1 | /*
|
---|
2 | -----------------------------------------------------------------------------
|
---|
3 | This source file is part of OGRE
|
---|
4 | (Object-oriented Graphics Rendering Engine)
|
---|
5 | For the latest info, see http://ogre.sourceforge.net/
|
---|
6 |
|
---|
7 | Copyright (c) 2000-2005 The OGRE Team
|
---|
8 | Also see acknowledgements in Readme.html
|
---|
9 |
|
---|
10 | This program is free software; you can redistribute it and/or modify it under
|
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software
|
---|
12 | Foundation; either version 2 of the License, or (at your option) any later
|
---|
13 | version.
|
---|
14 |
|
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT
|
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
|
---|
18 |
|
---|
19 | You should have received a copy of the GNU Lesser General Public License along with
|
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple
|
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to
|
---|
22 | http://www.gnu.org/copyleft/lesser.txt.s
|
---|
23 | -----------------------------------------------------------------------------
|
---|
24 | */
|
---|
25 |
|
---|
26 |
|
---|
27 | #include "OgreGLRenderSystem.h"
|
---|
28 | #include "OgreRenderSystem.h"
|
---|
29 | #include "OgreLogManager.h"
|
---|
30 | #include "OgreStringConverter.h"
|
---|
31 | #include "OgreLight.h"
|
---|
32 | #include "OgreCamera.h"
|
---|
33 | #include "OgreGLTextureManager.h"
|
---|
34 | #include "OgreGLHardwareVertexBuffer.h"
|
---|
35 | #include "OgreGLHardwareIndexBuffer.h"
|
---|
36 | #include "OgreGLDefaultHardwareBufferManager.h"
|
---|
37 | #include "OgreGLUtil.h"
|
---|
38 | #include "OgreGLGpuProgram.h"
|
---|
39 | #include "OgreGLGpuNvparseProgram.h"
|
---|
40 | #include "ATI_FS_GLGpuProgram.h"
|
---|
41 | #include "OgreGLGpuProgramManager.h"
|
---|
42 | #include "OgreException.h"
|
---|
43 | #include "OgreGLATIFSInit.h"
|
---|
44 | #include "OgreGLSLExtSupport.h"
|
---|
45 | #include "OgreGLHardwareOcclusionQuery.h"
|
---|
46 | #include "OgreGLContext.h"
|
---|
47 |
|
---|
48 |
|
---|
49 | #ifdef HAVE_CONFIG_H
|
---|
50 | # include "config.h"
|
---|
51 | #endif
|
---|
52 |
|
---|
53 | // Convenience macro from ARB_vertex_buffer_object spec
|
---|
54 | #define VBO_BUFFER_OFFSET(i) ((char *)NULL + (i))
|
---|
55 |
|
---|
56 | // Pointers to extension functions
|
---|
57 | GL_ActiveTextureARB_Func glActiveTextureARB_ptr;
|
---|
58 | GL_ClientActiveTextureARB_Func glClientActiveTextureARB_ptr;
|
---|
59 | GL_SecondaryColorPointerEXT_Func glSecondaryColorPointerEXT_ptr;
|
---|
60 | GL_SecondaryColor3fEXT_Func glSecondaryColor3fEXT_ptr;
|
---|
61 | GL_GenBuffersARB_Func glGenBuffersARB_ptr;
|
---|
62 | GL_BindBufferARB_Func glBindBufferARB_ptr;
|
---|
63 | GL_DeleteBuffersARB_Func glDeleteBuffersARB_ptr;
|
---|
64 | GL_MapBufferARB_Func glMapBufferARB_ptr;
|
---|
65 | GL_UnmapBufferARB_Func glUnmapBufferARB_ptr;
|
---|
66 | GL_BufferDataARB_Func glBufferDataARB_ptr;
|
---|
67 | GL_BufferSubDataARB_Func glBufferSubDataARB_ptr;
|
---|
68 | GL_GetBufferSubDataARB_Func glGetBufferSubDataARB_ptr;
|
---|
69 | GL_GenProgramsARB_Func glGenProgramsARB_ptr;
|
---|
70 | GL_DeleteProgramsARB_Func glDeleteProgramsARB_ptr;
|
---|
71 | GL_BindProgramARB_Func glBindProgramARB_ptr;
|
---|
72 | GL_ProgramStringARB_Func glProgramStringARB_ptr;
|
---|
73 | GL_ProgramLocalParameter4fvARB_Func glProgramLocalParameter4fvARB_ptr;
|
---|
74 | GL_ProgramParameter4fvNV_Func glProgramParameter4fvNV_ptr;
|
---|
75 | GL_VertexAttribPointerARB_Func glVertexAttribPointerARB_ptr;
|
---|
76 | GL_EnableVertexAttribArrayARB_Func glEnableVertexAttribArrayARB_ptr;
|
---|
77 | GL_DisableVertexAttribArrayARB_Func glDisableVertexAttribArrayARB_ptr;
|
---|
78 | GL_CombinerStageParameterfvNV_Func glCombinerStageParameterfvNV_ptr;
|
---|
79 | GL_CombinerParameterfvNV_Func glCombinerParameterfvNV_ptr;
|
---|
80 | GL_CombinerParameteriNV_Func glCombinerParameteriNV_ptr;
|
---|
81 | GL_GetProgramivARB_Func glGetProgramivARB_ptr;
|
---|
82 | GL_LoadProgramNV_Func glLoadProgramNV_ptr;
|
---|
83 | GL_CombinerInputNV_Func glCombinerInputNV_ptr;
|
---|
84 | GL_CombinerOutputNV_Func glCombinerOutputNV_ptr;
|
---|
85 | GL_FinalCombinerInputNV_Func glFinalCombinerInputNV_ptr;
|
---|
86 | GL_TrackMatrixNV_Func glTrackMatrixNV_ptr;
|
---|
87 | PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glCompressedTexImage1DARB_ptr;
|
---|
88 | PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB_ptr;
|
---|
89 | PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glCompressedTexImage3DARB_ptr;
|
---|
90 | PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glCompressedTexSubImage1DARB_ptr;
|
---|
91 | PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glCompressedTexSubImage2DARB_ptr;
|
---|
92 | PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glCompressedTexSubImage3DARB_ptr;
|
---|
93 | PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB_ptr;
|
---|
94 | GL_ActiveStencilFaceEXT_Func glActiveStencilFaceEXT_ptr;
|
---|
95 | GL_GenOcclusionQueriesNV_Func glGenOcclusionQueriesNV_ptr;
|
---|
96 | GL_DeleteOcclusionQueriesNV_Func glDeleteOcclusionQueriesNV_ptr;
|
---|
97 | GL_BeginOcclusionQueryNV_Func glBeginOcclusionQueryNV_ptr;
|
---|
98 | GL_EndOcclusionQueryNV_Func glEndOcclusionQueryNV_ptr;
|
---|
99 | GL_GetOcclusionQueryuivNV_Func glGetOcclusionQueryuivNV_ptr;
|
---|
100 | GL_GenQueriesARB_Func glGenQueriesARB_ptr;
|
---|
101 | GL_DeleteQueriesARB_Func glDeleteQueriesARB_ptr;
|
---|
102 | GL_BeginQueryARB_Func glBeginQueryARB_ptr;
|
---|
103 | GL_EndQueryARB_Func glEndQueryARB_ptr;
|
---|
104 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
105 | GL_GetQueryivARB_Func glGetQueryivARB_ptr;
|
---|
106 | GL_GetQueryObjectivARB_Func glGetQueryObjectivARB_ptr;
|
---|
107 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
108 | GL_GetQueryObjectuivARB_Func glGetQueryObjectuivARB_ptr;
|
---|
109 |
|
---|
110 | namespace Ogre {
|
---|
111 |
|
---|
112 | // Callback function used when registering GLGpuPrograms
|
---|
113 | GpuProgram* createGLArbGpuProgram(ResourceManager* creator,
|
---|
114 | const String& name, ResourceHandle handle,
|
---|
115 | const String& group, bool isManual, ManualResourceLoader* loader,
|
---|
116 | GpuProgramType gptype, const String& syntaxCode)
|
---|
117 | {
|
---|
118 | GLArbGpuProgram* ret = new GLArbGpuProgram(
|
---|
119 | creator, name, handle, group, isManual, loader);
|
---|
120 | ret->setType(gptype);
|
---|
121 | ret->setSyntaxCode(syntaxCode);
|
---|
122 | return ret;
|
---|
123 | }
|
---|
124 |
|
---|
125 | GpuProgram* createGLGpuNvparseProgram(ResourceManager* creator,
|
---|
126 | const String& name, ResourceHandle handle,
|
---|
127 | const String& group, bool isManual, ManualResourceLoader* loader,
|
---|
128 | GpuProgramType gptype, const String& syntaxCode)
|
---|
129 | {
|
---|
130 | GLGpuNvparseProgram* ret = new GLGpuNvparseProgram(
|
---|
131 | creator, name, handle, group, isManual, loader);
|
---|
132 | ret->setType(gptype);
|
---|
133 | ret->setSyntaxCode(syntaxCode);
|
---|
134 | return ret;
|
---|
135 | }
|
---|
136 |
|
---|
137 | GpuProgram* createGL_ATI_FS_GpuProgram(ResourceManager* creator,
|
---|
138 | const String& name, ResourceHandle handle,
|
---|
139 | const String& group, bool isManual, ManualResourceLoader* loader,
|
---|
140 | GpuProgramType gptype, const String& syntaxCode)
|
---|
141 | {
|
---|
142 |
|
---|
143 | ATI_FS_GLGpuProgram* ret = new ATI_FS_GLGpuProgram(
|
---|
144 | creator, name, handle, group, isManual, loader);
|
---|
145 | ret->setType(gptype);
|
---|
146 | ret->setSyntaxCode(syntaxCode);
|
---|
147 | return ret;
|
---|
148 | }
|
---|
149 |
|
---|
150 | GLRenderSystem::GLRenderSystem()
|
---|
151 | : mDepthWrite(true), mHardwareBufferManager(0),
|
---|
152 | mGpuProgramManager(0)
|
---|
153 | {
|
---|
154 | size_t i;
|
---|
155 |
|
---|
156 | OgreGuard( "GLRenderSystem::GLRenderSystem" );
|
---|
157 |
|
---|
158 | LogManager::getSingleton().logMessage(getName() + " created.");
|
---|
159 |
|
---|
160 | // Get our GLSupport
|
---|
161 | mGLSupport = getGLSupport();
|
---|
162 |
|
---|
163 | for( i=0; i<MAX_LIGHTS; i++ )
|
---|
164 | mLights[i] = NULL;
|
---|
165 |
|
---|
166 | mWorldMatrix = Matrix4::IDENTITY;
|
---|
167 | mViewMatrix = Matrix4::IDENTITY;
|
---|
168 |
|
---|
169 | initConfigOptions();
|
---|
170 |
|
---|
171 | mColourWrite[0] = mColourWrite[1] = mColourWrite[2] = mColourWrite[3] = true;
|
---|
172 |
|
---|
173 | for (i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; i++)
|
---|
174 | {
|
---|
175 | // Dummy value
|
---|
176 | mTextureCoordIndex[i] = 99;
|
---|
177 | }
|
---|
178 |
|
---|
179 | for (i = 0; i < OGRE_MAX_TEXTURE_LAYERS; i++)
|
---|
180 | {
|
---|
181 | mTextureTypes[i] = 0;
|
---|
182 | }
|
---|
183 |
|
---|
184 | mActiveRenderTarget = 0;
|
---|
185 | mCurrentContext = 0;
|
---|
186 | mMainContext = 0;
|
---|
187 |
|
---|
188 | mGLInitialized = false;
|
---|
189 |
|
---|
190 | glActiveTextureARB_ptr = 0;
|
---|
191 | glClientActiveTextureARB_ptr = 0;
|
---|
192 | glSecondaryColorPointerEXT_ptr = 0;
|
---|
193 | glSecondaryColor3fEXT_ptr = 0;
|
---|
194 | glGenBuffersARB_ptr = 0;
|
---|
195 | glBindBufferARB_ptr = 0;
|
---|
196 | glDeleteBuffersARB_ptr = 0;
|
---|
197 | glMapBufferARB_ptr = 0;
|
---|
198 | glUnmapBufferARB_ptr = 0;
|
---|
199 | glBufferDataARB_ptr = 0;
|
---|
200 | glBufferSubDataARB_ptr = 0;
|
---|
201 | glGetBufferSubDataARB_ptr = 0;
|
---|
202 | glGenProgramsARB_ptr = 0;
|
---|
203 | glDeleteProgramsARB_ptr = 0;
|
---|
204 | glBindProgramARB_ptr = 0;
|
---|
205 | glProgramStringARB_ptr = 0;
|
---|
206 | glProgramLocalParameter4fvARB_ptr = 0;
|
---|
207 | glProgramParameter4fvNV_ptr = 0;
|
---|
208 | glCombinerStageParameterfvNV_ptr = 0;
|
---|
209 | glCombinerParameterfvNV_ptr = 0;
|
---|
210 | glCombinerParameteriNV_ptr = 0;
|
---|
211 | glGetProgramivARB_ptr = 0;
|
---|
212 | glLoadProgramNV_ptr = 0;
|
---|
213 | glCombinerInputNV_ptr = 0;
|
---|
214 | glCombinerOutputNV_ptr = 0;
|
---|
215 | glFinalCombinerInputNV_ptr = 0;
|
---|
216 | glTrackMatrixNV_ptr = 0;
|
---|
217 | glActiveStencilFaceEXT_ptr = 0;
|
---|
218 | glGenOcclusionQueriesNV_ptr = 0;
|
---|
219 | glDeleteOcclusionQueriesNV_ptr = 0;
|
---|
220 | glBeginOcclusionQueryNV_ptr = 0;
|
---|
221 | glEndOcclusionQueryNV_ptr = 0;
|
---|
222 | glGetOcclusionQueryuivNV_ptr = 0;
|
---|
223 | glGenQueriesARB_ptr = 0;
|
---|
224 | glDeleteQueriesARB_ptr = 0;
|
---|
225 | glBeginQueryARB_ptr = 0;
|
---|
226 | glEndQueryARB_ptr = 0;
|
---|
227 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
228 | glGetQueryivARB_ptr = 0;
|
---|
229 | glGetQueryObjectivARB_ptr = 0;
|
---|
230 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
231 | glGetQueryObjectuivARB_ptr = 0;
|
---|
232 |
|
---|
233 | mCurrentLights = 0;
|
---|
234 | mMinFilter = FO_LINEAR;
|
---|
235 | mMipFilter = FO_POINT;
|
---|
236 | mCurrentVertexProgram = 0;
|
---|
237 | mCurrentFragmentProgram = 0;
|
---|
238 |
|
---|
239 | mClipPlanes.reserve(6);
|
---|
240 |
|
---|
241 | OgreUnguard();
|
---|
242 | }
|
---|
243 |
|
---|
244 | GLRenderSystem::~GLRenderSystem()
|
---|
245 | {
|
---|
246 | shutdown();
|
---|
247 |
|
---|
248 | // Destroy render windows
|
---|
249 | RenderTargetMap::iterator i;
|
---|
250 | for (i = mRenderTargets.begin(); i != mRenderTargets.end(); ++i)
|
---|
251 | {
|
---|
252 | delete i->second;
|
---|
253 | }
|
---|
254 | mRenderTargets.clear();
|
---|
255 |
|
---|
256 | if (mTextureManager)
|
---|
257 | delete mTextureManager;
|
---|
258 |
|
---|
259 | delete mGLSupport;
|
---|
260 | }
|
---|
261 |
|
---|
262 | const String& GLRenderSystem::getName(void) const
|
---|
263 | {
|
---|
264 | static String strName("OpenGL Rendering Subsystem");
|
---|
265 | return strName;
|
---|
266 | }
|
---|
267 |
|
---|
268 | void GLRenderSystem::initConfigOptions(void)
|
---|
269 | {
|
---|
270 | OgreGuard("GLRenderSystem::initConfigOptions");
|
---|
271 | mGLSupport->addConfig();
|
---|
272 | OgreUnguard();
|
---|
273 | }
|
---|
274 |
|
---|
275 | ConfigOptionMap& GLRenderSystem::getConfigOptions(void)
|
---|
276 | {
|
---|
277 | return mGLSupport->getConfigOptions();
|
---|
278 | }
|
---|
279 |
|
---|
280 | void GLRenderSystem::setConfigOption(const String &name, const String &value)
|
---|
281 | {
|
---|
282 | // set occlusion query
|
---|
283 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
284 | if ( name == "ArbQueries" )
|
---|
285 | {
|
---|
286 | if ( value == "No" )
|
---|
287 | {
|
---|
288 | GLHardwareOcclusionQuery::sUseArbQueries = false;
|
---|
289 | }
|
---|
290 | else if ( value == "Yes" )
|
---|
291 | {
|
---|
292 | GLHardwareOcclusionQuery::sUseArbQueries = true;
|
---|
293 | }
|
---|
294 | return;
|
---|
295 | }
|
---|
296 | #endif
|
---|
297 |
|
---|
298 | mGLSupport->setConfigOption(name, value);
|
---|
299 | }
|
---|
300 |
|
---|
301 | String GLRenderSystem::validateConfigOptions(void)
|
---|
302 | {
|
---|
303 | // XXX Return an error string if something is invalid
|
---|
304 | return mGLSupport->validateConfig();
|
---|
305 | }
|
---|
306 |
|
---|
307 | RenderWindow* GLRenderSystem::initialise(bool autoCreateWindow, const String& windowTitle)
|
---|
308 | {
|
---|
309 | mGLSupport->start();
|
---|
310 |
|
---|
311 | RenderWindow* autoWindow = mGLSupport->createWindow(autoCreateWindow, this, windowTitle);
|
---|
312 |
|
---|
313 |
|
---|
314 | _setCullingMode( mCullingMode );
|
---|
315 |
|
---|
316 | return autoWindow;
|
---|
317 | }
|
---|
318 |
|
---|
319 | void GLRenderSystem::initGL(void)
|
---|
320 | {
|
---|
321 | mGLSupport->initialiseExtensions();
|
---|
322 |
|
---|
323 | LogManager::getSingleton().logMessage(
|
---|
324 | "***************************\n"
|
---|
325 | "*** GL Renderer Started ***\n"
|
---|
326 | "***************************");
|
---|
327 |
|
---|
328 |
|
---|
329 | // Check for hardware mipmapping support.
