
750 | void Pass::setAlphaRejectFunction(CompareFunction func)
|
---|
751 | {
|
---|
752 | mAlphaRejectFunc = func;
|
---|
753 | }
|
---|
754 | //-----------------------------------------------------------------------
|
---|
755 | void Pass::setAlphaRejectValue(unsigned char val)
|
---|
756 | {
|
---|
757 | mAlphaRejectVal = val;
|
---|
758 | }
|
---|
759 | //-----------------------------------------------------------------------
|
---|
760 | void Pass::setColourWriteEnabled(bool enabled)
|
---|
761 | {
|
---|
762 | mColourWrite = enabled;
|
---|
763 | }
|
---|
764 | //-----------------------------------------------------------------------
|
---|
765 | bool Pass::getColourWriteEnabled(void) const
|
---|
766 | {
|
---|
767 | return mColourWrite;
|
---|
768 | }
|
---|
769 | //-----------------------------------------------------------------------
|
---|
770 | void Pass::setCullingMode( CullingMode mode)
|
---|
771 | {
|
---|
772 | mCullMode = mode;
|
---|
773 | }
|
---|
774 | //-----------------------------------------------------------------------
|
---|
775 | CullingMode Pass::getCullingMode(void) const
|
---|
776 | {
|
---|
777 | return mCullMode;
|
---|
778 | }
|
---|
779 | //-----------------------------------------------------------------------
|
---|
780 | void Pass::setLightingEnabled(bool enabled)
|
---|
781 | {
|
---|
782 | mLightingEnabled = enabled;
|
---|
783 | }
|
---|
784 | //-----------------------------------------------------------------------
|
---|
785 | bool Pass::getLightingEnabled(void) const
|
---|
786 | {
|
---|
787 | return mLightingEnabled;
|
---|
788 | }
|
---|
789 | //-----------------------------------------------------------------------
|
---|
790 | void Pass::setMaxSimultaneousLights(unsigned short maxLights)
|
---|
791 | {
|
---|
792 | mMaxSimultaneousLights = maxLights;
|
---|
793 | }
|
---|
794 | //-----------------------------------------------------------------------
|
---|
795 | unsigned short Pass::getMaxSimultaneousLights(void) const
|
---|
796 | {
|
---|
797 | return mMaxSimultaneousLights;
|
---|
798 | }
|
---|
799 | //-----------------------------------------------------------------------
|
---|
800 | void Pass::setIteratePerLight(bool enabled,
|
---|
801 | bool onlyForOneLightType, Light::LightTypes lightType)
|
---|
802 | {
|
---|
803 | mIteratePerLight = enabled;
|
---|
804 | mRunOnlyForOneLightType = onlyForOneLightType;
|
---|
805 | mOnlyLightType = lightType;
|
---|
806 | }
|
---|
807 | //-----------------------------------------------------------------------
|
---|
808 | void Pass::setShadingMode(ShadeOptions mode)
|
---|
809 | {
|
---|
810 | mShadeOptions = mode;
|
---|
811 | }
|
---|
812 | //-----------------------------------------------------------------------
|
---|
813 | ShadeOptions Pass::getShadingMode(void) const
|
---|
814 | {
|
---|
815 | return mShadeOptions;
|
---|
816 | }
|
---|
817 | //-----------------------------------------------------------------------
|
---|
818 | void Pass::setPolygonMode(PolygonMode mode)
|
---|
819 | {
|
---|
820 | mPolygonMode = mode;
|
---|
821 | }
|
---|
822 | //-----------------------------------------------------------------------
|
---|
823 | PolygonMode Pass::getPolygonMode(void) const
|
---|
824 | {
|
---|
825 | return mPolygonMode;
|
---|
826 | }
|
---|
827 | //-----------------------------------------------------------------------
|
---|
828 | void Pass::setManualCullingMode(ManualCullingMode mode)
|
---|
829 | {
|
---|
830 | mManualCullMode = mode;
|
---|
831 | }
|
---|
832 | //-----------------------------------------------------------------------
