1 | /*
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2 | -----------------------------------------------------------------------------
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3 | This source file is part of OGRE
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4 | (Object-oriented Graphics Rendering Engine)
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5 | For the latest info, see http://ogre.sourceforge.net/
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6 |
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7 | Copyright (c) 2000-2005 The OGRE Team
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8 | Also see acknowledgements in Readme.html
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9 |
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10 | This program is free software; you can redistribute it and/or modify it under
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11 | the terms of the GNU Lesser General Public License as published by the Free Software
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12 | Foundation; either version 2 of the License, or (at your option) any later
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13 | version.
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14 |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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18 |
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19 | You should have received a copy of the GNU Lesser General Public License along with
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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22 | http://www.gnu.org/copyleft/lesser.txt.
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23 | -----------------------------------------------------------------------------
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24 | */
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25 | #include "OgreD3D9RenderSystem.h"
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26 | #include "OgreD3D9Prerequisites.h"
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27 | #include "OgreD3D9DriverList.h"
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28 | #include "OgreD3D9Driver.h"
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29 | #include "OgreD3D9VideoModeList.h"
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30 | #include "OgreD3D9VideoMode.h"
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31 | #include "OgreD3D9RenderWindow.h"
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32 | #include "OgreD3D9TextureManager.h"
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33 | #include "OgreD3D9Texture.h"
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34 | #include "OgreLogManager.h"
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35 | #include "OgreLight.h"
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36 | #include "OgreMath.h"
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37 | #include "OgreD3D9HardwareBufferManager.h"
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38 | #include "OgreD3D9HardwareIndexBuffer.h"
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39 | #include "OgreD3D9HardwareVertexBuffer.h"
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40 | #include "OgreD3D9VertexDeclaration.h"
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41 | #include "OgreD3D9GpuProgram.h"
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42 | #include "OgreD3D9GpuProgramManager.h"
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43 | //#include "OgreD3D9HLSLProgramFactory.h"
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44 | #include "OgreHighLevelGpuProgramManager.h"
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45 | #include "OgreD3D9HardwareOcclusionQuery.h"
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46 | #include "OgreFrustum.h"
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47 | #include "OgreD3D9MultiRenderTarget.h"
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48 |
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49 |
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50 | namespace Ogre
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51 | {
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52 |
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53 | //---------------------------------------------------------------------
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54 | D3D9RenderSystem::D3D9RenderSystem( HINSTANCE hInstance )
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55 | {
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56 | OgreGuard( "D3D9RenderSystem::D3D9RenderSystem" );
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57 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " created." );
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58 |
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59 | // set the instance being passed
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60 | mhInstance = hInstance;
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61 |
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62 | // set pointers to NULL
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63 | mpD3D = NULL;
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64 | mpD3DDevice = NULL;
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65 | mDriverList = NULL;
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66 | mActiveD3DDriver = NULL;
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67 | mTextureManager = NULL;
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68 | mHardwareBufferManager = NULL;
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69 | mGpuProgramManager = NULL;
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70 | mPrimaryWindow = NULL;
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71 | mDeviceLost = false;
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72 | mBasicStatesInitialised = false;
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73 | mUseNVPerfHUD = false;
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74 | //mHLSLProgramFactory = NULL;
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75 |
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76 | // init lights
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77 | for(int i = 0; i < MAX_LIGHTS; i++ )
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78 | mLights[i] = 0;
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79 |
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80 | // Create our Direct3D object
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81 | if( NULL == (mpD3D = Direct3DCreate9(D3D_SDK_VERSION)) )
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82 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Failed to create Direct3D9 object", "D3D9RenderSystem::D3D9RenderSystem" );
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83 |
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84 | // set config options defaults
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85 | initConfigOptions();
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86 |
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87 | // fsaa options
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88 | mFSAAType = D3DMULTISAMPLE_NONE;
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89 | mFSAAQuality = 0;
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90 |
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91 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
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92 | for (size_t n = 0; n < OGRE_MAX_TEXTURE_LAYERS + 4; n++)
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93 | {
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94 | mTexStageDesc[n].autoTexCoordType = TEXCALC_NONE;
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95 | mTexStageDesc[n].coordIndex = 0;
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96 | mTexStageDesc[n].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
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97 | mTexStageDesc[n].pTex = 0;
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98 | }
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99 | #else
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100 | // set stages desc. to defaults
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101 | for (size_t n = 0; n < OGRE_MAX_TEXTURE_LAYERS; n++)
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102 | {
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103 | mTexStageDesc[n].autoTexCoordType = TEXCALC_NONE;
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104 | mTexStageDesc[n].coordIndex = 0;
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105 | mTexStageDesc[n].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
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106 | mTexStageDesc[n].pTex = 0;
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107 | }
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108 | #endif
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109 |
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110 | mLastVertexSourceCount = 0;
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111 |
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112 | mCurrentLights = 0;
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113 |
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114 | // Enumerate events
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115 | mEventNames.push_back("DeviceLost");
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116 | mEventNames.push_back("DeviceRestored");
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117 |
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118 |
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119 | OgreUnguard();
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120 | }
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121 | //---------------------------------------------------------------------
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122 | D3D9RenderSystem::~D3D9RenderSystem()
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123 | {
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124 | OgreGuard( "D3D9RenderSystem::~D3D9RenderSystem" );
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125 | shutdown();
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126 |
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127 |
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128 |
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129 | SAFE_DELETE( mDriverList );
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130 | SAFE_DELETE( mTextureManager );
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131 | SAFE_DELETE(mHardwareBufferManager);
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132 | //SAFE_DELETE(mHLSLProgramFactory);
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133 | SAFE_DELETE(mGpuProgramManager);
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134 | SAFE_RELEASE( mpD3D );
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135 |
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136 | LogManager::getSingleton().logMessage( "D3D9 : " + getName() + " destroyed." );
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137 | OgreUnguard();
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138 | }
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139 | //---------------------------------------------------------------------
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140 | const String& D3D9RenderSystem::getName() const
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141 | {
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142 | static String strName( "Direct3D9 Rendering Subsystem");
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143 | return strName;
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144 | }
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145 | //---------------------------------------------------------------------
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146 | D3D9DriverList* D3D9RenderSystem::getDirect3DDrivers()
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147 | {
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148 | if( !mDriverList )
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149 | mDriverList = new D3D9DriverList( mpD3D );
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150 |
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151 | return mDriverList;
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152 | }
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153 | //---------------------------------------------------------------------
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154 | bool D3D9RenderSystem::_checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)
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155 | {
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156 | HRESULT hr;
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157 | hr = mpD3D->CheckDeviceMultiSampleType(
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158 | adapterNum,
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159 | deviceType,
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160 | format,
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161 | fullScreen,
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162 | type,
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163 | outQuality);
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164 |
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165 | if (SUCCEEDED(hr))
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166 | return true;
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167 | else
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168 | return false;
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169 | }
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170 | //---------------------------------------------------------------------
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171 | void D3D9RenderSystem::initConfigOptions()
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172 | {
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173 | OgreGuard( "D3D9RenderSystem::initConfigOptions" );
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174 |
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175 | D3D9DriverList* driverList;
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176 | D3D9Driver* driver;
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177 |
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178 | ConfigOption optDevice;
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179 | ConfigOption optVideoMode;
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180 | ConfigOption optFullScreen;
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181 | ConfigOption optVSync;
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182 | ConfigOption optAA;
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183 | ConfigOption optFPUMode;
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184 | ConfigOption optNVPerfHUD;
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185 |
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186 | driverList = this->getDirect3DDrivers();
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187 |
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188 | optDevice.name = "Rendering Device";
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189 | optDevice.currentValue = "";
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190 | optDevice.possibleValues.clear();
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191 | optDevice.immutable = false;
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192 |
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193 | optVideoMode.name = "Video Mode";
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194 | optVideoMode.currentValue = "800 x 600 @ 32-bit colour";
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195 | optVideoMode.immutable = false;
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196 |
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197 | optFullScreen.name = "Full Screen";
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198 | optFullScreen.possibleValues.push_back( "Yes" );
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199 | optFullScreen.possibleValues.push_back( "No" );
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200 | optFullScreen.currentValue = "Yes";
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201 | optFullScreen.immutable = false;
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202 |
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203 | for( unsigned j=0; j < driverList->count(); j++ )
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204 | {
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205 | driver = driverList->item(j);
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206 | optDevice.possibleValues.push_back( driver->DriverDescription() );
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207 | // Make first one default
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208 | if( j==0 )
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209 | optDevice.currentValue = driver->DriverDescription();
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210 | }
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211 |
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212 | optVSync.name = "VSync";
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213 | optVSync.immutable = false;
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214 | optVSync.possibleValues.push_back( "Yes" );
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215 | optVSync.possibleValues.push_back( "No" );
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216 | optVSync.currentValue = "No";
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217 |
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218 | optAA.name = "Anti aliasing";
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219 | optAA.immutable = false;
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220 | optAA.possibleValues.push_back( "None" );
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221 | optAA.currentValue = "None";
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222 |
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223 | optFPUMode.name = "Floating-point mode";
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224 | #if OGRE_DOUBLE_PRECISION
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225 | optFPUMode.currentValue = "Consistent";
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226 | #else
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227 | optFPUMode.currentValue = "Fastest";
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228 | #endif
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229 | optFPUMode.possibleValues.clear();
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230 | optFPUMode.possibleValues.push_back("Fastest");
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231 | optFPUMode.possibleValues.push_back("Consistent");
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232 | optFPUMode.immutable = false;
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233 |
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234 | optNVPerfHUD.currentValue = "No";
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235 | optNVPerfHUD.immutable = false;
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236 | optNVPerfHUD.name = "Allow NVPerfHUD";
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237 | optNVPerfHUD.possibleValues.push_back( "Yes" );
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238 | optNVPerfHUD.possibleValues.push_back( "No" );
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239 |
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240 | mOptions[optDevice.name] = optDevice;
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241 | mOptions[optVideoMode.name] = optVideoMode;
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242 | mOptions[optFullScreen.name] = optFullScreen;
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243 | mOptions[optVSync.name] = optVSync;
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244 | mOptions[optAA.name] = optAA;
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245 | mOptions[optFPUMode.name] = optFPUMode;
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246 | mOptions[optNVPerfHUD.name] = optNVPerfHUD;
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247 |
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248 | refreshD3DSettings();
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249 |
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250 | OgreUnguard();
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251 | }
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252 | //---------------------------------------------------------------------
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253 | void D3D9RenderSystem::refreshD3DSettings()
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254 | {
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255 | OgreGuard( "D3D9RenderSystem::refreshD3DSettings" );
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256 |
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257 | ConfigOption* optVideoMode;
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258 | D3D9Driver* driver = 0;
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259 | D3D9VideoMode* videoMode;
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260 |
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261 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" );
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262 | if( opt != mOptions.end() )
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263 | {
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264 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ )
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265 | {
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266 | driver = getDirect3DDrivers()->item(j);
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267 | if( driver->DriverDescription() == opt->second.currentValue )
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268 | break;
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269 | }
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270 |
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271 | if (driver)
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272 | {
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273 | opt = mOptions.find( "Video Mode" );
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274 | optVideoMode = &opt->second;
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275 | optVideoMode->possibleValues.clear();
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276 | // get vide modes for this device
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277 | for( unsigned k=0; k < driver->getVideoModeList()->count(); k++ )
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278 | {
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279 | videoMode = driver->getVideoModeList()->item( k );
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280 | optVideoMode->possibleValues.push_back( videoMode->getDescription() );
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281 | }
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282 | }
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283 | }
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284 |
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285 | OgreUnguard();
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286 | }
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287 | //---------------------------------------------------------------------
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288 | void D3D9RenderSystem::setConfigOption( const String &name, const String &value )
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289 | {
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290 | OgreGuard( "D3D9RenderSystem::setConfigOption" );
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291 |
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292 | StringUtil::StrStreamType str;
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293 | str << "D3D9 : RenderSystem Option: " << name << " = " << value;
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294 | LogManager::getSingleton().logMessage(str.str());
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295 |
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296 | // Find option
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297 | ConfigOptionMap::iterator it = mOptions.find( name );
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298 |
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299 | // Update
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300 | if( it != mOptions.end() )
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301 | it->second.currentValue = value;
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302 | else
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303 | {
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304 | str.str(StringUtil::BLANK);
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305 | str << "Option named '" << name << "' does not exist.";
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306 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, str.str(), "D3D9RenderSystem::setConfigOption" );
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307 | }
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308 |
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309 | // Refresh other options if D3DDriver changed
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310 | if( name == "Rendering Device" )
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311 | refreshD3DSettings();
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312 |
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313 | if( name == "Full Screen" )
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314 | {
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315 | // Video mode is applicable
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316 | it = mOptions.find( "Video Mode" );
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317 | if (it->second.currentValue == "")
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318 | it->second.currentValue = "800 x 600 @ 32-bit colour";
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319 | }
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320 |
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321 | if( name == "Anti aliasing" )
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322 | {
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323 | if (value == "None")
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324 | _setFSAA(D3DMULTISAMPLE_NONE, 0);
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325 | else
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326 | {
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327 | D3DMULTISAMPLE_TYPE fsaa = D3DMULTISAMPLE_NONE;
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328 | DWORD level = 0;
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329 |
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330 | if (StringUtil::startsWith(value, "NonMaskable", false))
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331 | {
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332 | fsaa = D3DMULTISAMPLE_NONMASKABLE;
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333 | size_t pos = value.find_last_of(" ");
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334 | String sNum = value.substr(pos + 1);
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335 | level = StringConverter::parseInt(sNum);
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336 | level -= 1;
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337 | }
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338 | else if (StringUtil::startsWith(value, "Level", false))
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339 | {
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340 | size_t pos = value.find_last_of(" ");
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341 | String sNum = value.substr(pos + 1);
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342 | fsaa = (D3DMULTISAMPLE_TYPE)StringConverter::parseInt(sNum);
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343 | }
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344 |
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345 | _setFSAA(fsaa, level);
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346 | }
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347 | }
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348 |
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349 | if( name == "VSync" )
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350 | {
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351 | if (value == "Yes")
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352 | mVSync = true;
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353 | else
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354 | mVSync = false;
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355 | }
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356 |
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357 | if( name == "Allow NVPerfHUD" )
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358 | {
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359 | if (value == "Yes")
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360 | mUseNVPerfHUD = true;
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361 | else
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362 | mUseNVPerfHUD = false;
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363 | }
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364 |
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365 | if( name == "Video Mode" )
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366 | {
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367 | ConfigOption* optFSAA;
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368 | it = mOptions.find( "Anti aliasing" );
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369 | optFSAA = &it->second;
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370 | optFSAA->possibleValues.clear();
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371 | optFSAA->possibleValues.push_back("None");
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372 |
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373 | it = mOptions.find("Rendering Device");
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374 | D3D9Driver *driver = getDirect3DDrivers()->item(it->second.currentValue);
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375 | if (driver)
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376 | {
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377 | it = mOptions.find("Video Mode");
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378 | D3D9VideoMode *videoMode = driver->getVideoModeList()->item(it->second.currentValue);
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379 | if (videoMode)
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380 | {
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381 | // get non maskable FSAA for this VMODE
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382 | DWORD numLevels = 0;
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383 | bool bOK = this->_checkMultiSampleQuality(
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384 | D3DMULTISAMPLE_NONMASKABLE,
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385 | &numLevels,
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386 | videoMode->getFormat(),
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387 | driver->getAdapterNumber(),
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388 | D3DDEVTYPE_HAL,
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389 | TRUE);
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390 | if (bOK && numLevels > 0)
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391 | {
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392 | for (DWORD n = 0; n < numLevels; n++)
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393 | optFSAA->possibleValues.push_back("NonMaskable " + StringConverter::toString(n + 1));
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394 | }
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395 |
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396 | // set maskable levels supported
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397 | for (unsigned int n = 2; n < 17; n++)
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398 | {
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399 | bOK = this->_checkMultiSampleQuality(
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400 | (D3DMULTISAMPLE_TYPE)n,
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401 | &numLevels,
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402 | videoMode->getFormat(),
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403 | driver->getAdapterNumber(),
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404 | D3DDEVTYPE_HAL,
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405 | TRUE);
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406 | if (bOK)
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407 | optFSAA->possibleValues.push_back("Level " + StringConverter::toString(n));
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408 | }
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409 | }
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410 | }
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411 | }
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412 |
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413 | OgreUnguard();
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414 | }
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415 | //---------------------------------------------------------------------
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416 | String D3D9RenderSystem::validateConfigOptions()
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417 | {
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418 | ConfigOptionMap::iterator it;
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419 |
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420 | // check if video mode is selected
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421 | it = mOptions.find( "Video Mode" );
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422 | if( it->second.currentValue == "" )
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423 | return "A video mode must be selected.";
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424 |
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425 | it = mOptions.find( "Rendering Device" );
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426 | bool foundDriver = false;
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427 | D3D9DriverList* driverList = getDirect3DDrivers();
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428 | for( ushort j=0; j < driverList->count(); j++ )
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429 | {
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430 | if( driverList->item(j)->DriverDescription() == it->second.currentValue )
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431 | {
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432 | foundDriver = true;
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433 | break;
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434 | }
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435 | }
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436 |
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437 | if (!foundDriver)
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438 | {
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439 | // Just pick the first driver
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440 | setConfigOption("Rendering Device", driverList->item(0)->DriverDescription());
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441 | return "Your DirectX driver name has changed since the last time you ran OGRE; "
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442 | "the 'Rendering Device' has been changed.";
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443 | }
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444 |
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445 | it = mOptions.find( "VSync" );
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446 | if( it->second.currentValue == "Yes" )
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447 | mVSync = true;
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448 | else
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449 | mVSync = false;
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450 |
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451 | return "";
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452 | }
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453 | //---------------------------------------------------------------------
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454 | ConfigOptionMap& D3D9RenderSystem::getConfigOptions()
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455 | {
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456 | // return a COPY of the current config options
|
---|
457 | return mOptions;
|
---|
458 | }
|
---|
459 | //---------------------------------------------------------------------
|
---|
460 | RenderWindow* D3D9RenderSystem::initialise( bool autoCreateWindow, const String& windowTitle )
|
---|
461 | {
|
---|
462 | RenderWindow* autoWindow = NULL;
|
---|
463 | LogManager::getSingleton().logMessage( "D3D9 : Subsystem Initialising" );
|
---|
464 |
|
---|
465 | // Init using current settings
|
---|
466 | mActiveD3DDriver = NULL;
|
---|
467 | ConfigOptionMap::iterator opt = mOptions.find( "Rendering Device" );
|
---|
468 | for( unsigned j=0; j < getDirect3DDrivers()->count(); j++ )
|
---|
469 | {
|
---|
470 | if( getDirect3DDrivers()->item(j)->DriverDescription() == opt->second.currentValue )
|
---|
471 | {
|
---|
472 | mActiveD3DDriver = getDirect3DDrivers()->item(j);
|
---|
473 | break;
|
---|
474 | }
|
---|
475 | }
|
---|
476 |
|
---|
477 | if( !mActiveD3DDriver )
|
---|
478 | OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS, "Problems finding requested Direct3D driver!", "D3D9RenderSystem::initialise" );
|
---|
479 |
|
---|
480 | if( autoCreateWindow )
|
---|
481 | {
|
---|
482 | bool fullScreen;
|
---|
483 | opt = mOptions.find( "Full Screen" );
|
---|
484 | if( opt == mOptions.end() )
|
---|
485 | Exception( Exception::ERR_INTERNAL_ERROR, "Can't find full screen option!", "D3D9RenderSystem::initialise" );
|
---|
486 | fullScreen = opt->second.currentValue == "Yes";
|
---|
487 |
|
---|
488 | D3D9VideoMode* videoMode = NULL;
|
---|
489 | unsigned int width, height;
|
---|
490 | String temp;
|
---|
491 |
|
---|
492 | opt = mOptions.find( "Video Mode" );
|
---|
493 | if( opt == mOptions.end() )
|
---|
494 | Exception( Exception::ERR_INTERNAL_ERROR, "Can't find Video Mode option!", "D3D9RenderSystem::initialise" );
|
---|
495 |
|
---|
496 | for( unsigned j=0; j < mActiveD3DDriver->getVideoModeList()->count(); j++ )
|
---|
497 | {
|
---|
498 | temp = mActiveD3DDriver->getVideoModeList()->item(j)->getDescription();
|
---|
499 | if( temp == opt->second.currentValue )
|
---|
500 | {
|
---|
501 | videoMode = mActiveD3DDriver->getVideoModeList()->item(j);
|
---|
502 | break;
|
---|
503 | }
|
---|
504 | }
|
---|
505 |
|
---|
506 | if( !videoMode )
|
---|
507 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Can't find requested video mode.", "D3D9RenderSystem::initialise" );
|
---|
508 |
|
---|
509 | width = videoMode->getWidth();
|
---|
510 | height = videoMode->getHeight();
|
---|
511 |
|
---|
512 | NameValuePairList miscParams;
|
---|
513 | miscParams["colourDepth"] = StringConverter::toString(videoMode->getColourDepth());
|
---|
514 | miscParams["FSAA"] = StringConverter::toString(mFSAAType);
|
---|
515 | miscParams["FSAAQuality"] = StringConverter::toString(mFSAAQuality);
|
---|
516 | miscParams["vsync"] = StringConverter::toString(mVSync);
|
---|
517 | miscParams["useNVPerfHUD"] = StringConverter::toString(mUseNVPerfHUD);
|
---|
518 |
|
---|
519 | autoWindow = this->createRenderWindow( windowTitle, width, height,
|
---|
520 | fullScreen, &miscParams );
|
---|
521 |
|
---|
522 | // If we have 16bit depth buffer enable w-buffering.
