1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://www.ogre3d.org/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 | /***************************************************************************
|
---|
26 | octreescenemanager.cpp - description
|
---|
27 | -------------------
|
---|
28 | begin : Fri Sep 27 2002
|
---|
29 | copyright : (C) 2002 by Jon Anderson
|
---|
30 | email : janders@users.sf.net
|
---|
31 |
|
---|
32 | Enhancements 2003 - 2004 (C) The OGRE Team
|
---|
33 |
|
---|
34 | ***************************************************************************/
|
---|
35 |
|
---|
36 | #include <OgreOctreeSceneManager.h>
|
---|
37 | #include <OgreOctreeSceneQuery.h>
|
---|
38 | #include <OgreOctreeNode.h>
|
---|
39 | #include <OgreOctreeCamera.h>
|
---|
40 | #include <OgreRenderSystem.h>
|
---|
41 |
|
---|
42 |
|
---|
43 | extern "C"
|
---|
44 | {
|
---|
45 | void findNodesInBox( Ogre::SceneManager *sm,
|
---|
46 | const Ogre::AxisAlignedBox &box,
|
---|
47 | std::list < Ogre::SceneNode * > &list,
|
---|
48 | Ogre::SceneNode *exclude )
|
---|
49 | {
|
---|
50 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( box, list, exclude );
|
---|
51 | }
|
---|
52 | void findNodesInSphere( Ogre::SceneManager *sm,
|
---|
53 | const Ogre::Sphere &sphere,
|
---|
54 | std::list < Ogre::SceneNode * > &list,
|
---|
55 | Ogre::SceneNode *exclude )
|
---|
56 | {
|
---|
57 | static_cast<Ogre::OctreeSceneManager*>( sm ) -> findNodesIn( sphere, list, exclude );
|
---|
58 | }
|
---|
59 | }
|
---|
60 |
|
---|
61 | namespace Ogre
|
---|
62 | {
|
---|
63 | enum Intersection
|
---|
64 | {
|
---|
65 | OUTSIDE=0,
|
---|
66 | INSIDE=1,
|
---|
67 | INTERSECT=2
|
---|
68 | };
|
---|
69 | int OctreeSceneManager::intersect_call = 0;
|
---|
70 |
|
---|
71 | Intersection intersect( const Ray &one, const AxisAlignedBox &two )
|
---|
72 | {
|
---|
73 | OctreeSceneManager::intersect_call++;
|
---|
74 | // Null box?
|
---|
75 | if (two.isNull()) return OUTSIDE;
|
---|
76 |
|
---|
77 | bool inside = true;
|
---|
78 | const Vector3* pCorners = two.getAllCorners();
|
---|
79 | Vector3 origin = one.getOrigin();
|
---|
80 | Vector3 dir = one.getDirection();
|
---|
81 |
|
---|
82 | Vector3 maxT(-1, -1, -1);
|
---|
83 |
|
---|
84 | int i = 0;
|
---|
85 | for(i=0; i<3; i++ )
|
---|
86 | {
|
---|
87 | if( origin[i] < pCorners[0][i] )
|
---|
88 | {
|
---|
89 | inside = false;
|
---|
90 | if( dir[i] > 0 )
|
---|
91 | {
|
---|
92 | maxT[i] = (pCorners[0][i] - origin[i])/ dir[i];
|
---|
93 | }
|
---|
94 | }
|
---|
95 | else if( origin[i] > pCorners[4][i] )
|
---|
96 | {
|
---|
97 | inside = false;
|
---|
98 | if( dir[i] < 0 )
|
---|
99 | {
|
---|
100 | maxT[i] = (pCorners[4][i] - origin[i]) / dir[i];
|
---|
101 | }
|
---|
102 | }
|
---|
103 | }
|
---|
104 |
|
---|
105 | if( inside )
|
---|
106 | {
|
---|
107 | return INTERSECT;
|
---|
108 | }
|
---|
109 | int whichPlane = 0;
|
---|
110 | if( maxT[1] > maxT[whichPlane])
|
---|
111 | whichPlane = 1;
|
---|
112 | if( maxT[2] > maxT[whichPlane])
|
---|
113 | whichPlane = 2;
|
---|
114 |
|
---|
115 | if( ((int)maxT[whichPlane]) & 0x80000000 )
|
---|
116 | {
|
---|
117 | return OUTSIDE;
|
---|
118 | }
|
---|
119 | for(i=0; i<3; i++ )
|
---|
120 | {
|
---|
121 | if( i!= whichPlane )
|
---|
122 | {
|
---|
123 | float f = origin[i] + maxT[whichPlane] * dir[i];
|
---|
124 | if ( f < (pCorners[0][i] - 0.00001f) ||
|
---|
125 | f > (pCorners[4][i] +0.00001f ) )
|
---|
126 | {
|
---|
127 | return OUTSIDE;
|
---|
128 | }
|
---|
129 | }
|
---|
130 | }
|
---|
131 |
|
---|
132 | return INTERSECT;
|
---|
133 |
|
---|
134 | }
|
---|
135 |
|
---|
136 |
|
---|
137 | /** Checks how the second box intersects with the first.
|
---|
138 | */
|
---|
139 | Intersection intersect( const PlaneBoundedVolume &one, const AxisAlignedBox &two )
|
---|
140 | {
|
---|
141 | OctreeSceneManager::intersect_call++;
|
---|
142 | // Null box?
|
---|
143 | if (two.isNull()) return OUTSIDE;
|
---|
144 |
|
---|
145 | // Get corners of the box
|
---|
146 | const Vector3* pCorners = two.getAllCorners();
|
---|
147 |
|
---|
148 | // For each plane, see if all points are on the negative side
|
---|
149 | // If so, object is not visible.
|
---|
150 | // If one or more are, it's partial.
|
---|
151 | // If all aren't, full
|
---|
152 | int corners[ 8 ] = {0, 4, 3, 5, 2, 6, 1, 7};
|
---|
153 | bool all_inside = true;
|
---|
154 | PlaneList::const_iterator i, iend;
|
---|
155 | iend = one.planes.end();
|
---|
156 | for (i = one.planes.begin(); i != iend; ++i)
|
---|
157 | {
|
---|
158 | const Plane& plane = *i;
|
---|
159 | bool all_outside = true;
|
---|
160 |
|
---|
161 | float distance = 0;
|
---|
162 |
|
---|
163 | for ( int corner = 0; corner < 8; ++corner )
|
---|
164 | {
|
---|
165 | distance = plane.getDistance( pCorners[ corners[ corner ] ] );
|
---|
166 | all_outside = all_outside && ( distance < 0 );
|
---|
167 | all_inside = all_inside && ( distance >= 0 );
|
---|
168 |
|
---|
169 | if ( !all_outside && !all_inside )
|
---|
170 | break;
|
---|
171 | }
|
---|
172 |
|
---|
173 | if ( all_outside )
|
---|
174 | return OUTSIDE;
|
---|
175 | }
|
---|
176 |
|
---|
177 | if ( all_inside )
|
---|
178 | return INSIDE;
|
---|
179 | else
|
---|
180 | return INTERSECT;
|
---|
181 |
|
---|
182 | }
|
---|
183 |
|
---|
184 |
|
---|
185 | /** Checks how the second box intersects with the first.