|
---|
833 | ManualCullingMode Pass::getManualCullingMode(void) const
|
---|
834 | {
|
---|
835 | return mManualCullMode;
|
---|
836 | }
|
---|
837 | //-----------------------------------------------------------------------
|
---|
838 | void Pass::setFog(bool overrideScene, FogMode mode, const ColourValue& colour, Real density, Real start, Real end)
|
---|
839 | {
|
---|
840 | mFogOverride = overrideScene;
|
---|
841 | if (overrideScene)
|
---|
842 | {
|
---|
843 | mFogMode = mode;
|
---|
844 | mFogColour = colour;
|
---|
845 | mFogStart = start;
|
---|
846 | mFogEnd = end;
|
---|
847 | mFogDensity = density;
|
---|
848 | }
|
---|
849 | }
|
---|
850 | //-----------------------------------------------------------------------
|
---|
851 | bool Pass::getFogOverride(void) const
|
---|
852 | {
|
---|
853 | return mFogOverride;
|
---|
854 | }
|
---|
855 | //-----------------------------------------------------------------------
|
---|
856 | FogMode Pass::getFogMode(void) const
|
---|
857 | {
|
---|
858 | return mFogMode;
|
---|
859 | }
|
---|
860 | //-----------------------------------------------------------------------
|
---|
861 | const ColourValue& Pass::getFogColour(void) const
|
---|
862 | {
|
---|
863 | return mFogColour;
|
---|
864 | }
|
---|
865 | //-----------------------------------------------------------------------
|
---|
866 | Real Pass::getFogStart(void) const
|
---|
867 | {
|
---|
868 | return mFogStart;
|
---|
869 | }
|
---|
870 | //-----------------------------------------------------------------------
|
---|
871 | Real Pass::getFogEnd(void) const
|
---|
872 | {
|
---|
873 | return mFogEnd;
|
---|
874 | }
|
---|
875 | //-----------------------------------------------------------------------
|
---|
876 | Real Pass::getFogDensity(void) const
|
---|
877 | {
|
---|
878 | return mFogDensity;
|
---|
879 | }
|
---|
880 | //-----------------------------------------------------------------------
|
---|
881 | void Pass::setDepthBias(ushort bias)
|
---|
882 | {
|
---|
883 | assert(bias <= 16 && "Depth bias must be between 0 and 16");
|
---|
884 | mDepthBias = bias;
|
---|
885 | }
|
---|
886 | //-----------------------------------------------------------------------
|
---|
887 | ushort Pass::getDepthBias(void) const
|
---|
888 | {
|
---|
889 | return mDepthBias;
|
---|
890 | }
|
---|
891 | //-----------------------------------------------------------------------
|
---|
892 | Pass* Pass::_split(unsigned short numUnits)
|
---|
893 | {
|
---|
894 | if (mVertexProgramUsage || mFragmentProgramUsage)
|
---|
895 | {
|
---|
896 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Programmable passes cannot be "
|
---|
897 | "automatically split, define a fallback technique instead.",
|
---|
898 | "Pass:_split");
|
---|
899 | }
|
---|
900 |
|
---|
901 | if (mTextureUnitStates.size() > numUnits)
|
---|
902 | {
|
---|
903 | size_t start = mTextureUnitStates.size() - numUnits;
|
---|
904 |
|
---|
905 | Pass* newPass = mParent->createPass();
|
---|
906 |
|
---|
907 | TextureUnitStates::iterator istart, i, iend;
|
---|
908 | iend = mTextureUnitStates.end();
|
---|
909 | i = istart = mTextureUnitStates.begin() + start;
|
---|
910 | // Set the new pass to fallback using scene blend
|
---|
911 | newPass->setSceneBlending(
|
---|
912 | (*i)->getColourBlendFallbackSrc(), (*i)->getColourBlendFallbackDest());
|
---|
913 | // Fixup the texture unit 0 of new pass blending method to replace
|
---|
914 | // all colour and alpha with texture without adjustment, because we
|
---|
915 | // assume it's detail texture.