|
---|
523 | assert( autoWindow );
|
---|
524 | if ( autoWindow->getColourDepth() == 16 )
|
---|
525 | {
|
---|
526 | mWBuffer = true;
|
---|
527 | }
|
---|
528 | else
|
---|
529 | {
|
---|
530 | mWBuffer = false;
|
---|
531 | }
|
---|
532 | }
|
---|
533 |
|
---|
534 | LogManager::getSingleton().logMessage("***************************************");
|
---|
535 |
|
---|
536 | LogManager::getSingleton().logMessage("*** D3D9 : Subsystem Initialised OK ***");
|
---|
537 | LogManager::getSingleton().logMessage("***************************************");
|
---|
538 |
|
---|
539 | // call superclass method
|
---|
540 | RenderSystem::initialise( autoCreateWindow );
|
---|
541 |
|
---|
542 |
|
---|
543 | return autoWindow;
|
---|
544 | }
|
---|
545 | //---------------------------------------------------------------------
|
---|
546 | void D3D9RenderSystem::_setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel)
|
---|
547 | {
|
---|
548 | if (!mpD3DDevice)
|
---|
549 | {
|
---|
550 | mFSAAType = type;
|
---|
551 | mFSAAQuality = qualityLevel;
|
---|
552 | }
|
---|
553 | }
|
---|
554 | //---------------------------------------------------------------------
|
---|
555 | void D3D9RenderSystem::reinitialise()
|
---|
556 | {
|
---|
557 | LogManager::getSingleton().logMessage( "D3D9 : Reinitialising" );
|
---|
558 | this->shutdown();
|
---|
559 | this->initialise( true );
|
---|
560 | }
|
---|
561 | //---------------------------------------------------------------------
|
---|
562 | void D3D9RenderSystem::shutdown()
|
---|
563 | {
|
---|
564 | RenderSystem::shutdown();
|
---|
565 | freeDevice();
|
---|
566 | SAFE_DELETE( mDriverList );
|
---|
567 | mActiveD3DDriver = NULL;
|
---|
568 | mpD3DDevice = NULL;
|
---|
569 | mBasicStatesInitialised = false;
|
---|
570 | LogManager::getSingleton().logMessage("D3D9 : Shutting down cleanly.");
|
---|
571 | }
|
---|
572 | //---------------------------------------------------------------------
|
---|
573 | RenderWindow* D3D9RenderSystem::createRenderWindow(const String &name,
|
---|
574 | unsigned int width, unsigned int height, bool fullScreen,
|
---|
575 | const NameValuePairList *miscParams)
|
---|
576 | {
|
---|
577 |
|
---|
578 | OgreGuard( "D3D9RenderSystem::createRenderWindow" );
|
---|
579 |
|
---|
580 | // Check we're not creating a secondary window when the primary
|
---|
581 | // was fullscreen
|
---|
582 | if (mPrimaryWindow && mPrimaryWindow->isFullScreen())
|
---|
583 | {
|
---|
584 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
585 | "Cannot create secondary windows when the primary is full screen",
|
---|
586 | "D3D9RenderSystem::createRenderWindow");
|
---|
587 | }
|
---|
588 | if (mPrimaryWindow && fullScreen)
|
---|
589 | {
|
---|
590 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
591 | "Cannot create full screen secondary windows",
|
---|
592 | "D3D9RenderSystem::createRenderWindow");
|
---|
593 | }
|
---|
594 |
|
---|
595 | // Log a message
|
---|
596 | std::stringstream ss;
|
---|
597 | ss << "D3D9RenderSystem::createRenderWindow \"" << name << "\", " <<
|
---|
598 | width << "x" << height << " ";
|
---|
599 | if(fullScreen)
|
---|
600 | ss << "fullscreen ";
|
---|
601 | else
|
---|
602 | ss << "windowed ";
|
---|
603 | if(miscParams)
|
---|
604 | {
|
---|
605 | ss << " miscParams: ";
|
---|
606 | NameValuePairList::const_iterator it;
|
---|
607 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
608 | {
|
---|
609 | ss << it->first << "=" << it->second << " ";
|
---|
610 | }
|
---|
611 | LogManager::getSingleton().logMessage(ss.str());
|
---|
612 | }
|
---|
613 |
|
---|
614 | String msg;
|
---|
615 |
|
---|
616 | // Make sure we don't already have a render target of the
|
---|
617 | // sam name as the one supplied
|
---|
618 | if( mRenderTargets.find( name ) != mRenderTargets.end() )
|
---|
619 | {
|
---|
620 | msg = "A render target of the same name '" + name + "' already "
|
---|
621 | "exists. You cannot create a new window with this name.";
|
---|
622 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, msg, "D3D9RenderSystem::createRenderWindow" );
|
---|
623 | }
|
---|
624 |
|
---|
625 | RenderWindow* win = new D3D9RenderWindow(mhInstance, mActiveD3DDriver,
|
---|
626 | mPrimaryWindow ? mpD3DDevice : 0);
|
---|
627 |
|
---|
628 | win->create( name, width, height, fullScreen, miscParams);
|
---|
629 |
|
---|
630 | attachRenderTarget( *win );
|
---|
631 |
|
---|
632 | // If this is the first window, get the D3D device and create the texture manager
|
---|
633 | if( !mPrimaryWindow )
|
---|
634 | {
|
---|
635 | mPrimaryWindow = (D3D9RenderWindow *)win;
|
---|
636 | win->getCustomAttribute( "D3DDEVICE", &mpD3DDevice );
|
---|
637 |
|
---|
638 | // Create the texture manager for use by others
|
---|
639 | mTextureManager = new D3D9TextureManager( mpD3DDevice );
|
---|
640 | // Also create hardware buffer manager
|
---|
641 | mHardwareBufferManager = new D3D9HardwareBufferManager(mpD3DDevice);
|
---|
642 |
|
---|
643 | // Create the GPU program manager
|
---|
644 | mGpuProgramManager = new D3D9GpuProgramManager(mpD3DDevice);
|
---|
645 | // create & register HLSL factory
|
---|
646 | //mHLSLProgramFactory = new D3D9HLSLProgramFactory();
|
---|
647 | //HighLevelGpuProgramManager::getSingleton().addFactory(mHLSLProgramFactory);
|
---|
648 | mGpuProgramManager->_pushSyntaxCode("hlsl");
|
---|
649 |
|
---|
650 |
|
---|
651 | // Initialise the capabilities structures
|
---|
652 | initCapabilities();
|
---|
653 |
|
---|
654 | }
|
---|
655 | else
|
---|
656 | {
|
---|
657 | mSecondaryWindows.push_back(static_cast<D3D9RenderWindow *>(win));
|
---|
658 | }
|
---|
659 |
|
---|
660 | OgreUnguardRet( win );
|
---|
661 | }
|
---|
662 | //---------------------------------------------------------------------
|
---|
663 | void D3D9RenderSystem::initCapabilities(void)
|
---|
664 | {
|
---|
665 | // get caps
|
---|
666 | mpD3DDevice->GetDeviceCaps( &mCaps );
|
---|
667 |
|
---|
668 | // Check for hardware stencil support
|
---|
669 | LPDIRECT3DSURFACE9 pSurf;
|
---|
670 | D3DSURFACE_DESC surfDesc;
|
---|
671 | mpD3DDevice->GetDepthStencilSurface(&pSurf);
|
---|
672 | pSurf->GetDesc(&surfDesc);
|
---|
673 | pSurf->Release();
|
---|
674 |
|
---|
675 | if (surfDesc.Format == D3DFMT_D24S8 || surfDesc.Format == D3DFMT_D24X8)
|
---|
676 | {
|
---|
677 | mCapabilities->setCapability(RSC_HWSTENCIL);
|
---|
678 | // Actually, it's always 8-bit
|
---|
679 | mCapabilities->setStencilBufferBitDepth(8);
|
---|
680 |
|
---|
681 | }
|
---|
682 |
|
---|
683 | // Set number of texture units
|
---|
684 | mCapabilities->setNumTextureUnits(mCaps.MaxSimultaneousTextures);
|
---|
685 | // Anisotropy?
|
---|
686 | if (mCaps.MaxAnisotropy > 1)
|
---|
687 | mCapabilities->setCapability(RSC_ANISOTROPY);
|
---|
688 | // Automatic mipmap generation?
|
---|
689 | if (mCaps.Caps2 & D3DCAPS2_CANAUTOGENMIPMAP)
|
---|
690 | mCapabilities->setCapability(RSC_AUTOMIPMAP);
|
---|
691 | // Blending between stages supported
|
---|
692 | mCapabilities->setCapability(RSC_BLENDING);
|
---|
693 | // Dot 3
|
---|
694 | if (mCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3)
|
---|
695 | mCapabilities->setCapability(RSC_DOT3);
|
---|
696 | // Cube map
|
---|
697 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
|
---|
698 | mCapabilities->setCapability(RSC_CUBEMAPPING);
|
---|
699 |
|
---|
700 | // We always support compression, D3DX will decompress if device does not support
|
---|
701 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION);
|
---|
702 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_DXT);
|
---|
703 |
|
---|
704 | // We always support VBOs
|
---|
705 | mCapabilities->setCapability(RSC_VBO);
|
---|
706 |
|
---|
707 | // Scissor test
|
---|
708 | if (mCaps.RasterCaps & D3DPRASTERCAPS_SCISSORTEST)
|
---|
709 | mCapabilities->setCapability(RSC_SCISSOR_TEST);
|
---|
710 |
|
---|
711 | // Two-sided stencil
|
---|
712 | if (mCaps.StencilCaps & D3DSTENCILCAPS_TWOSIDED)
|
---|
713 | mCapabilities->setCapability(RSC_TWO_SIDED_STENCIL);
|
---|
714 |
|
---|
715 | // stencil wrap
|
---|
716 | if ((mCaps.StencilCaps & D3DSTENCILCAPS_INCR) &&
|
---|
717 | (mCaps.StencilCaps & D3DSTENCILCAPS_DECR))
|
---|
718 | mCapabilities->setCapability(RSC_STENCIL_WRAP);
|
---|
719 |
|
---|
720 | // Check for hardware occlusion support
|
---|
721 | if ( ( mpD3DDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, NULL ) ) == D3D_OK )
|
---|
722 | {
|
---|
723 | mCapabilities->setCapability(RSC_HWOCCLUSION);
|
---|
724 | }
|
---|
725 | convertVertexShaderCaps();
|
---|
726 | convertPixelShaderCaps();
|
---|
727 |
|
---|
728 | // User clip planes
|
---|
729 | if (mCaps.MaxUserClipPlanes > 0)
|
---|
730 | {
|
---|
731 | mCapabilities->setCapability(RSC_USER_CLIP_PLANES);
|
---|
732 | }
|
---|
733 |
|
---|
734 | // UBYTE4 type?
|
---|
735 | if (mCaps.DeclTypes & D3DDTCAPS_UBYTE4)
|
---|
736 | {
|
---|
737 | mCapabilities->setCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
---|
738 | }
|
---|
739 |
|
---|
740 | // Infinite projection?
|
---|
741 | // We have no capability for this, so we have to base this on our
|
---|
742 | // experience and reports from users
|
---|
743 | // Non-vertex program capable hardware does not appear to support it
|
---|
744 | if (mCapabilities->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
745 | {
|
---|
746 | // GeForce4 Ti (and presumably GeForce3) does not
|
---|
747 | // render infinite projection properly, even though it does in GL
|
---|
748 | // So exclude all cards prior to the FX range from doing infinite
|
---|
749 | const D3DADAPTER_IDENTIFIER9& adapterID = mActiveD3DDriver->getAdapterIdentifier();
|
---|
750 | if (adapterID.VendorId != 0x10DE || // not nVidia
|
---|
751 | !((adapterID.DeviceId >= 0x200 && adapterID.DeviceId <= 0x20F) || //gf3
|
---|
752 | (adapterID.DeviceId >= 0x250 && adapterID.DeviceId <= 0x25F) || //gf4ti
|
---|
753 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F) || //gf4ti
|
---|
754 | (adapterID.DeviceId >= 0x170 && adapterID.DeviceId <= 0x18F) || //gf4 go
|
---|
755 | (adapterID.DeviceId >= 0x280 && adapterID.DeviceId <= 0x28F))) //gf4ti go
|
---|
756 | {
|
---|
757 | mCapabilities->setCapability(RSC_INFINITE_FAR_PLANE);
|
---|
758 | }
|
---|
759 |
|
---|
760 | }
|
---|
761 |
|
---|
762 | // 3D textures?
|
---|
763 | if (mCaps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
|
---|
764 | {
|
---|
765 | mCapabilities->setCapability(RSC_TEXTURE_3D);
|
---|
766 | }
|
---|
767 |
|
---|
768 | // non-power-of-two texturs always supported
|
---|
769 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
---|
770 |
|
---|
771 | // We always support rendertextures bigger than the frame buffer
|
---|
772 | mCapabilities->setCapability(RSC_HWRENDER_TO_TEXTURE);
|
---|
773 |
|
---|
774 | // Determine if any floating point texture format is supported
|
---|
775 | D3DFORMAT floatFormats[6] = {D3DFMT_R16F, D3DFMT_G16R16F,
|
---|
776 | D3DFMT_A16B16G16R16F, D3DFMT_R32F, D3DFMT_G32R32F,
|
---|
777 | D3DFMT_A32B32G32R32F};
|
---|
778 | LPDIRECT3DSURFACE9 bbSurf;
|
---|
779 | mPrimaryWindow->getCustomAttribute("DDBACKBUFFER", &bbSurf);
|
---|
780 | D3DSURFACE_DESC bbSurfDesc;
|
---|
781 | bbSurf->GetDesc(&bbSurfDesc);
|
---|
782 |
|
---|
783 | for (int i = 0; i < 6; ++i)
|
---|
784 | {
|
---|
785 | if (SUCCEEDED(mpD3D->CheckDeviceFormat(D3DADAPTER_DEFAULT,
|
---|
786 | D3DDEVTYPE_HAL, bbSurfDesc.Format,
|
---|
787 | 0, D3DRTYPE_TEXTURE, floatFormats[i])))
|
---|
788 | {
|
---|
789 | mCapabilities->setCapability(RSC_TEXTURE_FLOAT);
|
---|
790 | break;
|
---|
791 | }
|
---|
792 |
|
---|
793 | }
|
---|
794 |
|
---|
795 | // Number of render targets
|
---|
796 | mCapabilities->setNumMultiRenderTargets(std::min((ushort)mCaps.NumSimultaneousRTs, (ushort)OGRE_MAX_MULTIPLE_RENDER_TARGETS));
|
---|
797 |
|
---|
798 | //
|
---|
799 | if(mCaps.PrimitiveMiscCaps & D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS)
|
---|
800 | {
|
---|
801 | LogManager::getSingleton().logMessage("Multiple render targets with independent bit depths supported");
|
---|
802 | }
|
---|
803 |
|
---|
804 | // Point size
|
---|
805 | mCapabilities->setMaxPointSize(mCaps.MaxPointSize);
|
---|
806 |
|
---|
807 |
|
---|
808 | Log* defaultLog = LogManager::getSingleton().getDefaultLog();
|
---|
809 | if (defaultLog)
|
---|
810 | {
|
---|
811 | mCapabilities->log(defaultLog);
|
---|
812 | }
|
---|
813 | }
|
---|
814 | //---------------------------------------------------------------------
|
---|
815 | void D3D9RenderSystem::convertVertexShaderCaps(void)
|
---|
816 | {
|
---|
817 | ushort major, minor;
|
---|
818 | major = static_cast<ushort>((mCaps.VertexShaderVersion & 0x0000FF00) >> 8);
|
---|
819 | minor = static_cast<ushort>(mCaps.VertexShaderVersion & 0x000000FF);
|
---|
820 |
|
---|
821 | bool vs2x = false;
|
---|
822 | bool vs2a = false;
|
---|
823 |
|
---|
824 | // Special case detection for vs_2_x/a support
|
---|
825 | if (major >= 2)
|
---|
826 | {
|
---|
827 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
---|
828 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
---|
829 | (mCaps.VS20Caps.NumTemps >= 12))
|
---|
830 | {
|
---|
831 | vs2x = true;
|
---|
832 | }
|
---|
833 |
|
---|
834 | if ((mCaps.VS20Caps.Caps & D3DVS20CAPS_PREDICATION) &&
|
---|
835 | (mCaps.VS20Caps.DynamicFlowControlDepth > 0) &&
|
---|
836 | (mCaps.VS20Caps.NumTemps >= 13))
|
---|
837 | {
|
---|
838 | vs2a = true;
|
---|
839 | }
|
---|
840 | }
|
---|
841 |
|
---|
842 | // Populate max version & params
|
---|
843 | switch (major)
|
---|
844 | {
|
---|
845 | case 1:
|
---|
846 | mCapabilities->setMaxVertexProgramVersion("vs_1_1");
|
---|
847 | // No boolean params allowed
|
---|
848 | mCapabilities->setVertexProgramConstantBoolCount(0);
|
---|
849 | // No integer params allowed
|
---|
850 | mCapabilities->setVertexProgramConstantIntCount(0);
|
---|
851 | // float params, always 4D
|
---|
852 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
853 |
|
---|
854 | break;
|
---|
855 | case 2:
|
---|
856 | if (vs2a)
|
---|
857 | {
|
---|
858 | mCapabilities->setMaxVertexProgramVersion("vs_2_a");
|
---|
859 | }
|
---|
860 | else if (vs2x)
|
---|
861 | {
|
---|
862 | mCapabilities->setMaxVertexProgramVersion("vs_2_x");
|
---|
863 | }
|
---|
864 | else
|
---|
865 | {
|
---|
866 | mCapabilities->setMaxVertexProgramVersion("vs_2_0");
|
---|
867 | }
|
---|
868 | // 16 boolean params allowed
|
---|
869 | mCapabilities->setVertexProgramConstantBoolCount(16);
|
---|
870 | // 16 integer params allowed, 4D
|
---|
871 | mCapabilities->setVertexProgramConstantIntCount(16);
|
---|
872 | // float params, always 4D
|
---|
873 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
874 | break;
|
---|
875 | case 3:
|
---|
876 | mCapabilities->setMaxVertexProgramVersion("vs_3_0");
|
---|
877 | // 16 boolean params allowed
|
---|
878 | mCapabilities->setVertexProgramConstantBoolCount(16);
|
---|
879 | // 16 integer params allowed, 4D
|
---|
880 | mCapabilities->setVertexProgramConstantIntCount(16);
|
---|
881 | // float params, always 4D
|
---|
882 | mCapabilities->setVertexProgramConstantFloatCount(mCaps.MaxVertexShaderConst);
|
---|
883 | break;
|
---|
884 | default:
|
---|
885 | mCapabilities->setMaxVertexProgramVersion("");
|
---|
886 | break;
|
---|
887 | }
|
---|
888 |
|
---|
889 | // populate syntax codes in program manager (no breaks in this one so it falls through)
|
---|
890 | switch(major)
|
---|
891 | {
|
---|
892 | case 3:
|
---|
893 | mGpuProgramManager->_pushSyntaxCode("vs_3_0");
|
---|
894 | case 2:
|
---|
895 | if (vs2x)
|
---|
896 | mGpuProgramManager->_pushSyntaxCode("vs_2_x");
|
---|
897 | if (vs2a)
|
---|
898 | mGpuProgramManager->_pushSyntaxCode("vs_2_a");
|
---|
899 |
|
---|
900 | mGpuProgramManager->_pushSyntaxCode("vs_2_0");
|
---|
901 | case 1:
|
---|
902 | mGpuProgramManager->_pushSyntaxCode("vs_1_1");
|
---|
903 | mCapabilities->setCapability(RSC_VERTEX_PROGRAM);
|
---|
904 | }
|
---|
905 | }
|
---|
906 | //---------------------------------------------------------------------
|
---|
907 | void D3D9RenderSystem::convertPixelShaderCaps(void)
|
---|
908 | {
|
---|
909 | ushort major, minor;
|
---|
910 | major = static_cast<ushort>((mCaps.PixelShaderVersion & 0x0000FF00) >> 8);
|
---|
911 | minor = static_cast<ushort>(mCaps.PixelShaderVersion & 0x000000FF);
|
---|
912 |
|
---|
913 | bool ps2a = false;
|
---|
914 | bool ps2b = false;
|
---|
915 | bool ps2x = false;
|
---|
916 |
|
---|
917 | // Special case detection for ps_2_x/a/b support
|
---|
918 | if (major >= 2)
|
---|
919 | {
|
---|
920 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
---|
921 | (mCaps.PS20Caps.NumTemps >= 32))
|
---|
922 | {
|
---|
923 | ps2b = true;
|
---|
924 | }
|
---|
925 |
|
---|
926 | if ((mCaps.PS20Caps.Caps & D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT) &&
|
---|
927 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
|
---|
928 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_ARBITRARYSWIZZLE) &&
|
---|
929 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
|
---|
930 | (mCaps.PS20Caps.Caps & D3DPS20CAPS_PREDICATION) &&
|
---|
931 | (mCaps.PS20Caps.NumTemps >= 22))
|
---|
932 | {
|
---|
933 | ps2a = true;
|
---|
934 | }
|
---|
935 |
|
---|
936 | // Does this enough?