|
---|
186 | */
|
---|
187 | Intersection intersect( const AxisAlignedBox &one, const AxisAlignedBox &two )
|
---|
188 | {
|
---|
189 | OctreeSceneManager::intersect_call++;
|
---|
190 | // Null box?
|
---|
191 | if (one.isNull() || two.isNull()) return OUTSIDE;
|
---|
192 |
|
---|
193 | const Vector3 * outside = one.getAllCorners();
|
---|
194 | const Vector3 *inside = two.getAllCorners();
|
---|
195 |
|
---|
196 | if ( inside[ 4 ].x < outside[ 0 ].x ||
|
---|
197 | inside[ 4 ].y < outside[ 0 ].y ||
|
---|
198 | inside[ 4 ].z < outside[ 0 ].z ||
|
---|
199 | inside[ 0 ].x > outside[ 4 ].x ||
|
---|
200 | inside[ 0 ].y > outside[ 4 ].y ||
|
---|
201 | inside[ 0 ].z > outside[ 4 ].z )
|
---|
202 | {
|
---|
203 | return OUTSIDE;
|
---|
204 | }
|
---|
205 |
|
---|
206 | bool full = ( inside[ 0 ].x > outside[ 0 ].x &&
|
---|
207 | inside[ 0 ].y > outside[ 0 ].y &&
|
---|
208 | inside[ 0 ].z > outside[ 0 ].z &&
|
---|
209 | inside[ 4 ].x < outside[ 4 ].x &&
|
---|
210 | inside[ 4 ].y < outside[ 4 ].y &&
|
---|
211 | inside[ 4 ].z < outside[ 4 ].z );
|
---|
212 |
|
---|
213 | if ( full )
|
---|
214 | return INSIDE;
|
---|
215 | else
|
---|
216 | return INTERSECT;
|
---|
217 |
|
---|
218 | }
|
---|
219 |
|
---|
220 | /** Checks how the box intersects with the sphere.
|
---|
221 | */
|
---|
222 | Intersection intersect( const Sphere &one, const AxisAlignedBox &two )
|
---|
223 | {
|
---|
224 | OctreeSceneManager::intersect_call++;
|
---|
225 | // Null box?
|
---|
226 | if (two.isNull()) return OUTSIDE;
|
---|
227 |
|
---|
228 | float sradius = one.getRadius();
|
---|
229 |
|
---|
230 | sradius *= sradius;
|
---|
231 |
|
---|
232 | Vector3 scenter = one.getCenter();
|
---|
233 |
|
---|
234 | const Vector3 *corners = two.getAllCorners();
|
---|
235 |
|
---|
236 | float s, d = 0;
|
---|
237 |
|
---|
238 | Vector3 mndistance = ( corners[ 0 ] - scenter );
|
---|
239 | Vector3 mxdistance = ( corners[ 4 ] - scenter );
|
---|
240 |
|
---|
241 | if ( mndistance.squaredLength() < sradius &&
|
---|
242 | mxdistance.squaredLength() < sradius )
|
---|
243 | {
|
---|
244 | return INSIDE;
|
---|
245 | }
|
---|
246 |
|
---|
247 | //find the square of the distance
|
---|
248 | //from the sphere to the box
|
---|
249 | for ( int i = 0 ; i < 3 ; i++ )
|
---|
250 | {
|
---|
251 | if ( scenter[ i ] < corners[ 0 ][ i ] )
|
---|
252 | {
|
---|
253 | s = scenter[ i ] - corners[ 0 ][ i ];
|
---|
254 | d += s * s;
|
---|
255 | }
|
---|
256 |
|
---|
257 | else if ( scenter[ i ] > corners[ 4 ][ i ] )
|
---|
258 | {
|
---|
259 | s = scenter[ i ] - corners[ 4 ][ i ];
|
---|
260 | d += s * s;
|
---|
261 | }
|
---|
262 |
|
---|
263 | }
|
---|
264 |
|
---|
265 | bool partial = ( d <= sradius );
|
---|
266 |
|
---|
267 | if ( !partial )
|
---|
268 | {
|
---|
269 | return OUTSIDE;
|
---|
270 | }
|
---|
271 |
|
---|
272 | else
|
---|
273 | {
|
---|
274 | return INTERSECT;
|
---|
275 | }
|
---|
276 |
|
---|
277 |
|
---|
278 | }
|
---|
279 |
|
---|
280 | unsigned long white = 0xFFFFFFFF;
|
---|
281 |
|
---|
282 | unsigned short OctreeSceneManager::mIndexes[ 24 ] = {0, 1, 1, 2, 2, 3, 3, 0, //back
|
---|
283 | 0, 6, 6, 5, 5, 1, //left
|
---|
284 | 3, 7, 7, 4, 4, 2, //right
|
---|
285 | 6, 7, 5, 4 }; //front
|
---|
286 | unsigned long OctreeSceneManager::mColors[ 8 ] = {white, white, white, white, white, white, white, white };
|
---|
287 |
|
---|
288 |
|
---|
289 | OctreeSceneManager::OctreeSceneManager( ) : SceneManager()
|
---|
290 | {
|
---|
291 | AxisAlignedBox b( -10000, -10000, -10000, 10000, 10000, 10000 );
|
---|
292 | int depth = 8;
|
---|
293 | mOctree = 0;
|
---|
294 | init( b, depth );
|
---|
295 | }
|
---|
296 |
|
---|
297 | OctreeSceneManager::OctreeSceneManager( AxisAlignedBox &box, int max_depth ) : SceneManager()
|
---|
298 | {
|
---|
299 | mOctree = 0;
|
---|
300 | init( box, max_depth );
|
---|
301 | }
|
---|
302 |
|
---|
303 | void OctreeSceneManager::init( AxisAlignedBox &box, int depth )
|
---|
304 | {
|
---|
305 | delete mSceneRoot; //get rid of old root.
