source: OGRE/trunk/ogre_dependencies/Dependencies/include/CEGUI/CEGUIGUILayout_xmlHandler.h @ 692

Revision 692, 5.7 KB checked in by mattausch, 19 years ago (diff)

adding ogre 1.2 and dependencies

Line 
1/************************************************************************
2        filename:       CEGUIGUILayout_xmlHandler.h
3        created:        5/7/2004
4        author:         Paul D Turner
5       
6        purpose:        Interface to XML parser for GUILayout files
7*************************************************************************/
8/*************************************************************************
9    Crazy Eddie's GUI System (http://www.cegui.org.uk)
10    Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
11
12    This library is free software; you can redistribute it and/or
13    modify it under the terms of the GNU Lesser General Public
14    License as published by the Free Software Foundation; either
15    version 2.1 of the License, or (at your option) any later version.
16
17    This library is distributed in the hope that it will be useful,
18    but WITHOUT ANY WARRANTY; without even the implied warranty of
19    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20    Lesser General Public License for more details.
21
22    You should have received a copy of the GNU Lesser General Public
23    License along with this library; if not, write to the Free Software
24    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
25*************************************************************************/
26#ifndef _CEGUIGUILayout_xmlHandler_h_
27#define _CEGUIGUILayout_xmlHandler_h_
28
29#include "CEGUIWindowManager.h"
30#include "CEGUIWindow.h"
31#include "CEGUIXMLHandler.h"
32
33#include <vector>
34
35// Start of CEGUI namespace section
36namespace CEGUI
37{
38/*!
39\brief
40        Handler class used to parse the GUILayout XML files using SAX2
41*/
42class GUILayout_xmlHandler : public XMLHandler
43{
44        typedef WindowManager::PropertyCallback PropertyCallback;
45public:
46        /*************************************************************************
47                Construction & Destruction
48        *************************************************************************/
49        /*!
50        \brief
51                Constructor for GUILayout_xmlHandler objects
52        */
53        GUILayout_xmlHandler(const String& name_prefix, PropertyCallback* callback = NULL, void* userdata = NULL) :
54          d_root(NULL),
55          d_namingPrefix(name_prefix),
56          d_propertyCallback(callback),
57          d_userData(userdata)
58          {}
59
60        /*!
61        \brief
62                Destructor for GUILayout_xmlHandler objects
63        */
64        virtual ~GUILayout_xmlHandler(void) {}
65
66        /*************************************************************************
67                SAX2 Handler overrides
68        *************************************************************************/
69        /*!
70        \brief
71                document processing (only care about elements, schema validates format)
72        */
73    virtual void elementStart(const String& element, const XMLAttributes& attributes);
74    virtual void elementEnd(const String& element);
75
76        /*************************************************************************
77                Functions used by our implementation
78        *************************************************************************/
79        /*!
80        \brief
81                Destroy all windows created so far.
82        */
83        void    cleanupLoadedWindows(void);
84
85
86        /*!
87        \brief
88                Return a pointer to the 'root' window created.
89        */
90        Window* getLayoutRootWindow(void) const;
91
92private:
93        /*************************************************************************
94                Implementation Constants
95        *************************************************************************/
96        static const String GUILayoutElement;                           //!< Tag name for GUILayout elements.
97        static const String WindowElement;                              //!< Tag name for Window elements.
98        static const String PropertyElement;                            //!< Tag name for Property elements.
99        static const String LayoutImportElement;                        //!< Tag name for LayoutImport elements.
100        static const String EventElement;                                       //!< Tag name for Event elements.
101        static const char       WindowTypeAttribute[];                  //!< Attribute name that stores the type of Window to create.
102        static const char       WindowNameAttribute[];                  //!< Attribute name that stores the name of the window to create.
103        static const char       PropertyNameAttribute[];                //!< Attribute name that stores the name of the property to set.
104        static const char       PropertyValueAttribute[];               //!< Attribute name that stores the value to pass to the property.
105        static const char       LayoutParentAttribute[];                //!< Attribute name that stores the name of the window to attach the layout to.
106        static const char       LayoutImportFilenameAttribute[];//!< Attribute name that stores the file name of the layout to import.
107        static const char       LayoutImportPrefixAttribute[];  //!< Attribute name that stores the prefix to use when loading the imported layout.
108    static const char   LayoutImportResourceGroupAttribute[]; //!< Attribute name that stores the resource group identifier used when loading imported file.
109        static const char       EventNameAttribute[];                   //!< Attribute name that stores the event name to be subscribed.
110        static const char       EventFunctionAttribute[];               //!< Attribute name that stores the name of the scripted function to be bound.
111
112
113        /*************************************************************************
114                Implementation Data
115        *************************************************************************/
116        typedef std::vector<Window*>    WindowStack;   
117        Window* d_root;                         //!< Will point to first window created.
118        WindowStack     d_stack;                //!< Stack used to keep track of what we're doing to which window.
119        String          d_layoutParent; //!< Name of the parent window to attach the loaded layout to.
120        const String&           d_namingPrefix; //!< Prefix that is to prepend all names of created windows.
121        PropertyCallback*       d_propertyCallback; //!< Callback for every property loaded
122        void*                           d_userData;                     //!< User data for the property callback
123};
124
125
126} // End of  CEGUI namespace section
127
128
129#endif  // end of guard _CEGUIGUILayout_xmlHandler_h_
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