|
---|
937 | if (ps2a || ps2b)
|
---|
938 | {
|
---|
939 | ps2x = true;
|
---|
940 | }
|
---|
941 | }
|
---|
942 |
|
---|
943 | switch (major)
|
---|
944 | {
|
---|
945 | case 1:
|
---|
946 | switch(minor)
|
---|
947 | {
|
---|
948 | case 1:
|
---|
949 | mCapabilities->setMaxFragmentProgramVersion("ps_1_1");
|
---|
950 | break;
|
---|
951 | case 2:
|
---|
952 | mCapabilities->setMaxFragmentProgramVersion("ps_1_2");
|
---|
953 | break;
|
---|
954 | case 3:
|
---|
955 | mCapabilities->setMaxFragmentProgramVersion("ps_1_3");
|
---|
956 | break;
|
---|
957 | case 4:
|
---|
958 | mCapabilities->setMaxFragmentProgramVersion("ps_1_4");
|
---|
959 | break;
|
---|
960 | }
|
---|
961 | // no boolean params allowed
|
---|
962 | mCapabilities->setFragmentProgramConstantBoolCount(0);
|
---|
963 | // no integer params allowed
|
---|
964 | mCapabilities->setFragmentProgramConstantIntCount(0);
|
---|
965 | // float params, always 4D
|
---|
966 | // NB in ps_1_x these are actually stored as fixed point values,
|
---|
967 | // but they are entered as floats
|
---|
968 | mCapabilities->setFragmentProgramConstantFloatCount(8);
|
---|
969 | break;
|
---|
970 | case 2:
|
---|
971 | if (ps2a)
|
---|
972 | {
|
---|
973 | mCapabilities->setMaxFragmentProgramVersion("ps_2_a");
|
---|
974 | }
|
---|
975 | else if (ps2b)
|
---|
976 | {
|
---|
977 | mCapabilities->setMaxFragmentProgramVersion("ps_2_b");
|
---|
978 | }
|
---|
979 | else if (ps2x)
|
---|
980 | {
|
---|
981 | mCapabilities->setMaxFragmentProgramVersion("ps_2_x");
|
---|
982 | }
|
---|
983 | else
|
---|
984 | {
|
---|
985 | mCapabilities->setMaxFragmentProgramVersion("ps_2_0");
|
---|
986 | }
|
---|
987 | // 16 boolean params allowed
|
---|
988 | mCapabilities->setFragmentProgramConstantBoolCount(16);
|
---|
989 | // 16 integer params allowed, 4D
|
---|
990 | mCapabilities->setFragmentProgramConstantIntCount(16);
|
---|
991 | // float params, always 4D
|
---|
992 | mCapabilities->setFragmentProgramConstantFloatCount(32);
|
---|
993 | break;
|
---|
994 | case 3:
|
---|
995 | if (minor > 0)
|
---|
996 | {
|
---|
997 | mCapabilities->setMaxFragmentProgramVersion("ps_3_x");
|
---|
998 | }
|
---|
999 | else
|
---|
1000 | {
|
---|
1001 | mCapabilities->setMaxFragmentProgramVersion("ps_3_0");
|
---|
1002 | }
|
---|
1003 | // 16 boolean params allowed
|
---|
1004 | mCapabilities->setFragmentProgramConstantBoolCount(16);
|
---|
1005 | // 16 integer params allowed, 4D
|
---|
1006 | mCapabilities->setFragmentProgramConstantIntCount(16);
|
---|
1007 | // float params, always 4D
|
---|
1008 | mCapabilities->setFragmentProgramConstantFloatCount(224);
|
---|
1009 | break;
|
---|
1010 | default:
|
---|
1011 | mCapabilities->setMaxFragmentProgramVersion("");
|
---|
1012 | break;
|
---|
1013 | }
|
---|
1014 |
|
---|
1015 | // populate syntax codes in program manager (no breaks in this one so it falls through)
|
---|
1016 | switch(major)
|
---|
1017 | {
|
---|
1018 | case 3:
|
---|
1019 | if (minor > 0)
|
---|
1020 | mGpuProgramManager->_pushSyntaxCode("ps_3_x");
|
---|
1021 |
|
---|
1022 | mGpuProgramManager->_pushSyntaxCode("ps_3_0");
|
---|
1023 | case 2:
|
---|
1024 | if (ps2x)
|
---|
1025 | mGpuProgramManager->_pushSyntaxCode("ps_2_x");
|
---|
1026 | if (ps2a)
|
---|
1027 | mGpuProgramManager->_pushSyntaxCode("ps_2_a");
|
---|
1028 | if (ps2b)
|
---|
1029 | mGpuProgramManager->_pushSyntaxCode("ps_2_b");
|
---|
1030 |
|
---|
1031 | mGpuProgramManager->_pushSyntaxCode("ps_2_0");
|
---|
1032 | case 1:
|
---|
1033 | if (major > 1 || minor >= 4)
|
---|
1034 | mGpuProgramManager->_pushSyntaxCode("ps_1_4");
|
---|
1035 | if (major > 1 || minor >= 3)
|
---|
1036 | mGpuProgramManager->_pushSyntaxCode("ps_1_3");
|
---|
1037 | if (major > 1 || minor >= 2)
|
---|
1038 | mGpuProgramManager->_pushSyntaxCode("ps_1_2");
|
---|
1039 |
|
---|
1040 | mGpuProgramManager->_pushSyntaxCode("ps_1_1");
|
---|
1041 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
|
---|
1042 | }
|
---|
1043 | }
|
---|
1044 | //-----------------------------------------------------------------------
|
---|
1045 | MultiRenderTarget * D3D9RenderSystem::createMultiRenderTarget(const String & name)
|
---|
1046 | {
|
---|
1047 | MultiRenderTarget *retval;
|
---|
1048 | retval = new D3D9MultiRenderTarget(name);
|
---|
1049 | attachRenderTarget(*retval);
|
---|
1050 |
|
---|
1051 | return retval;
|
---|
1052 | }
|
---|
1053 | //---------------------------------------------------------------------
|
---|
1054 | void D3D9RenderSystem::destroyRenderTarget(const String& name)
|
---|
1055 | {
|
---|
1056 | // Check in specialised lists
|
---|
1057 | if (mPrimaryWindow->getName() == name)
|
---|
1058 | {
|
---|
1059 | // We're destroying the primary window, so reset device and window
|
---|
1060 | mPrimaryWindow = 0;
|
---|
1061 | }
|
---|
1062 | else
|
---|
1063 | {
|
---|
1064 | // Check secondary windows
|
---|
1065 | SecondaryWindowList::iterator sw;
|
---|
1066 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
1067 | {
|
---|
1068 | if ((*sw)->getName() == name)
|
---|
1069 | {
|
---|
1070 | mSecondaryWindows.erase(sw);
|
---|
1071 | break;
|
---|
1072 | }
|
---|
1073 | }
|
---|
1074 | }
|
---|
1075 | // Do the real removal
|
---|
1076 | RenderSystem::destroyRenderTarget(name);
|
---|
1077 |
|
---|
1078 | // Did we destroy the primary?
|
---|
1079 | if (!mPrimaryWindow)
|
---|
1080 | {
|
---|
1081 | // device is no longer valid, so free it all up
|
---|
1082 | freeDevice();
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | }
|
---|
1086 | //-----------------------------------------------------------------------
|
---|
1087 | void D3D9RenderSystem::freeDevice(void)
|
---|
1088 | {
|
---|
1089 | if (mpD3DDevice)
|
---|
1090 | {
|
---|
1091 | // Set all texture units to nothing to release texture surfaces
|
---|
1092 | _disableTextureUnitsFrom(0);
|
---|
1093 | // Unbind any vertex streams to avoid memory leaks
|
---|
1094 | for (unsigned int i = 0; i < mLastVertexSourceCount; ++i)
|
---|
1095 | {
|
---|
1096 | HRESULT hr = mpD3DDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
1097 | }
|
---|
1098 | // Clean up depth stencil surfaces
|
---|
1099 | _cleanupDepthStencils();
|
---|
1100 | SAFE_RELEASE(mpD3DDevice);
|
---|
1101 | mActiveD3DDriver->setD3DDevice(NULL);
|
---|
1102 | mpD3DDevice = 0;
|
---|
1103 |
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 |
|
---|
1107 | }
|
---|
1108 | //---------------------------------------------------------------------
|
---|
1109 | String D3D9RenderSystem::getErrorDescription( long errorNumber ) const
|
---|
1110 | {
|
---|
1111 | const String errMsg = DXGetErrorDescription9( errorNumber );
|
---|
1112 | return errMsg;
|
---|
1113 | }
|
---|
1114 | //---------------------------------------------------------------------
|
---|
1115 | VertexElementType D3D9RenderSystem::getColourVertexElementType(void) const
|
---|
1116 | {
|
---|
1117 | return VET_COLOUR_ARGB;
|
---|
1118 | }
|
---|
1119 | //---------------------------------------------------------------------
|
---|
1120 | void D3D9RenderSystem::_convertProjectionMatrix(const Matrix4& matrix,
|
---|
1121 | Matrix4& dest, bool forGpuProgram)
|
---|
1122 | {
|
---|
1123 | dest = matrix;
|
---|
1124 |
|
---|
1125 | // Convert depth range from [-1,+1] to [0,1]
|
---|
1126 | dest[2][0] = (dest[2][0] + dest[3][0]) / 2;
|
---|
1127 | dest[2][1] = (dest[2][1] + dest[3][1]) / 2;
|
---|
1128 | dest[2][2] = (dest[2][2] + dest[3][2]) / 2;
|
---|
1129 | dest[2][3] = (dest[2][3] + dest[3][3]) / 2;
|
---|
1130 |
|
---|
1131 | if (!forGpuProgram)
|
---|
1132 | {
|
---|
1133 | // Convert right-handed to left-handed
|
---|
1134 | dest[0][2] = -dest[0][2];
|
---|
1135 | dest[1][2] = -dest[1][2];
|
---|
1136 | dest[2][2] = -dest[2][2];
|
---|
1137 | dest[3][2] = -dest[3][2];
|
---|
1138 | }
|
---|
1139 | }
|
---|
1140 | //---------------------------------------------------------------------
|
---|
1141 | void D3D9RenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
1142 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
1143 | {
|
---|
1144 | Radian theta ( fovy * 0.5 );
|
---|
1145 | Real h = 1 / Math::Tan(theta);
|
---|
1146 | Real w = h / aspect;
|
---|
1147 | Real q, qn;
|
---|
1148 | if (farPlane == 0)
|
---|
1149 | {
|
---|
1150 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
1151 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
1152 | }
|
---|
1153 | else
|
---|
1154 | {
|
---|
1155 | q = farPlane / ( farPlane - nearPlane );
|
---|
1156 | qn = -q * nearPlane;
|
---|
1157 | }
|
---|
1158 |
|
---|
1159 | dest = Matrix4::ZERO;
|
---|
1160 | dest[0][0] = w;
|
---|
1161 | dest[1][1] = h;
|
---|
1162 |
|
---|
1163 | if (forGpuProgram)
|
---|
1164 | {
|
---|
1165 | dest[2][2] = -q;
|
---|
1166 | dest[3][2] = -1.0f;
|
---|
1167 | }
|
---|
1168 | else
|
---|
1169 | {
|
---|
1170 | dest[2][2] = q;
|
---|
1171 | dest[3][2] = 1.0f;
|
---|
1172 | }
|
---|
1173 |
|
---|
1174 | dest[2][3] = qn;
|
---|
1175 | }
|
---|
1176 | //---------------------------------------------------------------------
|
---|
1177 | void D3D9RenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
|
---|
1178 | Matrix4& dest, bool forGpuProgram )
|
---|
1179 | {
|
---|
1180 | Radian thetaY (fovy / 2.0f);
|
---|
1181 | Real tanThetaY = Math::Tan(thetaY);
|
---|
1182 |
|
---|
1183 | //Real thetaX = thetaY * aspect;
|
---|
1184 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX);
|
---|
1185 | Real half_w = tanThetaX * nearPlane;
|
---|
1186 | Real half_h = tanThetaY * nearPlane;
|
---|
1187 | Real iw = 1.0 / half_w;
|
---|
1188 | Real ih = 1.0 / half_h;
|
---|
1189 | Real q;
|
---|
1190 | if (farPlane == 0)
|
---|
1191 | {
|
---|
1192 | q = 0;
|
---|
1193 | }
|
---|
1194 | else
|
---|
1195 | {
|
---|
1196 | q = 1.0 / (farPlane - nearPlane);
|
---|
1197 | }
|
---|
1198 |
|
---|
1199 | dest = Matrix4::ZERO;
|
---|
1200 | dest[0][0] = iw;
|
---|
1201 | dest[1][1] = ih;
|
---|
1202 | dest[2][2] = q;
|
---|
1203 | dest[2][3] = -nearPlane / (farPlane - nearPlane);
|
---|
1204 | dest[3][3] = 1;
|
---|
1205 |
|
---|
1206 | if (forGpuProgram)
|
---|
1207 | {
|
---|
1208 | dest[2][2] = -dest[2][2];
|
---|
1209 | }
|
---|
1210 | }
|
---|
1211 | //---------------------------------------------------------------------
|
---|
1212 | void D3D9RenderSystem::setAmbientLight( float r, float g, float b )
|
---|
1213 | {
|
---|
1214 | HRESULT hr = __SetRenderState( D3DRS_AMBIENT, D3DCOLOR_COLORVALUE( r, g, b, 1.0f ) );
|
---|
1215 | if( FAILED( hr ) )
|
---|
1216 | OGRE_EXCEPT( hr, "Failed to set render stat D3DRS_AMBIENT", "D3D9RenderSystem::setAmbientLight" );
|
---|
1217 | }
|
---|
1218 | //---------------------------------------------------------------------
|
---|
1219 | void D3D9RenderSystem::_useLights(const LightList& lights, unsigned short limit)
|
---|
1220 | {
|
---|
1221 | LightList::const_iterator i, iend;
|
---|
1222 | iend = lights.end();
|
---|
1223 | unsigned short num = 0;
|
---|
1224 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num)
|
---|
1225 | {
|
---|
1226 | setD3D9Light(num, *i);
|
---|
1227 | }
|
---|
1228 | // Disable extra lights
|
---|
1229 | for (; num < mCurrentLights; ++num)
|
---|
1230 | {
|
---|
1231 | setD3D9Light(num, NULL);
|
---|
1232 | }
|
---|
1233 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size()));
|
---|
1234 |
|
---|
1235 | }
|
---|
1236 | //---------------------------------------------------------------------
|
---|
1237 | void D3D9RenderSystem::setShadingType( ShadeOptions so )
|
---|
1238 | {
|
---|
1239 | HRESULT hr = __SetRenderState( D3DRS_SHADEMODE, D3D9Mappings::get(so) );
|
---|
1240 | if( FAILED( hr ) )
|
---|
1241 | OGRE_EXCEPT( hr, "Failed to set render stat D3DRS_SHADEMODE", "D3D9RenderSystem::setShadingType" );
|
---|
1242 | }
|
---|
1243 | //---------------------------------------------------------------------
|
---|
1244 | void D3D9RenderSystem::setLightingEnabled( bool enabled )
|
---|
1245 | {
|
---|
1246 | HRESULT hr;
|
---|
1247 | if( FAILED( hr = __SetRenderState( D3DRS_LIGHTING, enabled ) ) )
|
---|
1248 | OGRE_EXCEPT( hr, "Failed to set render state D3DRS_LIGHTING", "D3D9RenderSystem::setLightingEnabled" );
|
---|
1249 | }
|
---|
1250 | //---------------------------------------------------------------------
|
---|
1251 | void D3D9RenderSystem::setD3D9Light( size_t index, Light* lt )
|
---|
1252 | {
|
---|
1253 | HRESULT hr;
|
---|
1254 |
|
---|
1255 | D3DLIGHT9 d3dLight;
|
---|
1256 | ZeroMemory( &d3dLight, sizeof(d3dLight) );
|
---|
1257 |
|
---|
1258 | if (!lt)
|
---|
1259 | {
|
---|
1260 | if( FAILED( hr = mpD3DDevice->LightEnable( index, FALSE) ) )
|
---|
1261 | OGRE_EXCEPT( hr, "Unable to disable light", "D3D9RenderSystem::setD3D9Light" );
|
---|
1262 | }
|
---|
1263 | else
|
---|
1264 | {
|
---|
1265 | switch( lt->getType() )
|
---|
1266 | {
|
---|
1267 | case Light::LT_POINT:
|
---|
1268 | d3dLight.Type = D3DLIGHT_POINT;
|
---|
1269 | break;
|
---|
1270 |
|
---|
1271 | case Light::LT_DIRECTIONAL:
|
---|
1272 | d3dLight.Type = D3DLIGHT_DIRECTIONAL;
|
---|
1273 | break;
|
---|
1274 |
|
---|
1275 | case Light::LT_SPOTLIGHT:
|
---|
1276 | d3dLight.Type = D3DLIGHT_SPOT;
|
---|
1277 | d3dLight.Falloff = lt->getSpotlightFalloff();
|
---|
1278 | d3dLight.Theta = lt->getSpotlightInnerAngle().valueRadians();
|
---|
1279 | d3dLight.Phi = lt->getSpotlightOuterAngle().valueRadians();
|
---|
1280 | break;
|
---|
1281 | }
|
---|
1282 |
|
---|
1283 | ColourValue col;
|
---|
1284 | col = lt->getDiffuseColour();
|
---|
1285 | d3dLight.Diffuse = D3DXCOLOR( col.r, col.g, col.b, col.a );
|
---|
1286 |
|
---|
1287 | col = lt->getSpecularColour();
|
---|
1288 | d3dLight.Specular = D3DXCOLOR( col.r, col.g, col.b, col.a );
|
---|
1289 |
|
---|
1290 | Vector3 vec;
|
---|
1291 | if( lt->getType() != Light::LT_DIRECTIONAL )
|
---|
1292 | {
|
---|
1293 | vec = lt->getDerivedPosition();
|
---|
1294 | d3dLight.Position = D3DXVECTOR3( vec.x, vec.y, vec.z );
|
---|
1295 | }
|
---|
1296 | if( lt->getType() != Light::LT_POINT )
|
---|
1297 | {
|
---|
1298 | vec = lt->getDerivedDirection();
|
---|
1299 | d3dLight.Direction = D3DXVECTOR3( vec.x, vec.y, vec.z );
|
---|
1300 | }
|
---|
1301 |
|
---|
1302 | d3dLight.Range = lt->getAttenuationRange();
|
---|
1303 | d3dLight.Attenuation0 = lt->getAttenuationConstant();
|
---|
1304 | d3dLight.Attenuation1 = lt->getAttenuationLinear();
|
---|
1305 | d3dLight.Attenuation2 = lt->getAttenuationQuadric();
|
---|
1306 |
|
---|
1307 | if( FAILED( hr = mpD3DDevice->SetLight( index, &d3dLight ) ) )
|
---|
1308 | OGRE_EXCEPT( hr, "Unable to set light details", "D3D9RenderSystem::setD3D9Light" );
|
---|
1309 |
|
---|
1310 | if( FAILED( hr = mpD3DDevice->LightEnable( index, TRUE ) ) )
|
---|
1311 | OGRE_EXCEPT( hr, "Unable to enable light", "D3D9RenderSystem::setD3D9Light" );
|
---|
1312 | }
|
---|
1313 |
|
---|
1314 |
|
---|
1315 | }
|
---|
1316 | //---------------------------------------------------------------------
|
---|
1317 | void D3D9RenderSystem::_setViewMatrix( const Matrix4 &m )
|
---|
1318 | {
|
---|
1319 | // save latest view matrix
|
---|
1320 | mViewMatrix = m;
|
---|
1321 | mViewMatrix[2][0] = -mViewMatrix[2][0];
|
---|
1322 | mViewMatrix[2][1] = -mViewMatrix[2][1];
|
---|
1323 | mViewMatrix[2][2] = -mViewMatrix[2][2];
|
---|
1324 | mViewMatrix[2][3] = -mViewMatrix[2][3];
|
---|
1325 |
|
---|
1326 | D3DXMATRIX d3dmat = D3D9Mappings::makeD3DXMatrix( mViewMatrix );
|
---|
1327 |
|
---|
1328 | HRESULT hr;
|
---|
1329 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_VIEW, &d3dmat ) ) )
|
---|
1330 | OGRE_EXCEPT( hr, "Cannot set D3D9 view matrix", "D3D9RenderSystem::_setViewMatrix" );
|
---|
1331 | }
|
---|
1332 | //---------------------------------------------------------------------
|
---|
1333 | void D3D9RenderSystem::_setProjectionMatrix( const Matrix4 &m )
|
---|
1334 | {
|
---|
1335 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m );
|
---|
1336 |
|
---|
1337 | if( mActiveRenderTarget->requiresTextureFlipping() )
|
---|
1338 | {
|
---|
1339 | // Invert transformed y
|
---|
1340 | d3dMat._12 = - d3dMat._12;
|
---|
1341 | d3dMat._22 = - d3dMat._22;
|
---|
1342 | d3dMat._32 = - d3dMat._32;
|
---|
1343 | d3dMat._42 = - d3dMat._42;
|
---|
1344 | }
|
---|
1345 |
|
---|
1346 | HRESULT hr;
|
---|
1347 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_PROJECTION, &d3dMat ) ) )