|
---|
306 |
|
---|
307 | // -- Changes by Steve
|
---|
308 | // Don't do it this way, it will add it to the mSceneNodes which we don't want
|
---|
309 | //mSceneRoot = createSceneNode( "SceneRoot" );
|
---|
310 | mSceneRoot = new OctreeNode( this, "SceneRoot" );
|
---|
311 | mSceneRoot->_notifyRootNode();
|
---|
312 | // -- End changes by Steve
|
---|
313 |
|
---|
314 | if ( mOctree != 0 )
|
---|
315 | delete mOctree;
|
---|
316 |
|
---|
317 | mOctree = new Octree( 0 );
|
---|
318 |
|
---|
319 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
320 | mNumOctants = 1; // initialise number of octants in tree
|
---|
321 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
322 |
|
---|
323 | mMaxDepth = depth;
|
---|
324 | mBox = box;
|
---|
325 |
|
---|
326 | mOctree -> mBox = box;
|
---|
327 |
|
---|
328 | Vector3 min = box.getMinimum();
|
---|
329 |
|
---|
330 | Vector3 max = box.getMaximum();
|
---|
331 |
|
---|
332 | mOctree -> mHalfSize = ( max - min ) / 2;
|
---|
333 |
|
---|
334 |
|
---|
335 | mShowBoxes = false;
|
---|
336 |
|
---|
337 | mCullCamera = false;
|
---|
338 |
|
---|
339 | mNumObjects = 0;
|
---|
340 |
|
---|
341 | Vector3 v( 1.5, 1.5, 1.5 );
|
---|
342 |
|
---|
343 | mScaleFactor.setScale( v );
|
---|
344 |
|
---|
345 |
|
---|
346 |
|
---|
347 | // setDisplaySceneNodes( true );
|
---|
348 | // setShowBoxes( true );
|
---|
349 |
|
---|
350 | //
|
---|
351 | //setUseCullCamera( true );
|
---|
352 | //mSceneRoot isn't put into the octree since it has no volume.
|
---|
353 |
|
---|
354 | }
|
---|
355 |
|
---|
356 | OctreeSceneManager::~OctreeSceneManager()
|
---|
357 | {
|
---|
358 | // -- Changed by Steve
|
---|
359 | // Don't do this here, SceneManager will do it
|
---|
360 | /*
|
---|
361 | if( mSceneRoot )
|
---|
362 | delete mSceneRoot;
|
---|
363 | */
|
---|
364 | // --End Changes by Steve
|
---|
365 |
|
---|
366 | if ( mOctree )
|
---|
367 | delete mOctree;
|
---|
368 | }
|
---|
369 |
|
---|
370 | Camera * OctreeSceneManager::createCamera( const String &name )
|
---|
371 | {
|
---|
372 | Camera * c = new OctreeCamera( name, this );
|
---|
373 | mCameras.insert( CameraList::value_type( name, c ) );
|
---|
374 | return c;
|
---|
375 | }
|
---|
376 |
|
---|
377 | void OctreeSceneManager::destroySceneNode( const String &name )
|
---|
378 | {
|
---|
379 | OctreeNode * on = static_cast < OctreeNode* > ( getSceneNode( name ) );
|
---|
380 |
|
---|
381 | if ( on != 0 )
|
---|
382 | _removeOctreeNode( on );
|
---|
383 |
|
---|
384 | SceneManager::destroySceneNode( name );
|
---|
385 | }
|
---|
386 |
|
---|
387 | bool OctreeSceneManager::getOptionValues( const String & key, StringVector &refValueList )
|
---|
388 | {
|
---|
389 | return SceneManager::getOptionValues( key, refValueList );
|
---|
390 | }
|
---|
391 |
|
---|
392 | bool OctreeSceneManager::getOptionKeys( StringVector & refKeys )
|
---|
393 | {
|
---|
394 | SceneManager::getOptionKeys( refKeys );
|
---|
395 | refKeys.push_back( "CullCamera" );
|
---|
396 | refKeys.push_back( "Size" );
|
---|
397 | refKeys.push_back( "ShowOctree" );
|
---|
398 | refKeys.push_back( "Depth" );
|
---|
399 |
|
---|
400 | return true;
|
---|
401 | }
|
---|
402 |
|
---|
403 |
|
---|
404 | void OctreeSceneManager::_updateOctreeNode( OctreeNode * onode )
|
---|
405 | {
|
---|
406 | AxisAlignedBox box = onode -> _getWorldAABB();
|
---|
407 |
|
---|
408 | if ( box.isNull() )
|
---|
409 | return ;
|
---|
410 |
|
---|
411 |
|
---|
412 | if ( onode -> getOctant() == 0 )
|
---|
413 | {
|
---|
414 | //if outside the octree, force into the root node.
|
---|
415 | if ( ! onode -> _isIn( mOctree -> mBox ) )
|
---|
416 | mOctree->_addNode( onode );
|
---|
417 | else
|
---|
418 | _addOctreeNode( onode, mOctree );
|
---|
419 | return ;
|
---|
420 | }
|
---|
421 |
|
---|
422 | if ( ! onode -> _isIn( onode -> getOctant() -> mBox ) )
|
---|
423 | {
|
---|
424 | _removeOctreeNode( onode );
|
---|
425 |
|
---|
426 | //if outside the octree, force into the root node.
|
---|
427 | if ( ! onode -> _isIn( mOctree -> mBox ) )
|
---|
428 | mOctree->_addNode( onode );
|
---|
429 | else
|
---|
430 | _addOctreeNode( onode, mOctree );
|
---|
431 | }
|
---|
432 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
433 | else // still update because bounding box may be different
|
---|
434 | {
|
---|
435 | onode -> getOctant() -> _updateBounds();
|
---|
436 | }
|
---|
437 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
438 | }
|
---|
439 |
|
---|
440 | /** Only removes the node from the octree. It leaves the octree, even if it's empty.
|
---|
441 | */
|
---|
442 | void OctreeSceneManager::_removeOctreeNode( OctreeNode * n )
|
---|
443 | {
|
---|
444 | Octree * oct = n -> getOctant();
|
---|
445 |
|
---|
446 | if ( oct )
|
---|
447 | {
|
---|
448 | oct -> _removeNode( n );
|
---|
449 | }
|
---|
450 |
|
---|
451 | n->setOctant(0);
|
---|
452 | }
|
---|
453 |
|
---|
454 |
|
---|
455 | void OctreeSceneManager::_addOctreeNode( OctreeNode * n, Octree *octant, int depth )
|
---|
456 | {
|
---|
457 |
|
---|
458 | AxisAlignedBox bx = n -> _getWorldAABB();
|
---|
459 |
|
---|
460 |
|
---|
461 | //if the octree is twice as big as the scene node,
|
---|
462 | //we will add it to a child.