|
---|
916 | (*i)->setColourOperationEx(LBX_SOURCE1, LBS_TEXTURE, LBS_CURRENT);
|
---|
917 | (*i)->setAlphaOperation(LBX_SOURCE1, LBS_TEXTURE, LBS_CURRENT);
|
---|
918 |
|
---|
919 | // Add all the other texture unit states
|
---|
920 | for (; i != iend; ++i)
|
---|
921 | {
|
---|
922 | // detach from parent first
|
---|
923 | (*i)->_notifyParent(0);
|
---|
924 | newPass->addTextureUnitState(*i);
|
---|
925 | }
|
---|
926 | // Now remove texture units from this Pass, we don't need to delete since they've
|
---|
927 | // been transferred
|
---|
928 | mTextureUnitStates.erase(istart, iend);
|
---|
929 | _dirtyHash();
|
---|
930 | return newPass;
|
---|
931 | }
|
---|
932 | return NULL;
|
---|
933 | }
|
---|
934 | //-----------------------------------------------------------------------------
|
---|
935 | void Pass::_notifyIndex(unsigned short index)
|
---|
936 | {
|
---|
937 | if (mIndex != index)
|
---|
938 | {
|
---|
939 | mIndex = index;
|
---|
940 | _dirtyHash();
|
---|
941 | }
|
---|
942 | }
|
---|
943 | //-----------------------------------------------------------------------
|
---|
944 | void Pass::_load(void)
|
---|
945 | {
|
---|
946 | // We assume the Technique only calls this when the material is being
|
---|
947 | // loaded
|
---|
948 |
|
---|
949 | // Load each TextureUnitState
|
---|
950 | TextureUnitStates::iterator i, iend;
|
---|
951 | iend = mTextureUnitStates.end();
|
---|
952 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
|
---|
953 | {
|
---|
954 | (*i)->_load();
|
---|
955 | }
|
---|
956 |
|
---|
957 | // Load programs
|
---|
958 | if (mVertexProgramUsage)
|
---|
959 | {
|
---|
960 | // Load vertex program
|
---|
961 | mVertexProgramUsage->_load();
|
---|
962 | }
|
---|
963 | if (mShadowCasterVertexProgramUsage)
|
---|
964 | {
|
---|
965 | // Load vertex program
|
---|
966 | mShadowCasterVertexProgramUsage->_load();
|
---|
967 | }
|
---|
968 | if (mShadowReceiverVertexProgramUsage)
|
---|
969 | {
|
---|
970 | // Load vertex program
|
---|
971 | mShadowReceiverVertexProgramUsage->_load();
|
---|
972 | }
|
---|
973 |
|
---|
974 | if (mFragmentProgramUsage)
|
---|
975 | {
|
---|
976 | // Load fragment program
|
---|
977 | mFragmentProgramUsage->_load();
|
---|
978 | }
|
---|
979 | if (mShadowReceiverFragmentProgramUsage)
|
---|
980 | {
|
---|
981 | // Load Fragment program
|
---|
982 | mShadowReceiverFragmentProgramUsage->_load();
|
---|
983 | }
|
---|
984 |
|
---|
985 | // Recalculate hash
|
---|
986 | _dirtyHash();
|
---|
987 |
|
---|
988 | }
|
---|
989 | //-----------------------------------------------------------------------
|
---|
990 | void Pass::_unload(void)
|
---|
991 | {
|
---|
992 | // Unload each TextureUnitState
|
---|
993 | TextureUnitStates::iterator i, iend;
|
---|
994 | iend = mTextureUnitStates.end();
|
---|
995 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
|
---|
996 | {
|
---|
997 | (*i)->_unload();
|
---|
998 | }
|
---|
999 |
|
---|
1000 | // Unload programs
|
---|
1001 | if (mVertexProgramUsage)
|
---|
1002 | {
|
---|
1003 | // TODO
|
---|
1004 | }
|
---|
1005 | if (mFragmentProgramUsage)
|
---|
1006 | {
|
---|
1007 | // TODO
|
---|
1008 | }
|
---|
1009 | }
|
---|
1010 | //-----------------------------------------------------------------------
|
---|
1011 | void Pass::setVertexProgram(const String& name, bool resetParams)
|
---|
1012 | {
|
---|
1013 | // Turn off vertex program if name blank
|
---|
1014 | if (name.empty())
|
---|
1015 | {
|
---|
1016 | if (mVertexProgramUsage) delete mVertexProgramUsage;
|
---|
1017 | mVertexProgramUsage = NULL;
|
---|
1018 | }
|
---|
1019 | else
|
---|
1020 | {
|
---|
1021 | if (!mVertexProgramUsage)
|
---|
1022 | {
|
---|
1023 | mVertexProgramUsage = new GpuProgramUsage(GPT_VERTEX_PROGRAM);
|
---|
1024 | }
|
---|
1025 | mVertexProgramUsage->setProgramName(name, resetParams);
|
---|
1026 | }
|
---|
1027 | // Needs recompilation
|
---|
1028 | mParent->_notifyNeedsRecompile();
|
---|
1029 | }
|
---|
1030 | //-----------------------------------------------------------------------
|
---|
1031 | void Pass::setVertexProgramParameters(GpuProgramParametersSharedPtr params)
|
---|
1032 | {
|
---|
1033 | if (!mVertexProgramUsage)
|
---|
1034 | {
|
---|
1035 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1036 | "This pass does not have a vertex program assigned!",
|
---|
1037 | "Pass::setVertexProgramParameters");
|
---|
1038 | }
|
---|