|
---|
1348 | OGRE_EXCEPT( hr, "Cannot set D3D9 projection matrix", "D3D9RenderSystem::_setProjectionMatrix" );
|
---|
1349 | }
|
---|
1350 | //---------------------------------------------------------------------
|
---|
1351 | void D3D9RenderSystem::_setWorldMatrix( const Matrix4 &m )
|
---|
1352 | {
|
---|
1353 | D3DXMATRIX d3dMat = D3D9Mappings::makeD3DXMatrix( m );
|
---|
1354 |
|
---|
1355 | HRESULT hr;
|
---|
1356 | if( FAILED( hr = mpD3DDevice->SetTransform( D3DTS_WORLD, &d3dMat ) ) )
|
---|
1357 | OGRE_EXCEPT( hr, "Cannot set D3D9 world matrix", "D3D9RenderSystem::_setWorldMatrix" );
|
---|
1358 | }
|
---|
1359 | //---------------------------------------------------------------------
|
---|
1360 | void D3D9RenderSystem::_setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse,
|
---|
1361 | const ColourValue &specular, const ColourValue &emissive, Real shininess,
|
---|
1362 | TrackVertexColourType tracking )
|
---|
1363 | {
|
---|
1364 |
|
---|
1365 | D3DMATERIAL9 material;
|
---|
1366 | material.Diffuse = D3DXCOLOR( diffuse.r, diffuse.g, diffuse.b, diffuse.a );
|
---|
1367 | material.Ambient = D3DXCOLOR( ambient.r, ambient.g, ambient.b, ambient.a );
|
---|
1368 | material.Specular = D3DXCOLOR( specular.r, specular.g, specular.b, specular.a );
|
---|
1369 | material.Emissive = D3DXCOLOR( emissive.r, emissive.g, emissive.b, emissive.a );
|
---|
1370 | material.Power = shininess;
|
---|
1371 |
|
---|
1372 | HRESULT hr = mpD3DDevice->SetMaterial( &material );
|
---|
1373 | if( FAILED( hr ) )
|
---|
1374 | OGRE_EXCEPT( hr, "Error setting D3D material", "D3D9RenderSystem::_setSurfaceParams" );
|
---|
1375 |
|
---|
1376 |
|
---|
1377 | if(tracking != TVC_NONE)
|
---|
1378 | {
|
---|
1379 | __SetRenderState(D3DRS_COLORVERTEX, TRUE);
|
---|
1380 | __SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, (tracking&TVC_AMBIENT)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1381 | __SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, (tracking&TVC_DIFFUSE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1382 | __SetRenderState(D3DRS_SPECULARMATERIALSOURCE, (tracking&TVC_SPECULAR)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1383 | __SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, (tracking&TVC_EMISSIVE)?D3DMCS_COLOR1:D3DMCS_MATERIAL);
|
---|
1384 | }
|
---|
1385 | else
|
---|
1386 | {
|
---|
1387 | __SetRenderState(D3DRS_COLORVERTEX, FALSE);
|
---|
1388 | }
|
---|
1389 |
|
---|
1390 | }
|
---|
1391 | //---------------------------------------------------------------------
|
---|
1392 | void D3D9RenderSystem::_setPointParameters(Real size,
|
---|
1393 | bool attenuationEnabled, Real constant, Real linear, Real quadratic,
|
---|
1394 | Real minSize, Real maxSize)
|
---|
1395 | {
|
---|
1396 | if(attenuationEnabled)
|
---|
1397 | {
|
---|
1398 | // scaling required
|
---|
1399 | __SetRenderState(D3DRS_POINTSCALEENABLE, TRUE);
|
---|
1400 | __SetFloatRenderState(D3DRS_POINTSCALE_A, constant);
|
---|
1401 | __SetFloatRenderState(D3DRS_POINTSCALE_B, linear);
|
---|
1402 | __SetFloatRenderState(D3DRS_POINTSCALE_C, quadratic);
|
---|
1403 | }
|
---|
1404 | else
|
---|
1405 | {
|
---|
1406 | // no scaling required
|
---|
1407 | __SetRenderState(D3DRS_POINTSCALEENABLE, FALSE);
|
---|
1408 | }
|
---|
1409 | __SetFloatRenderState(D3DRS_POINTSIZE, size);
|
---|
1410 | __SetFloatRenderState(D3DRS_POINTSIZE_MIN, minSize);
|
---|
1411 | if (maxSize == 0.0f)
|
---|
1412 | maxSize = mCapabilities->getMaxPointSize();
|
---|
1413 | __SetFloatRenderState(D3DRS_POINTSIZE_MAX, maxSize);
|
---|
1414 |
|
---|
1415 |
|
---|
1416 | }
|
---|
1417 | //---------------------------------------------------------------------
|
---|
1418 | void D3D9RenderSystem::_setPointSpritesEnabled(bool enabled)
|
---|
1419 | {
|
---|
1420 | if (enabled)
|
---|
1421 | {
|
---|
1422 | __SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
|
---|
1423 | }
|
---|
1424 | else
|
---|
1425 | {
|
---|
1426 | __SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE);
|
---|
1427 | }
|
---|
1428 | }
|
---|
1429 |
|
---|
1430 |
|
---|
1431 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1432 | void D3D9RenderSystem::_setTexture( size_t stage, bool enabled, const String &texname )
|
---|
1433 | {
|
---|
1434 | int newstage = stage;
|
---|
1435 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1436 | {
|
---|
1437 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1438 | newstage = stage + 1 + D3DDMAPSAMPLER;
|
---|
1439 | }
|
---|
1440 |
|
---|
1441 |
|
---|
1442 | HRESULT hr;
|
---|
1443 | D3D9TexturePtr dt = TextureManager::getSingleton().getByName(texname);
|
---|
1444 | if (enabled && !dt.isNull())
|
---|
1445 | {
|
---|
1446 | // note used
|
---|
1447 | dt->touch();
|
---|
1448 |
|
---|
1449 | IDirect3DBaseTexture9 *pTex = dt->getTexture();
|
---|
1450 | if (mTexStageDesc[stage].pTex != pTex)
|
---|
1451 | {
|
---|
1452 | hr = mpD3DDevice->SetTexture(newstage, pTex);
|
---|
1453 | if( hr != S_OK )
|
---|
1454 | {
|
---|
1455 | String str = "Unable to set texture '" + texname + "' in D3D9";
|
---|
1456 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1457 | }
|
---|
1458 |
|
---|
1459 | // set stage desc.
|
---|
1460 | mTexStageDesc[stage].pTex = pTex;
|
---|
1461 | mTexStageDesc[stage].texType = D3D9Mappings::get(dt->getTextureType());
|
---|
1462 | }
|
---|
1463 | }
|
---|
1464 | else
|
---|
1465 | {
|
---|
1466 | if (mTexStageDesc[stage].pTex != 0)
|
---|
1467 | {
|
---|
1468 | hr = mpD3DDevice->SetTexture(stage, 0);
|
---|
1469 | if( hr != S_OK )
|
---|
1470 | {
|
---|
1471 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
1472 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1473 | }
|
---|
1474 | }
|
---|
1475 |
|
---|
1476 | hr = this->__SetTextureStageState(stage, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
---|
1477 | if( hr != S_OK )
|
---|
1478 | {
|
---|
1479 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
1480 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1481 | }
|
---|
1482 |
|
---|
1483 | // set stage desc. to defaults
|
---|
1484 | mTexStageDesc[stage].pTex = 0;
|
---|
1485 | mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE;
|
---|
1486 | mTexStageDesc[stage].coordIndex = 0;
|
---|
1487 | mTexStageDesc[stage].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
|
---|
1488 | }
|
---|
1489 | }
|
---|
1490 | #else
|
---|
1491 | void D3D9RenderSystem::_setTexture( size_t stage, bool enabled, const String &texname )
|
---|
1492 | {
|
---|
1493 | HRESULT hr;
|
---|
1494 | D3D9TexturePtr dt = TextureManager::getSingleton().getByName(texname);
|
---|
1495 | if (enabled && !dt.isNull())
|
---|
1496 | {
|
---|
1497 | // note used
|
---|
1498 | dt->touch();
|
---|
1499 |
|
---|
1500 | IDirect3DBaseTexture9 *pTex = dt->getTexture();
|
---|
1501 | if (mTexStageDesc[stage].pTex != pTex)
|
---|
1502 | {
|
---|
1503 | hr = mpD3DDevice->SetTexture(stage, pTex);
|
---|
1504 | if( hr != S_OK )
|
---|
1505 | {
|
---|
1506 | String str = "Unable to set texture '" + texname + "' in D3D9";
|
---|
1507 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1508 | }
|
---|
1509 |
|
---|
1510 | // set stage desc.
|
---|
1511 | mTexStageDesc[stage].pTex = pTex;
|
---|
1512 | mTexStageDesc[stage].texType = D3D9Mappings::get(dt->getTextureType());
|
---|
1513 | }
|
---|
1514 | }
|
---|
1515 | else
|
---|
1516 | {
|
---|
1517 | if (mTexStageDesc[stage].pTex != 0)
|
---|
1518 | {
|
---|
1519 | hr = mpD3DDevice->SetTexture(stage, 0);
|
---|
1520 | if( hr != S_OK )
|
---|
1521 | {
|
---|
1522 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
1523 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1524 | }
|
---|
1525 | }
|
---|
1526 |
|
---|
1527 | hr = this->__SetTextureStageState(stage, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
---|
1528 | if( hr != S_OK )
|
---|
1529 | {
|
---|
1530 | String str = "Unable to disable texture '" + texname + "' in D3D9";
|
---|
1531 | OGRE_EXCEPT( hr, str, "D3D9RenderSystem::_setTexture" );
|
---|
1532 | }
|
---|
1533 |
|
---|
1534 | // set stage desc. to defaults
|
---|
1535 | mTexStageDesc[stage].pTex = 0;
|
---|
1536 | mTexStageDesc[stage].autoTexCoordType = TEXCALC_NONE;
|
---|
1537 | mTexStageDesc[stage].coordIndex = 0;
|
---|
1538 | mTexStageDesc[stage].texType = D3D9Mappings::D3D_TEX_TYPE_NORMAL;
|
---|
1539 | }
|
---|
1540 | }
|
---|
1541 | #endif
|
---|
1542 |
|
---|
1543 | //---------------------------------------------------------------------
|
---|
1544 | void D3D9RenderSystem::_setTextureCoordSet( size_t stage, size_t index )
|
---|
1545 | {
|
---|
1546 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1547 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1548 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1549 | #endif
|
---|
1550 |
|
---|
1551 | HRESULT hr;
|
---|
1552 | // Record settings
|
---|
1553 | mTexStageDesc[stage].coordIndex = index;
|
---|
1554 |
|
---|
1555 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(mTexStageDesc[stage].autoTexCoordType, mCaps) | index );
|
---|
1556 | if( FAILED( hr ) )
|
---|
1557 | OGRE_EXCEPT( hr, "Unable to set texture coord. set index", "D3D8RenderSystem::_setTextureCoordSet" );
|
---|
1558 | }
|
---|
1559 | //---------------------------------------------------------------------
|
---|
1560 | void D3D9RenderSystem::_setTextureCoordCalculation( size_t stage, TexCoordCalcMethod m,
|
---|
1561 | const Frustum* frustum)
|
---|
1562 | {
|
---|
1563 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1564 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1565 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1566 | #endif
|
---|
1567 |
|
---|
1568 | HRESULT hr;
|
---|
1569 | // record the stage state
|
---|
1570 | mTexStageDesc[stage].autoTexCoordType = m;
|
---|
1571 | mTexStageDesc[stage].frustum = frustum;
|
---|
1572 |
|
---|
1573 | hr = __SetTextureStageState( stage, D3DTSS_TEXCOORDINDEX, D3D9Mappings::get(m, mCaps) | mTexStageDesc[stage].coordIndex );
|
---|
1574 | if(FAILED(hr))
|
---|
1575 | OGRE_EXCEPT( hr, "Unable to set texture auto tex.coord. generation mode", "D3D8RenderSystem::_setTextureCoordCalculation" );
|
---|
1576 | }
|
---|
1577 | //---------------------------------------------------------------------
|
---|
1578 | void D3D9RenderSystem::_setTextureMatrix( size_t stage, const Matrix4& xForm )
|
---|
1579 | {
|
---|
1580 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1581 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1582 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1583 | #endif
|
---|
1584 |
|
---|
1585 | HRESULT hr;
|
---|
1586 | D3DXMATRIX d3dMat; // the matrix we'll maybe apply
|
---|
1587 | Matrix4 newMat = xForm; // the matrix we'll apply after conv. to D3D format
|
---|
1588 | // Cache texcoord calc method to register
|
---|
1589 | TexCoordCalcMethod autoTexCoordType = mTexStageDesc[stage].autoTexCoordType;
|
---|
1590 |
|
---|
1591 | if (autoTexCoordType == TEXCALC_ENVIRONMENT_MAP)
|
---|
1592 | {
|
---|
1593 | if (mCaps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP)
|
---|
1594 | {
|
---|
1595 | /** Invert the texture for the spheremap */
|
---|
1596 | Matrix4 ogreMatEnvMap = Matrix4::IDENTITY;
|
---|
1597 | // set env_map values
|
---|
1598 | ogreMatEnvMap[1][1] = -1.0f;
|
---|
1599 | // concatenate with the xForm
|
---|
1600 | newMat = newMat.concatenate(ogreMatEnvMap);
|
---|
1601 | }
|
---|
1602 | else
|
---|
1603 | {
|
---|
1604 | /* If envmap is applied, but device doesn't support spheremap,
|
---|
1605 | then we have to use texture transform to make the camera space normal
|
---|
1606 | reference the envmap properly. This isn't exactly the same as spheremap
|
---|
1607 | (it looks nasty on flat areas because the camera space normals are the same)
|
---|
1608 | but it's the best approximation we have in the absence of a proper spheremap */
|
---|
1609 | // concatenate with the xForm
|
---|
1610 | newMat = newMat.concatenate(Matrix4::CLIPSPACE2DTOIMAGESPACE);
|
---|
1611 | }
|
---|
1612 | }
|
---|
1613 |
|
---|
1614 | // If this is a cubic reflection, we need to modify using the view matrix
|
---|
1615 | if (autoTexCoordType == TEXCALC_ENVIRONMENT_MAP_REFLECTION)
|
---|
1616 | {
|
---|
1617 | // Get transposed 3x3
|
---|
1618 | // We want to transpose since that will invert an orthonormal matrix ie rotation
|
---|
1619 | Matrix4 ogreViewTransposed;
|
---|
1620 | ogreViewTransposed[0][0] = mViewMatrix[0][0];
|
---|
1621 | ogreViewTransposed[0][1] = mViewMatrix[1][0];
|
---|
1622 | ogreViewTransposed[0][2] = mViewMatrix[2][0];
|
---|
1623 | ogreViewTransposed[0][3] = 0.0f;
|
---|
1624 |
|
---|
1625 | ogreViewTransposed[1][0] = mViewMatrix[0][1];
|
---|
1626 | ogreViewTransposed[1][1] = mViewMatrix[1][1];
|
---|
1627 | ogreViewTransposed[1][2] = mViewMatrix[2][1];
|
---|
1628 | ogreViewTransposed[1][3] = 0.0f;
|
---|
1629 |
|
---|
1630 | ogreViewTransposed[2][0] = mViewMatrix[0][2];
|
---|
1631 | ogreViewTransposed[2][1] = mViewMatrix[1][2];
|
---|
1632 | ogreViewTransposed[2][2] = mViewMatrix[2][2];
|
---|
1633 | ogreViewTransposed[2][3] = 0.0f;
|
---|
1634 |
|
---|
1635 | ogreViewTransposed[3][0] = 0.0f;
|
---|
1636 | ogreViewTransposed[3][1] = 0.0f;
|
---|
1637 | ogreViewTransposed[3][2] = 0.0f;
|
---|
1638 | ogreViewTransposed[3][3] = 1.0f;
|
---|
1639 |
|
---|
1640 | newMat = newMat.concatenate(ogreViewTransposed);
|
---|
1641 | }
|
---|
1642 |
|
---|
1643 | if (autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1644 | {
|
---|
1645 | // Derive camera space to projector space transform
|
---|
1646 | // To do this, we need to undo the camera view matrix, then
|
---|
1647 | // apply the projector view & projection matrices
|
---|
1648 | newMat = mViewMatrix.inverse();
|
---|
1649 | newMat = mTexStageDesc[stage].frustum->getViewMatrix() * newMat;
|
---|
1650 | newMat = mTexStageDesc[stage].frustum->getProjectionMatrix() * newMat;
|
---|
1651 | newMat = Matrix4::CLIPSPACE2DTOIMAGESPACE * newMat;
|
---|
1652 | newMat = xForm * newMat;
|
---|
1653 | }
|
---|
1654 |
|
---|
1655 | // need this if texture is a cube map, to invert D3D's z coord
|
---|
1656 | if (autoTexCoordType != TEXCALC_NONE &&
|
---|
1657 | autoTexCoordType != TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1658 | {
|
---|
1659 | newMat[2][0] = -newMat[2][0];
|
---|
1660 | newMat[2][1] = -newMat[2][1];
|
---|
1661 | newMat[2][2] = -newMat[2][2];
|
---|
1662 | newMat[2][3] = -newMat[2][3];
|
---|
1663 | }
|
---|
1664 |
|
---|
1665 | // convert our matrix to D3D format
|
---|
1666 | d3dMat = D3D9Mappings::makeD3DXMatrix(newMat);
|
---|
1667 |
|
---|
1668 | // set the matrix if it's not the identity
|
---|
1669 | if (!D3DXMatrixIsIdentity(&d3dMat))
|
---|
1670 | {
|
---|
1671 | /* It's seems D3D automatically add a texture coordinate with value 1,
|
---|
1672 | and fill up the remaining texture coordinates with 0 for the input
|
---|
1673 | texture coordinates before pass to texture coordinate transformation.
|
---|
1674 |
|
---|
1675 | NOTE: It's difference with D3DDECLTYPE enumerated type expand in
|
---|
1676 | DirectX SDK documentation!
|
---|
1677 |
|
---|
1678 | So we should prepare the texcoord transform, make the transformation
|
---|
1679 | just like standardized vector expand, thus, fill w with value 1 and
|
---|
1680 | others with 0.
|
---|
1681 | */
|
---|
1682 | if (autoTexCoordType == TEXCALC_NONE)
|
---|
1683 | {
|
---|
1684 | /* FIXME: The actually input texture coordinate dimensions should
|
---|
1685 | be determine by texture coordinate vertex element. Now, just trust
|
---|
1686 | user supplied texture type matchs texture coordinate vertex element.
|
---|
1687 | */
|
---|
1688 | if (mTexStageDesc[stage].texType == D3D9Mappings::D3D_TEX_TYPE_NORMAL)
|
---|
1689 | {
|
---|
1690 | /* It's 2D input texture coordinate:
|
---|
1691 |
|
---|
1692 | texcoord in vertex buffer D3D expanded to We are adjusted to
|
---|
1693 | --> -->
|
---|
1694 | (u, v) (u, v, 1, 0) (u, v, 0, 1)
|
---|
1695 | */
|
---|
1696 | std::swap(d3dMat._31, d3dMat._41);
|
---|
1697 | std::swap(d3dMat._32, d3dMat._42);
|
---|
1698 | std::swap(d3dMat._33, d3dMat._43);
|
---|
1699 | std::swap(d3dMat._34, d3dMat._44);
|
---|
1700 | }
|
---|
1701 | }
|
---|
1702 | else
|
---|
1703 | {
|
---|
1704 | // All texgen generate 3D input texture coordinates.