|
---|
463 | if ( ( depth < mMaxDepth ) && octant -> _isTwiceSize( bx ) )
|
---|
464 | {
|
---|
465 | int x, y, z;
|
---|
466 | octant -> _getChildIndexes( bx, &x, &y, &z );
|
---|
467 |
|
---|
468 | if ( octant -> mChildren[ x ][ y ][ z ] == 0 )
|
---|
469 | {
|
---|
470 | octant -> mChildren[ x ][ y ][ z ] = new Octree( octant );
|
---|
471 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
472 | ++ mNumOctants;
|
---|
473 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
474 |
|
---|
475 | const Vector3 *corners = octant -> mBox.getAllCorners();
|
---|
476 | Vector3 min, max;
|
---|
477 |
|
---|
478 | if ( x == 0 )
|
---|
479 | {
|
---|
480 | min.x = corners[ 0 ].x;
|
---|
481 | max.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
|
---|
482 | }
|
---|
483 |
|
---|
484 | else
|
---|
485 | {
|
---|
486 | min.x = ( corners[ 0 ].x + corners[ 4 ].x ) / 2;
|
---|
487 | max.x = corners[ 4 ].x;
|
---|
488 | }
|
---|
489 |
|
---|
490 | if ( y == 0 )
|
---|
491 | {
|
---|
492 | min.y = corners[ 0 ].y;
|
---|
493 | max.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
494 | }
|
---|
495 |
|
---|
496 | else
|
---|
497 | {
|
---|
498 | min.y = ( corners[ 0 ].y + corners[ 4 ].y ) / 2;
|
---|
499 | max.y = corners[ 4 ].y;
|
---|
500 | }
|
---|
501 |
|
---|
502 | if ( z == 0 )
|
---|
503 | {
|
---|
504 | min.z = corners[ 0 ].z;
|
---|
505 | max.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
506 | }
|
---|
507 |
|
---|
508 | else
|
---|
509 | {
|
---|
510 | min.z = ( corners[ 0 ].z + corners[ 4 ].z ) / 2;
|
---|
511 | max.z = corners[ 4 ].z;
|
---|
512 | }
|
---|
513 |
|
---|
514 | octant -> mChildren[ x ][ y ][ z ] -> mBox.setExtents( min, max );
|
---|
515 | octant -> mChildren[ x ][ y ][ z ] -> mHalfSize = ( max - min ) / 2;
|
---|
516 | }
|
---|
517 |
|
---|
518 | _addOctreeNode( n, octant -> mChildren[ x ][ y ][ z ], ++depth );
|
---|
519 |
|
---|
520 | }
|
---|
521 |
|
---|
522 | else
|
---|
523 | {
|
---|
524 | octant -> _addNode( n );
|
---|
525 | }
|
---|
526 | }
|
---|
527 |
|
---|
528 |
|
---|
529 | SceneNode * OctreeSceneManager::createSceneNode( void )
|
---|
530 | {
|
---|
531 | OctreeNode * on = new OctreeNode( this );
|
---|
532 | mSceneNodes[ on->getName() ] = on;
|
---|
533 | return on;
|
---|
534 | }
|
---|
535 |
|
---|
536 | SceneNode * OctreeSceneManager::createSceneNode( const String &name )
|
---|
537 | {
|
---|
538 | // Check name not used
|
---|
539 | if (mSceneNodes.find(name) != mSceneNodes.end())
|
---|
540 | {
|
---|
541 | OGRE_EXCEPT(
|
---|
542 | Exception::ERR_DUPLICATE_ITEM,
|
---|
543 | "A scene node with the name " + name + " already exists",
|
---|
544 | "OctreeSceneManager::createSceneNode" );
|
---|
545 | }
|
---|
546 | OctreeNode * on = new OctreeNode( this, name );
|
---|
547 | mSceneNodes[ on->getName() ] = on;
|
---|
548 | return on;
|
---|
549 | }
|
---|
550 |
|
---|
551 | void OctreeSceneManager::_updateSceneGraph( Camera * cam )
|
---|
552 | {
|
---|
553 | SceneManager::_updateSceneGraph( cam );
|
---|
554 | }
|
---|
555 |
|
---|
556 | void OctreeSceneManager::_alertVisibleObjects( void )
|
---|
557 | {
|
---|
558 | OGRE_EXCEPT( Exception::UNIMPLEMENTED_FEATURE,
|
---|
559 | "Function doesn't do as advertised",
|
---|
560 | "OctreeSceneManager::_alertVisibleObjects" );
|
---|
561 |
|
---|
562 | NodeList::iterator it = mVisible.begin();
|
---|
563 |
|
---|
564 | while ( it != mVisible.end() )
|
---|
565 | {
|
---|
566 | OctreeNode * node = *it;
|
---|
567 |
|
---|
568 | ++it;
|
---|
569 | }
|
---|
570 | }
|
---|
571 |
|
---|
572 | void OctreeSceneManager::_findVisibleObjects( Camera * cam, bool onlyShadowCasters )
|
---|
573 | {
|
---|
574 |
|
---|
575 | getRenderQueue()->clear();
|
---|
576 | mBoxes.clear();
|
---|
577 | mVisible.clear();
|
---|
578 |
|
---|
579 | if ( mCullCamera )
|
---|
580 | {
|
---|
581 | Camera * c = getCamera( "CullCamera" );
|
---|
582 |
|
---|
583 | if ( c != 0 )
|
---|
584 | cam = c;
|
---|
585 | }
|
---|
586 |
|
---|
587 | mNumObjects = 0;
|
---|
588 |
|
---|
589 | //walk the octree, adding all visible Octreenodes nodes to the render queue.