|
---|
330 | // Note: This is disabled for ATI cards until they fix their drivers
|
---|
331 | if(mGLSupport->getGLVendor() != "ATI" &&
|
---|
332 | (mGLSupport->checkMinGLVersion("1.4.0") ||
|
---|
333 | mGLSupport->checkExtension("GL_SGIS_generate_mipmap")))
|
---|
334 | {
|
---|
335 | mCapabilities->setCapability(RSC_AUTOMIPMAP);
|
---|
336 | }
|
---|
337 |
|
---|
338 | // Check for blending support
|
---|
339 | if(mGLSupport->checkMinGLVersion("1.3.0") ||
|
---|
340 | mGLSupport->checkExtension("GL_ARB_texture_env_combine") ||
|
---|
341 | mGLSupport->checkExtension("GL_EXT_texture_env_combine"))
|
---|
342 | {
|
---|
343 | mCapabilities->setCapability(RSC_BLENDING);
|
---|
344 | }
|
---|
345 |
|
---|
346 | // Check for Multitexturing support and set number of texture units
|
---|
347 | if(mGLSupport->checkMinGLVersion("1.3.0") ||
|
---|
348 | mGLSupport->checkExtension("GL_ARB_multitexture"))
|
---|
349 | {
|
---|
350 | GLint units;
|
---|
351 | glGetIntegerv( GL_MAX_TEXTURE_UNITS, &units );
|
---|
352 | mFixedFunctionTextureUnits = units;
|
---|
353 |
|
---|
354 | if (mGLSupport->checkExtension("GL_ARB_fragment_program"))
|
---|
355 | {
|
---|
356 | // Also check GL_MAX_TEXTURE_IMAGE_UNITS_ARB since NV at least
|
---|
357 | // only increased this on the FX/6x00 series
|
---|
358 | GLint arbUnits;
|
---|
359 | glGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &arbUnits );
|
---|
360 | if (arbUnits > units)
|
---|
361 | units = arbUnits;
|
---|
362 | }
|
---|
363 |
|
---|
364 | mCapabilities->setNumTextureUnits(units);
|
---|
365 |
|
---|
366 | }
|
---|
367 | else
|
---|
368 | {
|
---|
369 | // If no multitexture support then set one texture unit
|
---|
370 | mCapabilities->setNumTextureUnits(1);
|
---|
371 | }
|
---|
372 |
|
---|
373 | // Check for Anisotropy support
|
---|
374 | if(mGLSupport->checkExtension("GL_EXT_texture_filter_anisotropic"))
|
---|
375 | {
|
---|
376 | mCapabilities->setCapability(RSC_ANISOTROPY);
|
---|
377 | }
|
---|
378 |
|
---|
379 | // Check for DOT3 support
|
---|
380 | if(mGLSupport->checkMinGLVersion("1.3.0") ||
|
---|
381 | mGLSupport->checkExtension("GL_ARB_texture_env_dot3") ||
|
---|
382 | mGLSupport->checkExtension("GL_EXT_texture_env_dot3"))
|
---|
383 | {
|
---|
384 | mCapabilities->setCapability(RSC_DOT3);
|
---|
385 | }
|
---|
386 |
|
---|
387 | // Check for cube mapping
|
---|
388 | if(mGLSupport->checkMinGLVersion("1.3.0") ||
|
---|
389 | mGLSupport->checkExtension("GL_ARB_texture_cube_map") ||
|
---|
390 | mGLSupport->checkExtension("GL_EXT_texture_cube_map"))
|
---|
391 | {
|
---|
392 | mCapabilities->setCapability(RSC_CUBEMAPPING);
|
---|
393 | }
|
---|
394 |
|
---|
395 | // Check for hardware stencil support and set bit depth
|
---|
396 | GLint stencil;
|
---|
397 | glGetIntegerv(GL_STENCIL_BITS,&stencil);
|
---|
398 |
|
---|
399 | if(stencil)
|
---|
400 | {
|
---|
401 | mCapabilities->setCapability(RSC_HWSTENCIL);
|
---|
402 | mCapabilities->setStencilBufferBitDepth(stencil);
|
---|
403 | }
|
---|
404 |
|
---|
405 | // Check for VBO support
|
---|
406 | if(mGLSupport->checkExtension("GL_ARB_vertex_buffer_object"))
|
---|
407 | {
|
---|
408 | mCapabilities->setCapability(RSC_VBO);
|
---|
409 |
|
---|
410 | mHardwareBufferManager = new GLHardwareBufferManager;
|
---|
411 | }
|
---|
412 | else
|
---|
413 | {
|
---|
414 | mHardwareBufferManager = new GLDefaultHardwareBufferManager;
|
---|
415 | }
|
---|
416 |
|
---|
417 | // XXX Need to check for nv2 support and make a program manager for it
|
---|
418 | // XXX Probably nv1 as well for older cards
|
---|
419 | // GPU Program Manager setup
|
---|
420 | mGpuProgramManager = new GLGpuProgramManager();
|
---|
421 |
|
---|
422 | if(mGLSupport->checkExtension("GL_ARB_vertex_program"))
|
---|
423 | {
|
---|
424 | mCapabilities->setCapability(RSC_VERTEX_PROGRAM);
|
---|
425 |
|
---|
426 | // Vertex Program Properties
|
---|
427 | mCapabilities->setMaxVertexProgramVersion("arbvp1");
|
---|
428 | mCapabilities->setVertexProgramConstantBoolCount(0);
|
---|
429 | mCapabilities->setVertexProgramConstantIntCount(0);
|
---|
430 | mCapabilities->setVertexProgramConstantFloatCount(
|
---|
431 | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
|
---|
432 |
|
---|
433 | mGpuProgramManager->_pushSyntaxCode("arbvp1");
|
---|
434 | mGpuProgramManager->registerProgramFactory("arbvp1", createGLArbGpuProgram);
|
---|
435 | if (mGLSupport->checkExtension("GL_NV_vertex_program2_option"))
|
---|
436 | {
|
---|
437 | mCapabilities->setMaxVertexProgramVersion("vp30");
|
---|
438 | mGpuProgramManager->_pushSyntaxCode("vp30");
|
---|
439 | mGpuProgramManager->registerProgramFactory("vp30", createGLArbGpuProgram);
|
---|
440 | }
|
---|
441 |
|
---|
442 | if (mGLSupport->checkExtension("GL_NV_vertex_program3"))
|
---|
443 | {
|
---|
444 | mCapabilities->setMaxVertexProgramVersion("vp40");
|
---|
445 | mGpuProgramManager->_pushSyntaxCode("vp40");
|
---|
446 | mGpuProgramManager->registerProgramFactory("vp40", createGLArbGpuProgram);
|
---|
447 | }
|
---|
448 | }
|
---|
449 |
|
---|
450 | if (mGLSupport->checkExtension("GL_NV_register_combiners2") &&
|
---|
451 | mGLSupport->checkExtension("GL_NV_texture_shader"))
|
---|
452 | {
|
---|
453 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
|
---|
454 | mCapabilities->setMaxFragmentProgramVersion("fp20");
|
---|
455 |
|
---|
456 | mGpuProgramManager->_pushSyntaxCode("fp20");
|
---|
457 | mGpuProgramManager->registerProgramFactory("fp20", createGLGpuNvparseProgram);
|
---|
458 | }
|
---|
459 |
|
---|
460 |
|
---|
461 | // NFZ - check for ATI fragment shader support
|
---|
462 | if (mGLSupport->checkExtension("GL_ATI_fragment_shader"))
|
---|
463 | {
|
---|
464 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
|
---|
465 | mCapabilities->setMaxFragmentProgramVersion("ps_1_4");
|
---|
466 | // no boolean params allowed
|
---|
467 | mCapabilities->setFragmentProgramConstantBoolCount(0);
|
---|
468 | // no integer params allowed
|
---|
469 | mCapabilities->setFragmentProgramConstantIntCount(0);
|
---|
470 |
|
---|
471 | // only 8 Vector4 constant floats supported
|
---|
472 | mCapabilities->setFragmentProgramConstantFloatCount(8);
|
---|
473 |
|
---|
474 | mGpuProgramManager->_pushSyntaxCode("ps_1_4");
|
---|
475 | mGpuProgramManager->_pushSyntaxCode("ps_1_3");
|
---|
476 | mGpuProgramManager->_pushSyntaxCode("ps_1_2");
|
---|
477 | mGpuProgramManager->_pushSyntaxCode("ps_1_1");
|
---|
478 |
|
---|
479 | mGpuProgramManager->registerProgramFactory("ps_1_4", createGL_ATI_FS_GpuProgram);
|
---|
480 | mGpuProgramManager->registerProgramFactory("ps_1_3", createGL_ATI_FS_GpuProgram);
|
---|
481 | mGpuProgramManager->registerProgramFactory("ps_1_2", createGL_ATI_FS_GpuProgram);
|
---|
482 | mGpuProgramManager->registerProgramFactory("ps_1_1", createGL_ATI_FS_GpuProgram);
|
---|
483 | }
|
---|
484 |
|
---|
485 |
|
---|
486 | if (mGLSupport->checkExtension("GL_ARB_fragment_program"))
|
---|
487 | {
|
---|
488 | mCapabilities->setCapability(RSC_FRAGMENT_PROGRAM);
|
---|
489 | // Fragment Program Properties
|
---|
490 | mCapabilities->setMaxFragmentProgramVersion("arbfp1");
|
---|
491 | mCapabilities->setFragmentProgramConstantBoolCount(0);
|
---|
492 | mCapabilities->setFragmentProgramConstantIntCount(0);
|
---|
493 | mCapabilities->setFragmentProgramConstantFloatCount(
|
---|
494 | GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
|
---|
495 |
|
---|
496 | mGpuProgramManager->_pushSyntaxCode("arbfp1");
|
---|
497 | mGpuProgramManager->registerProgramFactory("arbfp1", createGLArbGpuProgram);
|
---|
498 | if (mGLSupport->checkExtension("GL_NV_fragment_program_option"))
|
---|
499 | {
|
---|
500 | mCapabilities->setMaxFragmentProgramVersion("fp30");
|
---|
501 | mGpuProgramManager->_pushSyntaxCode("fp30");
|
---|
502 | mGpuProgramManager->registerProgramFactory("fp30", createGLArbGpuProgram);
|
---|
503 | }
|
---|
504 |
|
---|
505 | if (mGLSupport->checkExtension("GL_NV_fragment_program2"))
|
---|
506 | {
|
---|
507 | mCapabilities->setMaxFragmentProgramVersion("fp40");
|
---|
508 | mGpuProgramManager->_pushSyntaxCode("fp40");
|
---|
509 | mGpuProgramManager->registerProgramFactory("fp40", createGLArbGpuProgram);
|
---|
510 | }
|
---|
511 | }
|
---|
512 |
|
---|
513 | // NFZ - check if GLSL is supported
|
---|
514 | if ( mGLSupport->checkExtension("GL_ARB_shading_language_100") &&
|
---|
515 | mGLSupport->checkExtension("GL_ARB_shader_objects") &&
|
---|
516 | mGLSupport->checkExtension("GL_ARB_fragment_shader") &&
|
---|
517 | mGLSupport->checkExtension("GL_ARB_vertex_shader") )
|
---|
518 | {
|
---|
519 | // NFZ - check for GLSL vertex and fragment shader support successful
|
---|
520 | mGpuProgramManager->_pushSyntaxCode("glsl");
|
---|
521 | LogManager::getSingleton().logMessage("GLSL support detected");
|
---|
522 | }
|
---|
523 |
|
---|
524 | // Check for texture compression
|
---|
525 | if(mGLSupport->checkMinGLVersion("1.3.0") ||
|
---|
526 | mGLSupport->checkExtension("GL_ARB_texture_compression"))
|
---|
527 | {
|
---|
528 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION);
|
---|
529 |
|
---|
530 | // Check for dxt compression
|
---|
531 | if(mGLSupport->checkExtension("GL_EXT_texture_compression_s3tc"))
|
---|
532 | {
|
---|
533 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_DXT);
|
---|
534 | }
|
---|
535 | // Check for vtc compression
|
---|
536 | if(mGLSupport->checkExtension("GL_NV_texture_compression_vtc"))
|
---|
537 | {
|
---|
538 | mCapabilities->setCapability(RSC_TEXTURE_COMPRESSION_VTC);
|
---|
539 | }
|
---|
540 | }
|
---|
541 |
|
---|
542 | // Scissor test is standard in GL 1.2 (is it emulated on some cards though?)
|
---|
543 | mCapabilities->setCapability(RSC_SCISSOR_TEST);
|
---|
544 | // As are user clipping planes
|
---|
545 | mCapabilities->setCapability(RSC_USER_CLIP_PLANES);
|
---|
546 |
|
---|
547 | // 2-sided stencil?
|
---|
548 | if (mGLSupport->checkExtension("GL_EXT_stencil_two_side"))
|
---|
549 | {
|
---|
550 | mCapabilities->setCapability(RSC_TWO_SIDED_STENCIL);
|
---|
551 | }
|
---|
552 | // stencil wrapping?