|
---|
1705 | }
|
---|
1706 |
|
---|
1707 | // tell D3D the dimension of tex. coord.
|
---|
1708 | int texCoordDim = D3DTTFF_COUNT2;
|
---|
1709 | if (mTexStageDesc[stage].autoTexCoordType == TEXCALC_PROJECTIVE_TEXTURE)
|
---|
1710 | {
|
---|
1711 | /* We want texcoords (u, v, w, q) always get divided by q, but D3D
|
---|
1712 | projected texcoords is divided by the last element (in the case of
|
---|
1713 | 2D texcoord, is w). So we tweak the transform matrix, transform the
|
---|
1714 | texcoords with w and q swapped: (u, v, q, w), and then D3D will
|
---|
1715 | divide u, v by q. The w and q just ignored as it wasn't used by
|
---|
1716 | rasterizer.
|
---|
1717 | */
|
---|
1718 | switch (mTexStageDesc[stage].texType)
|
---|
1719 | {
|
---|
1720 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL:
|
---|
1721 | std::swap(d3dMat._13, d3dMat._14);
|
---|
1722 | std::swap(d3dMat._23, d3dMat._24);
|
---|
1723 | std::swap(d3dMat._33, d3dMat._34);
|
---|
1724 | std::swap(d3dMat._43, d3dMat._44);
|
---|
1725 |
|
---|
1726 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT3;
|
---|
1727 | break;
|
---|
1728 |
|
---|
1729 | case D3D9Mappings::D3D_TEX_TYPE_CUBE:
|
---|
1730 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME:
|
---|
1731 | // Yes, we support 3D projective texture.
|
---|
1732 | texCoordDim = D3DTTFF_PROJECTED | D3DTTFF_COUNT4;
|
---|
1733 | break;
|
---|
1734 | }
|
---|
1735 | }
|
---|
1736 | else
|
---|
1737 | {
|
---|
1738 | switch (mTexStageDesc[stage].texType)
|
---|
1739 | {
|
---|
1740 | case D3D9Mappings::D3D_TEX_TYPE_NORMAL:
|
---|
1741 | texCoordDim = D3DTTFF_COUNT2;
|
---|
1742 | break;
|
---|
1743 | case D3D9Mappings::D3D_TEX_TYPE_CUBE:
|
---|
1744 | case D3D9Mappings::D3D_TEX_TYPE_VOLUME:
|
---|
1745 | texCoordDim = D3DTTFF_COUNT3;
|
---|
1746 | break;
|
---|
1747 | }
|
---|
1748 | }
|
---|
1749 |
|
---|
1750 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, texCoordDim );
|
---|
1751 | if (FAILED(hr))
|
---|
1752 | OGRE_EXCEPT( hr, "Unable to set texture coord. dimension", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1753 |
|
---|
1754 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat );
|
---|
1755 | if (FAILED(hr))
|
---|
1756 | OGRE_EXCEPT( hr, "Unable to set texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1757 | }
|
---|
1758 | else
|
---|
1759 | {
|
---|
1760 | // disable all of this
|
---|
1761 | hr = __SetTextureStageState( stage, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
---|
1762 | if( FAILED( hr ) )
|
---|
1763 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1764 |
|
---|
1765 | // set the identity matrix
|
---|
1766 | hr = mpD3DDevice->SetTransform( (D3DTRANSFORMSTATETYPE)(D3DTS_TEXTURE0 + stage), &d3dMat );
|
---|
1767 | if( FAILED( hr ) )
|
---|
1768 | OGRE_EXCEPT( hr, "Error setting texture matrix", "D3D9RenderSystem::_setTextureMatrix" );
|
---|
1769 | }
|
---|
1770 | }
|
---|
1771 | //---------------------------------------------------------------------
|
---|
1772 | void D3D9RenderSystem::_setTextureAddressingMode( size_t stage,
|
---|
1773 | const TextureUnitState::UVWAddressingMode& uvw )
|
---|
1774 | {
|
---|
1775 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1776 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1777 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1778 | #endif
|
---|
1779 |
|
---|
1780 | HRESULT hr;
|
---|
1781 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSU, D3D9Mappings::get(uvw.u) ) ) )
|
---|
1782 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for U", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
1783 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSV, D3D9Mappings::get(uvw.v) ) ) )
|
---|
1784 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for V", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
1785 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_ADDRESSW, D3D9Mappings::get(uvw.w) ) ) )
|
---|
1786 | OGRE_EXCEPT( hr, "Failed to set texture addressing mode for W", "D3D9RenderSystem::_setTextureAddressingMode" );
|
---|
1787 | }
|
---|
1788 | //-----------------------------------------------------------------------------
|
---|
1789 | void D3D9RenderSystem::_setTextureBorderColour(size_t stage,
|
---|
1790 | const ColourValue& colour)
|
---|
1791 | {
|
---|
1792 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1793 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1794 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1795 | #endif
|
---|
1796 |
|
---|
1797 | HRESULT hr;
|
---|
1798 | if( FAILED( hr = __SetSamplerState( stage, D3DSAMP_BORDERCOLOR, colour.getAsARGB()) ) )
|
---|
1799 | OGRE_EXCEPT( hr, "Failed to set texture border colour", "D3D9RenderSystem::_setTextureBorderColour" );
|
---|
1800 | }
|
---|
1801 | //---------------------------------------------------------------------
|
---|
1802 | void D3D9RenderSystem::_setTextureBlendMode( size_t stage, const LayerBlendModeEx& bm )
|
---|
1803 | {
|
---|
1804 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
1805 | if(stage >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
1806 | stage -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
1807 | #endif
|
---|
1808 |
|
---|
1809 | HRESULT hr = S_OK;
|
---|
1810 | D3DTEXTURESTAGESTATETYPE tss;
|
---|
1811 | D3DCOLOR manualD3D;
|
---|
1812 |
|
---|
1813 |
|
---|
1814 | // choose type of blend.
|
---|
1815 | if( bm.blendType == LBT_COLOUR )
|
---|
1816 | tss = D3DTSS_COLOROP;
|
---|
1817 | else if( bm.blendType == LBT_ALPHA )
|
---|
1818 | tss = D3DTSS_ALPHAOP;
|
---|
1819 | else
|
---|
1820 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
1821 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode");
|
---|
1822 |
|
---|
1823 | // set manual factor if required by operation
|
---|
1824 | if (bm.operation == LBX_BLEND_MANUAL)
|
---|
1825 | {
|
---|
1826 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, D3DXCOLOR(0.0, 0.0, 0.0, bm.factor) );
|
---|
1827 | if (FAILED(hr))
|
---|
1828 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1829 | }
|
---|
1830 | // set operation
|
---|
1831 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.operation, mCaps) );
|
---|
1832 | if (FAILED(hr))
|
---|
1833 | OGRE_EXCEPT( hr, "Failed to set operation", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1834 |
|
---|
1835 | // choose source 1
|
---|
1836 | if( bm.blendType == LBT_COLOUR )
|
---|
1837 | {
|
---|
1838 | tss = D3DTSS_COLORARG1;
|
---|
1839 | manualD3D = D3DXCOLOR( bm.colourArg1.r, bm.colourArg1.g, bm.colourArg1.b, bm.colourArg1.a );
|
---|
1840 | mManualBlendColours[stage][0] = bm.colourArg1;
|
---|
1841 | }
|
---|
1842 | else if( bm.blendType == LBT_ALPHA )
|
---|
1843 | {
|
---|
1844 | tss = D3DTSS_ALPHAARG1;
|
---|
1845 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][0].r,
|
---|
1846 | mManualBlendColours[stage][0].g,
|
---|
1847 | mManualBlendColours[stage][0].b, bm.alphaArg1 );
|
---|
1848 | }
|
---|
1849 | else
|
---|
1850 | {
|
---|
1851 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS,
|
---|
1852 | "Invalid blend type", "D3D9RenderSystem::_setTextureBlendMode");
|
---|
1853 | }
|
---|
1854 | // Set manual factor if required
|
---|
1855 | if (bm.source1 == LBS_MANUAL)
|
---|
1856 | {
|
---|
1857 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D );
|
---|
1858 | if (FAILED(hr))
|
---|
1859 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1860 | }
|
---|
1861 | // set source 1
|
---|
1862 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source1) );
|
---|
1863 | if (FAILED(hr))
|
---|
1864 | OGRE_EXCEPT( hr, "Failed to set source1", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1865 |
|
---|
1866 | // choose source 2
|
---|
1867 | if( bm.blendType == LBT_COLOUR )
|
---|
1868 | {
|
---|
1869 | tss = D3DTSS_COLORARG2;
|
---|
1870 | manualD3D = D3DXCOLOR( bm.colourArg2.r, bm.colourArg2.g, bm.colourArg2.b, bm.colourArg2.a );
|
---|
1871 | mManualBlendColours[stage][1] = bm.colourArg1;
|
---|
1872 | }
|
---|
1873 | else if( bm.blendType == LBT_ALPHA )
|
---|
1874 | {
|
---|
1875 | tss = D3DTSS_ALPHAARG2;
|
---|
1876 | manualD3D = D3DXCOLOR( mManualBlendColours[stage][1].r,
|
---|
1877 | mManualBlendColours[stage][1].g,
|
---|
1878 | mManualBlendColours[stage][1].b,
|
---|
1879 | bm.alphaArg2 );
|
---|
1880 | }
|
---|
1881 | // Set manual factor if required
|
---|
1882 | if (bm.source2 == LBS_MANUAL)
|
---|
1883 | {
|
---|
1884 | hr = __SetRenderState( D3DRS_TEXTUREFACTOR, manualD3D );
|
---|
1885 | if (FAILED(hr))
|
---|
1886 | OGRE_EXCEPT( hr, "Failed to set manual factor", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1887 | }
|
---|
1888 | // Now set source 2
|
---|
1889 | hr = __SetTextureStageState( stage, tss, D3D9Mappings::get(bm.source2) );
|
---|
1890 | if (FAILED(hr))
|
---|
1891 | OGRE_EXCEPT( hr, "Failed to set source 2", "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1892 |
|
---|
1893 | // Set interpolation factor if lerping
|
---|
1894 | if (bm.operation == LBX_BLEND_DIFFUSE_COLOUR &&
|
---|
1895 | mCaps.TextureOpCaps & D3DTEXOPCAPS_LERP)
|
---|
1896 | {
|
---|
1897 | // choose source 0 (lerp factor)
|
---|
1898 | if( bm.blendType == LBT_COLOUR )
|
---|
1899 | {
|
---|
1900 | tss = D3DTSS_COLORARG0;
|
---|
1901 | }
|
---|
1902 | else if( bm.blendType == LBT_ALPHA )
|
---|
1903 | {
|
---|
1904 | tss = D3DTSS_ALPHAARG0;
|
---|
1905 | }
|
---|
1906 | hr = __SetTextureStageState(stage, tss, D3DTA_DIFFUSE);
|
---|
1907 |
|
---|
1908 | if (FAILED(hr))
|
---|
1909 | OGRE_EXCEPT( hr, "Failed to set lerp source 0",
|
---|
1910 | "D3D9RenderSystem::_setTextureBlendMode" );
|
---|
1911 |
|
---|
1912 | }
|
---|
1913 | }
|
---|
1914 | //---------------------------------------------------------------------
|
---|
1915 | void D3D9RenderSystem::_setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor )
|
---|
1916 | {
|
---|
1917 | HRESULT hr;
|
---|
1918 | if( sourceFactor == SBF_ONE && destFactor == SBF_ZERO)
|
---|
1919 | {
|
---|
1920 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE)))
|
---|
1921 | OGRE_EXCEPT( hr, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1922 | }
|
---|
1923 | else
|
---|
1924 | {
|
---|
1925 | if (FAILED(hr = __SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE)))
|
---|
1926 | OGRE_EXCEPT( hr, "Failed to set alpha blending option", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1927 | if( FAILED( hr = __SetRenderState( D3DRS_SRCBLEND, D3D9Mappings::get(sourceFactor) ) ) )
|
---|
1928 | OGRE_EXCEPT( hr, "Failed to set source blend", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1929 | if( FAILED( hr = __SetRenderState( D3DRS_DESTBLEND, D3D9Mappings::get(destFactor) ) ) )
|
---|
1930 | OGRE_EXCEPT( hr, "Failed to set destination blend", "D3D9RenderSystem::_setSceneBlending" );
|
---|
1931 | }
|
---|
1932 | }
|
---|
1933 | //---------------------------------------------------------------------
|
---|
1934 | void D3D9RenderSystem::_setAlphaRejectSettings( CompareFunction func, unsigned char value )
|
---|
1935 | {
|
---|
1936 | HRESULT hr;
|
---|
1937 | if (func != CMPF_ALWAYS_PASS)
|
---|
1938 | {
|
---|
1939 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, TRUE ) ) )
|
---|
1940 | OGRE_EXCEPT( hr, "Failed to enable alpha testing",
|
---|
1941 | "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1942 | }
|
---|
1943 | else
|
---|
1944 | {
|
---|
1945 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHATESTENABLE, FALSE ) ) )
|
---|
1946 | OGRE_EXCEPT( hr, "Failed to disable alpha testing",
|
---|
1947 | "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1948 | }
|
---|
1949 | // Set always just be sure
|
---|
1950 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAFUNC, D3D9Mappings::get(func) ) ) )
|
---|
1951 | OGRE_EXCEPT( hr, "Failed to set alpha reject function", "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1952 | if( FAILED( hr = __SetRenderState( D3DRS_ALPHAREF, value ) ) )
|
---|
1953 | OGRE_EXCEPT( hr, "Failed to set render state D3DRS_ALPHAREF", "D3D9RenderSystem::_setAlphaRejectSettings" );
|
---|
1954 | }
|
---|
1955 | //---------------------------------------------------------------------
|
---|
1956 | void D3D9RenderSystem::_setCullingMode( CullingMode mode )
|
---|
1957 | {
|
---|
1958 | HRESULT hr;
|
---|
1959 | bool flip = ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1960 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding));
|
---|
1961 |
|
---|
1962 | if( FAILED (hr = __SetRenderState(D3DRS_CULLMODE,
|
---|
1963 | D3D9Mappings::get(mode, flip))) )
|
---|
1964 | OGRE_EXCEPT( hr, "Failed to set culling mode", "D3D9RenderSystem::_setCullingMode" );
|
---|
1965 | }
|
---|
1966 | //---------------------------------------------------------------------
|
---|
1967 | void D3D9RenderSystem::_setDepthBufferParams( bool depthTest, bool depthWrite, CompareFunction depthFunction )
|
---|
1968 | {
|
---|
1969 | _setDepthBufferCheckEnabled( depthTest );
|
---|
1970 | _setDepthBufferWriteEnabled( depthWrite );
|
---|
1971 | _setDepthBufferFunction( depthFunction );
|
---|
1972 | }
|
---|
1973 | //---------------------------------------------------------------------
|
---|
1974 | void D3D9RenderSystem::_setDepthBufferCheckEnabled( bool enabled )
|
---|
1975 | {
|
---|
1976 | HRESULT hr;
|
---|
1977 |
|
---|
1978 | if( enabled )
|
---|
1979 | {
|
---|
1980 | // Use w-buffer if available and enabled
|
---|
1981 | if( mWBuffer && mCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER )
|
---|
1982 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_USEW );
|
---|
1983 | else
|
---|
1984 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
|
---|
1985 | }
|
---|
1986 | else
|
---|
1987 | hr = __SetRenderState( D3DRS_ZENABLE, D3DZB_FALSE );
|
---|
1988 |
|
---|
1989 | if( FAILED( hr ) )
|
---|
1990 | OGRE_EXCEPT( hr, "Error setting depth buffer test state", "D3D9RenderSystem::_setDepthBufferCheckEnabled" );
|
---|
1991 | }
|
---|
1992 | //---------------------------------------------------------------------
|
---|
1993 | void D3D9RenderSystem::_setDepthBufferWriteEnabled( bool enabled )
|
---|
1994 | {
|
---|
1995 | HRESULT hr;
|
---|
1996 |
|
---|
1997 | if( FAILED( hr = __SetRenderState( D3DRS_ZWRITEENABLE, enabled ) ) )
|
---|
1998 | OGRE_EXCEPT( hr, "Error setting depth buffer write state", "D3D9RenderSystem::_setDepthBufferWriteEnabled" );
|
---|
1999 | }
|
---|
2000 | //---------------------------------------------------------------------
|
---|
2001 | void D3D9RenderSystem::_setDepthBufferFunction( CompareFunction func )
|
---|
2002 | {
|
---|
2003 | HRESULT hr;
|
---|
2004 | if( FAILED( hr = __SetRenderState( D3DRS_ZFUNC, D3D9Mappings::get(func) ) ) )
|
---|
2005 | OGRE_EXCEPT( hr, "Error setting depth buffer test function", "D3D9RenderSystem::_setDepthBufferFunction" );
|
---|
2006 | }
|
---|
2007 | //---------------------------------------------------------------------
|
---|
2008 | void D3D9RenderSystem::_setDepthBias(ushort bias)
|
---|
2009 | {
|
---|
2010 | float bias_float = static_cast<float>(-bias);
|
---|
2011 | // scale down - certainly needed for nVidia
|
---|
2012 | bias_float /= 250000.0f;
|
---|
2013 | HRESULT hr = __SetRenderState(D3DRS_DEPTHBIAS, *(DWORD*)&bias_float);
|
---|
2014 | if (FAILED(hr))
|
---|
2015 | OGRE_EXCEPT(hr, "Error setting depth bias", "D3D9RenderSystem::_setDepthBias");
|
---|
2016 | }
|
---|
2017 | //---------------------------------------------------------------------
|
---|
2018 | void D3D9RenderSystem::_setColourBufferWriteEnabled(bool red, bool green,
|
---|
2019 | bool blue, bool alpha)
|
---|
2020 | {
|
---|
2021 | DWORD val = 0;
|
---|
2022 | if (red)
|
---|
2023 | val |= D3DCOLORWRITEENABLE_RED;
|
---|
2024 | if (green)
|
---|
2025 | val |= D3DCOLORWRITEENABLE_GREEN;
|
---|
2026 | if (blue)
|
---|
2027 | val |= D3DCOLORWRITEENABLE_BLUE;
|
---|
2028 | if (alpha)
|
---|
2029 | val |= D3DCOLORWRITEENABLE_ALPHA;
|
---|
2030 | HRESULT hr = __SetRenderState(D3DRS_COLORWRITEENABLE, val);
|
---|
2031 | if (FAILED(hr))
|
---|
2032 | OGRE_EXCEPT(hr, "Error setting colour write enable flags",
|
---|
2033 | "D3D9RenderSystem::_setColourBufferWriteEnabled");
|
---|
2034 | }
|
---|
2035 | //---------------------------------------------------------------------
|
---|
2036 | void D3D9RenderSystem::_setFog( FogMode mode, const ColourValue& colour, Real densitiy, Real start, Real end )
|
---|
2037 | {
|
---|
2038 | HRESULT hr;
|
---|
2039 |
|
---|
2040 | D3DRENDERSTATETYPE fogType, fogTypeNot;
|
---|
2041 |
|
---|
2042 | if (mCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
---|
2043 | {
|
---|
2044 | fogType = D3DRS_FOGTABLEMODE;
|
---|
2045 | fogTypeNot = D3DRS_FOGVERTEXMODE;
|
---|
2046 | }
|
---|
2047 | else
|
---|
2048 | {
|
---|
2049 | fogType = D3DRS_FOGVERTEXMODE;
|
---|
2050 | fogTypeNot = D3DRS_FOGTABLEMODE;
|
---|
2051 | }
|
---|
2052 |
|
---|
2053 | if( mode == FOG_NONE)
|
---|
2054 | {
|
---|
2055 | // just disable
|
---|
2056 | hr = __SetRenderState(fogType, D3DFOG_NONE );
|
---|
2057 | hr = __SetRenderState(D3DRS_FOGENABLE, FALSE);
|
---|
2058 | }
|
---|
2059 | else
|
---|
2060 | {
|
---|
2061 | // Allow fog
|
---|
2062 | hr = __SetRenderState( D3DRS_FOGENABLE, TRUE );
|
---|
2063 | hr = __SetRenderState( fogTypeNot, D3DFOG_NONE );
|
---|
2064 | hr = __SetRenderState( fogType, D3D9Mappings::get(mode) );
|
---|
2065 |
|
---|
2066 | hr = __SetRenderState( D3DRS_FOGCOLOR, colour.getAsARGB() );
|
---|
2067 | hr = __SetFloatRenderState( D3DRS_FOGSTART, start );
|
---|
2068 | hr = __SetFloatRenderState( D3DRS_FOGEND, end );
|
---|
2069 | hr = __SetFloatRenderState( D3DRS_FOGDENSITY, densitiy );
|
---|
2070 | }
|
---|
2071 |
|
---|
2072 | if( FAILED( hr ) )
|
---|
2073 | OGRE_EXCEPT( hr, "Error setting render state", "D3D9RenderSystem::_setFog" );
|
---|
2074 | }
|
---|
2075 | //---------------------------------------------------------------------
|
---|
2076 | void D3D9RenderSystem::_setPolygonMode(PolygonMode level)
|
---|
2077 | {
|
---|
2078 | HRESULT hr = __SetRenderState(D3DRS_FILLMODE, D3D9Mappings::get(level));
|
---|
2079 | if (FAILED(hr))
|
---|
2080 | OGRE_EXCEPT(hr, "Error setting polygon mode.", "D3D9RenderSystem::setPolygonMode");
|
---|
2081 | }
|
---|
2082 | //---------------------------------------------------------------------
|
---|
2083 | void D3D9RenderSystem::setStencilCheckEnabled(bool enabled)
|
---|
2084 | {
|
---|
2085 | // Allow stencilling
|
---|
2086 | HRESULT hr = __SetRenderState(D3DRS_STENCILENABLE, enabled);
|
---|
2087 | if (FAILED(hr))
|
---|
2088 | OGRE_EXCEPT(hr, "Error enabling / disabling stencilling.",
|
---|
2089 | "D3D9RenderSystem::setStencilCheckEnabled");
|
---|
2090 | }
|
---|
2091 | //---------------------------------------------------------------------
|
---|
2092 | void D3D9RenderSystem::setStencilBufferParams(CompareFunction func,
|
---|
2093 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp,
|
---|
2094 | StencilOperation depthFailOp, StencilOperation passOp,
|
---|
2095 | bool twoSidedOperation)
|
---|
2096 | {
|
---|
2097 | HRESULT hr;
|
---|
2098 | bool flip;
|
---|
2099 |
|
---|
2100 | // 2-sided operation
|
---|
2101 | if (twoSidedOperation)
|
---|
2102 | {
|
---|
2103 | if (!mCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL))
|
---|
2104 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "2-sided stencils are not supported",
|
---|
2105 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2106 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
---|
2107 | if (FAILED(hr))
|
---|
2108 | OGRE_EXCEPT(hr, "Error setting 2-sided stencil mode.",
|
---|
2109 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2110 | // NB: We should always treat CCW as front face for consistent with default
|
---|
2111 | // culling mode. Therefore, we must take care with two-sided stencil settings.