|
---|
590 | walkOctree( static_cast < OctreeCamera * > ( cam ), getRenderQueue(), mOctree, false, onlyShadowCasters );
|
---|
591 |
|
---|
592 |
|
---|
593 | // Show the octree boxes & cull camera if required
|
---|
594 | if ( mShowBoxes || mCullCamera )
|
---|
595 | {
|
---|
596 |
|
---|
597 |
|
---|
598 |
|
---|
599 | if ( mShowBoxes )
|
---|
600 | {
|
---|
601 | for ( BoxList::iterator it = mBoxes.begin(); it != mBoxes.end(); ++it )
|
---|
602 | {
|
---|
603 | getRenderQueue()->addRenderable(*it);
|
---|
604 | }
|
---|
605 | }
|
---|
606 |
|
---|
607 | if ( mCullCamera )
|
---|
608 | {
|
---|
609 | OctreeCamera * c = static_cast<OctreeCamera*>(getCamera( "CullCamera" ));
|
---|
610 |
|
---|
611 | if ( c != 0 )
|
---|
612 | {
|
---|
613 | getRenderQueue()->addRenderable(c);
|
---|
614 | }
|
---|
615 | }
|
---|
616 |
|
---|
617 | }
|
---|
618 |
|
---|
619 |
|
---|
620 |
|
---|
621 | }
|
---|
622 |
|
---|
623 | void OctreeSceneManager::walkOctree( OctreeCamera *camera, RenderQueue *queue,
|
---|
624 | Octree *octant, bool foundvisible, bool onlyShadowCasters )
|
---|
625 | {
|
---|
626 |
|
---|
627 | //return immediately if nothing is in the node.
|
---|
628 | if ( octant -> numNodes() == 0 )
|
---|
629 | return ;
|
---|
630 |
|
---|
631 | OctreeCamera::Visibility v = OctreeCamera::NONE;
|
---|
632 |
|
---|
633 | if ( foundvisible )
|
---|
634 | {
|
---|
635 | v = OctreeCamera::FULL;
|
---|
636 | }
|
---|
637 |
|
---|
638 | else if ( octant == mOctree )
|
---|
639 | {
|
---|
640 | v = OctreeCamera::PARTIAL;
|
---|
641 | }
|
---|
642 |
|
---|
643 | else
|
---|
644 | {
|
---|
645 | AxisAlignedBox box;
|
---|
646 | octant -> _getCullBounds( &box );
|
---|
647 | v = camera -> getVisibility( box );
|
---|
648 | }
|
---|
649 |
|
---|
650 |
|
---|
651 | // if the octant is visible, or if it's the root node...
|
---|
652 | if ( v != OctreeCamera::NONE )
|
---|
653 | {
|
---|
654 |
|
---|
655 | //Add stuff to be rendered;
|
---|
656 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
657 |
|
---|
658 | if ( mShowBoxes )
|
---|
659 | {
|
---|
660 | mBoxes.push_back( octant->getWireBoundingBox() );
|
---|
661 | }
|
---|
662 |
|
---|
663 | bool vis = true;
|
---|
664 |
|
---|
665 | while ( it != octant -> mNodes.end() )
|
---|
666 | {
|
---|
667 | OctreeNode * sn = *it;
|
---|
668 |
|
---|
669 | // if this octree is partially visible, manually cull all
|
---|
670 | // scene nodes attached directly to this level.
|
---|
671 |
|
---|
672 | if ( v == OctreeCamera::PARTIAL )
|
---|
673 | vis = camera -> isVisible( sn -> _getWorldAABB() );
|
---|
674 |
|
---|
675 | if ( vis )
|
---|
676 | {
|
---|
677 |
|
---|
678 | mNumObjects++;
|
---|
679 | sn -> _addToRenderQueue(camera, queue, onlyShadowCasters );
|
---|
680 |
|
---|
681 | mVisible.push_back( sn );
|
---|
682 |
|
---|
683 | if ( mDisplayNodes )
|
---|
684 | queue -> addRenderable( sn );
|
---|
685 |
|
---|
686 | // check if the scene manager or this node wants the bounding box shown.
|
---|
687 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
|
---|
688 | sn->_addBoundingBoxToQueue(queue);
|
---|
689 | }
|
---|
690 |
|
---|
691 | ++it;
|
---|
692 | }
|
---|
693 |
|
---|
694 | Octree* child;
|
---|
695 | bool childfoundvisible = (v == OctreeCamera::FULL);
|
---|
696 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
697 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
698 |
|
---|
699 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
700 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
701 |
|
---|
702 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
703 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
704 |
|
---|
705 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
706 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
707 |
|
---|
708 | if ( (child = octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
709 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
710 |
|
---|
711 | if ( (child = octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
712 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
713 |
|
---|
714 | if ( (child = octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
715 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
716 |
|
---|
717 | if ( (child = octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
718 | walkOctree( camera, queue, child, childfoundvisible, onlyShadowCasters );
|
---|
719 |
|
---|
720 | }
|
---|
721 |
|
---|
722 | }
|
---|
723 |
|
---|
724 | // --- non template versions
|
---|
725 | void _findNodes( const AxisAlignedBox &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
726 | {
|
---|
727 |
|
---|
728 | if ( !full )
|
---|
729 | {
|
---|
730 | AxisAlignedBox obox;
|
---|
731 | octant -> _getCullBounds( &obox );
|
---|
732 |
|
---|
733 | Intersection isect = intersect( t, obox );
|
---|
734 |
|
---|
735 | if ( isect == OUTSIDE )
|
---|
736 | return ;
|
---|
737 |
|
---|
738 | full = ( isect == INSIDE );
|
---|
739 | }
|
---|
740 |
|
---|
741 |
|
---|
742 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
743 |
|
---|
744 | while ( it != octant -> mNodes.end() )
|
---|
745 | {
|
---|
746 | OctreeNode * on = ( *it );
|
---|
747 |
|
---|
748 | if ( on != exclude )
|
---|
749 | {
|
---|
750 | if ( full )
|
---|
751 | {
|
---|
752 | list.push_back( on );
|
---|
753 | }
|
---|
754 |
|
---|
755 | else
|
---|
756 | {
|
---|
757 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
758 |
|
---|
759 | if ( nsect != OUTSIDE )
|
---|
760 | {
|
---|
761 | list.push_back( on );
|
---|
762 | }
|
---|
763 | }
|
---|
764 |
|
---|
765 | }
|
---|
766 |
|
---|
767 | ++it;
|
---|