|
---|
553 | if (mGLSupport->checkExtension("GL_EXT_stencil_wrap"))
|
---|
554 | {
|
---|
555 | mCapabilities->setCapability(RSC_STENCIL_WRAP);
|
---|
556 | }
|
---|
557 |
|
---|
558 | // Check for hardware occlusion support
|
---|
559 | if(mGLSupport->checkExtension("GL_NV_occlusion_query"))
|
---|
560 | {
|
---|
561 | mCapabilities->setCapability(RSC_HWOCCLUSION);
|
---|
562 | }
|
---|
563 |
|
---|
564 | // UBYTE4 always supported
|
---|
565 | mCapabilities->setCapability(RSC_VERTEX_FORMAT_UBYTE4);
|
---|
566 |
|
---|
567 | // Inifinite far plane always supported
|
---|
568 | mCapabilities->setCapability(RSC_INFINITE_FAR_PLANE);
|
---|
569 |
|
---|
570 | // Check for non-power-of-2 texture support
|
---|
571 | if(mGLSupport->checkExtension("GL_ARB_texture_non_power_of_two"))
|
---|
572 | {
|
---|
573 | mCapabilities->setCapability(RSC_NON_POWER_OF_2_TEXTURES);
|
---|
574 | }
|
---|
575 |
|
---|
576 | // Check for Float textures
|
---|
577 | if(mGLSupport->checkExtension("GL_ATI_texture_float") ||
|
---|
578 | // mGLSupport->checkExtension("GL_NV_float_buffer") ||
|
---|
579 | mGLSupport->checkExtension("GL_ARB_texture_float"))
|
---|
580 | {
|
---|
581 | mCapabilities->setCapability(RSC_TEXTURE_FLOAT);
|
---|
582 | }
|
---|
583 |
|
---|
584 | // 3D textures should be supported by GL 1.2, which is our minimum version
|
---|
585 | mCapabilities->setCapability(RSC_TEXTURE_3D);
|
---|
586 |
|
---|
587 | // Check for GLSupport specific extensions
|
---|
588 | mGLSupport->initialiseCapabilities(*mCapabilities);
|
---|
589 |
|
---|
590 | // Get extension function pointers
|
---|
591 | glActiveTextureARB_ptr =
|
---|
592 | (GL_ActiveTextureARB_Func)mGLSupport->getProcAddress("glActiveTextureARB");
|
---|
593 | glClientActiveTextureARB_ptr =
|
---|
594 | (GL_ClientActiveTextureARB_Func)mGLSupport->getProcAddress("glClientActiveTextureARB");
|
---|
595 | glSecondaryColorPointerEXT_ptr =
|
---|
596 | (GL_SecondaryColorPointerEXT_Func)mGLSupport->getProcAddress("glSecondaryColorPointerEXT");
|
---|
597 | glSecondaryColor3fEXT_ptr =
|
---|
598 | (GL_SecondaryColor3fEXT_Func)mGLSupport->getProcAddress("glSecondaryColor3fEXT");
|
---|
599 | glGenBuffersARB_ptr =
|
---|
600 | (GL_GenBuffersARB_Func)mGLSupport->getProcAddress("glGenBuffersARB");
|
---|
601 | glBindBufferARB_ptr =
|
---|
602 | (GL_BindBufferARB_Func)mGLSupport->getProcAddress("glBindBufferARB");
|
---|
603 | glDeleteBuffersARB_ptr =
|
---|
604 | (GL_DeleteBuffersARB_Func)mGLSupport->getProcAddress("glDeleteBuffersARB");
|
---|
605 | glMapBufferARB_ptr =
|
---|
606 | (GL_MapBufferARB_Func)mGLSupport->getProcAddress("glMapBufferARB");
|
---|
607 | glUnmapBufferARB_ptr =
|
---|
608 | (GL_UnmapBufferARB_Func)mGLSupport->getProcAddress("glUnmapBufferARB");
|
---|
609 | glBufferDataARB_ptr =
|
---|
610 | (GL_BufferDataARB_Func)mGLSupport->getProcAddress("glBufferDataARB");
|
---|
611 | glBufferSubDataARB_ptr =
|
---|
612 | (GL_BufferSubDataARB_Func)mGLSupport->getProcAddress("glBufferSubDataARB");
|
---|
613 | glGetBufferSubDataARB_ptr =
|
---|
614 | (GL_GetBufferSubDataARB_Func)mGLSupport->getProcAddress("glGetBufferSubDataARB");
|
---|
615 | glGenProgramsARB_ptr =
|
---|
616 | (GL_GenProgramsARB_Func)mGLSupport->getProcAddress("glGenProgramsARB");
|
---|
617 | glDeleteProgramsARB_ptr =
|
---|
618 | (GL_DeleteProgramsARB_Func)mGLSupport->getProcAddress("glDeleteProgramsARB");
|
---|
619 | glBindProgramARB_ptr =
|
---|
620 | (GL_BindProgramARB_Func)mGLSupport->getProcAddress("glBindProgramARB");
|
---|
621 | glProgramStringARB_ptr =
|
---|
622 | (GL_ProgramStringARB_Func)mGLSupport->getProcAddress("glProgramStringARB");
|
---|
623 | glProgramLocalParameter4fvARB_ptr =
|
---|
624 | (GL_ProgramLocalParameter4fvARB_Func)mGLSupport->getProcAddress("glProgramLocalParameter4fvARB");
|
---|
625 | glProgramParameter4fvNV_ptr =
|
---|
626 | (GL_ProgramParameter4fvNV_Func)mGLSupport->getProcAddress("glProgramParameter4fvNV");
|
---|
627 | glVertexAttribPointerARB_ptr =
|
---|
628 | (GL_VertexAttribPointerARB_Func)mGLSupport->getProcAddress("glVertexAttribPointerARB");
|
---|
629 | glEnableVertexAttribArrayARB_ptr =
|
---|
630 | (GL_EnableVertexAttribArrayARB_Func)mGLSupport->getProcAddress("glEnableVertexAttribArrayARB");
|
---|
631 | glDisableVertexAttribArrayARB_ptr =
|
---|
632 | (GL_DisableVertexAttribArrayARB_Func)mGLSupport->getProcAddress("glDisableVertexAttribArrayARB");
|
---|
633 | glCombinerStageParameterfvNV_ptr =
|
---|
634 | (GL_CombinerStageParameterfvNV_Func)mGLSupport->getProcAddress("glCombinerStageParameterfvNV");
|
---|
635 | glCombinerParameterfvNV_ptr =
|
---|
636 | (GL_CombinerParameterfvNV_Func)mGLSupport->getProcAddress("glCombinerParameterfvNV");
|
---|
637 | glCombinerParameteriNV_ptr = (GL_CombinerParameteriNV_Func)mGLSupport->getProcAddress("glCombinerParameteriNV");
|
---|
638 | glGetProgramivARB_ptr =
|
---|
639 | (GL_GetProgramivARB_Func)mGLSupport->getProcAddress("glGetProgramivARB");
|
---|
640 | glLoadProgramNV_ptr =
|
---|
641 | (GL_LoadProgramNV_Func)mGLSupport->getProcAddress("glLoadProgramNV");
|
---|
642 | glCombinerInputNV_ptr =
|
---|
643 | (GL_CombinerInputNV_Func)mGLSupport->getProcAddress("glCombinerInputNV");
|
---|
644 | glCombinerOutputNV_ptr =
|
---|
645 | (GL_CombinerOutputNV_Func)mGLSupport->getProcAddress("glCombinerOutputNV");
|
---|
646 | glFinalCombinerInputNV_ptr =
|
---|
647 | (GL_FinalCombinerInputNV_Func)mGLSupport->getProcAddress("glFinalCombinerInputNV");
|
---|
648 | glTrackMatrixNV_ptr =
|
---|
649 | (GL_TrackMatrixNV_Func)mGLSupport->getProcAddress("glTrackMatrixNV");
|
---|
650 | glCompressedTexImage1DARB_ptr =
|
---|
651 | (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)mGLSupport->getProcAddress("glCompressedTexImage1DARB");
|
---|
652 | glCompressedTexImage2DARB_ptr =
|
---|
653 | (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)mGLSupport->getProcAddress("glCompressedTexImage2DARB");
|
---|
654 | glCompressedTexImage3DARB_ptr =
|
---|
655 | (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)mGLSupport->getProcAddress("glCompressedTexImage3DARB");
|
---|
656 | glCompressedTexSubImage1DARB_ptr =
|
---|
657 | (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)mGLSupport->getProcAddress("glCompressedTexSubImage1DARB");
|
---|
658 | glCompressedTexSubImage2DARB_ptr =
|
---|
659 | (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)mGLSupport->getProcAddress("glCompressedTexSubImage2DARB");
|
---|
660 | glCompressedTexSubImage3DARB_ptr =
|
---|
661 | (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)mGLSupport->getProcAddress("glCompressedTexSubImage3DARB");
|
---|
662 | glGetCompressedTexImageARB_ptr =
|
---|
663 | (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)mGLSupport->getProcAddress("glGetCompressedTexImageARB");
|
---|
664 | InitATIFragmentShaderExtensions(*mGLSupport);
|
---|
665 | InitGLShaderLanguageExtensions(*mGLSupport);
|
---|
666 | glActiveStencilFaceEXT_ptr =
|
---|
667 | (GL_ActiveStencilFaceEXT_Func)mGLSupport->getProcAddress("glActiveStencilFaceEXT");
|
---|
668 | glGenOcclusionQueriesNV_ptr =
|
---|
669 | (GL_GenOcclusionQueriesNV_Func)mGLSupport->getProcAddress("glGenOcclusionQueriesNV");
|
---|
670 | glDeleteOcclusionQueriesNV_ptr =
|
---|
671 | (GL_DeleteOcclusionQueriesNV_Func)mGLSupport->getProcAddress("glDeleteOcclusionQueriesNV");
|
---|
672 | glBeginOcclusionQueryNV_ptr =
|
---|
673 | (GL_BeginOcclusionQueryNV_Func)mGLSupport->getProcAddress("glBeginOcclusionQueryNV");
|
---|
674 | glEndOcclusionQueryNV_ptr =
|
---|
675 | (GL_EndOcclusionQueryNV_Func)mGLSupport->getProcAddress("glEndOcclusionQueryNV");
|
---|
676 | glGetOcclusionQueryuivNV_ptr =
|
---|
677 | (GL_GetOcclusionQueryuivNV_Func)mGLSupport->getProcAddress("glGetOcclusionQueryuivNV");
|
---|
678 |
|
---|
679 | glGenQueriesARB_ptr =
|
---|
680 | (GL_GenQueriesARB_Func)mGLSupport->getProcAddress("glGenQueriesARB");
|
---|
681 | glDeleteQueriesARB_ptr =
|
---|
682 | (GL_DeleteQueriesARB_Func)mGLSupport->getProcAddress("glDeleteQueriesARB");
|
---|
683 | glBeginQueryARB_ptr =
|
---|
684 | (GL_BeginQueryARB_Func)mGLSupport->getProcAddress("glBeginQueryARB");
|
---|
685 | glEndQueryARB_ptr =
|
---|
686 | (GL_EndQueryARB_Func)mGLSupport->getProcAddress("glEndQueryARB");
|
---|
687 | #ifdef GTP_VISIBILITY_MODIFIED_OGRE
|
---|
688 | glGetQueryivARB_ptr =
|
---|
689 | (GL_GetQueryivARB_Func)mGLSupport->getProcAddress("glGetQueryivARB");
|
---|
690 | glGetQueryObjectivARB_ptr =
|
---|
691 | (GL_GetQueryObjectivARB_Func)mGLSupport->getProcAddress("glGetQueryObjectivARB");
|
---|
692 | #endif // GTP_VISIBILITY_MODIFIED_OGRE
|
---|
693 | glGetQueryObjectuivARB_ptr =
|
---|
694 | (GL_GetQueryObjectuivARB_Func)mGLSupport->getProcAddress("glGetQueryObjectuivARB");
|
---|
695 |
|
---|
696 | mCapabilities->log(LogManager::getSingleton().getDefaultLog());
|
---|
697 | mGLInitialized = true;
|
---|
698 | }
|
---|
699 |
|
---|
700 | void GLRenderSystem::reinitialise(void)
|
---|
701 | {
|
---|
702 | this->shutdown();
|
---|
703 | this->initialise(true);
|
---|
704 | }
|
---|
705 |
|
---|
706 | void GLRenderSystem::shutdown(void)
|
---|
707 | {
|
---|
708 | RenderSystem::shutdown();
|
---|
709 |
|
---|
710 | // Deleting the GPU program manager and hardware buffer manager. Has to be done before the mGLSupport->stop().
|
---|
711 | if (mGpuProgramManager)
|
---|
712 | {
|
---|
713 | delete mGpuProgramManager;
|
---|
714 | mGpuProgramManager = 0;
|
---|
715 | }
|
---|
716 |
|
---|
717 | if (mHardwareBufferManager)
|
---|
718 | {
|
---|
719 | delete mHardwareBufferManager;
|
---|
720 | mHardwareBufferManager = 0;
|
---|
721 | }
|
---|
722 |
|
---|
723 |
|
---|
724 | mGLSupport->stop();
|
---|
725 | mStopRendering = true;
|
---|
726 | }
|
---|
727 |
|
---|
728 | void GLRenderSystem::setAmbientLight(float r, float g, float b)
|
---|
729 | {
|
---|
730 | GLfloat lmodel_ambient[] = {r, g, b, 1.0};
|
---|
731 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
---|
732 | }
|
---|
733 |
|
---|
734 | void GLRenderSystem::setShadingType(ShadeOptions so)
|
---|
735 | {
|
---|
736 | switch(so)
|
---|
737 | {
|
---|
738 | case SO_FLAT:
|
---|
739 | glShadeModel(GL_FLAT);
|
---|
740 | break;
|
---|
741 | default:
|
---|
742 | glShadeModel(GL_SMOOTH);
|
---|
743 | break;
|
---|
744 | }
|
---|
745 | }
|
---|
746 |
|
---|
747 | RenderWindow* GLRenderSystem::createRenderWindow(const String &name,
|
---|
748 | unsigned int width, unsigned int height, bool fullScreen,
|
---|
749 | const NameValuePairList *miscParams)
|
---|
750 | {
|
---|
751 | if (mRenderTargets.find(name) != mRenderTargets.end())
|
---|
752 | {
|
---|
753 | OGRE_EXCEPT(
|
---|
754 | Exception::ERR_INVALIDPARAMS,
|
---|
755 | "Window with name '" + name + "' already exists",
|
---|
756 | "GLRenderSystem::createRenderWindow" );
|
---|
757 | }
|
---|
758 | // Log a message
|
---|
759 | std::stringstream ss;
|
---|
760 | ss << "GLRenderSystem::createRenderWindow \"" << name << "\", " <<
|
---|
761 | width << "x" << height << " ";
|
---|
762 | if(fullScreen)
|
---|
763 | ss << "fullscreen ";
|
---|
764 | else
|
---|
765 | ss << "windowed ";
|
---|
766 | if(miscParams)
|
---|
767 | {
|
---|
768 | ss << " miscParams: ";
|
---|
769 | NameValuePairList::const_iterator it;
|
---|
770 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
771 | {
|
---|
772 | ss << it->first << "=" << it->second << " ";
|
---|
773 | }
|
---|
774 | LogManager::getSingleton().logMessage(ss.str());
|
---|
775 | }
|
---|
776 |
|
---|
777 | // Create the window
|
---|
778 | RenderWindow* win = mGLSupport->newWindow(name, width, height,
|
---|
779 | fullScreen, miscParams);
|
---|
780 |
|
---|
781 | attachRenderTarget( *win );
|
---|
782 |
|
---|
783 | if (!mGLInitialized)
|
---|
784 | {
|
---|
785 | // Initialise GL after the first window has been created
|
---|
786 | initGL();
|
---|
787 | mTextureManager = new GLTextureManager(*mGLSupport);
|
---|
788 | // Set main and current context
|
---|
789 | ContextMap::iterator i = mContextMap.find(win);
|
---|
790 | if(i != mContextMap.end()) {
|
---|
791 | mCurrentContext = i->second;
|
---|
792 | mMainContext = i->second;
|
---|
793 | mCurrentContext->setCurrent();
|
---|
794 | }
|
---|
795 | // Initialise the main context
|
---|
796 | _oneTimeContextInitialization();
|
---|
797 | }
|
---|
798 |
|
---|
799 |
|
---|
800 | // XXX Do more?
|
---|
801 |
|
---|
802 | return win;
|
---|
803 | }
|
---|
804 |
|
---|
805 | RenderTexture * GLRenderSystem::createRenderTexture( const String & name, unsigned int width, unsigned int height,
|
---|
806 | TextureType texType, PixelFormat internalFormat, const NameValuePairList *miscParams )
|
---|
807 | {
|
---|
808 | // Log a message
|
---|
809 | std::stringstream ss;
|
---|
810 | ss << "GLRenderSystem::createRenderTexture \"" << name << "\", " <<
|
---|
811 | width << "x" << height << " texType=" << texType <<
|
---|
812 | " internalFormat=" << PixelUtil::getFormatName(internalFormat) << " ";
|
---|
813 | if(miscParams)
|
---|
814 | {
|
---|
815 | ss << "miscParams: ";
|
---|
816 | NameValuePairList::const_iterator it;
|
---|
817 | for(it=miscParams->begin(); it!=miscParams->end(); ++it)
|
---|
818 | {
|
---|
819 | ss << it->first << "=" << it->second << " ";
|
---|
820 | }
|
---|
821 | LogManager::getSingleton().logMessage(ss.str());
|
---|
822 | }
|
---|
823 | // Pass on the create call
|
---|
824 | RenderTexture *rt = mGLSupport->createRenderTexture(name, width, height, texType, internalFormat, miscParams);
|
---|
825 | attachRenderTarget( *rt );
|
---|
826 | return rt;
|
---|
827 | }
|
---|
828 |
|
---|
829 | //-----------------------------------------------------------------------
|
---|
830 | void GLRenderSystem::destroyRenderWindow(RenderWindow* pWin)
|
---|
831 | {
|
---|
832 | // Find it to remove from list
|
---|
833 | RenderTargetMap::iterator i = mRenderTargets.begin();
|
---|
834 |
|
---|
835 | while (i != mRenderTargets.end())
|
---|
836 | {
|
---|
837 | if (i->second == pWin)
|
---|
838 | {
|
---|
839 | mRenderTargets.erase(i);
|
---|
840 | delete pWin;
|
---|
841 | break;
|
---|
842 | }
|
---|
843 | }
|
---|
844 | }
|
---|
845 |
|
---|
846 | //---------------------------------------------------------------------
|
---|
847 | void GLRenderSystem::_useLights(const LightList& lights, unsigned short limit)
|
---|
848 | {
|
---|
849 | // Save previous modelview
|
---|
850 | glMatrixMode(GL_MODELVIEW);
|
---|
851 | glPushMatrix();
|
---|
852 | // just load view matrix (identity world)
|
---|
853 | GLfloat mat[16];
|
---|
854 | makeGLMatrix(mat, mViewMatrix);
|
---|
855 | glLoadMatrixf(mat);
|
---|
856 |
|
---|
857 | LightList::const_iterator i, iend;
|
---|
858 | iend = lights.end();
|
---|
859 | unsigned short num = 0;
|
---|
860 | for (i = lights.begin(); i != iend && num < limit; ++i, ++num)
|
---|
861 | {
|
---|
862 | setGLLight(num, *i);
|
---|
863 | mLights[num] = *i;
|
---|
864 | }
|
---|
865 | // Disable extra lights
|
---|
866 | for (; num < mCurrentLights; ++num)
|
---|
867 | {
|
---|
868 | setGLLight(num, NULL);
|
---|
869 | mLights[num] = NULL;
|
---|
870 | }
|
---|
871 | mCurrentLights = std::min(limit, static_cast<unsigned short>(lights.size()));
|
---|
872 |
|
---|
873 | setLights();
|
---|
874 |
|
---|
875 | // restore previous
|
---|
876 | glPopMatrix();
|
---|
877 |
|
---|
878 | }
|
---|
879 |
|
---|
880 | void GLRenderSystem::setGLLight(size_t index, Light* lt)
|
---|
881 | {
|
---|
882 | GLenum gl_index = GL_LIGHT0 + index;
|
---|
883 |
|
---|
884 | if (!lt)
|
---|
885 | {
|
---|
886 | // Disable in the scene
|
---|
887 | glDisable(gl_index);
|
---|
888 | }
|
---|
889 | else
|
---|
890 | {
|
---|
891 | switch (lt->getType())
|
---|
892 | {
|
---|
893 | case Light::LT_SPOTLIGHT:
|
---|
894 | glLightf( gl_index, GL_SPOT_CUTOFF, 0.5f * lt->getSpotlightOuterAngle().valueDegrees() );
|
---|
895 | glLightf(gl_index, GL_SPOT_EXPONENT, lt->getSpotlightFalloff());
|
---|
896 | break;
|
---|
897 | default:
|
---|
898 | glLightf( gl_index, GL_SPOT_CUTOFF, 180.0 );
|
---|
899 | break;
|
---|
900 | }
|
---|
901 |
|
---|
902 | // Color
|
---|
903 | ColourValue col;
|
---|
904 | col = lt->getDiffuseColour();
|
---|
905 |
|
---|
906 |
|
---|
907 | GLfloat f4vals[4] = {col.r, col.g, col.b, col.a};
|
---|
908 | glLightfv(gl_index, GL_DIFFUSE, f4vals);
|
---|
909 |
|
---|
910 | col = lt->getSpecularColour();
|
---|
911 | f4vals[0] = col.r;
|
---|
912 | f4vals[1] = col.g;
|
---|
913 | f4vals[2] = col.b;
|
---|
914 | f4vals[3] = col.a;
|
---|
915 | glLightfv(gl_index, GL_SPECULAR, f4vals);
|
---|
916 |
|
---|
917 |
|
---|
918 | // Disable ambient light for movables;
|
---|
919 | f4vals[0] = 0;
|
---|
920 | f4vals[1] = 0;
|
---|
921 | f4vals[2] = 0;
|
---|
922 | f4vals[3] = 1;
|
---|
923 | glLightfv(gl_index, GL_AMBIENT, f4vals);
|
---|
924 |
|
---|
925 | setGLLightPositionDirection(lt, gl_index);
|
---|
926 |
|
---|
927 |
|
---|
928 | // Attenuation
|
---|
929 | glLightf(gl_index, GL_CONSTANT_ATTENUATION, lt->getAttenuationConstant());
|
---|
930 | glLightf(gl_index, GL_LINEAR_ATTENUATION, lt->getAttenuationLinear());
|
---|
931 | glLightf(gl_index, GL_QUADRATIC_ATTENUATION, lt->getAttenuationQuadric());
|
---|
932 | // Enable in the scene
|
---|
933 | glEnable(gl_index);
|
---|
934 |
|
---|
935 | }
|
---|
936 |
|
---|
937 | }
|
---|
938 |
|
---|
939 | //-----------------------------------------------------------------------------
|
---|
940 | void GLRenderSystem::makeGLMatrix(GLfloat gl_matrix[16], const Matrix4& m)
|
---|
941 | {
|
---|
942 | size_t x = 0;
|
---|
943 | for (size_t i = 0; i < 4; i++)
|
---|
944 | {
|
---|
945 | for (size_t j = 0; j < 4; j++)
|
---|
946 | {
|
---|
947 | gl_matrix[x] = m[j][i];
|
---|
948 | x++;
|
---|
949 | }
|
---|
950 | }
|
---|
951 | }
|
---|
952 | //-----------------------------------------------------------------------------
|
---|
953 | void GLRenderSystem::_setWorldMatrix( const Matrix4 &m )
|
---|
954 | {
|
---|
955 | GLfloat mat[16];
|
---|
956 | mWorldMatrix = m;
|
---|
957 | makeGLMatrix( mat, mViewMatrix * mWorldMatrix );
|
---|
958 | glMatrixMode(GL_MODELVIEW);
|
---|
959 | glLoadMatrixf(mat);
|
---|
960 | }
|
---|
961 |
|
---|
962 | //-----------------------------------------------------------------------------
|
---|
963 | void GLRenderSystem::_setViewMatrix( const Matrix4 &m )
|
---|
964 | {
|
---|
965 | mViewMatrix = m;
|
---|
966 |
|
---|
967 | GLfloat mat[16];
|
---|
968 | makeGLMatrix( mat, mViewMatrix * mWorldMatrix );
|
---|
969 | glMatrixMode(GL_MODELVIEW);
|
---|
970 | glLoadMatrixf(mat);
|
---|
971 |
|
---|
972 | setGLClipPlanes();
|
---|
973 | }
|
---|
974 | //-----------------------------------------------------------------------------
|
---|
975 | void GLRenderSystem::_setProjectionMatrix(const Matrix4 &m)
|
---|
976 | {
|
---|
977 | GLfloat mat[16];
|
---|
978 | makeGLMatrix(mat, m);
|
---|
979 | if (mActiveRenderTarget->requiresTextureFlipping())
|
---|
980 | {
|
---|
981 | // Invert y
|
---|
982 | mat[5] = -mat[5];
|
---|
983 | }
|
---|
984 | glMatrixMode(GL_PROJECTION);
|
---|
985 | glLoadMatrixf(mat);
|
---|
986 | glMatrixMode(GL_MODELVIEW);
|
---|
987 | }
|
---|
988 | //-----------------------------------------------------------------------------
|
---|
989 | void GLRenderSystem::_setSurfaceParams(const ColourValue &ambient,
|
---|
990 | const ColourValue &diffuse, const ColourValue &specular,
|
---|
991 | const ColourValue &emissive, Real shininess,
|
---|
992 | TrackVertexColourType tracking)
|
---|
993 | {
|
---|
994 | // XXX Cache previous values?