1039 | mVertexProgramUsage->setParameters(params);
|
---|
1040 | }
|
---|
1041 | //-----------------------------------------------------------------------
|
---|
1042 | void Pass::setFragmentProgram(const String& name, bool resetParams)
|
---|
1043 | {
|
---|
1044 | // Turn off fragment program if name blank
|
---|
1045 | if (name.empty())
|
---|
1046 | {
|
---|
1047 | if (mFragmentProgramUsage) delete mFragmentProgramUsage;
|
---|
1048 | mFragmentProgramUsage = NULL;
|
---|
1049 | }
|
---|
1050 | else
|
---|
1051 | {
|
---|
1052 | if (!mFragmentProgramUsage)
|
---|
1053 | {
|
---|
1054 | mFragmentProgramUsage = new GpuProgramUsage(GPT_FRAGMENT_PROGRAM);
|
---|
1055 | }
|
---|
1056 | mFragmentProgramUsage->setProgramName(name, resetParams);
|
---|
1057 | }
|
---|
1058 | // Needs recompilation
|
---|
1059 | mParent->_notifyNeedsRecompile();
|
---|
1060 | }
|
---|
1061 | //-----------------------------------------------------------------------
|
---|
1062 | void Pass::setFragmentProgramParameters(GpuProgramParametersSharedPtr params)
|
---|
1063 | {
|
---|
1064 | if (!mFragmentProgramUsage)
|
---|
1065 | {
|
---|
1066 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1067 | "This pass does not have a fragment program assigned!",
|
---|
1068 | "Pass::setFragmentProgramParameters");
|
---|
1069 | }
|
---|
1070 | mFragmentProgramUsage->setParameters(params);
|
---|
1071 | }
|
---|
1072 | //-----------------------------------------------------------------------
|
---|
1073 | const String& Pass::getVertexProgramName(void) const
|
---|
1074 | {
|
---|
1075 | if (!mVertexProgramUsage)
|
---|
1076 | return StringUtil::BLANK;
|
---|
1077 | else
|
---|
1078 | return mVertexProgramUsage->getProgramName();
|
---|
1079 | }
|
---|
1080 | //-----------------------------------------------------------------------
|
---|
1081 | GpuProgramParametersSharedPtr Pass::getVertexProgramParameters(void) const
|
---|
1082 | {
|
---|
1083 | if (!mVertexProgramUsage)
|
---|
1084 | {
|
---|
1085 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1086 | "This pass does not have a vertex program assigned!",
|
---|
1087 | "Pass::getVertexProgramParameters");
|
---|
1088 | }
|
---|
1089 | return mVertexProgramUsage->getParameters();
|
---|
1090 | }
|
---|
1091 | //-----------------------------------------------------------------------
|
---|
1092 | const GpuProgramPtr& Pass::getVertexProgram(void) const
|
---|
1093 | {
|
---|
1094 | return mVertexProgramUsage->getProgram();
|
---|
1095 | }
|
---|
1096 | //-----------------------------------------------------------------------
|
---|
1097 | const String& Pass::getFragmentProgramName(void) const
|
---|
1098 | {
|
---|
1099 | if (!mFragmentProgramUsage)
|
---|
1100 | return StringUtil::BLANK;
|
---|
1101 | else
|
---|
1102 | return mFragmentProgramUsage->getProgramName();
|
---|
1103 | }
|
---|
1104 | //-----------------------------------------------------------------------
|
---|
1105 | GpuProgramParametersSharedPtr Pass::getFragmentProgramParameters(void) const
|
---|
1106 | {
|
---|
1107 | return mFragmentProgramUsage->getParameters();
|
---|
1108 | }
|
---|
1109 | //-----------------------------------------------------------------------
|
---|
1110 | const GpuProgramPtr& Pass::getFragmentProgram(void) const
|
---|
1111 | {
|
---|
1112 | return mFragmentProgramUsage->getProgram();
|
---|
1113 | }
|
---|
1114 | //-----------------------------------------------------------------------
|
---|
1115 | bool Pass::isLoaded(void) const
|
---|
1116 | {
|
---|
1117 | return mParent->isLoaded();
|
---|
1118 | }
|
---|
1119 | //-----------------------------------------------------------------------
|
---|
1120 | uint32 Pass::getHash(void) const
|
---|
1121 | {
|
---|
1122 | return mHash;
|
---|
1123 | }
|
---|
1124 | //-----------------------------------------------------------------------
|
---|
1125 | void Pass::_recalculateHash(void)
|
---|
1126 | {
|
---|
1127 | /* Hash format is 32-bit, divided as follows (high to low bits)
|
---|
1128 | bits purpose
|
---|
1129 | 4 Pass index (i.e. max 16 passes!)
|
---|
1130 | 14 Hashed texture name from unit 0
|
---|
1131 | 14 Hashed texture name from unit 1
|
---|
1132 |
|
---|
1133 | Note that at the moment we don't sort on the 3rd texture unit plus
|
---|
1134 | on the assumption that these are less frequently used; sorting on
|
---|
1135 | the first 2 gives us the most benefit for now.