768 | }
|
---|
769 |
|
---|
770 | Octree* child;
|
---|
771 |
|
---|
772 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
773 | _findNodes( t, list, exclude, full, child );
|
---|
774 |
|
---|
775 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
776 | _findNodes( t, list, exclude, full, child );
|
---|
777 |
|
---|
778 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
779 | _findNodes( t, list, exclude, full, child );
|
---|
780 |
|
---|
781 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
782 | _findNodes( t, list, exclude, full, child );
|
---|
783 |
|
---|
784 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
785 | _findNodes( t, list, exclude, full, child );
|
---|
786 |
|
---|
787 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
788 | _findNodes( t, list, exclude, full, child );
|
---|
789 |
|
---|
790 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
791 | _findNodes( t, list, exclude, full, child );
|
---|
792 |
|
---|
793 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
794 | _findNodes( t, list, exclude, full, child );
|
---|
795 |
|
---|
796 | }
|
---|
797 |
|
---|
798 | void _findNodes( const Sphere &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
799 | {
|
---|
800 |
|
---|
801 | if ( !full )
|
---|
802 | {
|
---|
803 | AxisAlignedBox obox;
|
---|
804 | octant -> _getCullBounds( &obox );
|
---|
805 |
|
---|
806 | Intersection isect = intersect( t, obox );
|
---|
807 |
|
---|
808 | if ( isect == OUTSIDE )
|
---|
809 | return ;
|
---|
810 |
|
---|
811 | full = ( isect == INSIDE );
|
---|
812 | }
|
---|
813 |
|
---|
814 |
|
---|
815 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
816 |
|
---|
817 | while ( it != octant -> mNodes.end() )
|
---|
818 | {
|
---|
819 | OctreeNode * on = ( *it );
|
---|
820 |
|
---|
821 | if ( on != exclude )
|
---|
822 | {
|
---|
823 | if ( full )
|
---|
824 | {
|
---|
825 | list.push_back( on );
|
---|
826 | }
|
---|
827 |
|
---|
828 | else
|
---|
829 | {
|
---|
830 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
831 |
|
---|
832 | if ( nsect != OUTSIDE )
|
---|
833 | {
|
---|
834 | list.push_back( on );
|
---|
835 | }
|
---|
836 | }
|
---|
837 |
|
---|
838 | }
|
---|
839 |
|
---|
840 | ++it;
|
---|
841 | }
|
---|
842 |
|
---|
843 | Octree* child;
|
---|
844 |
|
---|
845 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
846 | _findNodes( t, list, exclude, full, child );
|
---|
847 |
|
---|
848 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
849 | _findNodes( t, list, exclude, full, child );
|
---|
850 |
|
---|
851 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
852 | _findNodes( t, list, exclude, full, child );
|
---|
853 |
|
---|
854 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
855 | _findNodes( t, list, exclude, full, child );
|
---|
856 |
|
---|
857 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
858 | _findNodes( t, list, exclude, full, child );
|
---|
859 |
|
---|
860 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
861 | _findNodes( t, list, exclude, full, child );
|
---|
862 |
|
---|
863 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
864 | _findNodes( t, list, exclude, full, child );
|
---|
865 |
|
---|
866 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
867 | _findNodes( t, list, exclude, full, child );
|
---|
868 |
|
---|
869 | }
|
---|
870 |
|
---|
871 |
|
---|
872 | void _findNodes( const PlaneBoundedVolume &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
873 | {
|
---|
874 |
|
---|
875 | if ( !full )
|
---|
876 | {
|
---|
877 | AxisAlignedBox obox;
|
---|
878 | octant -> _getCullBounds( &obox );
|
---|
879 |
|
---|
880 | Intersection isect = intersect( t, obox );
|
---|
881 |
|
---|
882 | if ( isect == OUTSIDE )
|
---|
883 | return ;
|
---|
884 |
|
---|
885 | full = ( isect == INSIDE );
|
---|
886 | }
|
---|
887 |
|
---|
888 |
|
---|
889 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
890 |
|
---|
891 | while ( it != octant -> mNodes.end() )
|
---|
892 | {
|
---|
893 | OctreeNode * on = ( *it );
|
---|
894 |
|
---|
895 | if ( on != exclude )
|
---|
896 | {
|
---|
897 | if ( full )
|
---|
898 | {
|
---|
899 | list.push_back( on );
|
---|
900 | }
|
---|
901 |
|
---|
902 | else
|
---|
903 | {
|
---|
904 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
905 |
|
---|
906 | if ( nsect != OUTSIDE )
|
---|
907 | {
|
---|
908 | list.push_back( on );
|
---|
909 | }
|
---|
910 | }
|
---|
911 |
|
---|
912 | }
|
---|
913 |
|
---|
914 | ++it;
|
---|
915 | }
|
---|
916 |
|
---|
917 | Octree* child;
|
---|
918 |
|
---|
919 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
920 | _findNodes( t, list, exclude, full, child );
|
---|
921 |
|
---|
922 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
923 | _findNodes( t, list, exclude, full, child );
|
---|
924 |
|
---|
925 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
926 | _findNodes( t, list, exclude, full, child );
|
---|
927 |
|
---|
928 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
929 | _findNodes( t, list, exclude, full, child );
|
---|
930 |
|
---|
931 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
932 | _findNodes( t, list, exclude, full, child );
|
---|
933 |
|
---|
934 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
935 | _findNodes( t, list, exclude, full, child );
|
---|
936 |
|
---|
937 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
938 | _findNodes( t, list, exclude, full, child );
|
---|
939 |
|
---|
940 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
941 | _findNodes( t, list, exclude, full, child );
|
---|
942 |
|
---|
943 | }
|
---|
944 |
|
---|