|
---|
995 | // XXX Front or Front and Back?
|
---|
996 |
|
---|
997 | GLfloat f4val[4] = {diffuse.r, diffuse.g, diffuse.b, diffuse.a};
|
---|
998 | glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, f4val);
|
---|
999 | f4val[0] = ambient.r;
|
---|
1000 | f4val[1] = ambient.g;
|
---|
1001 | f4val[2] = ambient.b;
|
---|
1002 | f4val[3] = ambient.a;
|
---|
1003 | glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, f4val);
|
---|
1004 | f4val[0] = specular.r;
|
---|
1005 | f4val[1] = specular.g;
|
---|
1006 | f4val[2] = specular.b;
|
---|
1007 | f4val[3] = specular.a;
|
---|
1008 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, f4val);
|
---|
1009 | f4val[0] = emissive.r;
|
---|
1010 | f4val[1] = emissive.g;
|
---|
1011 | f4val[2] = emissive.b;
|
---|
1012 | f4val[3] = emissive.a;
|
---|
1013 | glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, f4val);
|
---|
1014 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
|
---|
1015 |
|
---|
1016 | // Track vertex colour
|
---|
1017 | if(tracking != TVC_NONE)
|
---|
1018 | {
|
---|
1019 | GLenum gt = GL_DIFFUSE;
|
---|
1020 | // There are actually 15 different combinations for tracking, of which
|
---|
1021 | // GL only supports the most used 5. This means that we have to do some
|
---|
1022 | // magic to find the best match. NOTE:
|
---|
1023 | // GL_AMBIENT_AND_DIFFUSE != GL_AMBIENT | GL__DIFFUSE
|
---|
1024 | if(tracking & TVC_AMBIENT)
|
---|
1025 | {
|
---|
1026 | if(tracking & TVC_DIFFUSE)
|
---|
1027 | {
|
---|
1028 | gt = GL_AMBIENT_AND_DIFFUSE;
|
---|
1029 | }
|
---|
1030 | else
|
---|
1031 | {
|
---|
1032 | gt = GL_AMBIENT;
|
---|
1033 | }
|
---|
1034 | }
|
---|
1035 | else if(tracking & TVC_DIFFUSE)
|
---|
1036 | {
|
---|
1037 | gt = GL_DIFFUSE;
|
---|
1038 | }
|
---|
1039 | else if(tracking & TVC_SPECULAR)
|
---|
1040 | {
|
---|
1041 | gt = GL_SPECULAR;
|
---|
1042 | }
|
---|
1043 | else if(tracking & TVC_EMISSIVE)
|
---|
1044 | {
|
---|
1045 | gt = GL_EMISSION;
|
---|
1046 | }
|
---|
1047 | glColorMaterial(GL_FRONT_AND_BACK, gt);
|
---|
1048 |
|
---|
1049 | glEnable(GL_COLOR_MATERIAL);
|
---|
1050 | }
|
---|
1051 | else
|
---|
1052 | {
|
---|
1053 | glDisable(GL_COLOR_MATERIAL);
|
---|
1054 | }
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | //-----------------------------------------------------------------------------
|
---|
1058 | void GLRenderSystem::_setTexture(size_t stage, bool enabled, const String &texname)
|
---|
1059 | {
|
---|
1060 | GLTexturePtr tex = TextureManager::getSingleton().getByName(texname);
|
---|
1061 |
|
---|
1062 | GLenum lastTextureType = mTextureTypes[stage];
|
---|
1063 |
|
---|
1064 | glActiveTextureARB_ptr( GL_TEXTURE0 + stage );
|
---|
1065 | if (enabled)
|
---|
1066 | {
|
---|
1067 | if (!tex.isNull())
|
---|
1068 | {
|
---|
1069 | // note used
|
---|
1070 | tex->touch();
|
---|
1071 | mTextureTypes[stage] = tex->getGLTextureTarget();
|
---|
1072 | }
|
---|
1073 | else
|
---|
1074 | // assume 2D
|
---|
1075 | mTextureTypes[stage] = GL_TEXTURE_2D;
|
---|
1076 |
|
---|
1077 | if(lastTextureType != mTextureTypes[stage] && lastTextureType != 0)
|
---|
1078 | {
|
---|
1079 | if (stage < mFixedFunctionTextureUnits)
|
---|
1080 | {
|
---|
1081 | glDisable( lastTextureType );
|
---|
1082 | }
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | if (stage < mFixedFunctionTextureUnits)
|
---|
1086 | {
|
---|
1087 | glEnable( mTextureTypes[stage] );
|
---|
1088 | }
|
---|
1089 |
|
---|
1090 | if(!tex.isNull())
|
---|
1091 | glBindTexture( mTextureTypes[stage], tex->getGLID() );
|
---|
1092 | else
|
---|
1093 | glBindTexture( mTextureTypes[stage], static_cast<GLTextureManager*>(mTextureManager)->getWarningTextureID() );
|
---|
1094 | }
|
---|
1095 | else
|
---|
1096 | {
|
---|
1097 | if (stage < mFixedFunctionTextureUnits)
|
---|
1098 | {
|
---|
1099 | if (lastTextureType != 0)
|
---|
1100 | {
|
---|
1101 | glDisable( mTextureTypes[stage] );
|
---|
1102 | }
|
---|
1103 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
---|
1104 | }
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 | glActiveTextureARB_ptr( GL_TEXTURE0 );
|
---|
1108 |
|
---|
1109 | }
|
---|
1110 |
|
---|
1111 | //-----------------------------------------------------------------------------
|
---|
1112 | void GLRenderSystem::_setTextureCoordSet(size_t stage, size_t index)
|
---|
1113 | {
|
---|
1114 | mTextureCoordIndex[stage] = index;
|
---|
1115 | }
|
---|
1116 | //-----------------------------------------------------------------------------
|
---|
1117 | void GLRenderSystem::_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m,
|
---|
1118 | const Frustum* frustum)
|
---|
1119 | {
|
---|
1120 | if (stage >= mFixedFunctionTextureUnits)
|
---|
1121 | {
|
---|
1122 | // Can't do this
|
---|
1123 | return;
|
---|
1124 | }
|
---|
1125 |
|
---|
1126 |
|
---|
1127 | GLfloat M[16];
|
---|
1128 | Matrix4 projectionBias;
|
---|
1129 |
|
---|
1130 | // Default to no extra auto texture matrix
|
---|
1131 | mUseAutoTextureMatrix = false;
|
---|
1132 |
|
---|
1133 | GLfloat eyePlaneS[] = {1.0, 0.0, 0.0, 0.0};
|
---|
1134 | GLfloat eyePlaneT[] = {0.0, 1.0, 0.0, 0.0};
|
---|
1135 | GLfloat eyePlaneR[] = {0.0, 0.0, 1.0, 0.0};
|
---|
1136 | GLfloat eyePlaneQ[] = {0.0, 0.0, 0.0, 1.0};
|
---|
1137 |
|
---|
1138 | glActiveTextureARB_ptr( GL_TEXTURE0 + stage );
|
---|
1139 |
|
---|
1140 | switch( m )
|
---|
1141 | {
|
---|
1142 | case TEXCALC_NONE:
|
---|
1143 | glDisable( GL_TEXTURE_GEN_S );
|
---|
1144 | glDisable( GL_TEXTURE_GEN_T );
|
---|
1145 | glDisable( GL_TEXTURE_GEN_R );
|
---|
1146 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1147 | break;
|
---|
1148 |
|
---|
1149 | case TEXCALC_ENVIRONMENT_MAP:
|
---|
1150 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1151 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1152 |
|
---|
1153 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1154 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1155 | glDisable( GL_TEXTURE_GEN_R );
|
---|
1156 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1157 |
|
---|
1158 | // Need to use a texture matrix to flip the spheremap
|
---|
1159 | mUseAutoTextureMatrix = true;
|
---|
1160 | memset(mAutoTextureMatrix, 0, sizeof(GLfloat)*16);
|
---|
1161 | mAutoTextureMatrix[0] = mAutoTextureMatrix[10] = mAutoTextureMatrix[15] = 1.0f;
|
---|
1162 | mAutoTextureMatrix[5] = -1.0f;
|
---|
1163 |
|
---|
1164 | break;
|
---|
1165 |
|
---|
1166 | case TEXCALC_ENVIRONMENT_MAP_PLANAR:
|
---|
1167 | // XXX This doesn't seem right?!
|
---|
1168 | #ifdef GL_VERSION_1_3
|
---|
1169 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1170 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1171 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1172 |
|
---|
1173 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1174 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1175 | glEnable( GL_TEXTURE_GEN_R );
|
---|
1176 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1177 | #else
|
---|
1178 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1179 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP );
|
---|
1180 |
|
---|
1181 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1182 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1183 | glDisable( GL_TEXTURE_GEN_R );
|
---|
1184 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1185 | #endif
|
---|
1186 | break;
|
---|
1187 | case TEXCALC_ENVIRONMENT_MAP_REFLECTION:
|
---|
1188 |
|
---|
1189 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1190 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1191 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP );
|
---|
1192 |
|
---|
1193 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1194 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1195 | glEnable( GL_TEXTURE_GEN_R );
|
---|
1196 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1197 |
|
---|
1198 | // We need an extra texture matrix here
|
---|
1199 | // This sets the texture matrix to be the inverse of the modelview matrix
|
---|
1200 | mUseAutoTextureMatrix = true;
|
---|
1201 | glGetFloatv( GL_MODELVIEW_MATRIX, M );
|
---|
1202 |
|
---|
1203 | // Transpose 3x3 in order to invert matrix (rotation)
|
---|
1204 | // Note that we need to invert the Z _before_ the rotation
|
---|
1205 | // No idea why we have to invert the Z at all, but reflection is wrong without it
|
---|
1206 | mAutoTextureMatrix[0] = M[0]; mAutoTextureMatrix[1] = M[4]; mAutoTextureMatrix[2] = -M[8];
|
---|
1207 | mAutoTextureMatrix[4] = M[1]; mAutoTextureMatrix[5] = M[5]; mAutoTextureMatrix[6] = -M[9];
|
---|
1208 | mAutoTextureMatrix[8] = M[2]; mAutoTextureMatrix[9] = M[6]; mAutoTextureMatrix[10] = -M[10];
|
---|
1209 | mAutoTextureMatrix[3] = mAutoTextureMatrix[7] = mAutoTextureMatrix[11] = 0.0f;
|
---|
1210 | mAutoTextureMatrix[12] = mAutoTextureMatrix[13] = mAutoTextureMatrix[14] = 0.0f;
|
---|
1211 | mAutoTextureMatrix[15] = 1.0f;
|
---|
1212 |
|
---|
1213 | break;
|
---|
1214 | case TEXCALC_ENVIRONMENT_MAP_NORMAL:
|
---|
1215 | glTexGeni( GL_S, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP );
|
---|
1216 | glTexGeni( GL_T, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP );
|
---|
1217 | glTexGeni( GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP );
|
---|
1218 |
|
---|
1219 | glEnable( GL_TEXTURE_GEN_S );
|
---|
1220 | glEnable( GL_TEXTURE_GEN_T );
|
---|
1221 | glEnable( GL_TEXTURE_GEN_R );
|
---|
1222 | glDisable( GL_TEXTURE_GEN_Q );
|
---|
1223 | break;
|
---|
1224 | case TEXCALC_PROJECTIVE_TEXTURE:
|
---|
1225 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1226 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1227 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1228 | glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
|
---|
1229 | glTexGenfv(GL_S, GL_EYE_PLANE, eyePlaneS);
|
---|
1230 | glTexGenfv(GL_T, GL_EYE_PLANE, eyePlaneT);
|
---|
1231 | glTexGenfv(GL_R, GL_EYE_PLANE, eyePlaneR);
|
---|
1232 | glTexGenfv(GL_Q, GL_EYE_PLANE, eyePlaneQ);
|
---|
1233 | glEnable(GL_TEXTURE_GEN_S);
|
---|
1234 | glEnable(GL_TEXTURE_GEN_T);
|
---|
1235 | glEnable(GL_TEXTURE_GEN_R);
|
---|
1236 | glEnable(GL_TEXTURE_GEN_Q);
|
---|
1237 |
|
---|
1238 | mUseAutoTextureMatrix = true;
|
---|
1239 |
|
---|
1240 | // Set scale and translation matrix for projective textures
|
---|
1241 | projectionBias = Matrix4::CLIPSPACE2DTOIMAGESPACE;
|
---|
1242 |
|
---|
1243 | projectionBias = projectionBias * frustum->getProjectionMatrix();
|
---|
1244 | projectionBias = projectionBias * frustum->getViewMatrix();
|
---|
1245 | projectionBias = projectionBias * mWorldMatrix;
|
---|
1246 |
|
---|
1247 | makeGLMatrix(mAutoTextureMatrix, projectionBias);
|
---|
1248 | break;
|
---|
1249 | default:
|
---|
1250 | break;
|
---|
1251 | }
|
---|
1252 | glActiveTextureARB_ptr( GL_TEXTURE0 );
|
---|
1253 | }
|
---|
1254 | //-----------------------------------------------------------------------------
|
---|
1255 | void GLRenderSystem::_setTextureAddressingMode(size_t stage, TextureUnitState::TextureAddressingMode tam)
|
---|
1256 | {
|
---|
1257 | GLint type;
|
---|
1258 | switch(tam)
|
---|
1259 | {
|
---|
1260 | default:
|
---|
1261 | case TextureUnitState::TAM_WRAP:
|
---|
1262 | type = GL_REPEAT;
|
---|
1263 | break;
|
---|
1264 | case TextureUnitState::TAM_MIRROR:
|
---|
1265 | type = GL_MIRRORED_REPEAT;
|
---|
1266 | break;
|
---|
1267 | case TextureUnitState::TAM_CLAMP:
|
---|
1268 | type = GL_CLAMP_TO_EDGE;
|
---|
1269 | break;
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 | glActiveTextureARB_ptr( GL_TEXTURE0 + stage );
|
---|
1273 | glTexParameteri( mTextureTypes[stage], GL_TEXTURE_WRAP_S, type );
|
---|
1274 | glTexParameteri( mTextureTypes[stage], GL_TEXTURE_WRAP_T, type );
|
---|
1275 | glTexParameteri( mTextureTypes[stage], GL_TEXTURE_WRAP_R, type );
|
---|
1276 | glActiveTextureARB_ptr( GL_TEXTURE0 );
|
---|
1277 | }
|
---|
1278 | //-----------------------------------------------------------------------------
|
---|
1279 | void GLRenderSystem::_setTextureMatrix(size_t stage, const Matrix4& xform)
|
---|
1280 | {
|
---|
1281 | if (stage >= mFixedFunctionTextureUnits)
|
---|
1282 | {
|
---|
1283 | // Can't do this
|
---|
1284 | return;
|
---|
1285 | }
|
---|
1286 |
|
---|
1287 | GLfloat mat[16];
|
---|
1288 | makeGLMatrix(mat, xform);
|
---|
1289 |
|
---|
1290 | if(mTextureTypes[stage] != GL_TEXTURE_3D &&
|
---|
1291 | mTextureTypes[stage] != GL_TEXTURE_CUBE_MAP)
|
---|
1292 | {
|
---|
1293 | // Convert 3x3 rotation/translation matrix to 4x4
|
---|
1294 | mat[12] = mat[8];
|
---|
1295 | mat[13] = mat[9];
|
---|
1296 | mat[8] = 0;
|
---|
1297 | mat[9] = 0;
|
---|
1298 | }
|
---|
1299 | // mat[14] = mat[10];
|
---|
1300 | // mat[15] = mat[11];
|
---|
1301 |
|
---|
1302 | // for (int j=0; j< 4; j++)
|
---|
1303 | // {
|
---|
1304 | // int x = 0;
|
---|
1305 | // for (x = 0; x < 4; x++)
|
---|
1306 | // {
|
---|
1307 | // printf("[%2d]=%0.2f\t", (x*4) + j, mat[(x*4) + j]);
|
---|
1308 | // }
|
---|
1309 | // printf("\n");
|
---|
1310 | // }
|
---|
1311 |
|
---|
1312 | glActiveTextureARB_ptr(GL_TEXTURE0 + stage);
|
---|
1313 | glMatrixMode(GL_TEXTURE);
|
---|
1314 |
|
---|
1315 | // Load this matrix in
|
---|
1316 | glLoadMatrixf(mat);
|
---|
1317 |
|
---|
1318 | if (mUseAutoTextureMatrix)
|
---|
1319 | {
|
---|
1320 | // Concat auto matrix
|
---|
1321 | glMultMatrixf(mAutoTextureMatrix);
|
---|
1322 | }
|
---|
1323 |
|
---|
1324 | glMatrixMode(GL_MODELVIEW);
|
---|
1325 | glActiveTextureARB_ptr(GL_TEXTURE0);
|
---|
1326 | }
|
---|
1327 | //-----------------------------------------------------------------------------
|
---|
1328 | GLint GLRenderSystem::getBlendMode(SceneBlendFactor ogreBlend) const
|
---|
1329 | {
|
---|
1330 | switch(ogreBlend)
|
---|
1331 | {
|
---|
1332 | case SBF_ONE:
|
---|
1333 | return GL_ONE;
|
---|
1334 | case SBF_ZERO:
|
---|
1335 | return GL_ZERO;
|
---|
1336 | case SBF_DEST_COLOUR:
|
---|
1337 | return GL_DST_COLOR;
|
---|
1338 | case SBF_SOURCE_COLOUR:
|
---|
1339 | return GL_SRC_COLOR;
|
---|
1340 | case SBF_ONE_MINUS_DEST_COLOUR:
|
---|
1341 | return GL_ONE_MINUS_DST_COLOR;
|
---|
1342 | case SBF_ONE_MINUS_SOURCE_COLOUR:
|
---|
1343 | return GL_ONE_MINUS_SRC_COLOR;
|
---|
1344 | case SBF_DEST_ALPHA:
|
---|
1345 | return GL_DST_ALPHA;
|
---|
1346 | case SBF_SOURCE_ALPHA:
|
---|
1347 | return GL_SRC_ALPHA;
|
---|
1348 | case SBF_ONE_MINUS_DEST_ALPHA:
|
---|
1349 | return GL_ONE_MINUS_DST_ALPHA;
|
---|
1350 | case SBF_ONE_MINUS_SOURCE_ALPHA:
|
---|
1351 | return GL_ONE_MINUS_SRC_ALPHA;
|
---|
1352 | };
|
---|
1353 | // to keep compiler happy