|
---|
1136 | */
|
---|
1137 | _StringHash H;
|
---|
1138 | mHash = (mIndex << 28);
|
---|
1139 | size_t c = getNumTextureUnitStates();
|
---|
1140 |
|
---|
1141 | if (c && !mTextureUnitStates[0]->isBlank())
|
---|
1142 | mHash += (H(mTextureUnitStates[0]->getTextureName()) % (1 << 14)) << 14;
|
---|
1143 | if (c > 1 && !mTextureUnitStates[1]->isBlank())
|
---|
1144 | mHash += (H(mTextureUnitStates[1]->getTextureName()) % (1 << 14));
|
---|
1145 | }
|
---|
1146 | //-----------------------------------------------------------------------
|
---|
1147 | void Pass::_dirtyHash(void)
|
---|
1148 | {
|
---|
1149 | // Mark this hash as for follow up
|
---|
1150 | msDirtyHashList.insert(this);
|
---|
1151 | }
|
---|
1152 | //-----------------------------------------------------------------------
|
---|
1153 | void Pass::_notifyNeedsRecompile(void)
|
---|
1154 | {
|
---|
1155 | mParent->_notifyNeedsRecompile();
|
---|
1156 | }
|
---|
1157 | //-----------------------------------------------------------------------
|
---|
1158 | void Pass::setTextureFiltering(TextureFilterOptions filterType)
|
---|
1159 | {
|
---|
1160 | TextureUnitStates::iterator i, iend;
|
---|
1161 | iend = mTextureUnitStates.end();
|
---|
1162 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
|
---|
1163 | {
|
---|
1164 | (*i)->setTextureFiltering(filterType);
|
---|
1165 | }
|
---|
1166 | }
|
---|
1167 | // --------------------------------------------------------------------
|
---|
1168 | void Pass::setTextureAnisotropy(unsigned int maxAniso)
|
---|
1169 | {
|
---|
1170 | TextureUnitStates::iterator i, iend;
|
---|
1171 | iend = mTextureUnitStates.end();
|
---|
1172 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
|
---|
1173 | {
|
---|
1174 | (*i)->setTextureAnisotropy(maxAniso);
|
---|
1175 | }
|
---|
1176 | }
|
---|
1177 | //-----------------------------------------------------------------------
|
---|
1178 | void Pass::_updateAutoParamsNoLights(const AutoParamDataSource& source) const
|
---|
1179 | {
|
---|
1180 | if (hasVertexProgram())
|
---|
1181 | {
|
---|
1182 | // Update vertex program auto params
|
---|
1183 | mVertexProgramUsage->getParameters()->_updateAutoParamsNoLights(source);
|
---|
1184 | }
|
---|
1185 |
|
---|
1186 | if (hasFragmentProgram())
|
---|
1187 | {
|
---|
1188 | // Update fragment program auto params
|
---|
1189 | mFragmentProgramUsage->getParameters()->_updateAutoParamsNoLights(source);
|
---|
1190 | }
|
---|
1191 | }
|
---|
1192 | //-----------------------------------------------------------------------
|
---|
1193 | void Pass::_updateAutoParamsLightsOnly(const AutoParamDataSource& source) const
|
---|
1194 | {
|
---|
1195 | if (hasVertexProgram())
|
---|
1196 | {
|
---|
1197 | // Update vertex program auto params
|
---|
1198 | mVertexProgramUsage->getParameters()->_updateAutoParamsLightsOnly(source);
|
---|
1199 | }
|
---|
1200 |
|
---|
1201 | if (hasFragmentProgram())
|
---|
1202 | {
|
---|
1203 | // Update fragment program auto params
|
---|
1204 | mFragmentProgramUsage->getParameters()->_updateAutoParamsLightsOnly(source);
|
---|
1205 | }
|
---|
1206 | }
|
---|
1207 | //-----------------------------------------------------------------------
|
---|
1208 | void Pass::processPendingPassUpdates(void)
|
---|
1209 | {
|
---|
1210 | // Delete items in the graveyard
|
---|
1211 | PassSet::iterator i, iend;
|
---|
1212 | iend = msPassGraveyard.end();
|
---|
1213 | for (i = msPassGraveyard.begin(); i != iend; ++i)
|
---|
1214 | {
|
---|
1215 | delete *i;
|
---|
1216 | }
|
---|
1217 | msPassGraveyard.clear();
|
---|
1218 |
|
---|
1219 | // The dirty ones will have been removed from the groups above using the old hash now
|
---|
1220 | iend = msDirtyHashList.end();
|
---|
1221 | for (i = msDirtyHashList.begin(); i != iend; ++i)