945 | void _findNodes( const Ray &t, std::list < SceneNode * > &list, SceneNode *exclude, bool full, Octree *octant )
|
---|
946 | {
|
---|
947 |
|
---|
948 | if ( !full )
|
---|
949 | {
|
---|
950 | AxisAlignedBox obox;
|
---|
951 | octant -> _getCullBounds( &obox );
|
---|
952 |
|
---|
953 | Intersection isect = intersect( t, obox );
|
---|
954 |
|
---|
955 | if ( isect == OUTSIDE )
|
---|
956 | return ;
|
---|
957 |
|
---|
958 | full = ( isect == INSIDE );
|
---|
959 | }
|
---|
960 |
|
---|
961 |
|
---|
962 | NodeList::iterator it = octant -> mNodes.begin();
|
---|
963 |
|
---|
964 | while ( it != octant -> mNodes.end() )
|
---|
965 | {
|
---|
966 | OctreeNode * on = ( *it );
|
---|
967 |
|
---|
968 | if ( on != exclude )
|
---|
969 | {
|
---|
970 | if ( full )
|
---|
971 | {
|
---|
972 | list.push_back( on );
|
---|
973 | }
|
---|
974 |
|
---|
975 | else
|
---|
976 | {
|
---|
977 | Intersection nsect = intersect( t, on -> _getWorldAABB() );
|
---|
978 |
|
---|
979 | if ( nsect != OUTSIDE )
|
---|
980 | {
|
---|
981 | list.push_back( on );
|
---|
982 | }
|
---|
983 | }
|
---|
984 |
|
---|
985 | }
|
---|
986 |
|
---|
987 | ++it;
|
---|
988 | }
|
---|
989 |
|
---|
990 | Octree* child;
|
---|
991 |
|
---|
992 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 0 ]) != 0 )
|
---|
993 | _findNodes( t, list, exclude, full, child );
|
---|
994 |
|
---|
995 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 0 ]) != 0 )
|
---|
996 | _findNodes( t, list, exclude, full, child );
|
---|
997 |
|
---|
998 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 0 ]) != 0 )
|
---|
999 | _findNodes( t, list, exclude, full, child );
|
---|
1000 |
|
---|
1001 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 0 ]) != 0 )
|
---|
1002 | _findNodes( t, list, exclude, full, child );
|
---|
1003 |
|
---|
1004 | if ( (child=octant -> mChildren[ 0 ][ 0 ][ 1 ]) != 0 )
|
---|
1005 | _findNodes( t, list, exclude, full, child );
|
---|
1006 |
|
---|
1007 | if ( (child=octant -> mChildren[ 1 ][ 0 ][ 1 ]) != 0 )
|
---|
1008 | _findNodes( t, list, exclude, full, child );
|
---|
1009 |
|
---|
1010 | if ( (child=octant -> mChildren[ 0 ][ 1 ][ 1 ]) != 0 )
|
---|
1011 | _findNodes( t, list, exclude, full, child );
|
---|
1012 |
|
---|
1013 | if ( (child=octant -> mChildren[ 1 ][ 1 ][ 1 ]) != 0 )
|
---|
1014 | _findNodes( t, list, exclude, full, child );
|
---|
1015 |
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | void OctreeSceneManager::findNodesIn( const AxisAlignedBox &box, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1019 | {
|
---|
1020 | _findNodes( box, list, exclude, false, mOctree );
|
---|
1021 | }
|
---|
1022 |
|
---|
1023 | void OctreeSceneManager::findNodesIn( const Sphere &sphere, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1024 | {
|
---|
1025 | _findNodes( sphere, list, exclude, false, mOctree );
|
---|
1026 | }
|
---|
1027 |
|
---|
1028 | void OctreeSceneManager::findNodesIn( const PlaneBoundedVolume &volume, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1029 | {
|
---|
1030 | _findNodes( volume, list, exclude, false, mOctree );
|
---|
1031 | }
|
---|
1032 |
|
---|
1033 | void OctreeSceneManager::findNodesIn( const Ray &r, std::list < SceneNode * > &list, SceneNode *exclude )
|
---|
1034 | {
|
---|
1035 | _findNodes( r, list, exclude, false, mOctree );
|
---|
1036 | }
|
---|
1037 |
|
---|
1038 | void OctreeSceneManager::resize( const AxisAlignedBox &box )
|
---|
1039 | {
|
---|
1040 | std::list < SceneNode * > nodes;
|
---|
1041 | std::list < SceneNode * > ::iterator it;
|
---|
1042 |
|
---|
1043 | _findNodes( mOctree->mBox, nodes, 0, true, mOctree );
|
---|
1044 |
|
---|
1045 | delete mOctree;
|
---|
1046 |
|
---|
1047 | mOctree = new Octree( 0 );
|
---|
1048 |
|
---|
1049 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
1050 | mNumOctants = 1;
|
---|
1051 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
1052 |
|
---|
1053 | mOctree->mBox = box;
|
---|
1054 |
|
---|
1055 | const Vector3 min = box.getMinimum();
|
---|
1056 | const Vector3 max = box.getMaximum();
|
---|
1057 | mOctree->mHalfSize = ( max - min ) * 0.5f;
|
---|
1058 |
|
---|
1059 | it = nodes.begin();
|
---|
1060 |
|
---|
1061 | while ( it != nodes.end() )
|
---|
1062 | {
|
---|
1063 | OctreeNode * on = static_cast < OctreeNode * > ( *it );
|
---|
1064 | on -> setOctant( 0 );
|
---|
1065 | _updateOctreeNode( on );
|
---|
1066 | ++it;
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 | }
|
---|
1070 |
|
---|
1071 | bool OctreeSceneManager::setOption( const String & key, const void * val )
|
---|
1072 | {
|
---|
1073 | if ( key == "Size" )
|
---|
1074 | {
|
---|
1075 | resize( * static_cast < const AxisAlignedBox * > ( val ) );
|
---|
1076 | return true;
|
---|
1077 | }
|
---|
1078 |
|
---|
1079 | else if ( key == "Depth" )
|
---|
1080 | {
|
---|
1081 | mMaxDepth = * static_cast < const int * > ( val );
|
---|
1082 | resize( mOctree->mBox );
|
---|
1083 | return true;
|
---|
1084 | }
|
---|
1085 |
|
---|
1086 | else if ( key == "ShowOctree" )
|
---|
1087 | {
|
---|
1088 | mShowBoxes = * static_cast < const bool * > ( val );
|
---|
1089 | return true;
|
---|
1090 | }
|
---|
1091 |
|
---|
1092 | else if ( key == "CullCamera" )
|
---|
1093 | {
|
---|
1094 | mCullCamera = * static_cast < const bool * > ( val );
|
---|
1095 | return true;
|
---|
1096 | }
|
---|
1097 |
|
---|
1098 | return SceneManager::setOption( key, val );
|
---|
1099 |
|
---|
1100 |
|
---|
1101 | }
|
---|
1102 |
|
---|
1103 | bool OctreeSceneManager::getOption( const String & key, void *val )
|
---|
1104 | {
|
---|
1105 | if ( key == "Size" )
|
---|