|
---|
1354 | return GL_ONE;
|
---|
1355 | }
|
---|
1356 |
|
---|
1357 | void GLRenderSystem::_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)
|
---|
1358 | {
|
---|
1359 | GLint sourceBlend = getBlendMode(sourceFactor);
|
---|
1360 | GLint destBlend = getBlendMode(destFactor);
|
---|
1361 | if(sourceFactor == SBF_ONE && destFactor == SBF_ZERO)
|
---|
1362 | {
|
---|
1363 | glDisable(GL_BLEND);
|
---|
1364 | }
|
---|
1365 | else
|
---|
1366 | {
|
---|
1367 | glEnable(GL_BLEND);
|
---|
1368 | glBlendFunc(sourceBlend, destBlend);
|
---|
1369 | }
|
---|
1370 | }
|
---|
1371 | //-----------------------------------------------------------------------------
|
---|
1372 | void GLRenderSystem::_setAlphaRejectSettings(CompareFunction func, unsigned char value)
|
---|
1373 | {
|
---|
1374 | if(func == CMPF_ALWAYS_PASS)
|
---|
1375 | {
|
---|
1376 | glDisable(GL_ALPHA_TEST);
|
---|
1377 | }
|
---|
1378 | else
|
---|
1379 | {
|
---|
1380 | glEnable(GL_ALPHA_TEST);
|
---|
1381 | glAlphaFunc(convertCompareFunction(func), value / 255.0f);
|
---|
1382 | }
|
---|
1383 | }
|
---|
1384 | //-----------------------------------------------------------------------------
|
---|
1385 | void GLRenderSystem::_setViewport(Viewport *vp)
|
---|
1386 | {
|
---|
1387 | // Check if viewport is different
|
---|
1388 | if (vp != mActiveViewport || vp->_isUpdated())
|
---|
1389 | {
|
---|
1390 | RenderTarget* target;
|
---|
1391 | target = vp->getTarget();
|
---|
1392 | _setRenderTarget(target);
|
---|
1393 | mActiveViewport = vp;
|
---|
1394 |
|
---|
1395 | GLsizei x, y, w, h;
|
---|
1396 |
|
---|
1397 | // Calculate the "lower-left" corner of the viewport
|
---|
1398 | w = vp->getActualWidth();
|
---|
1399 | h = vp->getActualHeight();
|
---|
1400 | x = vp->getActualLeft();
|
---|
1401 | y = vp->getActualTop();
|
---|
1402 | if (!target->requiresTextureFlipping())
|
---|
1403 | {
|
---|
1404 | // Convert "upper-left" corner to "lower-left"
|
---|
1405 | y = target->getHeight() - h - y;
|
---|
1406 | }
|
---|
1407 | glViewport(x, y, w, h);
|
---|
1408 |
|
---|
1409 | // Configure the viewport clipping
|
---|
1410 | glScissor(x, y, w, h);
|
---|
1411 |
|
---|
1412 | vp->_clearUpdatedFlag();
|
---|
1413 | }
|
---|
1414 | }
|
---|
1415 |
|
---|
1416 | void GLRenderSystem::setLights()
|
---|
1417 | {
|
---|
1418 | for (size_t i = 0; i < MAX_LIGHTS; ++i)
|
---|
1419 | {
|
---|
1420 | if (mLights[i] != NULL)
|
---|
1421 | {
|
---|
1422 | Light* lt = mLights[i];
|
---|
1423 | setGLLightPositionDirection(lt, GL_LIGHT0 + i);
|
---|
1424 | }
|
---|
1425 | }
|
---|
1426 | }
|
---|
1427 |
|
---|
1428 | //-----------------------------------------------------------------------------
|
---|
1429 | void GLRenderSystem::_beginFrame(void)
|
---|
1430 | {
|
---|
1431 | OgreGuard( "GLRenderSystem::_beginFrame" );
|
---|
1432 |
|
---|
1433 | if (!mActiveViewport)
|
---|
1434 | OGRE_EXCEPT(999, "Cannot begin frame - no viewport selected.",
|
---|
1435 | "GLRenderSystem::_beginFrame");
|
---|
1436 |
|
---|
1437 | // Activate the viewport clipping
|
---|
1438 | glEnable(GL_SCISSOR_TEST);
|
---|
1439 | // Clear the viewport if required
|
---|
1440 | if (mActiveViewport->getClearEveryFrame())
|
---|
1441 | {
|
---|
1442 | clearFrameBuffer(FBT_COLOUR | FBT_DEPTH,
|
---|
1443 | mActiveViewport->getBackgroundColour());
|
---|
1444 | }
|
---|
1445 |
|
---|
1446 | OgreUnguard();
|
---|
1447 | }
|
---|
1448 |
|
---|
1449 | //-----------------------------------------------------------------------------
|
---|
1450 | void GLRenderSystem::_endFrame(void)
|
---|
1451 | {
|
---|
1452 | // Deactivate the viewport clipping.
|
---|
1453 | glDisable(GL_SCISSOR_TEST);
|
---|
1454 | }
|
---|
1455 |
|
---|
1456 | //-----------------------------------------------------------------------------
|
---|
1457 | void GLRenderSystem::_setCullingMode(CullingMode mode)
|
---|
1458 | {
|
---|
1459 | // NB: Because two-sided stencil API dependence of the front face, we must
|
---|
1460 | // use the same 'winding' for the front face everywhere. As the OGRE default
|
---|
1461 | // culling mode is clockwise, we also treat anticlockwise winding as front
|
---|
1462 | // face for consistently. On the assumption that, we can't change the front
|
---|
1463 | // face by glFrontFace anywhere.
|
---|
1464 |
|
---|
1465 | GLenum cullMode;
|
---|
1466 |
|
---|
1467 | switch( mode )
|
---|
1468 | {
|
---|
1469 | case CULL_NONE:
|
---|
1470 | glDisable( GL_CULL_FACE );
|
---|
1471 | return;
|
---|
1472 | case CULL_CLOCKWISE:
|
---|
1473 | if (mActiveRenderTarget &&
|
---|
1474 | ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1475 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding)))
|
---|
1476 | {
|
---|
1477 | cullMode = GL_FRONT;
|
---|
1478 | }
|
---|
1479 | else
|
---|
1480 | {
|
---|
1481 | cullMode = GL_BACK;
|
---|
1482 | }
|
---|
1483 | break;
|
---|
1484 | case CULL_ANTICLOCKWISE:
|
---|
1485 | if (mActiveRenderTarget &&
|
---|
1486 | ((mActiveRenderTarget->requiresTextureFlipping() && !mInvertVertexWinding) ||
|
---|
1487 | (!mActiveRenderTarget->requiresTextureFlipping() && mInvertVertexWinding)))
|
---|
1488 | {
|
---|
1489 | cullMode = GL_BACK;
|
---|
1490 | }
|
---|
1491 | else
|
---|
1492 | {
|
---|
1493 | cullMode = GL_FRONT;
|
---|
1494 | }
|
---|
1495 | break;
|
---|
1496 | }
|
---|
1497 |
|
---|
1498 | glEnable( GL_CULL_FACE );
|
---|
1499 | glCullFace( cullMode );
|
---|
1500 | }
|
---|
1501 | //-----------------------------------------------------------------------------
|
---|
1502 | void GLRenderSystem::_setDepthBufferParams(bool depthTest, bool depthWrite, CompareFunction depthFunction)
|
---|
1503 | {
|
---|
1504 | _setDepthBufferCheckEnabled(depthTest);
|
---|
1505 | _setDepthBufferWriteEnabled(depthWrite);
|
---|
1506 | _setDepthBufferFunction(depthFunction);
|
---|
1507 | }
|
---|
1508 | //-----------------------------------------------------------------------------
|
---|
1509 | void GLRenderSystem::_setDepthBufferCheckEnabled(bool enabled)
|
---|
1510 | {
|
---|
1511 | if (enabled)
|
---|
1512 | {
|
---|
1513 | glClearDepth(1.0f);
|
---|
1514 | glEnable(GL_DEPTH_TEST);
|
---|
1515 | }
|
---|
1516 | else
|
---|
1517 | {
|
---|
1518 | glDisable(GL_DEPTH_TEST);
|
---|
1519 | }
|
---|
1520 | }
|
---|
1521 | //-----------------------------------------------------------------------------
|
---|
1522 | void GLRenderSystem::_setDepthBufferWriteEnabled(bool enabled)
|
---|
1523 | {
|
---|
1524 | GLboolean flag = enabled ? GL_TRUE : GL_FALSE;
|
---|
1525 | glDepthMask( flag );
|
---|
1526 | // Store for reference in _beginFrame
|
---|
1527 | mDepthWrite = enabled;
|
---|
1528 | }
|
---|
1529 | //-----------------------------------------------------------------------------
|
---|
1530 | void GLRenderSystem::_setDepthBufferFunction(CompareFunction func)
|
---|
1531 | {
|
---|
1532 | glDepthFunc(convertCompareFunction(func));
|
---|
1533 | }
|
---|
1534 | //-----------------------------------------------------------------------------
|
---|
1535 | void GLRenderSystem::_setDepthBias(ushort bias)
|
---|
1536 | {
|
---|
1537 | if (bias > 0)
|
---|
1538 | {
|
---|
1539 | glEnable(GL_POLYGON_OFFSET_FILL);
|
---|
1540 | glEnable(GL_POLYGON_OFFSET_POINT);
|
---|
1541 | glEnable(GL_POLYGON_OFFSET_LINE);
|
---|
1542 | // Bias is in {0, 16}, scale the unit addition appropriately
|
---|
1543 | glPolygonOffset(0.0f, -bias);
|
---|
1544 | }
|
---|
1545 | else
|
---|
1546 | {
|
---|
1547 | glDisable(GL_POLYGON_OFFSET_FILL);
|
---|
1548 | glDisable(GL_POLYGON_OFFSET_POINT);
|
---|
1549 | glDisable(GL_POLYGON_OFFSET_LINE);
|
---|
1550 | }
|
---|
1551 | }
|
---|
1552 | //-----------------------------------------------------------------------------
|
---|
1553 | void GLRenderSystem::_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)
|
---|
1554 | {
|
---|
1555 | glColorMask(red, green, blue, alpha);
|
---|
1556 | // record this
|
---|
1557 | mColourWrite[0] = red;
|
---|
1558 | mColourWrite[1] = blue;
|
---|
1559 | mColourWrite[2] = green;
|
---|
1560 | mColourWrite[3] = alpha;
|
---|
1561 | }
|
---|
1562 | //-----------------------------------------------------------------------------
|
---|
1563 | String GLRenderSystem::getErrorDescription(long errCode) const
|
---|
1564 | {
|
---|
1565 | const GLubyte *errString = gluErrorString (errCode);
|
---|
1566 | return String((const char*) errString);
|
---|
1567 | }
|
---|
1568 | //-----------------------------------------------------------------------------
|
---|
1569 | void GLRenderSystem::setLightingEnabled(bool enabled)
|
---|
1570 | {
|
---|
1571 | if (enabled)
|
---|
1572 | {
|
---|
1573 | glEnable(GL_LIGHTING);
|
---|
1574 | }
|
---|
1575 | else
|
---|
1576 | {
|
---|
1577 | glDisable(GL_LIGHTING);
|
---|
1578 | }
|
---|
1579 | }
|
---|
1580 | //-----------------------------------------------------------------------------
|
---|
1581 | void GLRenderSystem::_setFog(FogMode mode, const ColourValue& colour, Real density, Real start, Real end)
|
---|
1582 | {
|
---|
1583 |
|
---|
1584 | GLint fogMode;
|
---|
1585 | switch (mode)
|
---|
1586 | {
|
---|
1587 | case FOG_EXP:
|
---|
1588 | fogMode = GL_EXP;
|
---|
1589 | break;
|
---|
1590 | case FOG_EXP2:
|
---|
1591 | fogMode = GL_EXP2;
|
---|
1592 | break;
|
---|
1593 | case FOG_LINEAR:
|
---|
1594 | fogMode = GL_LINEAR;
|
---|
1595 | break;
|
---|
1596 | default:
|
---|
1597 | // Give up on it
|
---|
1598 | glDisable(GL_FOG);
|
---|
1599 | return;
|
---|
1600 | }
|
---|
1601 |
|
---|
1602 | glEnable(GL_FOG);
|
---|
1603 | glFogi(GL_FOG_MODE, fogMode);
|
---|
1604 | GLfloat fogColor[4] = {colour.r, colour.g, colour.b, colour.a};
|
---|
1605 | glFogfv(GL_FOG_COLOR, fogColor);
|
---|
1606 | glFogf(GL_FOG_DENSITY, density);
|
---|
1607 | glFogf(GL_FOG_START, start);
|
---|
1608 | glFogf(GL_FOG_END, end);
|
---|
1609 | // XXX Hint here?
|
---|
1610 | }
|
---|
1611 |
|
---|
1612 | void GLRenderSystem::convertColourValue(const ColourValue& colour, uint32* pDest)
|
---|
1613 | {
|
---|
1614 | #if OGRE_ENDIAN == OGRE_ENDIAN_BIG
|
---|
1615 | *pDest = colour.getAsRGBA();
|
---|
1616 | #else
|
---|
1617 | // GL accesses by byte, so use ABGR so little-endian format will make it RGBA in byte mode
|
---|
1618 | *pDest = colour.getAsABGR();
|
---|
1619 | #endif
|
---|
1620 | }
|
---|
1621 |
|
---|
1622 | void GLRenderSystem::_makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
1623 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
1624 | {
|
---|
1625 | Radian thetaY ( fovy / 2.0f );
|
---|
1626 | Real tanThetaY = Math::Tan(thetaY);
|
---|
1627 | //Real thetaX = thetaY * aspect;
|
---|
1628 | //Real tanThetaX = Math::Tan(thetaX);
|
---|
1629 |
|
---|
1630 | // Calc matrix elements
|
---|
1631 | Real w = (1.0f / tanThetaY) / aspect;
|
---|
1632 | Real h = 1.0f / tanThetaY;
|
---|
1633 | Real q, qn;
|
---|
1634 | if (farPlane == 0)
|
---|
1635 | {
|
---|
1636 | // Infinite far plane
|
---|
1637 | q = Frustum::INFINITE_FAR_PLANE_ADJUST - 1;
|
---|
1638 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 2);
|
---|
1639 | }
|
---|
1640 | else
|
---|
1641 | {
|
---|
1642 | q = -(farPlane + nearPlane) / (farPlane - nearPlane);
|
---|
1643 | qn = -2 * (farPlane * nearPlane) / (farPlane - nearPlane);
|
---|
1644 | }
|
---|
1645 |
|
---|
1646 | // NB This creates Z in range [-1,1]
|
---|
1647 | //
|
---|
1648 | // [ w 0 0 0 ]
|
---|
1649 | // [ 0 h 0 0 ]
|
---|
1650 | // [ 0 0 q qn ]
|
---|
1651 | // [ 0 0 -1 0 ]
|
---|
1652 |
|
---|
1653 | dest = Matrix4::ZERO;
|
---|
1654 | dest[0][0] = w;
|
---|
1655 | dest[1][1] = h;
|
---|
1656 | dest[2][2] = q;
|
---|
1657 | dest[2][3] = qn;
|
---|
1658 | dest[3][2] = -1;
|
---|
1659 |
|
---|
1660 | }
|
---|
1661 |
|
---|
1662 | void GLRenderSystem::_makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane,
|
---|
1663 | Real farPlane, Matrix4& dest, bool forGpuProgram)
|
---|
1664 | {
|
---|
1665 | Radian thetaY (fovy / 2.0f);
|
---|
1666 | Real tanThetaY = Math::Tan(thetaY);
|
---|
1667 |
|
---|
1668 | //Real thetaX = thetaY * aspect;
|
---|
1669 | Real tanThetaX = tanThetaY * aspect; //Math::Tan(thetaX);
|
---|
1670 | Real half_w = tanThetaX * nearPlane;
|
---|
1671 | Real half_h = tanThetaY * nearPlane;
|
---|
1672 | Real iw = 1.0 / half_w;
|
---|
1673 | Real ih = 1.0 / half_h;
|
---|
1674 | Real q;
|
---|
1675 | if (farPlane == 0)
|
---|
1676 | {
|
---|
1677 | q = 0;
|
---|
1678 | }
|
---|
1679 | else
|
---|
1680 | {
|
---|
1681 | q = 2.0 / (farPlane - nearPlane);
|
---|
1682 | }
|
---|
1683 | dest = Matrix4::ZERO;
|
---|
1684 | dest[0][0] = iw;
|
---|
1685 | dest[1][1] = ih;
|
---|
1686 | dest[2][2] = -q;
|
---|
1687 | dest[2][3] = - (farPlane + nearPlane)/(farPlane - nearPlane);
|
---|
1688 | dest[3][3] = 1;
|
---|
1689 | }
|
---|
1690 |
|
---|
1691 | void GLRenderSystem::_setRasterisationMode(SceneDetailLevel level)
|
---|
1692 | {
|
---|
1693 | GLenum glmode;
|
---|
1694 | switch(level)
|
---|
1695 | {
|
---|
1696 | case SDL_POINTS:
|
---|
1697 | glmode = GL_POINT;
|
---|
1698 | break;
|
---|
1699 | case SDL_WIREFRAME:
|
---|
1700 | glmode = GL_LINE;
|
---|
1701 | break;
|
---|
1702 | case SDL_SOLID:
|
---|
1703 | glmode = GL_FILL;
|
---|
1704 | break;
|
---|
1705 | }
|
---|
1706 | glPolygonMode(GL_FRONT_AND_BACK, glmode);
|
---|
1707 | }
|
---|
1708 | //---------------------------------------------------------------------
|
---|
1709 | void GLRenderSystem::setStencilCheckEnabled(bool enabled)
|
---|
1710 | {
|
---|
1711 | if (enabled)
|
---|
1712 | {
|
---|
1713 | glEnable(GL_STENCIL_TEST);
|
---|
1714 | }
|
---|
1715 | else
|
---|
1716 | {
|
---|
1717 | glDisable(GL_STENCIL_TEST);
|
---|
1718 | }
|
---|
1719 | }
|
---|
1720 | //---------------------------------------------------------------------
|
---|
1721 | void GLRenderSystem::setStencilBufferParams(CompareFunction func,
|
---|
1722 | uint32 refValue, uint32 mask, StencilOperation stencilFailOp,
|
---|
1723 | StencilOperation depthFailOp, StencilOperation passOp,
|
---|
1724 | bool twoSidedOperation)
|
---|
1725 | {
|
---|
1726 | bool flip;
|
---|
1727 |
|
---|
1728 | if (twoSidedOperation)
|
---|
1729 | {
|
---|
1730 | if (!mCapabilities->hasCapability(RSC_TWO_SIDED_STENCIL))
|
---|
1731 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "2-sided stencils are not supported",
|
---|
1732 | "GLRenderSystem::setStencilBufferParams");
|
---|
1733 | glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
1734 | // NB: We should always treat CCW as front face for consistent with default
|
---|
1735 | // culling mode. Therefore, we must take care with two-sided stencil settings.