|
---|
1222 | {
|
---|
1223 | Pass* p = *i;
|
---|
1224 | p->_recalculateHash();
|
---|
1225 | }
|
---|
1226 | // Clear the dirty list
|
---|
1227 | msDirtyHashList.clear();
|
---|
1228 | }
|
---|
1229 | //-----------------------------------------------------------------------
|
---|
1230 | void Pass::queueForDeletion(void)
|
---|
1231 | {
|
---|
1232 | mQueuedForDeletion = true;
|
---|
1233 |
|
---|
1234 | removeAllTextureUnitStates();
|
---|
1235 | if (mVertexProgramUsage)
|
---|
1236 | {
|
---|
1237 | delete mVertexProgramUsage;
|
---|
1238 | mVertexProgramUsage = 0;
|
---|
1239 | }
|
---|
1240 | if (mShadowCasterVertexProgramUsage)
|
---|
1241 | {
|
---|
1242 | delete mShadowCasterVertexProgramUsage;
|
---|
1243 | mShadowCasterVertexProgramUsage = 0;
|
---|
1244 | }
|
---|
1245 | if (mShadowReceiverVertexProgramUsage)
|
---|
1246 | {
|
---|
1247 | delete mShadowReceiverVertexProgramUsage;
|
---|
1248 | mShadowReceiverVertexProgramUsage = 0;
|
---|
1249 | }
|
---|
1250 | if (mFragmentProgramUsage)
|
---|
1251 | {
|
---|
1252 | delete mFragmentProgramUsage;
|
---|
1253 | mFragmentProgramUsage = 0;
|
---|
1254 | }
|
---|
1255 | if (mShadowReceiverFragmentProgramUsage)
|
---|
1256 | {
|
---|
1257 | delete mShadowReceiverFragmentProgramUsage;
|
---|
1258 | mShadowReceiverFragmentProgramUsage = 0;
|
---|
1259 | }
|
---|
1260 | // remove from dirty list, if there
|
---|
1261 | msDirtyHashList.erase(this);
|
---|
1262 |
|
---|
1263 | msPassGraveyard.insert(this);
|
---|
1264 | }
|
---|
1265 | //-----------------------------------------------------------------------
|
---|
1266 | bool Pass::isAmbientOnly(void) const
|
---|
1267 | {
|
---|
1268 | // treat as ambient if lighting is off, or colour write is off,
|
---|
1269 | // or all non-ambient (& emissive) colours are black
|
---|
1270 | // NB a vertex program could override this, but passes using vertex
|
---|
1271 | // programs are expected to indicate they are ambient only by
|
---|
1272 | // setting the state so it matches one of the conditions above, even
|
---|
1273 | // though this state is not used in rendering.
|
---|
1274 | return (!mLightingEnabled || !mColourWrite ||
|
---|
1275 | (mDiffuse == ColourValue::Black &&
|
---|
1276 | mSpecular == ColourValue::Black));
|
---|
1277 | }
|
---|
1278 | //-----------------------------------------------------------------------
|
---|
1279 | void Pass::setShadowCasterVertexProgram(const String& name)
|
---|
1280 | {
|
---|
1281 | // Turn off vertex program if name blank
|
---|
1282 | if (name.empty())
|
---|
1283 | {
|
---|
1284 | if (mShadowCasterVertexProgramUsage) delete mShadowCasterVertexProgramUsage;
|
---|
1285 | mShadowCasterVertexProgramUsage = NULL;
|
---|
1286 | }
|
---|
1287 | else
|
---|
1288 | {
|
---|
1289 | if (!mShadowCasterVertexProgramUsage)
|
---|
1290 | {
|
---|
1291 | mShadowCasterVertexProgramUsage = new GpuProgramUsage(GPT_VERTEX_PROGRAM);
|
---|
1292 | }
|
---|
1293 | mShadowCasterVertexProgramUsage->setProgramName(name);
|
---|
1294 | }
|
---|
1295 | // Needs recompilation
|
---|
1296 | mParent->_notifyNeedsRecompile();
|
---|
1297 | }
|
---|
1298 | //-----------------------------------------------------------------------
|
---|
1299 | void Pass::setShadowCasterVertexProgramParameters(GpuProgramParametersSharedPtr params)
|
---|
1300 | {
|
---|
1301 | if (!mShadowCasterVertexProgramUsage)
|
---|
1302 | {
|
---|
1303 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1304 | "This pass does not have a shadow caster vertex program assigned!",
|
---|
1305 | "Pass::setShadowCasterVertexProgramParameters");
|
---|
1306 | }
|
---|
1307 | mShadowCasterVertexProgramUsage->setParameters(params);
|
---|
1308 | }
|
---|
1309 | //-----------------------------------------------------------------------
|
---|