1106 | {
|
---|
1107 | AxisAlignedBox * b = static_cast < AxisAlignedBox * > ( val );
|
---|
1108 | b -> setExtents( mOctree->mBox.getMinimum(), mOctree->mBox.getMaximum() );
|
---|
1109 | return true;
|
---|
1110 | }
|
---|
1111 |
|
---|
1112 | else if ( key == "Depth" )
|
---|
1113 | {
|
---|
1114 | * static_cast < int * > ( val ) = mMaxDepth;
|
---|
1115 | return true;
|
---|
1116 | }
|
---|
1117 |
|
---|
1118 | else if ( key == "ShowOctree" )
|
---|
1119 | {
|
---|
1120 |
|
---|
1121 | * static_cast < bool * > ( val ) = mShowBoxes;
|
---|
1122 | return true;
|
---|
1123 | }
|
---|
1124 |
|
---|
1125 | else if ( key == "CullCamera" )
|
---|
1126 | {
|
---|
1127 | * static_cast < bool * > ( val ) = mCullCamera;
|
---|
1128 | return true;
|
---|
1129 | }
|
---|
1130 |
|
---|
1131 | return SceneManager::getOption( key, val );
|
---|
1132 |
|
---|
1133 | }
|
---|
1134 |
|
---|
1135 | void OctreeSceneManager::clearScene(void)
|
---|
1136 | {
|
---|
1137 | SceneManager::clearScene();
|
---|
1138 | init(mBox, mMaxDepth);
|
---|
1139 |
|
---|
1140 | }
|
---|
1141 |
|
---|
1142 | //---------------------------------------------------------------------
|
---|
1143 | AxisAlignedBoxSceneQuery*
|
---|
1144 | OctreeSceneManager::createAABBQuery(const AxisAlignedBox& box, unsigned long mask)
|
---|
1145 | {
|
---|
1146 | OctreeAxisAlignedBoxSceneQuery* q = new OctreeAxisAlignedBoxSceneQuery(this);
|
---|
1147 | q->setBox(box);
|
---|
1148 | q->setQueryMask(mask);
|
---|
1149 | return q;
|
---|
1150 | }
|
---|
1151 | //---------------------------------------------------------------------
|
---|
1152 | SphereSceneQuery*
|
---|
1153 | OctreeSceneManager::createSphereQuery(const Sphere& sphere, unsigned long mask)
|
---|
1154 | {
|
---|
1155 | OctreeSphereSceneQuery* q = new OctreeSphereSceneQuery(this);
|
---|
1156 | q->setSphere(sphere);
|
---|
1157 | q->setQueryMask(mask);
|
---|
1158 | return q;
|
---|
1159 | }
|
---|
1160 | //---------------------------------------------------------------------
|
---|
1161 | PlaneBoundedVolumeListSceneQuery*
|
---|
1162 | OctreeSceneManager::createPlaneBoundedVolumeQuery(const PlaneBoundedVolumeList& volumes,
|
---|
1163 | unsigned long mask)
|
---|
1164 | {
|
---|
1165 | OctreePlaneBoundedVolumeListSceneQuery* q = new OctreePlaneBoundedVolumeListSceneQuery(this);
|
---|
1166 | q->setVolumes(volumes);
|
---|
1167 | q->setQueryMask(mask);
|
---|
1168 | return q;
|
---|
1169 | }
|
---|
1170 |
|
---|
1171 | //---------------------------------------------------------------------
|
---|
1172 | RaySceneQuery*
|
---|
1173 | OctreeSceneManager::createRayQuery(const Ray& ray, unsigned long mask)
|
---|
1174 | {
|
---|
1175 | OctreeRaySceneQuery* q = new OctreeRaySceneQuery(this);
|
---|
1176 | q->setRay(ray);
|
---|
1177 | q->setQueryMask(mask);
|
---|
1178 | return q;
|
---|
1179 | }
|
---|
1180 | //---------------------------------------------------------------------
|
---|
1181 | IntersectionSceneQuery*
|
---|
1182 | OctreeSceneManager::createIntersectionQuery(unsigned long mask)
|
---|
1183 | {
|
---|
1184 |
|
---|
1185 | // Octree implementation performs WORSE for < 500 objects
|
---|
1186 | // TODO: optimise it so it's better in all cases
|
---|
1187 | //OctreeIntersectionSceneQuery* q = new OctreeIntersectionSceneQuery(this);
|
---|
1188 | DefaultIntersectionSceneQuery* q = new DefaultIntersectionSceneQuery(this);
|
---|
1189 | q->setQueryMask(mask);
|
---|
1190 | return q;
|
---|
1191 | }
|
---|
1192 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
1193 | //-----------------------------------------------------------------------
|
---|
1194 | BoxList *OctreeSceneManager::getBoxes()
|
---|
1195 | {
|
---|
1196 | return &mBoxes;
|
---|
1197 | }
|
---|
1198 | //-----------------------------------------------------------------------
|
---|
1199 | void OctreeSceneManager::_renderOctant(Camera *cam, Octree *octant, bool onlyShadowCasters,
|
---|
1200 | const int leavePassesInQueue)
|
---|
1201 | {
|
---|
1202 | // delete previously rendered objects from the render queue |
---|
1203 | _deleteRenderedQueueGroups(leavePassesInQueue);
|
---|
1204 |
|
---|
1205 | //Add stuff to be rendered;
|
---|
1206 | NodeList::iterator it = octant->mNodes.begin();
|
---|
1207 |
|
---|
1208 | while(it != octant->mNodes.end())
|
---|
1209 | {
|
---|
1210 | OctreeNode *sn = *it;
|
---|
1211 |
|
---|
1212 | ++mNumObjects;
|
---|
1213 |
|
---|
1214 | // check bounding box visibility of scene nodes
|
---|
1215 | if (cam->isVisible(sn->_getWorldAABB()))
|
---|
1216 | {
|
---|
1217 | sn->_addToRenderQueue(cam, getRenderQueue(), onlyShadowCasters);
|
---|
1218 | mVisible.push_back(sn);
|
---|
1219 |
|
---|
1220 | if (mDisplayNodes)
|
---|
1221 | {
|
---|
1222 | getRenderQueue()->addRenderable(sn);
|
---|
1223 | }
|
---|
1224 |
|
---|
1225 | // check if the scene manager or this node wants the bounding box shown.
|
---|
1226 | if (sn->getShowBoundingBox() || mShowBoundingBoxes)
|
---|
1227 | {
|
---|
1228 | sn->_addBoundingBoxToQueue(getRenderQueue());
|
---|
1229 | }
|
---|
1230 | }
|
---|
1231 | ++it;
|
---|
1232 | }
|
---|
1233 | |
---|
1234 | if (mShowBoxes)
|
---|
1235 | { |
---|
1236 | octant->getWireBoundingBox()->setMaterial("BaseWhiteNoLighting");
|
---|
1237 |
|
---|
1238 | getRenderQueue()->addRenderable(octant->getWireBoundingBox()); |
---|
1239 | mBoxes.push_back(octant->getWireBoundingBox()); |
---|
1240 | } |
---|
1241 | |
---|
1242 | //-- the actual rendering
|
---|
1243 | SceneManager::_renderVisibleObjects();
|
---|
1244 | }
|
---|
1245 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
1246 | }
|
---|