|
---|
2112 | flip = (mInvertVertexWinding && mActiveRenderTarget->requiresTextureFlipping()) ||
|
---|
2113 | (!mInvertVertexWinding && !mActiveRenderTarget->requiresTextureFlipping());
|
---|
2114 |
|
---|
2115 | // Set alternative versions of ops
|
---|
2116 | // fail op
|
---|
2117 | hr = __SetRenderState(D3DRS_CCW_STENCILFAIL, D3D9Mappings::get(stencilFailOp, !flip));
|
---|
2118 | if (FAILED(hr))
|
---|
2119 | OGRE_EXCEPT(hr, "Error setting stencil fail operation (2-sided).",
|
---|
2120 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2121 |
|
---|
2122 | // depth fail op
|
---|
2123 | hr = __SetRenderState(D3DRS_CCW_STENCILZFAIL, D3D9Mappings::get(depthFailOp, !flip));
|
---|
2124 | if (FAILED(hr))
|
---|
2125 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation (2-sided).",
|
---|
2126 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2127 |
|
---|
2128 | // pass op
|
---|
2129 | hr = __SetRenderState(D3DRS_CCW_STENCILPASS, D3D9Mappings::get(passOp, !flip));
|
---|
2130 | if (FAILED(hr))
|
---|
2131 | OGRE_EXCEPT(hr, "Error setting stencil pass operation (2-sided).",
|
---|
2132 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2133 | }
|
---|
2134 | else
|
---|
2135 | {
|
---|
2136 | hr = __SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
---|
2137 | if (FAILED(hr))
|
---|
2138 | OGRE_EXCEPT(hr, "Error setting 1-sided stencil mode.",
|
---|
2139 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2140 | flip = false;
|
---|
2141 | }
|
---|
2142 |
|
---|
2143 | // func
|
---|
2144 | hr = __SetRenderState(D3DRS_STENCILFUNC, D3D9Mappings::get(func));
|
---|
2145 | if (FAILED(hr))
|
---|
2146 | OGRE_EXCEPT(hr, "Error setting stencil buffer test function.",
|
---|
2147 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2148 |
|
---|
2149 | // reference value
|
---|
2150 | hr = __SetRenderState(D3DRS_STENCILREF, refValue);
|
---|
2151 | if (FAILED(hr))
|
---|
2152 | OGRE_EXCEPT(hr, "Error setting stencil buffer reference value.",
|
---|
2153 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2154 |
|
---|
2155 | // mask
|
---|
2156 | hr = __SetRenderState(D3DRS_STENCILMASK, mask);
|
---|
2157 | if (FAILED(hr))
|
---|
2158 | OGRE_EXCEPT(hr, "Error setting stencil buffer mask.",
|
---|
2159 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2160 |
|
---|
2161 | // fail op
|
---|
2162 | hr = __SetRenderState(D3DRS_STENCILFAIL, D3D9Mappings::get(stencilFailOp, flip));
|
---|
2163 | if (FAILED(hr))
|
---|
2164 | OGRE_EXCEPT(hr, "Error setting stencil fail operation.",
|
---|
2165 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2166 |
|
---|
2167 | // depth fail op
|
---|
2168 | hr = __SetRenderState(D3DRS_STENCILZFAIL, D3D9Mappings::get(depthFailOp, flip));
|
---|
2169 | if (FAILED(hr))
|
---|
2170 | OGRE_EXCEPT(hr, "Error setting stencil depth fail operation.",
|
---|
2171 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2172 |
|
---|
2173 | // pass op
|
---|
2174 | hr = __SetRenderState(D3DRS_STENCILPASS, D3D9Mappings::get(passOp, flip));
|
---|
2175 | if (FAILED(hr))
|
---|
2176 | OGRE_EXCEPT(hr, "Error setting stencil pass operation.",
|
---|
2177 | "D3D9RenderSystem::setStencilBufferParams");
|
---|
2178 | }
|
---|
2179 | //---------------------------------------------------------------------
|
---|
2180 | void D3D9RenderSystem::_setTextureUnitFiltering(size_t unit, FilterType ftype,
|
---|
2181 | FilterOptions filter)
|
---|
2182 | {
|
---|
2183 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
2184 | if(unit >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
2185 | unit -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
2186 | #endif
|
---|
2187 |
|
---|
2188 | HRESULT hr;
|
---|
2189 | D3D9Mappings::eD3DTexType texType = mTexStageDesc[unit].texType;
|
---|
2190 | hr = __SetSamplerState( unit, D3D9Mappings::get(ftype),
|
---|
2191 | D3D9Mappings::get(ftype, filter, mCaps, texType));
|
---|
2192 | if (FAILED(hr))
|
---|
2193 | OGRE_EXCEPT(hr, "Failed to set texture filter ", "D3D9RenderSystem::_setTextureUnitFiltering");
|
---|
2194 | }
|
---|
2195 | //---------------------------------------------------------------------
|
---|
2196 | DWORD D3D9RenderSystem::_getCurrentAnisotropy(size_t unit)
|
---|
2197 | {
|
---|
2198 | DWORD oldVal;
|
---|
2199 | mpD3DDevice->GetSamplerState(unit, D3DSAMP_MAXANISOTROPY, &oldVal);
|
---|
2200 | return oldVal;
|
---|
2201 | }
|
---|
2202 | //---------------------------------------------------------------------
|
---|
2203 | void D3D9RenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)
|
---|
2204 | {
|
---|
2205 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
2206 | if(unit >= OGRE_MAX_TEXTURE_LAYERS)
|
---|
2207 | unit -= OGRE_MAX_TEXTURE_LAYERS;
|
---|
2208 | #endif
|
---|
2209 |
|
---|
2210 | if ((DWORD)maxAnisotropy > mCaps.MaxAnisotropy)
|
---|
2211 | maxAnisotropy = mCaps.MaxAnisotropy;
|
---|
2212 |
|
---|
2213 | if (_getCurrentAnisotropy(unit) != maxAnisotropy)
|
---|
2214 | __SetSamplerState( unit, D3DSAMP_MAXANISOTROPY, maxAnisotropy );
|
---|
2215 | }
|
---|
2216 | //---------------------------------------------------------------------
|
---|
2217 | HRESULT D3D9RenderSystem::__SetRenderState(D3DRENDERSTATETYPE state, DWORD value)
|
---|
2218 | {
|
---|
2219 | HRESULT hr;
|
---|
2220 | DWORD oldVal;
|
---|
2221 |
|
---|
2222 | if ( FAILED( hr = mpD3DDevice->GetRenderState(state, &oldVal) ) )
|
---|
2223 | return hr;
|
---|
2224 | if ( oldVal == value )
|
---|
2225 | return D3D_OK;
|
---|
2226 | else
|
---|
2227 | return mpD3DDevice->SetRenderState(state, value);
|
---|
2228 | }
|
---|
2229 | //---------------------------------------------------------------------
|
---|
2230 | HRESULT D3D9RenderSystem::__SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value)
|
---|
2231 | {
|
---|
2232 | HRESULT hr;
|
---|
2233 | DWORD oldVal;
|
---|
2234 |
|
---|
2235 | if ( FAILED( hr = mpD3DDevice->GetSamplerState(sampler, type, &oldVal) ) )
|
---|
2236 | return hr;
|
---|
2237 | if ( oldVal == value )
|
---|
2238 | return D3D_OK;
|
---|
2239 | else
|
---|
2240 | return mpD3DDevice->SetSamplerState(sampler, type, value);
|
---|
2241 | }
|
---|
2242 | //---------------------------------------------------------------------
|
---|
2243 | HRESULT D3D9RenderSystem::__SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
|
---|
2244 | {
|
---|
2245 | HRESULT hr;
|
---|
2246 | DWORD oldVal;
|
---|
2247 |
|
---|
2248 | if ( FAILED( hr = mpD3DDevice->GetTextureStageState(stage, type, &oldVal) ) )
|
---|
2249 | return hr;
|
---|
2250 | if ( oldVal == value )
|
---|
2251 | return D3D_OK;
|
---|
2252 | else
|
---|
2253 | return mpD3DDevice->SetTextureStageState(stage, type, value);
|
---|
2254 | }
|
---|
2255 | //---------------------------------------------------------------------
|
---|
2256 | void D3D9RenderSystem::_setViewport( Viewport *vp )
|
---|
2257 | {
|
---|
2258 | if( vp != mActiveViewport || vp->_isUpdated() )
|
---|
2259 | {
|
---|
2260 | mActiveViewport = vp;
|
---|
2261 | mActiveRenderTarget = vp->getTarget();
|
---|
2262 |
|
---|
2263 | // ok, it's different, time to set render target and viewport params
|
---|
2264 | D3DVIEWPORT9 d3dvp;
|
---|
2265 | HRESULT hr;
|
---|
2266 |
|
---|
2267 | // Set render target
|
---|
2268 | RenderTarget* target;
|
---|
2269 | target = vp->getTarget();
|
---|
2270 |
|
---|
2271 | // Retrieve render surfaces (up to OGRE_MAX_MULTIPLE_RENDER_TARGETS)
|
---|
2272 | LPDIRECT3DSURFACE9 pBack[OGRE_MAX_MULTIPLE_RENDER_TARGETS];
|
---|
2273 | memset(pBack, 0, sizeof(pBack));
|
---|
2274 | target->getCustomAttribute( "DDBACKBUFFER", &pBack );
|
---|
2275 | if (!pBack[0])
|
---|
2276 | return;
|
---|
2277 |
|
---|
2278 | LPDIRECT3DSURFACE9 pDepth = NULL;
|
---|
2279 | target->getCustomAttribute( "D3DZBUFFER", &pDepth );
|
---|
2280 | if (!pDepth)
|
---|
2281 | {
|
---|
2282 | /// No depth buffer provided, use our own
|
---|
2283 | /// Request a depth stencil that is compatible with the format, multisample type and
|
---|
2284 | /// dimensions of the render target.
|
---|
2285 | D3DSURFACE_DESC srfDesc;
|
---|
2286 | if(FAILED(pBack[0]->GetDesc(&srfDesc)))
|
---|
2287 | return; // ?
|
---|
2288 | pDepth = _getDepthStencilFor(srfDesc.Format, srfDesc.MultiSampleType, srfDesc.Width, srfDesc.Height);
|
---|
2289 | }
|
---|
2290 | // Bind render targets
|
---|
2291 | uint count = mCapabilities->numMultiRenderTargets();
|
---|
2292 | for(uint x=0; x<count; ++x)
|
---|
2293 | {
|
---|
2294 | hr = mpD3DDevice->SetRenderTarget(x, pBack[x]);
|
---|
2295 | if (FAILED(hr))
|
---|
2296 | {
|
---|
2297 | String msg = DXGetErrorDescription9(hr);
|
---|
2298 | OGRE_EXCEPT( hr, "Failed to setRenderTarget : " + msg, "D3D9RenderSystem::_setViewport" );
|
---|
2299 | }
|
---|
2300 | }
|
---|
2301 | hr = mpD3DDevice->SetDepthStencilSurface(pDepth);
|
---|
2302 | if (FAILED(hr))
|
---|
2303 | {
|
---|
2304 | String msg = DXGetErrorDescription9(hr);
|
---|
2305 | OGRE_EXCEPT( hr, "Failed to setDepthStencil : " + msg, "D3D9RenderSystem::_setViewport" );
|
---|
2306 | }
|
---|
2307 |
|
---|
2308 | _setCullingMode( mCullingMode );
|
---|
2309 |
|
---|
2310 | // set viewport dimensions
|
---|
2311 | d3dvp.X = vp->getActualLeft();
|
---|
2312 | d3dvp.Y = vp->getActualTop();
|
---|
2313 | d3dvp.Width = vp->getActualWidth();
|
---|
2314 | d3dvp.Height = vp->getActualHeight();
|
---|
2315 | if (target->requiresTextureFlipping())
|
---|
2316 | {
|
---|
2317 | // Convert "top-left" to "bottom-left"
|
---|
2318 | d3dvp.Y = target->getHeight() - d3dvp.Height - d3dvp.Y;
|
---|
2319 | }
|
---|
2320 |
|
---|
2321 | // Z-values from 0.0 to 1.0 (TODO: standardise with OpenGL)
|
---|
2322 | d3dvp.MinZ = 0.0f;
|
---|
2323 | d3dvp.MaxZ = 1.0f;
|
---|
2324 |
|
---|
2325 | if( FAILED( hr = mpD3DDevice->SetViewport( &d3dvp ) ) )
|
---|
2326 | OGRE_EXCEPT( hr, "Failed to set viewport.", "D3D9RenderSystem::_setViewport" );
|
---|
2327 |
|
---|
2328 | vp->_clearUpdatedFlag();
|
---|
2329 | }
|
---|
2330 | }
|
---|
2331 | //---------------------------------------------------------------------
|
---|
2332 | void D3D9RenderSystem::_beginFrame()
|
---|
2333 | {
|
---|
2334 | OgreGuard( "D3D9RenderSystem::_beginFrame" );
|
---|
2335 |
|
---|
2336 | HRESULT hr;
|
---|
2337 |
|
---|
2338 | if( !mActiveViewport )
|
---|
2339 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, "Cannot begin frame - no viewport selected.", "D3D9RenderSystem::_beginFrame" );
|
---|
2340 |
|
---|
2341 | // Clear the viewport if required
|
---|
2342 | if( mActiveViewport->getClearEveryFrame() )
|
---|
2343 | {
|
---|
2344 | clearFrameBuffer(mActiveViewport->getClearBuffers(),
|
---|
2345 | mActiveViewport->getBackgroundColour());
|
---|
2346 | }
|
---|
2347 |
|
---|
2348 | if( FAILED( hr = mpD3DDevice->BeginScene() ) )
|
---|
2349 | {
|
---|
2350 | String msg = DXGetErrorDescription9(hr);
|
---|
2351 | OGRE_EXCEPT( hr, "Error beginning frame :" + msg, "D3D9RenderSystem::_beginFrame" );
|
---|
2352 | }
|
---|
2353 |
|
---|
2354 | if(!mBasicStatesInitialised)
|
---|
2355 | {
|
---|
2356 | // First-time
|
---|
2357 | // setup some defaults
|
---|
2358 | // Allow specular
|
---|
2359 | hr = __SetRenderState(D3DRS_SPECULARENABLE, TRUE);
|
---|
2360 | if (FAILED(hr))
|
---|
2361 | {
|
---|
2362 | String msg = DXGetErrorDescription9(hr);
|
---|
2363 | OGRE_EXCEPT(hr, "Error enabling alpha blending option : " + msg, "D3D9RenderSystem::_beginFrame");
|
---|
2364 | }
|
---|
2365 | mBasicStatesInitialised = true;
|
---|
2366 | }
|
---|
2367 |
|
---|
2368 | OgreUnguard();
|
---|
2369 | }
|
---|
2370 | //---------------------------------------------------------------------
|
---|
2371 | void D3D9RenderSystem::_endFrame()
|
---|
2372 | {
|
---|
2373 | OgreGuard( "D3D9RenderSystem::_endFrame" );
|
---|
2374 |
|
---|
2375 | HRESULT hr;
|
---|
2376 | if( FAILED( hr = mpD3DDevice->EndScene() ) )
|
---|
2377 | OGRE_EXCEPT( hr, "Error ending frame", "D3D9RenderSystem::_endFrame" );
|
---|
2378 |
|
---|
2379 | OgreUnguard();
|
---|
2380 | }
|
---|
2381 | //---------------------------------------------------------------------
|
---|
2382 | inline bool D3D9RenderSystem::compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size )
|
---|
2383 | {
|
---|
2384 | for( size_t i=0; i < size; i++ )
|
---|
2385 | {
|
---|
2386 | if( pDecl1[i].Method != pDecl2[i].Method ||
|
---|
2387 | pDecl1[i].Offset != pDecl2[i].Offset ||
|
---|
2388 | pDecl1[i].Stream != pDecl2[i].Stream ||
|
---|
2389 | pDecl1[i].Type != pDecl2[i].Type ||
|
---|
2390 | pDecl1[i].Usage != pDecl2[i].Usage ||
|
---|
2391 | pDecl1[i].UsageIndex != pDecl2[i].UsageIndex)
|
---|
2392 | {
|
---|
2393 | return false;
|
---|
2394 | }
|
---|
2395 | }
|
---|
2396 |
|
---|
2397 | return true;
|
---|
2398 | }
|
---|
2399 | //---------------------------------------------------------------------
|
---|
2400 | void D3D9RenderSystem::setVertexDeclaration(VertexDeclaration* decl)
|
---|
2401 | {
|
---|
2402 | // Guard
|
---|
2403 | OgreGuard ("D3D9RenderSystem::setVertexDeclaration");
|
---|
2404 | HRESULT hr;
|
---|
2405 |
|
---|
2406 | D3D9VertexDeclaration* d3ddecl =
|
---|
2407 | static_cast<D3D9VertexDeclaration*>(decl);
|
---|
2408 |
|
---|
2409 | if (FAILED(hr = mpD3DDevice->SetVertexDeclaration(d3ddecl->getD3DVertexDeclaration())))
|
---|
2410 | {
|
---|
2411 | OGRE_EXCEPT(hr, "Unable to set D3D9 vertex declaration",
|
---|
2412 | "D3D9RenderSystem::setVertexDeclaration");
|
---|
2413 | }
|
---|
2414 |
|
---|
2415 | // UnGuard
|
---|
2416 | OgreUnguard();
|
---|
2417 | }
|
---|
2418 | //---------------------------------------------------------------------
|
---|
2419 | void D3D9RenderSystem::setVertexBufferBinding(VertexBufferBinding* binding)
|
---|
2420 | {
|
---|
2421 | // Guard
|
---|
2422 | OgreGuard ("D3D9RenderSystem::setVertexBufferBinding");
|
---|
2423 |
|
---|
2424 | HRESULT hr;
|
---|
2425 |
|
---|
2426 | // TODO: attempt to detect duplicates
|
---|
2427 | const VertexBufferBinding::VertexBufferBindingMap& binds = binding->getBindings();
|
---|
2428 | VertexBufferBinding::VertexBufferBindingMap::const_iterator i, iend;
|
---|
2429 | iend = binds.end();
|
---|
2430 | for (i = binds.begin(); i != iend; ++i)
|
---|
2431 | {
|
---|
2432 | const D3D9HardwareVertexBuffer* d3d9buf =
|
---|
2433 | static_cast<const D3D9HardwareVertexBuffer*>(i->second.get());
|
---|
2434 | hr = mpD3DDevice->SetStreamSource(
|
---|
2435 | static_cast<UINT>(i->first),
|
---|
2436 | d3d9buf->getD3D9VertexBuffer(),
|
---|
2437 | 0, // no stream offset, this is handled in _render instead
|
---|
2438 | static_cast<UINT>(d3d9buf->getVertexSize()) // stride
|
---|
2439 | );
|
---|
2440 | if (FAILED(hr))
|
---|
2441 | {
|
---|
2442 | OGRE_EXCEPT(hr, "Unable to set D3D9 stream source for buffer binding",
|
---|
2443 | "D3D9RenderSystem::setVertexBufferBinding");
|
---|
2444 | }
|
---|
2445 |
|
---|
2446 |
|
---|
2447 | }
|
---|
2448 |
|
---|
2449 | // Unbind any unused sources
|
---|
2450 | for (size_t unused = binds.size(); unused < mLastVertexSourceCount; ++unused)
|
---|
2451 | {
|
---|
2452 |
|
---|
2453 | hr = mpD3DDevice->SetStreamSource(static_cast<UINT>(unused), NULL, 0, 0);
|
---|
2454 | if (FAILED(hr))
|
---|
2455 | {
|
---|
2456 | OGRE_EXCEPT(hr, "Unable to reset unused D3D9 stream source",
|
---|
2457 | "D3D9RenderSystem::setVertexBufferBinding");
|
---|
2458 | }
|
---|
2459 |
|
---|
2460 | }
|
---|
2461 | mLastVertexSourceCount = binds.size();
|
---|
2462 |
|
---|
2463 |
|
---|
2464 |
|
---|
2465 | // UnGuard
|
---|
2466 | OgreUnguard();
|
---|
2467 | }
|
---|
2468 | //---------------------------------------------------------------------
|
---|
2469 | void D3D9RenderSystem::_render(const RenderOperation& op)
|
---|
2470 | {
|
---|
2471 | // Guard
|
---|
2472 | OgreGuard ("D3D9RenderSystem::_render");
|
---|
2473 |
|
---|
2474 | // Exit immediately if there is nothing to render
|
---|
2475 | // This caused a problem on FireGL 8800
|
---|
2476 | if (op.vertexData->vertexCount == 0)
|
---|
2477 | return;
|
---|
2478 |
|
---|
2479 | // Call super class
|
---|
2480 | RenderSystem::_render(op);
|
---|
2481 |
|
---|
2482 | // To think about: possibly remove setVertexDeclaration and
|
---|
2483 | // setVertexBufferBinding from RenderSystem since the sequence is
|
---|
2484 | // a bit too D3D9-specific?