1310 | const String& Pass::getShadowCasterVertexProgramName(void) const
|
---|
1311 | {
|
---|
1312 | if (!mShadowCasterVertexProgramUsage)
|
---|
1313 | return StringUtil::BLANK;
|
---|
1314 | else
|
---|
1315 | return mShadowCasterVertexProgramUsage->getProgramName();
|
---|
1316 | }
|
---|
1317 | //-----------------------------------------------------------------------
|
---|
1318 | GpuProgramParametersSharedPtr Pass::getShadowCasterVertexProgramParameters(void) const
|
---|
1319 | {
|
---|
1320 | if (!mShadowCasterVertexProgramUsage)
|
---|
1321 | {
|
---|
1322 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1323 | "This pass does not have a shadow caster vertex program assigned!",
|
---|
1324 | "Pass::getShadowCasterVertexProgramParameters");
|
---|
1325 | }
|
---|
1326 | return mShadowCasterVertexProgramUsage->getParameters();
|
---|
1327 | }
|
---|
1328 | //-----------------------------------------------------------------------
|
---|
1329 | const GpuProgramPtr& Pass::getShadowCasterVertexProgram(void) const
|
---|
1330 | {
|
---|
1331 | return mShadowCasterVertexProgramUsage->getProgram();
|
---|
1332 | }
|
---|
1333 | //-----------------------------------------------------------------------
|
---|
1334 | void Pass::setShadowReceiverVertexProgram(const String& name)
|
---|
1335 | {
|
---|
1336 | // Turn off vertex program if name blank
|
---|
1337 | if (name.empty())
|
---|
1338 | {
|
---|
1339 | if (mShadowReceiverVertexProgramUsage) delete mShadowReceiverVertexProgramUsage;
|
---|
1340 | mShadowReceiverVertexProgramUsage = NULL;
|
---|
1341 | }
|
---|
1342 | else
|
---|
1343 | {
|
---|
1344 | if (!mShadowReceiverVertexProgramUsage)
|
---|
1345 | {
|
---|
1346 | mShadowReceiverVertexProgramUsage = new GpuProgramUsage(GPT_VERTEX_PROGRAM);
|
---|
1347 | }
|
---|
1348 | mShadowReceiverVertexProgramUsage->setProgramName(name);
|
---|
1349 | }
|
---|
1350 | // Needs recompilation
|
---|
1351 | mParent->_notifyNeedsRecompile();
|
---|
1352 | }
|
---|
1353 | //-----------------------------------------------------------------------
|
---|
1354 | void Pass::setShadowReceiverVertexProgramParameters(GpuProgramParametersSharedPtr params)
|
---|
1355 | {
|
---|
1356 | if (!mShadowReceiverVertexProgramUsage)
|
---|
1357 | {
|
---|
1358 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1359 | "This pass does not have a shadow receiver vertex program assigned!",
|
---|
1360 | "Pass::setShadowReceiverVertexProgramParameters");
|
---|
1361 | }
|
---|
1362 | mShadowReceiverVertexProgramUsage->setParameters(params);
|
---|
1363 | }
|
---|
1364 | //-----------------------------------------------------------------------
|
---|
1365 | const String& Pass::getShadowReceiverVertexProgramName(void) const
|
---|
1366 | {
|
---|
1367 | if (!mShadowReceiverVertexProgramUsage)
|
---|
1368 | return StringUtil::BLANK;
|
---|
1369 | else
|
---|
1370 | return mShadowReceiverVertexProgramUsage->getProgramName();
|
---|
1371 | }
|
---|
1372 | //-----------------------------------------------------------------------
|
---|
1373 | GpuProgramParametersSharedPtr Pass::getShadowReceiverVertexProgramParameters(void) const
|
---|
1374 | {
|
---|
1375 | if (!mShadowReceiverVertexProgramUsage)
|
---|
1376 | {
|
---|
1377 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1378 | "This pass does not have a shadow receiver vertex program assigned!",
|
---|
1379 | "Pass::getShadowReceiverVertexProgramParameters");
|
---|
1380 | }
|
---|
1381 | return mShadowReceiverVertexProgramUsage->getParameters();
|
---|
1382 | }
|
---|
1383 | //-----------------------------------------------------------------------
|
---|
1384 | const GpuProgramPtr& Pass::getShadowReceiverVertexProgram(void) const
|
---|
1385 | {
|
---|
1386 | return mShadowReceiverVertexProgramUsage->getProgram();