|
---|
1736 | flip = (mInvertVertexWinding && !mActiveRenderTarget->requiresTextureFlipping()) ||
|
---|
1737 | (!mInvertVertexWinding && mActiveRenderTarget->requiresTextureFlipping());
|
---|
1738 |
|
---|
1739 | // Set alternative versions of ops
|
---|
1740 | glActiveStencilFaceEXT_ptr(GL_BACK);
|
---|
1741 | glStencilMask(mask);
|
---|
1742 | glStencilFunc(convertCompareFunction(func), refValue, mask);
|
---|
1743 | glStencilOp(
|
---|
1744 | convertStencilOp(stencilFailOp, !flip),
|
---|
1745 | convertStencilOp(depthFailOp, !flip),
|
---|
1746 | convertStencilOp(passOp, !flip));
|
---|
1747 | // reset
|
---|
1748 | glActiveStencilFaceEXT_ptr(GL_FRONT);
|
---|
1749 | }
|
---|
1750 | else
|
---|
1751 | {
|
---|
1752 | glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
|
---|
1753 | flip = false;
|
---|
1754 | }
|
---|
1755 |
|
---|
1756 | glStencilMask(mask);
|
---|
1757 | glStencilFunc(convertCompareFunction(func), refValue, mask);
|
---|
1758 | glStencilOp(
|
---|
1759 | convertStencilOp(stencilFailOp, flip),
|
---|
1760 | convertStencilOp(depthFailOp, flip),
|
---|
1761 | convertStencilOp(passOp, flip));
|
---|
1762 | }
|
---|
1763 | //---------------------------------------------------------------------
|
---|
1764 | GLint GLRenderSystem::convertCompareFunction(CompareFunction func) const
|
---|
1765 | {
|
---|
1766 | switch(func)
|
---|
1767 | {
|
---|
1768 | case CMPF_ALWAYS_FAIL:
|
---|
1769 | return GL_NEVER;
|
---|
1770 | case CMPF_ALWAYS_PASS:
|
---|
1771 | return GL_ALWAYS;
|
---|
1772 | case CMPF_LESS:
|
---|
1773 | return GL_LESS;
|
---|
1774 | case CMPF_LESS_EQUAL:
|
---|
1775 | return GL_LEQUAL;
|
---|
1776 | case CMPF_EQUAL:
|
---|
1777 | return GL_EQUAL;
|
---|
1778 | case CMPF_NOT_EQUAL:
|
---|
1779 | return GL_NOTEQUAL;
|
---|
1780 | case CMPF_GREATER_EQUAL:
|
---|
1781 | return GL_GEQUAL;
|
---|
1782 | case CMPF_GREATER:
|
---|
1783 | return GL_GREATER;
|
---|
1784 | };
|
---|
1785 | // to keep compiler happy
|
---|
1786 | return GL_ALWAYS;
|
---|
1787 | }
|
---|
1788 | //---------------------------------------------------------------------
|
---|
1789 | GLint GLRenderSystem::convertStencilOp(StencilOperation op, bool invert) const
|
---|
1790 | {
|
---|
1791 | switch(op)
|
---|
1792 | {
|
---|
1793 | case SOP_KEEP:
|
---|
1794 | return GL_KEEP;
|
---|
1795 | case SOP_ZERO:
|
---|
1796 | return GL_ZERO;
|
---|
1797 | case SOP_REPLACE:
|
---|
1798 | return GL_REPLACE;
|
---|
1799 | case SOP_INCREMENT:
|
---|
1800 | return invert ? GL_DECR : GL_INCR;
|
---|
1801 | case SOP_DECREMENT:
|
---|
1802 | return invert ? GL_INCR : GL_DECR;
|
---|
1803 | case SOP_INCREMENT_WRAP:
|
---|
1804 | return invert ? GL_DECR_WRAP_EXT : GL_INCR_WRAP_EXT;
|
---|
1805 | case SOP_DECREMENT_WRAP:
|
---|
1806 | return invert ? GL_INCR_WRAP_EXT : GL_DECR_WRAP_EXT;
|
---|
1807 | case SOP_INVERT:
|
---|
1808 | return GL_INVERT;
|
---|
1809 | };
|
---|
1810 | // to keep compiler happy
|
---|
1811 | return SOP_KEEP;
|
---|
1812 | }
|
---|
1813 | //---------------------------------------------------------------------
|
---|
1814 | GLuint GLRenderSystem::getCombinedMinMipFilter(void) const
|
---|
1815 | {
|
---|
1816 | switch(mMinFilter)
|
---|
1817 | {
|
---|
1818 | case FO_ANISOTROPIC:
|
---|
1819 | case FO_LINEAR:
|
---|
1820 | switch(mMipFilter)
|
---|
1821 | {
|
---|
1822 | case FO_ANISOTROPIC:
|
---|
1823 | case FO_LINEAR:
|
---|
1824 | // linear min, linear mip
|
---|
1825 | return GL_LINEAR_MIPMAP_LINEAR;
|
---|
1826 | case FO_POINT:
|
---|
1827 | // linear min, point mip
|
---|
1828 | return GL_LINEAR_MIPMAP_NEAREST;
|
---|
1829 | case FO_NONE:
|
---|
1830 | // linear min, no mip
|
---|
1831 | return GL_LINEAR;
|
---|
1832 | }
|
---|
1833 | break;
|
---|
1834 | case FO_POINT:
|
---|
1835 | case FO_NONE:
|
---|
1836 | switch(mMipFilter)
|
---|
1837 | {
|
---|
1838 | case FO_ANISOTROPIC:
|
---|
1839 | case FO_LINEAR:
|
---|
1840 | // nearest min, linear mip
|
---|
1841 | return GL_NEAREST_MIPMAP_LINEAR;
|
---|
1842 | case FO_POINT:
|
---|
1843 | // nearest min, point mip
|
---|
1844 | return GL_NEAREST_MIPMAP_NEAREST;
|
---|
1845 | case FO_NONE:
|
---|
1846 | // nearest min, no mip
|
---|
1847 | return GL_NEAREST;
|
---|
1848 | }
|
---|
1849 | break;
|
---|
1850 | }
|
---|
1851 |
|
---|
1852 | // should never get here
|
---|
1853 | return 0;
|
---|
1854 |
|
---|
1855 | }
|
---|
1856 | //---------------------------------------------------------------------
|
---|
1857 | void GLRenderSystem::_setTextureUnitFiltering(size_t unit,
|
---|
1858 | FilterType ftype, FilterOptions fo)
|
---|
1859 | {
|
---|
1860 | OgreGuard( "GLRenderSystem::_setTextureUnitFiltering" );
|
---|
1861 |
|
---|
1862 | glActiveTextureARB_ptr( GL_TEXTURE0 + unit );
|
---|
1863 | switch(ftype)
|
---|
1864 | {
|
---|
1865 | case FT_MIN:
|
---|
1866 | mMinFilter = fo;
|
---|
1867 | // Combine with existing mip filter
|
---|
1868 | glTexParameteri(
|
---|
1869 | mTextureTypes[unit],
|
---|
1870 | GL_TEXTURE_MIN_FILTER,
|
---|
1871 | getCombinedMinMipFilter());
|
---|
1872 | break;
|
---|
1873 | case FT_MAG:
|
---|
1874 | switch (fo)
|
---|
1875 | {
|
---|
1876 | case FO_ANISOTROPIC: // GL treats linear and aniso the same
|
---|
1877 | case FO_LINEAR:
|
---|
1878 | glTexParameteri(
|
---|
1879 | mTextureTypes[unit],
|
---|
1880 | GL_TEXTURE_MAG_FILTER,
|
---|
1881 | GL_LINEAR);
|
---|
1882 | break;
|
---|
1883 | case FO_POINT:
|
---|
1884 | case FO_NONE:
|
---|
1885 | glTexParameteri(
|
---|
1886 | mTextureTypes[unit],
|
---|
1887 | GL_TEXTURE_MAG_FILTER,
|
---|
1888 | GL_NEAREST);
|
---|
1889 | break;
|
---|
1890 | }
|
---|
1891 | break;
|
---|
1892 | case FT_MIP:
|
---|
1893 | mMipFilter = fo;
|
---|
1894 | // Combine with existing min filter
|
---|
1895 | glTexParameteri(
|
---|
1896 | mTextureTypes[unit],
|
---|
1897 | GL_TEXTURE_MIN_FILTER,
|
---|
1898 | getCombinedMinMipFilter());
|
---|
1899 | break;
|
---|
1900 | }
|
---|
1901 |
|
---|
1902 | glActiveTextureARB_ptr( GL_TEXTURE0 );
|
---|
1903 |
|
---|
1904 | OgreUnguard();
|
---|
1905 | }
|
---|
1906 | //---------------------------------------------------------------------
|
---|
1907 | GLfloat GLRenderSystem::_getCurrentAnisotropy(size_t unit)
|
---|
1908 | {
|
---|
1909 | GLfloat curAniso = 0;
|
---|
1910 | glGetTexParameterfv(mTextureTypes[unit],
|
---|
1911 | GL_TEXTURE_MAX_ANISOTROPY_EXT, &curAniso);
|
---|
1912 | return curAniso ? curAniso : 1;
|
---|
1913 | }
|
---|
1914 | //---------------------------------------------------------------------
|
---|
1915 | void GLRenderSystem::_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)
|
---|
1916 | {
|
---|
1917 | if (!mCapabilities->hasCapability(RSC_ANISOTROPY))
|
---|
1918 | return;
|
---|
1919 |
|
---|
1920 | GLfloat largest_supported_anisotropy = 0;
|
---|
1921 | glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy);
|
---|
1922 | if (maxAnisotropy > largest_supported_anisotropy)
|
---|
1923 | maxAnisotropy = largest_supported_anisotropy ? largest_supported_anisotropy : 1;
|
---|
1924 | if (_getCurrentAnisotropy(unit) != maxAnisotropy)
|
---|
1925 | glTexParameterf(mTextureTypes[unit], GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
|
---|
1926 | }
|
---|
1927 | //-----------------------------------------------------------------------------
|
---|
1928 | void GLRenderSystem::_setTextureBlendMode(size_t stage, const LayerBlendModeEx& bm)
|
---|
1929 | {
|
---|
1930 | if (stage >= mFixedFunctionTextureUnits)
|
---|
1931 | {
|
---|
1932 | // Can't do this
|
---|
1933 | return;
|
---|
1934 | }
|
---|
1935 |
|
---|
1936 | // Check to see if blending is supported
|
---|
1937 | if(!mCapabilities->hasCapability(RSC_BLENDING))
|
---|
1938 | return;
|
---|
1939 |
|
---|
1940 | GLenum src1op, src2op, cmd;
|
---|
1941 | GLfloat cv1[4], cv2[4];
|
---|
1942 |
|
---|
1943 | if (bm.blendType == LBT_COLOUR)
|
---|
1944 | {
|
---|
1945 | cv1[0] = bm.colourArg1.r;
|
---|
1946 | cv1[1] = bm.colourArg1.g;
|
---|
1947 | cv1[2] = bm.colourArg1.b;
|
---|
1948 | cv1[3] = bm.colourArg1.a;
|
---|
1949 | mManualBlendColours[stage][0] = bm.colourArg1;
|
---|
1950 |
|
---|
1951 |
|
---|
1952 | cv2[0] = bm.colourArg2.r;
|
---|
1953 | cv2[1] = bm.colourArg2.g;
|
---|
1954 | cv2[2] = bm.colourArg2.b;
|
---|
1955 | cv2[3] = bm.colourArg2.a;
|
---|
1956 | mManualBlendColours[stage][1] = bm.colourArg2;
|
---|
1957 | }
|
---|
1958 |
|
---|
1959 | if (bm.blendType == LBT_ALPHA)
|
---|
1960 | {
|
---|
1961 | cv1[0] = mManualBlendColours[stage][0].r;
|
---|
1962 | cv1[1] = mManualBlendColours[stage][0].g;
|
---|
1963 | cv1[2] = mManualBlendColours[stage][0].b;
|
---|
1964 | cv1[3] = bm.alphaArg1;
|
---|
1965 |
|
---|
1966 | cv2[0] = mManualBlendColours[stage][1].r;
|
---|
1967 | cv2[1] = mManualBlendColours[stage][1].g;
|
---|
1968 | cv2[2] = mManualBlendColours[stage][1].b;
|
---|
1969 | cv2[3] = bm.alphaArg2;
|
---|
1970 | }
|
---|
1971 |
|
---|
1972 | switch (bm.source1)
|
---|
1973 | {
|
---|
1974 | case LBS_CURRENT:
|
---|
1975 | src1op = GL_PREVIOUS;
|
---|
1976 | break;
|
---|
1977 | case LBS_TEXTURE:
|
---|
1978 | src1op = GL_TEXTURE;
|
---|
1979 | break;
|
---|
1980 | case LBS_MANUAL:
|
---|
1981 | src1op = GL_CONSTANT;
|
---|
1982 | break;
|
---|
1983 | case LBS_DIFFUSE:
|
---|
1984 | src1op = GL_PRIMARY_COLOR;
|
---|
1985 | break;
|
---|
1986 | // XXX
|
---|
1987 | case LBS_SPECULAR:
|
---|
1988 | default:
|
---|
1989 | src1op = 0;
|
---|
1990 | }
|
---|
1991 |
|
---|
1992 | switch (bm.source2)
|
---|
1993 | {
|
---|
1994 | case LBS_CURRENT:
|
---|
1995 | src2op = GL_PREVIOUS;
|
---|
1996 | break;
|
---|
1997 | case LBS_TEXTURE:
|
---|
1998 | src2op = GL_TEXTURE;
|
---|
1999 | break;
|
---|
2000 | case LBS_MANUAL:
|
---|
2001 | src2op = GL_CONSTANT;
|
---|
2002 | break;
|
---|
2003 | case LBS_DIFFUSE:
|
---|
2004 | src2op = GL_PRIMARY_COLOR;
|
---|
2005 | break;
|
---|
2006 | // XXX
|
---|
2007 | case LBS_SPECULAR:
|
---|
2008 | default:
|
---|
2009 | src2op = 0;
|
---|
2010 | }
|
---|
2011 |
|
---|
2012 | switch (bm.operation)
|
---|
2013 | {
|
---|
2014 | case LBX_SOURCE1:
|
---|
2015 | cmd = GL_REPLACE;
|
---|
2016 | break;
|
---|
2017 | case LBX_SOURCE2:
|
---|
2018 | cmd = GL_REPLACE;
|
---|
2019 | break;
|
---|
2020 | case LBX_MODULATE:
|
---|
2021 | cmd = GL_MODULATE;
|
---|
2022 | break;
|
---|
2023 | case LBX_MODULATE_X2:
|
---|
2024 | cmd = GL_MODULATE;
|
---|
2025 | break;
|
---|
2026 | case LBX_MODULATE_X4:
|
---|
2027 | cmd = GL_MODULATE;
|
---|
2028 | break;
|
---|
2029 | case LBX_ADD:
|
---|
2030 | cmd = GL_ADD;
|
---|
2031 | break;
|
---|
2032 | case LBX_ADD_SIGNED:
|
---|
2033 | cmd = GL_ADD_SIGNED;
|
---|
2034 | break;
|
---|
2035 | case LBX_SUBTRACT:
|
---|
2036 | cmd = GL_SUBTRACT;
|
---|
2037 | break;
|
---|
2038 | case LBX_BLEND_DIFFUSE_ALPHA:
|
---|
2039 | cmd = GL_INTERPOLATE;
|
---|
2040 | break;
|
---|
2041 | case LBX_BLEND_TEXTURE_ALPHA:
|
---|
2042 | cmd = GL_INTERPOLATE;
|
---|
2043 | break;
|
---|
2044 | case LBX_BLEND_CURRENT_ALPHA:
|
---|
2045 | cmd = GL_INTERPOLATE;
|
---|
2046 | break;
|
---|
2047 | case LBX_BLEND_MANUAL:
|
---|
2048 | cmd = GL_INTERPOLATE;
|
---|
2049 | break;
|
---|
2050 | case LBX_DOTPRODUCT:
|
---|
2051 | cmd = mCapabilities->hasCapability(RSC_DOT3)
|
---|
2052 | ? GL_DOT3_RGB : GL_MODULATE;
|
---|
2053 | break;
|
---|
2054 | default:
|
---|
2055 | cmd = 0;
|
---|
2056 | }
|
---|
2057 |
|
---|
2058 | glActiveTextureARB_ptr(GL_TEXTURE0 + stage);
|
---|
2059 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
---|
2060 |
|
---|
2061 | if (bm.blendType == LBT_COLOUR)
|
---|
2062 | {
|
---|
2063 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, cmd);
|
---|
2064 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, src1op);
|
---|
2065 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, src2op);
|
---|
2066 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_CONSTANT);
|
---|
2067 | }
|
---|
2068 | else
|
---|
2069 | {
|
---|
2070 | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, cmd);
|
---|
2071 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, src1op);
|
---|
2072 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, src2op);
|
---|
2073 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
|
---|
2074 | }
|
---|
2075 |
|
---|
2076 | float blendValue[4] = {0, 0, 0, bm.factor};
|
---|
2077 | switch (bm.operation)
|
---|
2078 | {
|
---|
2079 | case LBX_BLEND_DIFFUSE_ALPHA:
|
---|
2080 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PRIMARY_COLOR);
|
---|
2081 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_PRIMARY_COLOR);
|
---|
2082 | break;
|
---|
2083 | case LBX_BLEND_TEXTURE_ALPHA:
|
---|
2084 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_TEXTURE);
|
---|
2085 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_TEXTURE);
|
---|
2086 | break;
|
---|
2087 | case LBX_BLEND_CURRENT_ALPHA:
|
---|
2088 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB, GL_PREVIOUS);
|
---|
2089 | glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_PREVIOUS);
|
---|
2090 | break;
|
---|
2091 | case LBX_BLEND_MANUAL:
|
---|
2092 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, blendValue);
|
---|
2093 | break;
|
---|
2094 | default:
|
---|
2095 | break;
|
---|
2096 | };
|
---|
2097 |
|
---|
2098 | switch (bm.operation)
|
---|
2099 | {
|
---|
2100 | case LBX_MODULATE_X2:
|
---|
2101 | glTexEnvi(GL_TEXTURE_ENV, bm.blendType == LBT_COLOUR ?