|
---|
2485 | setVertexDeclaration(op.vertexData->vertexDeclaration);
|
---|
2486 | setVertexBufferBinding(op.vertexData->vertexBufferBinding);
|
---|
2487 |
|
---|
2488 | // Determine rendering operation
|
---|
2489 | D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
|
---|
2490 | DWORD primCount = 0;
|
---|
2491 | switch( op.operationType )
|
---|
2492 | {
|
---|
2493 | case RenderOperation::OT_POINT_LIST:
|
---|
2494 | primType = D3DPT_POINTLIST;
|
---|
2495 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount);
|
---|
2496 | break;
|
---|
2497 |
|
---|
2498 | case RenderOperation::OT_LINE_LIST:
|
---|
2499 | primType = D3DPT_LINELIST;
|
---|
2500 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 2;
|
---|
2501 | break;
|
---|
2502 |
|
---|
2503 | case RenderOperation::OT_LINE_STRIP:
|
---|
2504 | primType = D3DPT_LINESTRIP;
|
---|
2505 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 1;
|
---|
2506 | break;
|
---|
2507 |
|
---|
2508 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
2509 | primType = D3DPT_TRIANGLELIST;
|
---|
2510 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) / 3;
|
---|
2511 | break;
|
---|
2512 |
|
---|
2513 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
2514 | primType = D3DPT_TRIANGLESTRIP;
|
---|
2515 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2;
|
---|
2516 | break;
|
---|
2517 |
|
---|
2518 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
2519 | primType = D3DPT_TRIANGLEFAN;
|
---|
2520 | primCount = (DWORD)(op.useIndexes ? op.indexData->indexCount : op.vertexData->vertexCount) - 2;
|
---|
2521 | break;
|
---|
2522 | }
|
---|
2523 |
|
---|
2524 | if (!primCount)
|
---|
2525 | return;
|
---|
2526 |
|
---|
2527 | // Issue the op
|
---|
2528 | HRESULT hr;
|
---|
2529 | if( op.useIndexes )
|
---|
2530 | {
|
---|
2531 | D3D9HardwareIndexBuffer* d3dIdxBuf =
|
---|
2532 | static_cast<D3D9HardwareIndexBuffer*>(op.indexData->indexBuffer.get());
|
---|
2533 | hr = mpD3DDevice->SetIndices( d3dIdxBuf->getD3DIndexBuffer() );
|
---|
2534 | if (FAILED(hr))
|
---|
2535 | {
|
---|
2536 | OGRE_EXCEPT( hr, "Failed to set index buffer", "D3D9RenderSystem::_render" );
|
---|
2537 | }
|
---|
2538 |
|
---|
2539 | do
|
---|
2540 | {
|
---|
2541 | // do indexed draw operation
|
---|
2542 | hr = mpD3DDevice->DrawIndexedPrimitive(
|
---|
2543 | primType,
|
---|
2544 | static_cast<INT>(op.vertexData->vertexStart),
|
---|
2545 | 0, // Min vertex index - assume we can go right down to 0
|
---|
2546 | static_cast<UINT>(op.vertexData->vertexCount),
|
---|
2547 | static_cast<UINT>(op.indexData->indexStart),
|
---|
2548 | static_cast<UINT>(primCount)
|
---|
2549 | );
|
---|
2550 |
|
---|
2551 | } while (updatePassIterationRenderState());
|
---|
2552 | }
|
---|
2553 | else
|
---|
2554 | {
|
---|
2555 | // nfz: gpu_iterate
|
---|
2556 | do
|
---|
2557 | {
|
---|
2558 | // Unindexed, a little simpler!
|
---|
2559 | hr = mpD3DDevice->DrawPrimitive(
|
---|
2560 | primType,
|
---|
2561 | static_cast<UINT>(op.vertexData->vertexStart),
|
---|
2562 | static_cast<UINT>(primCount)
|
---|
2563 | );
|
---|
2564 |
|
---|
2565 | } while (updatePassIterationRenderState());
|
---|
2566 | }
|
---|
2567 |
|
---|
2568 | if( FAILED( hr ) )
|
---|
2569 | {
|
---|
2570 | String msg = DXGetErrorDescription9(hr);
|
---|
2571 | OGRE_EXCEPT( hr, "Failed to DrawPrimitive : " + msg, "D3D9RenderSystem::_render" );
|
---|
2572 | }
|
---|
2573 |
|
---|
2574 | // UnGuard
|
---|
2575 | OgreUnguard();
|
---|
2576 |
|
---|
2577 | }
|
---|
2578 | //---------------------------------------------------------------------
|
---|
2579 | void D3D9RenderSystem::setNormaliseNormals(bool normalise)
|
---|
2580 | {
|
---|
2581 | __SetRenderState(D3DRS_NORMALIZENORMALS,
|
---|
2582 | normalise ? TRUE : FALSE);
|
---|
2583 | }
|
---|
2584 | //---------------------------------------------------------------------
|
---|
2585 | void D3D9RenderSystem::bindGpuProgram(GpuProgram* prg)
|
---|
2586 | {
|
---|
2587 | HRESULT hr;
|
---|
2588 | switch (prg->getType())
|
---|
2589 | {
|
---|
2590 | case GPT_VERTEX_PROGRAM:
|
---|
2591 | hr = mpD3DDevice->SetVertexShader(
|
---|
2592 | static_cast<D3D9GpuVertexProgram*>(prg)->getVertexShader());
|
---|
2593 | if (FAILED(hr))
|
---|
2594 | {
|
---|
2595 | OGRE_EXCEPT(hr, "Error calling SetVertexShader", "D3D9RenderSystem::bindGpuProgram");
|
---|
2596 | }
|
---|
2597 | break;
|
---|
2598 | case GPT_FRAGMENT_PROGRAM:
|
---|
2599 | hr = mpD3DDevice->SetPixelShader(
|
---|
2600 | static_cast<D3D9GpuFragmentProgram*>(prg)->getPixelShader());
|
---|
2601 | if (FAILED(hr))
|
---|
2602 | {
|
---|
2603 | OGRE_EXCEPT(hr, "Error calling SetPixelShader", "D3D9RenderSystem::bindGpuProgram");
|
---|
2604 | }
|
---|
2605 | break;
|
---|
2606 | };
|
---|
2607 |
|
---|
2608 | RenderSystem::bindGpuProgram(prg);
|
---|
2609 |
|
---|
2610 | }
|
---|
2611 | //---------------------------------------------------------------------
|
---|
2612 | void D3D9RenderSystem::unbindGpuProgram(GpuProgramType gptype)
|
---|
2613 | {
|
---|
2614 | HRESULT hr;
|
---|
2615 | switch(gptype)
|
---|
2616 | {
|
---|
2617 | case GPT_VERTEX_PROGRAM:
|
---|
2618 | mActiveVertexGpuProgramParameters.setNull();
|
---|
2619 | hr = mpD3DDevice->SetVertexShader(NULL);
|
---|
2620 | if (FAILED(hr))
|
---|
2621 | {
|
---|
2622 | OGRE_EXCEPT(hr, "Error resetting SetVertexShader to NULL",
|
---|
2623 | "D3D9RenderSystem::unbindGpuProgram");
|
---|
2624 | }
|
---|
2625 | break;
|
---|
2626 | case GPT_FRAGMENT_PROGRAM:
|
---|
2627 | mActiveFragmentGpuProgramParameters.setNull();
|
---|
2628 | hr = mpD3DDevice->SetPixelShader(NULL);
|
---|
2629 | if (FAILED(hr))
|
---|
2630 | {
|
---|
2631 | OGRE_EXCEPT(hr, "Error resetting SetPixelShader to NULL",
|
---|
2632 | "D3D9RenderSystem::unbindGpuProgram");
|
---|
2633 | }
|
---|
2634 | break;
|
---|
2635 | };
|
---|
2636 | RenderSystem::unbindGpuProgram(gptype);
|
---|
2637 | }
|
---|
2638 | //---------------------------------------------------------------------
|
---|
2639 | void D3D9RenderSystem::bindGpuProgramParameters(GpuProgramType gptype,
|
---|
2640 | GpuProgramParametersSharedPtr params)
|
---|
2641 | {
|
---|
2642 | HRESULT hr;
|
---|
2643 | unsigned int index;
|
---|
2644 | GpuProgramParameters::IntConstantIterator intIt = params->getIntConstantIterator();
|
---|
2645 | GpuProgramParameters::RealConstantIterator realIt = params->getRealConstantIterator();
|
---|
2646 |
|
---|
2647 | switch(gptype)
|
---|
2648 | {
|
---|
2649 | case GPT_VERTEX_PROGRAM:
|
---|
2650 | mActiveVertexGpuProgramParameters = params;
|
---|
2651 | // Bind floats
|
---|
2652 | if (params->hasRealConstantParams())
|
---|
2653 | {
|
---|
2654 | // Iterate over params and set the relevant ones
|
---|
2655 | index = 0;
|
---|
2656 | while (realIt.hasMoreElements())
|
---|
2657 | {
|
---|
2658 | const GpuProgramParameters::RealConstantEntry* e = realIt.peekNextPtr();
|
---|
2659 | if (e->isSet)
|
---|
2660 | {
|
---|
2661 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF(
|
---|
2662 | index, e->val, 1)))
|
---|
2663 | {
|
---|
2664 | OGRE_EXCEPT(hr, "Unable to upload vertex shader float parameters",
|
---|
2665 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2666 | }
|
---|
2667 | }
|
---|
2668 | index++;
|
---|
2669 | realIt.moveNext();
|
---|
2670 | }
|
---|
2671 | }
|
---|
2672 | // Bind ints
|
---|
2673 | if (params->hasIntConstantParams())
|
---|
2674 | {
|
---|
2675 | // Iterate over params and set the relevant ones
|
---|
2676 | index = 0;
|
---|
2677 | while (intIt.hasMoreElements())
|
---|
2678 | {
|
---|
2679 | const GpuProgramParameters::IntConstantEntry* e = intIt.peekNextPtr();
|
---|
2680 | if (e->isSet)
|
---|
2681 | {
|
---|
2682 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantI(
|
---|
2683 | index, e->val, 1)))
|
---|
2684 | {
|
---|
2685 | OGRE_EXCEPT(hr, "Unable to upload vertex shader float parameters",
|
---|
2686 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2687 | }
|
---|
2688 | }
|
---|
2689 | index++;
|
---|
2690 | intIt.moveNext();
|
---|
2691 | }
|
---|
2692 | }
|
---|
2693 | break;
|
---|
2694 | case GPT_FRAGMENT_PROGRAM:
|
---|
2695 | mActiveFragmentGpuProgramParameters = params;
|
---|
2696 | // Bind floats
|
---|
2697 | if (params->hasRealConstantParams())
|
---|
2698 | {
|
---|
2699 | // Iterate over params and set the relevant ones
|
---|
2700 | index = 0;
|
---|
2701 | while (realIt.hasMoreElements())
|
---|
2702 | {
|
---|
2703 | const GpuProgramParameters::RealConstantEntry* e = realIt.peekNextPtr();
|
---|
2704 | if (e->isSet)
|
---|
2705 | {
|
---|
2706 | /*
|
---|
2707 | // TEST
|
---|
2708 | LogManager::getSingleton().logMessage(
|
---|
2709 | " Set Constant " + StringConverter::toString(index) + " to float4(" +
|
---|
2710 | StringConverter::toString(e->val[0]) + ", " +
|
---|
2711 | StringConverter::toString(e->val[1]) + ", " +
|
---|
2712 | StringConverter::toString(e->val[2]) + ", " +
|
---|
2713 | StringConverter::toString(e->val[3]) + ")");
|
---|
2714 | */
|
---|
2715 |
|
---|
2716 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF(
|
---|
2717 | index, e->val, 1)))
|
---|
2718 | {
|
---|
2719 | OGRE_EXCEPT(hr, "Unable to upload pixel shader float parameters",
|
---|
2720 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2721 | }
|
---|
2722 | }
|
---|
2723 | index++;
|
---|
2724 | realIt.moveNext();
|
---|
2725 | }
|
---|
2726 | }
|
---|
2727 | // Bind ints
|
---|
2728 | if (params->hasIntConstantParams())
|
---|
2729 | {
|
---|
2730 | // Iterate over params and set the relevant ones
|
---|
2731 | index = 0;
|
---|
2732 | while (intIt.hasMoreElements())
|
---|
2733 | {
|
---|
2734 | const GpuProgramParameters::IntConstantEntry* e = intIt.peekNextPtr();
|
---|
2735 | if (e->isSet)
|
---|
2736 | {
|
---|
2737 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantI(
|
---|
2738 | index, e->val, 1)))
|
---|
2739 | {
|
---|
2740 | OGRE_EXCEPT(hr, "Unable to upload pixel shader float parameters",
|
---|
2741 | "D3D9RenderSystem::bindGpuProgramParameters");
|
---|
2742 | }
|
---|
2743 | }
|
---|
2744 | index++;
|
---|
2745 | intIt.moveNext();
|
---|
2746 | }
|
---|
2747 | }
|
---|
2748 | break;
|
---|
2749 | };
|
---|
2750 | }
|
---|
2751 | //---------------------------------------------------------------------
|
---|
2752 | void D3D9RenderSystem::bindGpuProgramPassIterationParameters(GpuProgramType gptype)
|
---|
2753 | {
|
---|
2754 |
|
---|
2755 | HRESULT hr;
|
---|
2756 | GpuProgramParameters::RealConstantEntry* realEntry;
|
---|
2757 |
|
---|
2758 | switch(gptype)
|
---|
2759 | {
|
---|
2760 | case GPT_VERTEX_PROGRAM:
|
---|
2761 | realEntry = mActiveVertexGpuProgramParameters->getPassIterationEntry();
|
---|
2762 | if (realEntry)
|
---|
2763 | {
|
---|
2764 | if (FAILED(hr = mpD3DDevice->SetVertexShaderConstantF(
|
---|
2765 | mActiveVertexGpuProgramParameters->getPassIterationEntryIndex(), realEntry->val, 1)))
|
---|
2766 | {
|
---|
2767 | OGRE_EXCEPT(hr, "Unable to upload vertex shader multi pass parameters",
|
---|
2768 | "D3D9RenderSystem::bindGpuProgramMultiPassParameters");
|
---|
2769 | }
|
---|
2770 | }
|
---|
2771 | break;
|
---|
2772 |
|
---|
2773 | case GPT_FRAGMENT_PROGRAM:
|
---|
2774 | realEntry = mActiveFragmentGpuProgramParameters->getPassIterationEntry();
|
---|
2775 | if (realEntry)
|
---|
2776 | {
|
---|
2777 | if (FAILED(hr = mpD3DDevice->SetPixelShaderConstantF(
|
---|
2778 | mActiveFragmentGpuProgramParameters->getPassIterationEntryIndex(), realEntry->val, 1)))
|
---|
2779 | {
|
---|
2780 | OGRE_EXCEPT(hr, "Unable to upload pixel shader multi pass parameters",
|
---|
2781 | "D3D9RenderSystem::bindGpuProgramMultiPassParameters");
|
---|
2782 | }
|
---|
2783 | }
|
---|
2784 | break;
|
---|
2785 |
|
---|
2786 | }
|
---|
2787 | }
|
---|
2788 | //---------------------------------------------------------------------
|
---|
2789 | void D3D9RenderSystem::setClipPlanes(const PlaneList& clipPlanes)
|
---|
2790 | {
|
---|
2791 | size_t i;
|
---|
2792 | size_t numClipPlanes;
|
---|
2793 | float dx9ClipPlane[4];
|
---|
2794 | DWORD mask = 0;
|
---|
2795 | HRESULT hr;
|
---|
2796 |
|
---|
2797 | numClipPlanes = clipPlanes.size();
|
---|
2798 | for (i = 0; i < numClipPlanes; ++i)
|
---|
2799 | {
|
---|
2800 | const Plane& plane = clipPlanes[i];
|
---|
2801 |
|
---|
2802 | dx9ClipPlane[0] = plane.normal.x;
|
---|
2803 | dx9ClipPlane[1] = plane.normal.y;
|
---|
2804 | dx9ClipPlane[2] = plane.normal.z;
|
---|
2805 | dx9ClipPlane[3] = plane.d;
|
---|
2806 |
|
---|
2807 | hr = mpD3DDevice->SetClipPlane(i, dx9ClipPlane);
|
---|
2808 | if (FAILED(hr))
|
---|
2809 | {
|
---|
2810 | OGRE_EXCEPT(hr, "Unable to set clip plane",
|
---|
2811 | "D3D9RenderSystem::setClipPlanes");
|
---|
2812 | }
|
---|
2813 |
|
---|
2814 | mask |= (1 << i);
|
---|
2815 | }
|
---|
2816 |
|
---|
2817 | hr = __SetRenderState(D3DRS_CLIPPLANEENABLE, mask);
|
---|
2818 | if (FAILED(hr))
|
---|
2819 | {
|
---|
2820 | OGRE_EXCEPT(hr, "Unable to set render state for clip planes",
|
---|
2821 | "D3D9RenderSystem::setClipPlanes");
|
---|
2822 | }
|
---|
2823 | }
|
---|
2824 | //---------------------------------------------------------------------
|
---|
2825 | void D3D9RenderSystem::setScissorTest(bool enabled, size_t left, size_t top, size_t right,
|
---|
2826 | size_t bottom)
|
---|
2827 | {
|
---|
2828 | HRESULT hr;
|
---|
2829 | if (enabled)
|
---|
2830 | {
|
---|
2831 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE)))
|
---|
2832 | {
|
---|
2833 | OGRE_EXCEPT(hr, "Unable to enable scissor rendering state; " + getErrorDescription(hr),
|
---|
2834 | "D3D9RenderSystem::setScissorTest");
|
---|
2835 | }
|
---|
2836 | RECT rect;
|
---|
2837 | rect.left = left;
|
---|
2838 | rect.top = top;
|
---|
2839 | rect.bottom = bottom;
|
---|
2840 | rect.right = right;
|
---|
2841 | if (FAILED(hr = mpD3DDevice->SetScissorRect(&rect)))
|
---|
2842 | {
|
---|
2843 | OGRE_EXCEPT(hr, "Unable to set scissor rectangle; " + getErrorDescription(hr),
|
---|
2844 | "D3D9RenderSystem::setScissorTest");
|
---|
2845 | }
|
---|
2846 | }
|
---|
2847 | else
|
---|
2848 | {
|
---|
2849 | if (FAILED(hr = __SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE)))
|
---|
2850 | {
|
---|
2851 | OGRE_EXCEPT(hr, "Unable to disable scissor rendering state; " + getErrorDescription(hr),
|
---|
2852 | "D3D9RenderSystem::setScissorTest");
|
---|
2853 | }
|
---|
2854 | }
|
---|
2855 | }
|
---|
2856 | //---------------------------------------------------------------------
|
---|
2857 | void D3D9RenderSystem::clearFrameBuffer(unsigned int buffers,
|
---|
2858 | const ColourValue& colour, Real depth, unsigned short stencil)
|
---|
2859 | {
|
---|
2860 | DWORD flags = 0;
|
---|
2861 | if (buffers & FBT_COLOUR)
|
---|
2862 | {
|
---|
2863 | flags |= D3DCLEAR_TARGET;
|
---|
2864 | }
|
---|
2865 | if (buffers & FBT_DEPTH)
|
---|
2866 | {
|
---|
2867 | flags |= D3DCLEAR_ZBUFFER;
|
---|
2868 | }
|
---|
2869 | // Only try to clear the stencil buffer if supported
|
---|
2870 | if (buffers & FBT_STENCIL && mCapabilities->hasCapability(RSC_HWSTENCIL))
|
---|
2871 | {
|
---|
2872 | flags |= D3DCLEAR_STENCIL;
|
---|
2873 | }