|
---|
1387 | }
|
---|
1388 | //-----------------------------------------------------------------------
|
---|
1389 | void Pass::setShadowReceiverFragmentProgram(const String& name)
|
---|
1390 | {
|
---|
1391 | // Turn off Fragment program if name blank
|
---|
1392 | if (name.empty())
|
---|
1393 | {
|
---|
1394 | if (mShadowReceiverFragmentProgramUsage) delete mShadowReceiverFragmentProgramUsage;
|
---|
1395 | mShadowReceiverFragmentProgramUsage = NULL;
|
---|
1396 | }
|
---|
1397 | else
|
---|
1398 | {
|
---|
1399 | if (!mShadowReceiverFragmentProgramUsage)
|
---|
1400 | {
|
---|
1401 | mShadowReceiverFragmentProgramUsage = new GpuProgramUsage(GPT_FRAGMENT_PROGRAM);
|
---|
1402 | }
|
---|
1403 | mShadowReceiverFragmentProgramUsage->setProgramName(name);
|
---|
1404 | }
|
---|
1405 | // Needs recompilation
|
---|
1406 | mParent->_notifyNeedsRecompile();
|
---|
1407 | }
|
---|
1408 | //-----------------------------------------------------------------------
|
---|
1409 | void Pass::setShadowReceiverFragmentProgramParameters(GpuProgramParametersSharedPtr params)
|
---|
1410 | {
|
---|
1411 | if (!mShadowReceiverFragmentProgramUsage)
|
---|
1412 | {
|
---|
1413 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1414 | "This pass does not have a shadow receiver fragment program assigned!",
|
---|
1415 | "Pass::setShadowReceiverFragmentProgramParameters");
|
---|
1416 | }
|
---|
1417 | mShadowReceiverFragmentProgramUsage->setParameters(params);
|
---|
1418 | }
|
---|
1419 | //-----------------------------------------------------------------------
|
---|
1420 | const String& Pass::getShadowReceiverFragmentProgramName(void) const
|
---|
1421 | {
|
---|
1422 | if (!mShadowReceiverFragmentProgramUsage)
|
---|
1423 | return StringUtil::BLANK;
|
---|
1424 | else
|
---|
1425 | return mShadowReceiverFragmentProgramUsage->getProgramName();
|
---|
1426 | }
|
---|
1427 | //-----------------------------------------------------------------------
|
---|
1428 | GpuProgramParametersSharedPtr Pass::getShadowReceiverFragmentProgramParameters(void) const
|
---|
1429 | {
|
---|
1430 | if (!mShadowReceiverFragmentProgramUsage)
|
---|
1431 | {
|
---|
1432 | OGRE_EXCEPT (Exception::ERR_INVALIDPARAMS,
|
---|
1433 | "This pass does not have a shadow receiver fragment program assigned!",
|
---|
1434 | "Pass::getShadowReceiverFragmentProgramParameters");
|
---|
1435 | }
|
---|
1436 | return mShadowReceiverFragmentProgramUsage->getParameters();
|
---|
1437 | }
|
---|
1438 | //-----------------------------------------------------------------------
|
---|
1439 | const GpuProgramPtr& Pass::getShadowReceiverFragmentProgram(void) const
|
---|
1440 | {
|
---|
1441 | return mShadowReceiverFragmentProgramUsage->getProgram();
|
---|
1442 | }
|
---|
1443 | //-----------------------------------------------------------------------
|
---|
1444 | const String& Pass::getResourceGroup(void) const
|
---|
1445 | {
|
---|
1446 | return mParent->getResourceGroup();
|
---|
1447 | }
|
---|
1448 |
|
---|
1449 | //-----------------------------------------------------------------------
|
---|
1450 | bool Pass::applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply) const
|
---|
1451 | {
|
---|
1452 | // iterate through each texture unit state and apply the texture alias if it applies
|
---|
1453 | TextureUnitStates::const_iterator i, iend;
|
---|
1454 | iend = mTextureUnitStates.end();
|
---|
1455 | bool testResult = false;
|
---|
1456 |
|
---|
1457 | for (i = mTextureUnitStates.begin(); i != iend; ++i)
|
---|
1458 | {
|
---|
1459 | if ((*i)->applyTextureAliases(aliasList, apply))
|
---|
1460 | testResult = true;
|
---|
1461 | }
|
---|
1462 |
|
---|
1463 | return testResult;
|
---|
1464 |
|
---|
1465 | }
|
---|
1466 |
|
---|
1467 |
|
---|
1468 | }
|
---|