|
---|
2102 | GL_RGB_SCALE : GL_ALPHA_SCALE, 2);
|
---|
2103 | break;
|
---|
2104 | case LBX_MODULATE_X4:
|
---|
2105 | glTexEnvi(GL_TEXTURE_ENV, bm.blendType == LBT_COLOUR ?
|
---|
2106 | GL_RGB_SCALE : GL_ALPHA_SCALE, 4);
|
---|
2107 | break;
|
---|
2108 | default:
|
---|
2109 | glTexEnvi(GL_TEXTURE_ENV, bm.blendType == LBT_COLOUR ?
|
---|
2110 | GL_RGB_SCALE : GL_ALPHA_SCALE, 1);
|
---|
2111 | break;
|
---|
2112 | }
|
---|
2113 |
|
---|
2114 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
---|
2115 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
---|
2116 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB, GL_SRC_ALPHA);
|
---|
2117 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
---|
2118 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
---|
2119 | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
|
---|
2120 | if(bm.source1 == LBS_MANUAL)
|
---|
2121 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, cv1);
|
---|
2122 | if (bm.source2 == LBS_MANUAL)
|
---|
2123 | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, cv2);
|
---|
2124 |
|
---|
2125 | glActiveTextureARB_ptr(GL_TEXTURE0);
|
---|
2126 | }
|
---|
2127 | //---------------------------------------------------------------------
|
---|
2128 | void GLRenderSystem::setGLLightPositionDirection(Light* lt, GLenum lightindex)
|
---|
2129 | {
|
---|
2130 | // Set position / direction
|
---|
2131 | Vector4 vec;
|
---|
2132 | // Use general 4D vector which is the same as GL's approach
|
---|
2133 | vec = lt->getAs4DVector();
|
---|
2134 |
|
---|
2135 | #if OGRE_DOUBLE_PRECISION
|
---|
2136 | // Must convert to float*
|
---|
2137 | float tmp[4] = {vec.x, vec.y, vec.z, vec.w};
|
---|
2138 | glLightfv(lightindex, GL_POSITION, tmp);
|
---|
2139 | #else
|
---|
2140 | glLightfv(lightindex, GL_POSITION, vec.val);
|
---|
2141 | #endif
|
---|
2142 | // Set spotlight direction
|
---|
2143 | if (lt->getType() == Light::LT_SPOTLIGHT)
|
---|
2144 | {
|
---|
2145 | vec = lt->getDerivedDirection();
|
---|
2146 | vec.w = 0.0;
|
---|
2147 | #if OGRE_DOUBLE_PRECISION
|
---|
2148 | // Must convert to float*
|
---|
2149 | float tmp2[4] = {vec.x, vec.y, vec.z, vec.w};
|
---|
2150 | glLightfv(lightindex, GL_SPOT_DIRECTION, tmp2);
|
---|
2151 | #else
|
---|
2152 | glLightfv(lightindex, GL_SPOT_DIRECTION, vec.val);
|
---|
2153 | #endif
|
---|
2154 | }
|
---|
2155 | }
|
---|
2156 | //---------------------------------------------------------------------
|
---|
2157 | void GLRenderSystem::setVertexDeclaration(VertexDeclaration* decl)
|
---|
2158 | {
|
---|
2159 | }
|
---|
2160 | //---------------------------------------------------------------------
|
---|
2161 | void GLRenderSystem::setVertexBufferBinding(VertexBufferBinding* binding)
|
---|
2162 | {
|
---|
2163 | }
|
---|
2164 | //---------------------------------------------------------------------
|
---|
2165 | void GLRenderSystem::_render(const RenderOperation& op)
|
---|
2166 | {
|
---|
2167 | // Guard
|
---|
2168 | OgreGuard ("GLRenderSystem::_render");
|
---|
2169 | // Call super class
|
---|
2170 | RenderSystem::_render(op);
|
---|
2171 |
|
---|
2172 | void* pBufferData = 0;
|
---|
2173 |
|
---|
2174 | const VertexDeclaration::VertexElementList& decl =
|
---|
2175 | op.vertexData->vertexDeclaration->getElements();
|
---|
2176 | VertexDeclaration::VertexElementList::const_iterator elem, elemEnd;
|
---|
2177 | elemEnd = decl.end();
|
---|
2178 |
|
---|
2179 | for (elem = decl.begin(); elem != elemEnd; ++elem)
|
---|
2180 | {
|
---|
2181 | HardwareVertexBufferSharedPtr vertexBuffer =
|
---|
2182 | op.vertexData->vertexBufferBinding->getBuffer(elem->getSource());
|
---|
2183 | if(mCapabilities->hasCapability(RSC_VBO))
|
---|
2184 | {
|
---|
2185 | glBindBufferARB_ptr(GL_ARRAY_BUFFER_ARB,
|
---|
2186 | static_cast<const GLHardwareVertexBuffer*>(vertexBuffer.get())->getGLBufferId());
|
---|
2187 | pBufferData = VBO_BUFFER_OFFSET(elem->getOffset());
|
---|
2188 | }
|
---|
2189 | else
|
---|
2190 | {
|
---|
2191 | pBufferData = static_cast<const GLDefaultHardwareVertexBuffer*>(vertexBuffer.get())->getDataPtr(elem->getOffset());
|
---|
2192 | }
|
---|
2193 | if (op.vertexData->vertexStart)
|
---|
2194 | {
|
---|
2195 | pBufferData = static_cast<char*>(pBufferData) + op.vertexData->vertexStart * vertexBuffer->getVertexSize();
|
---|
2196 | }
|
---|
2197 |
|
---|
2198 | unsigned int i = 0;
|
---|
2199 |
|
---|
2200 | switch(elem->getSemantic())
|
---|
2201 | {
|
---|
2202 | case VES_POSITION:
|
---|
2203 | glVertexPointer(VertexElement::getTypeCount(
|
---|
2204 | elem->getType()),
|
---|
2205 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2206 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2207 | pBufferData);
|
---|
2208 | glEnableClientState( GL_VERTEX_ARRAY );
|
---|
2209 | break;
|
---|
2210 | case VES_NORMAL:
|
---|
2211 | glNormalPointer(
|
---|
2212 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2213 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2214 | pBufferData);
|
---|
2215 | glEnableClientState( GL_NORMAL_ARRAY );
|
---|
2216 | break;
|
---|
2217 | case VES_DIFFUSE:
|
---|
2218 | glColorPointer(4,
|
---|
2219 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2220 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2221 | pBufferData);
|
---|
2222 | glEnableClientState( GL_COLOR_ARRAY );
|
---|
2223 | break;
|
---|
2224 | case VES_SPECULAR:
|
---|
2225 | glSecondaryColorPointerEXT_ptr(4,
|
---|
2226 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2227 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2228 | pBufferData);
|
---|
2229 | glEnableClientState( GL_SECONDARY_COLOR_ARRAY );
|
---|
2230 | break;
|
---|
2231 | case VES_TEXTURE_COORDINATES:
|
---|
2232 |
|
---|
2233 | for (i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; i++)
|
---|
2234 | {
|
---|
2235 | // Only set this texture unit's texcoord pointer if it
|
---|
2236 | // is supposed to be using this element's index
|
---|
2237 | if (mTextureCoordIndex[i] == elem->getIndex())
|
---|
2238 | {
|
---|
2239 | glClientActiveTextureARB_ptr(GL_TEXTURE0 + i);
|
---|
2240 | glTexCoordPointer(
|
---|
2241 | VertexElement::getTypeCount(elem->getType()),
|
---|
2242 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2243 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2244 | pBufferData);
|
---|
2245 | glEnableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
2246 | }
|
---|
2247 | }
|
---|
2248 | break;
|
---|
2249 | case VES_BLEND_INDICES:
|
---|
2250 | assert(mCapabilities->hasCapability(RSC_VERTEX_PROGRAM));
|
---|
2251 | glVertexAttribPointerARB_ptr(
|
---|
2252 | 7, // matrix indices are vertex attribute 7 (no def?)
|
---|
2253 | VertexElement::getTypeCount(elem->getType()),
|
---|
2254 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2255 | GL_FALSE, // normalisation disabled
|
---|
2256 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2257 | pBufferData);
|
---|
2258 | glEnableVertexAttribArrayARB_ptr(7);
|
---|
2259 | break;
|
---|
2260 | case VES_BLEND_WEIGHTS:
|
---|
2261 | assert(mCapabilities->hasCapability(RSC_VERTEX_PROGRAM));
|
---|
2262 | glVertexAttribPointerARB_ptr(
|
---|
2263 | 1, // weights are vertex attribute 1 (no def?)
|
---|
2264 | VertexElement::getTypeCount(elem->getType()),
|
---|
2265 | GLHardwareBufferManager::getGLType(elem->getType()),
|
---|
2266 | GL_FALSE, // normalisation disabled
|
---|
2267 | static_cast<GLsizei>(vertexBuffer->getVertexSize()),
|
---|
2268 | pBufferData);
|
---|
2269 | glEnableVertexAttribArrayARB_ptr(1);
|
---|
2270 | break;
|
---|
2271 | default:
|
---|
2272 | break;
|
---|
2273 | };
|
---|
2274 |
|
---|
2275 | }
|
---|
2276 |
|
---|
2277 | glClientActiveTextureARB_ptr(GL_TEXTURE0);
|
---|
2278 |
|
---|
2279 | // Find the correct type to render
|
---|
2280 | GLint primType;
|
---|
2281 | switch (op.operationType)
|
---|
2282 | {
|
---|
2283 | case RenderOperation::OT_POINT_LIST:
|
---|
2284 | primType = GL_POINTS;
|
---|
2285 | break;
|
---|
2286 | case RenderOperation::OT_LINE_LIST:
|
---|
2287 | primType = GL_LINES;
|
---|
2288 | break;
|
---|
2289 | case RenderOperation::OT_LINE_STRIP:
|
---|
2290 | primType = GL_LINE_STRIP;
|
---|
2291 | break;
|
---|
2292 | case RenderOperation::OT_TRIANGLE_LIST:
|
---|
2293 | primType = GL_TRIANGLES;
|
---|
2294 | break;
|
---|
2295 | case RenderOperation::OT_TRIANGLE_STRIP:
|
---|
2296 | primType = GL_TRIANGLE_STRIP;
|
---|
2297 | break;
|
---|
2298 | case RenderOperation::OT_TRIANGLE_FAN:
|
---|
2299 | primType = GL_TRIANGLE_FAN;
|
---|
2300 | break;
|
---|
2301 | }
|
---|
2302 |
|
---|
2303 | if (op.useIndexes)
|
---|
2304 | {
|
---|
2305 | if(mCapabilities->hasCapability(RSC_VBO))
|
---|
2306 | {
|
---|
2307 | glBindBufferARB_ptr(GL_ELEMENT_ARRAY_BUFFER_ARB,
|
---|
2308 | static_cast<GLHardwareIndexBuffer*>(
|
---|
2309 | op.indexData->indexBuffer.get())->getGLBufferId());
|
---|
2310 |
|
---|
2311 | pBufferData = VBO_BUFFER_OFFSET(
|
---|
2312 | op.indexData->indexStart * op.indexData->indexBuffer->getIndexSize());
|
---|
2313 | }
|
---|
2314 | else
|
---|
2315 | {
|
---|
2316 | pBufferData = static_cast<GLDefaultHardwareIndexBuffer*>(
|
---|
2317 | op.indexData->indexBuffer.get())->getDataPtr(
|
---|
2318 | op.indexData->indexStart * op.indexData->indexBuffer->getIndexSize());
|
---|
2319 | }
|
---|
2320 |
|
---|
2321 | GLenum indexType = (op.indexData->indexBuffer->getType() == HardwareIndexBuffer::IT_16BIT) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT;
|
---|
2322 |
|
---|
2323 | glDrawElements(primType, op.indexData->indexCount, indexType, pBufferData);
|
---|
2324 |
|
---|
2325 | }
|
---|
2326 | else
|
---|
2327 | {
|
---|
2328 | glDrawArrays(primType, 0, op.vertexData->vertexCount);
|
---|
2329 | }
|
---|
2330 |
|
---|
2331 | glDisableClientState( GL_VERTEX_ARRAY );
|
---|
2332 | for (int i = 0; i < OGRE_MAX_TEXTURE_COORD_SETS; i++)
|
---|
2333 | {
|
---|
2334 | glClientActiveTextureARB_ptr(GL_TEXTURE0 + i);
|
---|
2335 | glDisableClientState( GL_TEXTURE_COORD_ARRAY );
|
---|
2336 | }
|
---|
2337 | glClientActiveTextureARB_ptr(GL_TEXTURE0);
|
---|
2338 | glDisableClientState( GL_NORMAL_ARRAY );
|
---|
2339 | glDisableClientState( GL_COLOR_ARRAY );
|
---|
2340 | glDisableClientState( GL_SECONDARY_COLOR_ARRAY );
|
---|
2341 | if (mCapabilities->hasCapability(RSC_VERTEX_PROGRAM))
|
---|
2342 | {
|
---|
2343 | glDisableVertexAttribArrayARB_ptr(7); // disable indices
|
---|
2344 | glDisableVertexAttribArrayARB_ptr(1); // disable weights
|
---|
2345 | }
|
---|
2346 | glColor4f(1,1,1,1);
|
---|
2347 | glSecondaryColor3fEXT_ptr(0.0f, 0.0f, 0.0f);
|
---|
2348 |
|
---|
2349 | // UnGuard
|
---|
2350 | OgreUnguard();
|
---|
2351 | }
|
---|
2352 | //---------------------------------------------------------------------
|
---|
2353 | void GLRenderSystem::setNormaliseNormals(bool normalise)
|
---|
2354 | {
|
---|
2355 | if (normalise)
|
---|
2356 | glEnable(GL_NORMALIZE);
|
---|
2357 | else
|
---|
2358 | glDisable(GL_NORMALIZE);
|
---|
2359 |
|
---|
2360 | }
|
---|
2361 | //---------------------------------------------------------------------
|
---|
2362 | void GLRenderSystem::bindGpuProgram(GpuProgram* prg)
|
---|
2363 | {
|
---|
2364 | GLGpuProgram* glprg = static_cast<GLGpuProgram*>(prg);
|
---|
2365 | glprg->bindProgram();
|
---|
2366 | if (glprg->getType() == GPT_VERTEX_PROGRAM)
|
---|
2367 | {
|
---|
2368 | mCurrentVertexProgram = glprg;
|
---|
2369 | }
|
---|
2370 | else
|
---|
2371 | {
|
---|
2372 | mCurrentFragmentProgram = glprg;
|
---|
2373 | }
|
---|
2374 | }
|
---|
2375 | //---------------------------------------------------------------------
|
---|
2376 | void GLRenderSystem::unbindGpuProgram(GpuProgramType gptype)
|
---|
2377 | {
|
---|
2378 |
|
---|
2379 | if (gptype == GPT_VERTEX_PROGRAM && mCurrentVertexProgram)
|
---|
2380 | {
|
---|
2381 | mCurrentVertexProgram->unbindProgram();
|
---|
2382 | mCurrentVertexProgram = 0;
|
---|
2383 | }
|
---|
2384 | else if (gptype == GPT_FRAGMENT_PROGRAM && mCurrentFragmentProgram)
|
---|
2385 | {
|
---|
2386 | mCurrentFragmentProgram->unbindProgram();
|
---|
2387 | mCurrentFragmentProgram = 0;
|
---|
2388 | }
|
---|
2389 |
|
---|
2390 |
|
---|
2391 | }
|
---|
2392 | //---------------------------------------------------------------------
|
---|
2393 | void GLRenderSystem::bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params)
|
---|
2394 | {
|
---|
2395 | if (gptype == GPT_VERTEX_PROGRAM)
|
---|
2396 | {
|
---|
2397 | mCurrentVertexProgram->bindProgramParameters(params);
|
---|
2398 | }
|
---|
2399 | else
|
---|
2400 | {
|
---|
2401 | mCurrentFragmentProgram->bindProgramParameters(params);
|
---|
2402 | }
|
---|
2403 | }
|
---|
2404 | //---------------------------------------------------------------------
|
---|
2405 | void GLRenderSystem::setClipPlanes(const PlaneList& clipPlanes)
|
---|
2406 | {
|
---|
2407 | size_t i;
|
---|
2408 | size_t numClipPlanes;
|
---|
2409 | GLdouble clipPlane[4];
|
---|
2410 |
|
---|
2411 | numClipPlanes = clipPlanes.size();
|
---|
2412 | for (i = 0; i < numClipPlanes; ++i)
|
---|
2413 | {
|
---|
2414 | GLenum clipPlaneId = static_cast<GLenum>(GL_CLIP_PLANE0 + i);
|
---|
2415 | const Plane& plane = clipPlanes[i];
|
---|
2416 |
|
---|
2417 | if (i >= 6/*GL_MAX_CLIP_PLANES*/)
|
---|
2418 | {
|
---|
2419 | OGRE_EXCEPT(0, "Unable to set clip plane",
|
---|
2420 | "GLRenderSystem::setClipPlanes");
|
---|
2421 | }
|
---|
2422 |
|
---|
