source: OGRE/trunk/ogre_changes/obsolete/RenderSystems/Direct3D7/include/OgreD3D7Texture.h @ 657

Revision 657, 8.3 KB checked in by mattausch, 18 years ago (diff)

added ogre dependencies and patched ogre sources

Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2005 The OGRE Team
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23-----------------------------------------------------------------------------
24*/
25#ifndef _D3DTexture_H__
26#define _D3DTexture_H__
27
28#include "OgreD3D7Prerequisites.h"
29#include "OgreTexture.h"
30#include "OgreRenderTarget.h"
31#include "OgreRenderTexture.h"
32#include "OgreRenderTargetListener.h"
33#include "OgreD3D7HardwarePixelBuffer.h"
34
35namespace Ogre {
36
37    /** Direct3D7-specific texture resource implementation.
38    */
39    class D3DTexture : public Texture
40    {
41    public:
42        // Constructor, called from D3DTextureManager
43        D3DTexture(ResourceManager* creator, const String& name, ResourceHandle handle,
44            const String& group, bool isManual, ManualResourceLoader* loader,
45            IDirect3DDevice7 * lpDirect3dDevice);
46        virtual ~D3DTexture();
47
48        virtual void loadImage( const Image &img );
49                virtual void loadImage3D( const Image imgs[]);
50        virtual void copyToTexture(TexturePtr& target );
51
52        /// D3D-specific member that returns the underlying surface.
53        LPDIRECTDRAWSURFACE7 getDDSurface(void);
54
55                /// @copydoc Texture::getBuffer
56                HardwarePixelBufferSharedPtr getBuffer(size_t face, size_t mipmap);
57
58                /// Static pixelformat functions
59                static D3DX_SURFACEFORMAT OgreFormat_to_D3DXFormat( PixelFormat format );
60                static PixelFormat closestD3DXFormat( PixelFormat format );
61                static bool OgreFormat_to_DDPixelFormat( PixelFormat format, DDPIXELFORMAT & out );
62
63                /// Restore this texture from a lost device
64                void restoreFromLostDevice(void);
65
66    protected:
67        IDirect3DDevice7 * mD3DDevice;       ///< A pointer to the Direct3D device.
68        IDirectDrawSurface7 * mSurface;      ///< Surface of the (first) device-specific texture.
69                /// cube texture individual face names
70                String mCubeFaceNames[6];
71                /// Vector of pointers to subsurfaces
72                typedef std::vector<HardwarePixelBufferSharedPtr> SurfaceList;
73                SurfaceList                                             mSurfaceList;
74                /// Are we restoring from a lost device?
75                bool mRestoring;
76
77       
78
79        /// @copydoc Resource::loadImpl
80        void loadImpl(void);
81                /// @copydoc Texture::createInternalResourcesImpl
82                void createInternalResourcesImpl(void);
83        /// @copydoc Resource::freeInternalResourcesImpl
84        void freeInternalResourcesImpl(void);
85               
86                void createSurface2D(void);
87                void createSurface3D(void);
88
89                /// internal method, return a D3D pixel format for texture creation
90                void _chooseD3DFormat(DDPIXELFORMAT &ddpf);
91
92                /// internal method, construct full cube texture face names from a given string
93                void _constructCubeFaceNames(const String name);
94
95                /// internal method, the cube map face name for the spec. face index
96                String _getCubeFaceName(unsigned char face) const
97                { assert(face < 6); return mCubeFaceNames[face]; }
98
99                // Create the list of surfaces
100                void _createSurfaceList();
101    };
102
103    /** Specialisation of SharedPtr to allow SharedPtr to be assigned to D3DTexturePtr
104    @note Has to be a subclass since we need operator=.
105    We could templatise this instead of repeating per Resource subclass,
106    except to do so requires a form VC6 does not support i.e.
107    ResourceSubclassPtr<T> : public SharedPtr<T>
108    */
109    class D3DTexturePtr : public SharedPtr<D3DTexture>
110    {
111    public:
112        D3DTexturePtr() : SharedPtr<D3DTexture>() {}
113        explicit D3DTexturePtr(D3DTexture* rep) : SharedPtr<D3DTexture>(rep) {}
114        D3DTexturePtr(const D3DTexturePtr& r) : SharedPtr<D3DTexture>(r) {}
115        D3DTexturePtr(const ResourcePtr& r) : SharedPtr<D3DTexture>()
116        {