|
---|
2874 | HRESULT hr;
|
---|
2875 | if( FAILED( hr = mpD3DDevice->Clear(
|
---|
2876 | 0,
|
---|
2877 | NULL,
|
---|
2878 | flags,
|
---|
2879 | colour.getAsARGB(),
|
---|
2880 | depth,
|
---|
2881 | stencil ) ) )
|
---|
2882 | {
|
---|
2883 | String msg = DXGetErrorDescription9(hr);
|
---|
2884 | OGRE_EXCEPT( hr, "Error clearing frame buffer : "
|
---|
2885 | + msg, "D3D9RenderSystem::clearFrameBuffer" );
|
---|
2886 | }
|
---|
2887 | }
|
---|
2888 | //---------------------------------------------------------------------
|
---|
2889 | void D3D9RenderSystem::_makeProjectionMatrix(Real left, Real right,
|
---|
2890 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest,
|
---|
2891 | bool forGpuProgram)
|
---|
2892 | {
|
---|
2893 | // Correct position for off-axis projection matrix
|
---|
2894 | if (!forGpuProgram)
|
---|
2895 | {
|
---|
2896 | Real offsetX = left + right;
|
---|
2897 | Real offsetY = top + bottom;
|
---|
2898 |
|
---|
2899 | left -= offsetX;
|
---|
2900 | right -= offsetX;
|
---|
2901 | top -= offsetY;
|
---|
2902 | bottom -= offsetY;
|
---|
2903 | }
|
---|
2904 |
|
---|
2905 | Real width = right - left;
|
---|
2906 | Real height = top - bottom;
|
---|
2907 | Real q, qn;
|
---|
2908 | if (farPlane == 0)
|
---|
2909 | {
|
---|
2910 | q = 1 - Frustum::INFINITE_FAR_PLANE_ADJUST;
|
---|
2911 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 1);
|
---|
2912 | }
|
---|
2913 | else
|
---|
2914 | {
|
---|
2915 | q = farPlane / ( farPlane - nearPlane );
|
---|
2916 | qn = -q * nearPlane;
|
---|
2917 | }
|
---|
2918 | dest = Matrix4::ZERO;
|
---|
2919 | dest[0][0] = 2 * nearPlane / width;
|
---|
2920 | dest[0][2] = (right+left) / width;
|
---|
2921 | dest[1][1] = 2 * nearPlane / height;
|
---|
2922 | dest[1][2] = (top+bottom) / height;
|
---|
2923 | if (forGpuProgram)
|
---|
2924 | {
|
---|
2925 | dest[2][2] = -q;
|
---|
2926 | dest[3][2] = -1.0f;
|
---|
2927 | }
|
---|
2928 | else
|
---|
2929 | {
|
---|
2930 | dest[2][2] = q;
|
---|
2931 | dest[3][2] = 1.0f;
|
---|
2932 | }
|
---|
2933 | dest[2][3] = qn;
|
---|
2934 | }
|
---|
2935 |
|
---|
2936 | // ------------------------------------------------------------------
|
---|
2937 | void D3D9RenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D)
|
---|
2938 | {
|
---|
2939 | float plane[4] = { A, B, C, D };
|
---|
2940 | mpD3DDevice->SetClipPlane (index, plane);
|
---|
2941 | }
|
---|
2942 |
|
---|
2943 | // ------------------------------------------------------------------
|
---|
2944 | void D3D9RenderSystem::enableClipPlane (ushort index, bool enable)
|
---|
2945 | {
|
---|
2946 | DWORD prev;
|
---|
2947 | mpD3DDevice->GetRenderState(D3DRS_CLIPPLANEENABLE, &prev);
|
---|
2948 | __SetRenderState(D3DRS_CLIPPLANEENABLE, prev | (1 << index));
|
---|
2949 | }
|
---|
2950 | //---------------------------------------------------------------------
|
---|
2951 | HardwareOcclusionQuery* D3D9RenderSystem::createHardwareOcclusionQuery(void)
|
---|
2952 | {
|
---|
2953 | D3D9HardwareOcclusionQuery* ret = new D3D9HardwareOcclusionQuery (mpD3DDevice);
|
---|
2954 | mHwOcclusionQueries.push_back(ret);
|
---|
2955 | return ret;
|
---|
2956 | }
|
---|
2957 | //---------------------------------------------------------------------
|
---|
2958 | Real D3D9RenderSystem::getHorizontalTexelOffset(void)
|
---|
2959 | {
|
---|
2960 | // D3D considers the origin to be in the center of a pixel
|
---|
2961 | return -0.5f;
|
---|
2962 | }
|
---|
2963 | //---------------------------------------------------------------------
|
---|
2964 | Real D3D9RenderSystem::getVerticalTexelOffset(void)
|
---|
2965 | {
|
---|
2966 | // D3D considers the origin to be in the center of a pixel
|
---|
2967 | return -0.5f;
|
---|
2968 | }
|
---|
2969 | //---------------------------------------------------------------------
|
---|
2970 | void D3D9RenderSystem::_applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
2971 | bool forGpuProgram)
|
---|
2972 | {
|
---|
2973 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com
|
---|
2974 |
|
---|
2975 | // Calculate the clip-space corner point opposite the clipping plane
|
---|
2976 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
---|
2977 | // transform it into camera space by multiplying it
|
---|
2978 | // by the inverse of the projection matrix
|
---|
2979 |
|
---|
2980 | /* generalised version
|
---|
2981 | Vector4 q = matrix.inverse() *
|
---|
2982 | Vector4(Math::Sign(plane.normal.x), Math::Sign(plane.normal.y), 1.0f, 1.0f);
|
---|
2983 | */
|
---|
2984 | Vector4 q;
|
---|
2985 | q.x = Math::Sign(plane.normal.x) / matrix[0][0];
|
---|
2986 | q.y = Math::Sign(plane.normal.y) / matrix[1][1];
|
---|
2987 | q.z = 1.0F;
|
---|
2988 | // flip the next bit from Lengyel since we're right-handed
|
---|
2989 | if (forGpuProgram)
|
---|
2990 | {
|
---|
2991 | q.w = (1.0F - matrix[2][2]) / matrix[2][3];
|
---|
2992 | }
|
---|
2993 | else
|
---|
2994 | {
|
---|
2995 | q.w = (1.0F + matrix[2][2]) / matrix[2][3];
|
---|
2996 | }
|
---|
2997 |
|
---|
2998 | // Calculate the scaled plane vector
|
---|
2999 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d);
|
---|
3000 | Vector4 c = clipPlane4d * (1.0F / (clipPlane4d.dotProduct(q)));
|
---|
3001 |
|
---|
3002 | // Replace the third row of the projection matrix
|
---|
3003 | matrix[2][0] = c.x;
|
---|
3004 | matrix[2][1] = c.y;
|
---|
3005 | // flip the next bit from Lengyel since we're right-handed
|
---|
3006 | if (forGpuProgram)
|
---|
3007 | {
|
---|
3008 | matrix[2][2] = c.z;
|
---|
3009 | }
|
---|
3010 | else
|
---|
3011 | {
|
---|
3012 | matrix[2][2] = -c.z;
|
---|
3013 | }
|
---|
3014 | matrix[2][3] = c.w;
|
---|
3015 | }
|
---|
3016 | //---------------------------------------------------------------------
|
---|
3017 | Real D3D9RenderSystem::getMinimumDepthInputValue(void)
|
---|
3018 | {
|
---|
3019 | // Range [0.0f, 1.0f]
|
---|
3020 | return 0.0f;
|
---|
3021 | }
|
---|
3022 | //---------------------------------------------------------------------
|
---|
3023 | Real D3D9RenderSystem::getMaximumDepthInputValue(void)
|
---|
3024 | {
|
---|
3025 | // Range [0.0f, 1.0f]
|
---|
3026 | // D3D inverts even identity view matrices, so maximum INPUT is -1.0
|
---|
3027 | return -1.0f;
|
---|
3028 | }
|
---|
3029 | //---------------------------------------------------------------------
|
---|
3030 | void D3D9RenderSystem::restoreLostDevice(void)
|
---|
3031 | {
|
---|
3032 | // Release all non-managed resources
|
---|
3033 |
|
---|
3034 | // Cleanup depth stencils
|
---|
3035 | _cleanupDepthStencils();
|
---|
3036 |
|
---|
3037 | // Set all texture units to nothing
|
---|
3038 | _disableTextureUnitsFrom(0);
|
---|
3039 |
|
---|
3040 | // Unbind any vertex streams
|
---|
3041 | for (size_t i = 0; i < mLastVertexSourceCount; ++i)
|
---|
3042 | {
|
---|
3043 | mpD3DDevice->SetStreamSource(i, NULL, 0, 0);
|
---|
3044 | }
|
---|
3045 | mLastVertexSourceCount = 0;
|
---|
3046 |
|
---|
3047 | // Release all automatic temporary buffers and free unused
|
---|
3048 | // temporary buffers, so we doesn't need to recreate them,
|
---|
3049 | // and they will reallocate on demand. This save a lot of
|
---|
3050 | // release/recreate of non-managed vertex buffers which
|
---|
3051 | // wasn't need at all.
|
---|
3052 | mHardwareBufferManager->_releaseBufferCopies(true);
|
---|
3053 |
|
---|
3054 | // We have to deal with non-managed textures and vertex buffers
|
---|
3055 | // GPU programs don't have to be restored
|
---|
3056 | static_cast<D3D9TextureManager*>(mTextureManager)->releaseDefaultPoolResources();
|
---|
3057 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager)
|
---|
3058 | ->releaseDefaultPoolResources();
|
---|
3059 |
|
---|
3060 | // release additional swap chains (secondary windows)
|
---|
3061 | SecondaryWindowList::iterator sw;
|
---|
3062 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
3063 | {
|
---|
3064 | (*sw)->destroyD3DResources();
|
---|
3065 | }
|
---|
3066 |
|
---|
3067 | // Reset the device, using the primary window presentation params
|
---|
3068 | HRESULT hr = mpD3DDevice->Reset(
|
---|
3069 | mPrimaryWindow->getPresentationParameters());
|
---|
3070 |
|
---|
3071 | if (hr == D3DERR_DEVICELOST)
|
---|
3072 | {
|
---|
3073 | // Don't continue
|
---|
3074 | return;
|
---|
3075 | }
|
---|
3076 | else if (FAILED(hr))
|
---|
3077 | {
|
---|
3078 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR,
|
---|
3079 | "Cannot reset device! " + getErrorDescription(hr),
|
---|
3080 | "D3D9RenderWindow::restoreLostDevice" );
|
---|
3081 | }
|
---|
3082 |
|
---|
3083 | // will have lost basic states
|
---|
3084 | mBasicStatesInitialised = false;
|
---|
3085 | mVertexProgramBound = false;
|
---|
3086 | mFragmentProgramBound = false;
|
---|
3087 |
|
---|
3088 |
|
---|
3089 | // recreate additional swap chains
|
---|
3090 | for (sw = mSecondaryWindows.begin(); sw != mSecondaryWindows.end(); ++sw)
|
---|
3091 | {
|
---|
3092 | (*sw)->createD3DResources();
|
---|
3093 | }
|
---|
3094 |
|
---|
3095 | // Recreate all non-managed resources
|
---|
3096 | static_cast<D3D9TextureManager*>(mTextureManager)
|
---|
3097 | ->recreateDefaultPoolResources();
|
---|
3098 | static_cast<D3D9HardwareBufferManager*>(mHardwareBufferManager)
|
---|
3099 | ->recreateDefaultPoolResources();
|
---|
3100 |
|
---|
3101 | LogManager::getSingleton().logMessage("!!! Direct3D Device successfully restored.");
|
---|
3102 |
|
---|
3103 | mDeviceLost = false;
|
---|
3104 |
|
---|
3105 | fireEvent("DeviceRestored");
|
---|
3106 |
|
---|
3107 | }
|
---|
3108 | //---------------------------------------------------------------------
|
---|
3109 | bool D3D9RenderSystem::isDeviceLost(void)
|
---|
3110 | {
|
---|
3111 | return mDeviceLost;
|
---|
3112 | }
|
---|
3113 | //---------------------------------------------------------------------
|
---|
3114 | void D3D9RenderSystem::_notifyDeviceLost(void)
|
---|
3115 | {
|
---|
3116 | LogManager::getSingleton().logMessage("!!! Direct3D Device Lost!");
|
---|
3117 | mDeviceLost = true;
|
---|
3118 | // will have lost basic states
|
---|
3119 | mBasicStatesInitialised = false;
|
---|
3120 |
|
---|
3121 | fireEvent("DeviceLost");
|
---|
3122 | }
|
---|
3123 |
|
---|
3124 | //---------------------------------------------------------------------
|
---|
3125 | // Formats to try, in decreasing order of preference
|
---|
3126 | D3DFORMAT ddDepthStencilFormats[]={
|
---|
3127 | D3DFMT_D24FS8,
|
---|
3128 | D3DFMT_D24S8,
|
---|
3129 | D3DFMT_D24X4S4,
|
---|
3130 | D3DFMT_D24X8,
|
---|
3131 | D3DFMT_D15S1,
|
---|
3132 | D3DFMT_D16,
|
---|
3133 | D3DFMT_D32
|
---|
3134 | };
|
---|
3135 | #define NDSFORMATS (sizeof(ddDepthStencilFormats)/sizeof(D3DFORMAT))
|
---|
3136 |
|
---|
3137 | D3DFORMAT D3D9RenderSystem::_getDepthStencilFormatFor(D3DFORMAT fmt)
|
---|
3138 | {
|
---|
3139 | /// Check if result is cached
|
---|
3140 | DepthStencilHash::iterator i = mDepthStencilHash.find((unsigned int)fmt);
|
---|
3141 | if(i != mDepthStencilHash.end())
|
---|
3142 | return i->second;
|
---|
3143 | /// If not, probe with CheckDepthStencilMatch
|
---|
3144 | D3DFORMAT dsfmt = D3DFMT_UNKNOWN;
|
---|
3145 |
|
---|
3146 | /// Get description of primary render target
|
---|
3147 | LPDIRECT3DSURFACE9 mSurface = mPrimaryWindow->getRenderSurface();
|
---|
3148 | D3DSURFACE_DESC srfDesc;
|
---|
3149 |
|
---|
3150 | if(!FAILED(mSurface->GetDesc(&srfDesc)))
|
---|
3151 | {
|
---|
3152 | /// Probe all depth stencil formats
|
---|
3153 | /// Break on first one that matches
|
---|
3154 | for(size_t x=0; x<NDSFORMATS; ++x)
|
---|
3155 | {
|
---|
3156 | // Verify that the depth format exists
|
---|
3157 | if (mpD3D->CheckDeviceFormat(
|
---|
3158 | mActiveD3DDriver->getAdapterNumber(),
|
---|
3159 | D3DDEVTYPE_HAL,
|
---|
3160 | srfDesc.Format,
|
---|
3161 | D3DUSAGE_DEPTHSTENCIL,
|
---|
3162 | D3DRTYPE_SURFACE,
|
---|
3163 | ddDepthStencilFormats[x]) != D3D_OK)
|
---|
3164 | {
|
---|
3165 | continue;
|
---|
3166 | }
|
---|
3167 | // Verify that the depth format is compatible
|
---|
3168 | if(mpD3D->CheckDepthStencilMatch(
|
---|
3169 | mActiveD3DDriver->getAdapterNumber(),
|
---|
3170 | D3DDEVTYPE_HAL, srfDesc.Format,
|
---|
3171 | fmt, ddDepthStencilFormats[x]) == D3D_OK)
|
---|
3172 | {
|
---|
3173 | dsfmt = ddDepthStencilFormats[x];
|
---|
3174 | break;
|
---|
3175 | }
|
---|
3176 | }
|
---|
3177 | }
|
---|
3178 | /// Cache result
|
---|
3179 | mDepthStencilHash[(unsigned int)fmt] = dsfmt;
|
---|
3180 | return dsfmt;
|
---|
3181 | }
|
---|
3182 | IDirect3DSurface9* D3D9RenderSystem::_getDepthStencilFor(D3DFORMAT fmt, D3DMULTISAMPLE_TYPE multisample, size_t width, size_t height)
|
---|
3183 | {
|
---|
3184 | D3DFORMAT dsfmt = _getDepthStencilFormatFor(fmt);
|
---|
3185 | if(dsfmt == D3DFMT_UNKNOWN)
|
---|
3186 | return 0;
|
---|
3187 | IDirect3DSurface9 *surface = 0;
|
---|
3188 |
|
---|
3189 | /// Check if result is cached
|
---|
3190 | ZBufferFormat zbfmt(dsfmt, multisample);
|
---|
3191 | ZBufferHash::iterator i = mZBufferHash.find(zbfmt);
|
---|
3192 | if(i != mZBufferHash.end())
|
---|
3193 | {
|
---|
3194 | /// Check if size is larger or equal
|
---|
3195 | if(i->second.width >= width && i->second.height >= height)
|
---|
3196 | {
|
---|
3197 | surface = i->second.surface;
|
---|
3198 | }
|
---|
3199 | else
|
---|
3200 | {
|
---|
3201 | /// If not, destroy current buffer
|
---|
3202 | i->second.surface->Release();
|
---|
3203 | mZBufferHash.erase(i);
|
---|
3204 | }
|
---|
3205 | }
|
---|
3206 | if(!surface)
|
---|
3207 | {
|
---|
3208 | /// If not, create the depthstencil surface
|
---|
3209 | HRESULT hr = mpD3DDevice->CreateDepthStencilSurface(
|
---|
3210 | width,
|
---|
3211 | height,
|
---|
3212 | dsfmt,
|
---|
3213 | multisample,
|
---|
3214 | NULL,
|
---|
3215 | TRUE, // discard true or false?
|
---|
3216 | &surface,
|
---|
3217 | NULL);
|
---|
3218 | if(FAILED(hr))
|
---|
3219 | {
|
---|
3220 | String msg = DXGetErrorDescription9(hr);
|
---|
3221 | OGRE_EXCEPT( hr, "Error CreateDepthStencilSurface : " + msg, "D3D9RenderSystem::_getDepthStencilFor" );
|
---|
3222 | }
|
---|
3223 | /// And cache it
|
---|
3224 | ZBufferRef zb;
|
---|
3225 | zb.surface = surface;
|
---|
3226 | zb.width = width;
|
---|
3227 | zb.height = height;
|
---|
3228 | mZBufferHash[zbfmt] = zb;
|
---|
3229 | }
|
---|
3230 | return surface;
|
---|
3231 | }
|
---|
3232 | void D3D9RenderSystem::_cleanupDepthStencils()
|
---|
3233 | {
|
---|
3234 | for(ZBufferHash::iterator i = mZBufferHash.begin(); i != mZBufferHash.end(); ++i)
|
---|
3235 | {
|
---|
3236 | /// Release buffer
|
---|
3237 | i->second.surface->Release();
|
---|
3238 | }
|
---|
3239 | mZBufferHash.clear();
|
---|
3240 | }
|
---|
3241 |
|
---|
3242 |
|
---|
3243 | #ifdef GAMETOOLS_ILLUMINATION_MODULE
|
---|
3244 | void D3D9RenderSystem::_setTextureUnitSettings(size_t texUnit, TextureUnitState& tl)
|
---|
3245 | {
|
---|
3246 | int newUnit = texUnit;
|
---|
3247 | if(tl.isVertexTexture())
|
---|
3248 | newUnit = OGRE_MAX_TEXTURE_LAYERS + texUnit;
|
---|
3249 |
|
---|
3250 | RenderSystem::_setTextureUnitSettings(newUnit, tl);
|
---|
3251 | }
|
---|
3252 | #endif
|
---|
3253 | }
|
---|