2423 | clipPlane[0] = plane.normal.x;
|
---|
2424 | clipPlane[1] = plane.normal.y;
|
---|
2425 | clipPlane[2] = plane.normal.z;
|
---|
2426 | clipPlane[3] = plane.d;
|
---|
2427 |
|
---|
2428 | glClipPlane(clipPlaneId, clipPlane);
|
---|
2429 | glEnable(clipPlaneId);
|
---|
2430 | }
|
---|
2431 |
|
---|
2432 | // disable remaining clip planes
|
---|
2433 | for ( ; i < 6/*GL_MAX_CLIP_PLANES*/; ++i)
|
---|
2434 | {
|
---|
2435 | glDisable(static_cast<GLenum>(GL_CLIP_PLANE0 + i));
|
---|
2436 | }
|
---|
2437 | }
|
---|
2438 | //---------------------------------------------------------------------
|
---|
2439 | void GLRenderSystem::setScissorTest(bool enabled, size_t left,
|
---|
2440 | size_t top, size_t right, size_t bottom)
|
---|
2441 | {
|
---|
2442 | // If request texture flipping, use "upper-left", otherwise use "lower-left"
|
---|
2443 | bool flipping = mActiveRenderTarget->requiresTextureFlipping();
|
---|
2444 | // GL measures from the bottom, not the top
|
---|
2445 | size_t targetHeight = mActiveRenderTarget->getHeight();
|
---|
2446 | // Calculate the "lower-left" corner of the viewport
|
---|
2447 | GLsizei w, h, x, y;
|
---|
2448 |
|
---|
2449 | if (enabled)
|
---|
2450 | {
|
---|
2451 | glEnable(GL_SCISSOR_TEST);
|
---|
2452 | // NB GL uses width / height rather than right / bottom
|
---|
2453 | x = left;
|
---|
2454 | if (flipping)
|
---|
2455 | y = top;
|
---|
2456 | else
|
---|
2457 | y = targetHeight - bottom;
|
---|
2458 | w = right - left;
|
---|
2459 | h = bottom - top;
|
---|
2460 | glScissor(x, y, w, h);
|
---|
2461 | }
|
---|
2462 | else
|
---|
2463 | {
|
---|
2464 | glDisable(GL_SCISSOR_TEST);
|
---|
2465 | // GL requires you to reset the scissor when disabling
|
---|
2466 | w = mActiveViewport->getActualWidth();
|
---|
2467 | h = mActiveViewport->getActualHeight();
|
---|
2468 | x = mActiveViewport->getActualLeft();
|
---|
2469 | if (flipping)
|
---|
2470 | y = mActiveViewport->getActualTop();
|
---|
2471 | else
|
---|
2472 | y = targetHeight - mActiveViewport->getActualTop() - h;
|
---|
2473 | glScissor(x, y, w, h);
|
---|
2474 | }
|
---|
2475 | }
|
---|
2476 | //---------------------------------------------------------------------
|
---|
2477 | void GLRenderSystem::clearFrameBuffer(unsigned int buffers,
|
---|
2478 | const ColourValue& colour, Real depth, unsigned short stencil)
|
---|
2479 | {
|
---|
2480 |
|
---|
2481 | GLbitfield flags = 0;
|
---|
2482 | if (buffers & FBT_COLOUR)
|
---|
2483 | {
|
---|
2484 | flags |= GL_COLOR_BUFFER_BIT;
|
---|
2485 | }
|
---|
2486 | if (buffers & FBT_DEPTH)
|
---|
2487 | {
|
---|
2488 | flags |= GL_DEPTH_BUFFER_BIT;
|
---|
2489 | }
|
---|
2490 | if (buffers & FBT_STENCIL)
|
---|
2491 | {
|
---|
2492 | flags |= GL_STENCIL_BUFFER_BIT;
|
---|
2493 | }
|
---|
2494 |
|
---|
2495 |
|
---|
2496 | // Enable depth & colour buffer for writing if it isn't
|
---|
2497 |
|
---|
2498 | if (!mDepthWrite)
|
---|
2499 | {
|
---|
2500 | glDepthMask( GL_TRUE );
|
---|
2501 | }
|
---|
2502 | bool colourMask = !mColourWrite[0] || !mColourWrite[1]
|
---|
2503 | || !mColourWrite[2] || mColourWrite[3];
|
---|
2504 | if (colourMask)
|
---|
2505 | {
|
---|
2506 | glColorMask(true, true, true, true);
|
---|
2507 | }
|
---|
2508 | // Set values
|
---|
2509 | glClearColor(colour.r, colour.g, colour.b, colour.a);
|
---|
2510 | glClearDepth(depth);
|
---|
2511 | glClearStencil(stencil);
|
---|
2512 | // Clear buffers
|
---|
2513 | glClear(flags);
|
---|
2514 | // Reset depth write state if appropriate
|
---|
2515 | // Enable depth buffer for writing if it isn't
|
---|
2516 | if (!mDepthWrite)
|
---|
2517 | {
|
---|
2518 | glDepthMask( GL_FALSE );
|
---|
2519 | }
|
---|
2520 | if (colourMask)
|
---|
2521 | {
|
---|
2522 | glColorMask(mColourWrite[0], mColourWrite[1], mColourWrite[2], mColourWrite[3]);
|
---|
2523 | }
|
---|
2524 |
|
---|
2525 | }
|
---|
2526 | // ------------------------------------------------------------------
|
---|
2527 | void GLRenderSystem::_makeProjectionMatrix(Real left, Real right,
|
---|
2528 | Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4& dest,
|
---|
2529 | bool forGpuProgram)
|
---|
2530 | {
|
---|
2531 | Real width = right - left;
|
---|
2532 | Real height = top - bottom;
|
---|
2533 | Real q, qn;
|
---|
2534 | if (farPlane == 0)
|
---|
2535 | {
|
---|
2536 | // Infinite far plane
|
---|
2537 | q = Frustum::INFINITE_FAR_PLANE_ADJUST - 1;
|
---|
2538 | qn = nearPlane * (Frustum::INFINITE_FAR_PLANE_ADJUST - 2);
|
---|
2539 | }
|
---|
2540 | else
|
---|
2541 | {
|
---|
2542 | q = -(farPlane + nearPlane) / (farPlane - nearPlane);
|
---|
2543 | qn = -2 * (farPlane * nearPlane) / (farPlane - nearPlane);
|
---|
2544 | }
|
---|
2545 | dest = Matrix4::ZERO;
|
---|
2546 | dest[0][0] = 2 * nearPlane / width;
|
---|
2547 | dest[0][2] = (right+left) / width;
|
---|
2548 | dest[1][1] = 2 * nearPlane / height;
|
---|
2549 | dest[1][2] = (top+bottom) / height;
|
---|
2550 | dest[2][2] = q;
|
---|
2551 | dest[2][3] = qn;
|
---|
2552 | dest[3][2] = -1;
|
---|
2553 | }
|
---|
2554 |
|
---|
2555 | // ------------------------------------------------------------------
|
---|
2556 | void GLRenderSystem::setClipPlane (ushort index, Real A, Real B, Real C, Real D)
|
---|
2557 | {
|
---|
2558 | if (ushort(mClipPlanes.size()) < index+1)
|
---|
2559 | mClipPlanes.resize(index+1);
|
---|
2560 | mClipPlanes[index] = Vector4 (A, B, C, D);
|
---|
2561 | GLdouble plane[4] = { A, B, C, D };
|
---|
2562 | glClipPlane (GL_CLIP_PLANE0 + index, plane);
|
---|
2563 | }
|
---|
2564 |
|
---|
2565 | // ------------------------------------------------------------------
|
---|
2566 | void GLRenderSystem::setGLClipPlanes() const
|
---|
2567 | {
|
---|
2568 | size_t size = mClipPlanes.size();
|
---|
2569 | for (size_t i=0; i<size; i++)
|
---|
2570 | {
|
---|
2571 | const Vector4 &p = mClipPlanes[i];
|
---|
2572 | GLdouble plane[4] = { p.x, p.y, p.z, p.w };
|
---|
2573 | glClipPlane (GL_CLIP_PLANE0 + i, plane);
|
---|
2574 | }
|
---|
2575 | }
|
---|
2576 |
|
---|
2577 | // ------------------------------------------------------------------
|
---|
2578 | void GLRenderSystem::enableClipPlane (ushort index, bool enable)
|
---|
2579 | {
|
---|
2580 | glEnable (GL_CLIP_PLANE0 + index);
|
---|
2581 | }
|
---|
2582 | //---------------------------------------------------------------------
|
---|
2583 | HardwareOcclusionQuery* GLRenderSystem::createHardwareOcclusionQuery(void)
|
---|
2584 | {
|
---|
2585 | GLHardwareOcclusionQuery* ret = new GLHardwareOcclusionQuery();
|
---|
2586 | mHwOcclusionQueries.push_back(ret);
|
---|
2587 | return ret;
|
---|
2588 | }
|
---|
2589 | //---------------------------------------------------------------------
|
---|
2590 | Real GLRenderSystem::getHorizontalTexelOffset(void)
|
---|
2591 | {
|
---|
2592 | // No offset in GL
|
---|
2593 | return 0.0f;
|
---|
2594 | }
|
---|
2595 | //---------------------------------------------------------------------
|
---|
2596 | Real GLRenderSystem::getVerticalTexelOffset(void)
|
---|
2597 | {
|
---|
2598 | // No offset in GL
|
---|
2599 | return 0.0f;
|
---|
2600 | }
|
---|
2601 | //---------------------------------------------------------------------
|
---|
2602 | void GLRenderSystem::_applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
|
---|
2603 | bool forGpuProgram)
|
---|
2604 | {
|
---|
2605 | // Thanks to Eric Lenyel for posting this calculation at www.terathon.com
|
---|
2606 |
|
---|
2607 | // Calculate the clip-space corner point opposite the clipping plane
|
---|
2608 | // as (sgn(clipPlane.x), sgn(clipPlane.y), 1, 1) and
|
---|
2609 | // transform it into camera space by multiplying it
|
---|
2610 | // by the inverse of the projection matrix
|
---|
2611 |
|
---|
2612 | Vector4 q;
|
---|
2613 | q.x = (Math::Sign(plane.normal.x) + matrix[0][2]) / matrix[0][0];
|
---|
2614 | q.y = (Math::Sign(plane.normal.y) + matrix[1][2]) / matrix[1][1];
|
---|
2615 | q.z = -1.0F;
|
---|
2616 | q.w = (1.0F + matrix[2][2]) / matrix[2][3];
|
---|
2617 |
|
---|
2618 | // Calculate the scaled plane vector
|
---|
2619 | Vector4 clipPlane4d(plane.normal.x, plane.normal.y, plane.normal.z, plane.d);
|
---|
2620 | Vector4 c = clipPlane4d * (2.0F / (clipPlane4d.dotProduct(q)));
|
---|
2621 |
|
---|
2622 | // Replace the third row of the projection matrix
|
---|
2623 | matrix[2][0] = c.x;
|
---|
2624 | matrix[2][1] = c.y;
|
---|
2625 | matrix[2][2] = c.z + 1.0F;
|
---|
2626 | matrix[2][3] = c.w;
|
---|
2627 | }
|
---|
2628 | //---------------------------------------------------------------------
|
---|
2629 | void GLRenderSystem::_oneTimeContextInitialization()
|
---|
2630 | {
|
---|
2631 | // Set nicer lighting model -- d3d9 has this by default
|
---|
2632 | glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
---|
2633 | glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1);
|
---|
2634 | glEnable(GL_COLOR_SUM);
|
---|
2635 | glDisable(GL_DITHER);
|
---|
2636 |
|
---|
2637 | // Check for FSAA
|
---|
2638 | // Enable the extension if it was enabled by the GLSupport
|
---|
2639 | if (mGLSupport->checkExtension("GL_ARB_multisample"))
|
---|
2640 | {
|
---|
2641 | int fsaa_active = false;
|
---|
2642 | glGetIntegerv(GL_SAMPLE_BUFFERS_ARB,(GLint*)&fsaa_active);
|
---|
2643 | if(fsaa_active)
|
---|
2644 | {
|
---|
2645 | glEnable(GL_MULTISAMPLE_ARB);
|
---|
2646 | LogManager::getSingleton().logMessage("Using FSAA from GL_ARB_multisample extension.");
|
---|
2647 | }
|
---|
2648 | }
|
---|
2649 | }
|
---|
2650 | //---------------------------------------------------------------------
|
---|
2651 | void GLRenderSystem::_switchContext(GLContext *context)
|
---|
2652 | {
|
---|
2653 | // Unbind GPU programs and rebind to new context later, because
|
---|
2654 | // scene manager treat render system as ONE 'context' ONLY, and it
|
---|
2655 | // cached the GPU programs using state.
|
---|
2656 | if (mCurrentVertexProgram)
|
---|
2657 | mCurrentVertexProgram->unbindProgram();
|
---|
2658 | if (mCurrentFragmentProgram)
|
---|
2659 | mCurrentFragmentProgram->unbindProgram();
|
---|
2660 |
|
---|
2661 | // It's ready to switching
|
---|
2662 | mCurrentContext->endCurrent();
|
---|
2663 | mCurrentContext = context;
|
---|
2664 | mCurrentContext->setCurrent();
|
---|
2665 |
|
---|
2666 | // Check if the context has already done one-time initialisation
|
---|
2667 | if(!mCurrentContext->getInitialized())
|
---|
2668 | {
|
---|
2669 | _oneTimeContextInitialization();
|
---|
2670 | mCurrentContext->setInitialized();
|
---|
2671 | }
|
---|
2672 |
|
---|
2673 | // Rebind GPU programs to new context
|
---|
2674 | if (mCurrentVertexProgram)
|
---|
2675 | mCurrentVertexProgram->bindProgram();
|
---|
2676 | if (mCurrentFragmentProgram)
|
---|
2677 | mCurrentFragmentProgram->bindProgram();
|
---|
2678 |
|
---|
2679 | // Must reset depth/colour write mask to according with user desired, otherwise,
|
---|
2680 | // clearFrameBuffer would be wrong because the value we are recorded may be
|
---|
2681 | // difference with the really state stored in GL context.
|
---|
2682 | glDepthMask(mDepthWrite);
|
---|
2683 | glColorMask(mColourWrite[0], mColourWrite[1], mColourWrite[2], mColourWrite[3]);
|
---|
2684 |
|
---|
2685 | }
|
---|
2686 | //---------------------------------------------------------------------
|
---|
2687 | void GLRenderSystem::_setRenderTarget(RenderTarget *target)
|
---|
2688 | {
|
---|
2689 | mActiveRenderTarget = target;
|
---|
2690 | // Switch context if different from current one
|
---|
2691 | ContextMap::iterator i = mContextMap.find(target);
|
---|
2692 | if(i != mContextMap.end() && mCurrentContext != i->second) {
|
---|
2693 | _switchContext(i->second);
|
---|
2694 | }
|
---|
2695 | }
|
---|
2696 | //---------------------------------------------------------------------
|
---|
2697 | void GLRenderSystem::_registerContext(RenderTarget *target, GLContext *context)
|
---|
2698 | {
|
---|
2699 | mContextMap[target] = context;
|
---|
2700 | }
|
---|
2701 | //---------------------------------------------------------------------
|
---|
2702 | void GLRenderSystem::_unregisterContext(RenderTarget *target)
|
---|
2703 | {
|
---|
2704 | ContextMap::iterator i = mContextMap.find(target);
|
---|
2705 | if(i != mContextMap.end() && mCurrentContext == i->second) {
|
---|
2706 | // Change the context to something else so that a valid context
|
---|
2707 | // remains active. When this is the main context being unregistered,
|
---|
2708 | // we set the main context to 0.
|
---|
2709 | if(mCurrentContext != mMainContext) {
|
---|
2710 | _switchContext(mMainContext);
|
---|
2711 | } else {
|
---|
2712 | mMainContext = 0;
|
---|
2713 | }
|
---|
2714 | }
|
---|
2715 | mContextMap.erase(target);
|
---|
2716 | }
|
---|
2717 | //---------------------------------------------------------------------
|
---|
2718 | GLContext *GLRenderSystem::_getMainContext() {
|
---|
2719 | return mMainContext;
|
---|
2720 | }
|
---|
2721 | //---------------------------------------------------------------------
|
---|
2722 | Real GLRenderSystem::getMinimumDepthInputValue(void)
|
---|
2723 | {
|
---|
2724 | // Range [-1.0f, 1.0f]
|
---|
2725 | return -1.0f;
|
---|
2726 | }
|
---|
2727 | //---------------------------------------------------------------------
|
---|
2728 | Real GLRenderSystem::getMaximumDepthInputValue(void)
|
---|
2729 | {
|
---|
2730 | // Range [-1.0f, 1.0f]
|
---|
2731 | return 1.0f;
|
---|
2732 | }
|
---|
2733 |
|
---|
2734 | }
|
---|