117                        // lock & copy other mutex pointer
118                        OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
119                        OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
120            pRep = static_cast<D3DTexture*>(r.getPointer());
121            pUseCount = r.useCountPointer();
122            if (pUseCount)
123            {
124                ++(*pUseCount);
125            }
126        }
127
128        /// Operator used to convert a ResourcePtr to a D3DTexturePtr
129        D3DTexturePtr& operator=(const ResourcePtr& r)
130        {
131            if (pRep == static_cast<D3DTexture*>(r.getPointer()))
132                return *this;
133            release();
134                        // lock & copy other mutex pointer
135                        OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
136                        OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
137            pRep = static_cast<D3DTexture*>(r.getPointer());
138            pUseCount = r.useCountPointer();
139            if (pUseCount)
140            {
141                ++(*pUseCount);
142            }
143            return *this;
144        }
145        /// Operator used to convert a TexturePtr to a D3DTexturePtr
146        D3DTexturePtr& operator=(const TexturePtr& r)
147        {
148            if (pRep == static_cast<D3DTexture*>(r.getPointer()))
149                return *this;
150            release();
151            pRep = static_cast<D3DTexture*>(r.getPointer());
152            pUseCount = r.useCountPointer();
153            if (pUseCount)
154            {
155                ++(*pUseCount);
156            }
157            return *this;
158        }
159    };
160
161
162    /// D3D7 implementation of RenderTexture
163    class D3D7RenderTexture : public RenderTexture
164    {
165    public:
166        D3D7RenderTexture( const String & name,
167                        unsigned int width, unsigned int height,
168                        TextureType texType, PixelFormat internalFormat,
169                        const NameValuePairList *misc )
170                        : RenderTexture( name, width, height, texType, internalFormat )
171        {
172            mPrivateTex = TextureManager::getSingleton().createManual(mName +
173                "_PRIVATE##", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
174                texType, mWidth, mHeight, 0, internalFormat, TU_RENDERTARGET);
175            mPrivateTex->createInternalResources();
176        }
177
178                virtual ~D3D7RenderTexture()
179                {
180                        mPrivateTex->unload();
181                        TextureManager::getSingleton().remove(mPrivateTex->getName());
182                }
183
184                bool requiresTextureFlipping() const { return false; }
185
186        virtual void getCustomAttribute( const String& name, void* pData )
187        {
188            if( name == "DDBACKBUFFER" )
189            {
190                LPDIRECTDRAWSURFACE7 *pSurf = (LPDIRECTDRAWSURFACE7*)pData;
191
192                *pSurf = mPrivateTex->getDDSurface();
193                return;
194            }
195            else if( name == "DDFRONTBUFFER" )
196            {
197                LPDIRECTDRAWSURFACE7 *pSurf = (LPDIRECTDRAWSURFACE7*)pData;
198
199                *pSurf = mPrivateTex->getDDSurface();
200                return;
201            }
202            else if( name == "HWND" )
203            {
204                HWND *pHwnd = (HWND*)pData;
205
206                *pHwnd = NULL;
207                return;
208            }
209            else if( name == "isTexture" )
210            {
211                bool *b = reinterpret_cast< bool * >( pData );
212                *b = true;
213
214                return;
215            }
216        }
217        virtual void writeContentsToFile( const String & filename ) {}
218
219#ifdef GTP_VISIBILITY_MODIFIED_OGRE
220                uchar *getBufferContents(int &dimx, int &dimy) { dimx = dimy = 0; return NULL; };
221#endif // GTP_VISIBILITY_MODIFIED_OGRE
222
223    protected:
224        /// The texture to which rendering takes place.
225        D3DTexturePtr mPrivateTex;
226
227    protected:
228        virtual void _copyToTexture()
229        {
230            // Copy the newly-rendered data to the public texture surface.
231            mPrivateTex->copyToTexture( mTexture );
232        }
233    };
234}
235
236#endif
Note: See TracBrowser for help on using the repository browser.