1 | /************************************************************************
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2 | filename: CEGUIImage.h
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3 | created: 13/3/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Defines interface for Image class
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7 | *************************************************************************/
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8 | /*************************************************************************
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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11 |
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12 | This library is free software; you can redistribute it and/or
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13 | modify it under the terms of the GNU Lesser General Public
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14 | License as published by the Free Software Foundation; either
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15 | version 2.1 of the License, or (at your option) any later version.
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16 |
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17 | This library is distributed in the hope that it will be useful,
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | Lesser General Public License for more details.
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21 |
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22 | You should have received a copy of the GNU Lesser General Public
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23 | License along with this library; if not, write to the Free Software
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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25 | *************************************************************************/
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26 | #ifndef _CEGUIImage_h_
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27 | #define _CEGUIImage_h_
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28 |
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29 | #include "CEGUIBase.h"
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30 | #include "CEGUIString.h"
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31 | #include "CEGUIRect.h"
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32 | #include "CEGUIColourRect.h"
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33 | #include "CEGUIVector.h"
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34 | #include "CEGUISize.h"
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35 | #include "CEGUIRenderer.h"
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36 | #include <map>
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37 |
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38 |
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39 | #if defined(_MSC_VER)
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40 | # pragma warning(push)
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41 | # pragma warning(disable : 4251)
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42 | #endif
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43 |
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44 |
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45 | // Start of CEGUI namespace section
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46 | namespace CEGUI
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47 | {
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48 | /*!
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49 | \brief
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50 | Class that represents a single Image of an Imageset.
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51 | */
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52 | class CEGUIEXPORT Image
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53 | {
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54 | public:
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55 | /*!
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56 | \brief
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57 | Return a Size object containing the dimensions of the Image.
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58 |
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59 | \return
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60 | Size object holding the width and height of the Image.
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61 | */
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62 | Size getSize(void) const {return Size(d_scaledWidth, d_scaledHeight);}
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63 |
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64 |
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65 | /*!
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66 | \brief
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67 | Return the pixel width of the image.
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68 |
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69 | \return
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70 | Width of this Image in pixels.
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71 | */
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72 | float getWidth(void) const {return d_scaledWidth;}
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73 |
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74 |
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75 | /*!
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76 | \brief
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77 | Return the pixel height of the image.
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78 |
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79 | \return
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80 | Height of this Image in pixels
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81 | */
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82 | float getHeight(void) const {return d_scaledHeight;}
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83 |
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84 |
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85 | /*!
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86 | \brief
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87 | Return a Point object that contains the offset applied when rendering this Image
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88 |
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89 | \return
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90 | Point object containing the offsets applied when rendering this Image
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91 | */
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92 | Point getOffsets(void) const {return d_scaledOffset;}
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93 |
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94 |
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95 | /*!
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96 | \brief
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97 | Return the X rendering offset
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98 |
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99 | \return
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100 | X rendering offset. This is the number of pixels that the image is offset by when rendering at any given location.
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101 | */
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102 | float getOffsetX(void) const {return d_scaledOffset.d_x;}
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103 |
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104 |
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105 | /*!
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106 | \brief
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107 | Return the Y rendering offset
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108 |
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109 | \return
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110 | Y rendering offset. This is the number of pixels that the image is offset by when rendering at any given location.
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111 | */
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112 | float getOffsetY(void) const {return d_scaledOffset.d_y;}
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113 |
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114 |
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115 | /*!
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116 | \brief
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117 | Return the name of this Image object.
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118 |
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119 | \return
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120 | String object containing the name of this Image
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121 | */
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122 | const String& getName(void) const;
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123 |
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124 |
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125 | /*!
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126 | \brief
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127 | Return the name of the Imageset that contains this Image
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128 |
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129 | \return
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130 | String object containing the name of the Imageset which this Image is a part of.
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131 | */
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132 | const String& getImagesetName(void) const;
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133 |
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134 | /*!
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135 | \brief
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136 | Return Rect describing the source texture area used by this Image.
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137 |
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138 | \return
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139 | Rect object that describes, in pixels, the area upon the source texture
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140 | which is used when rendering this Image.
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141 | */
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142 | const Rect& getSourceTextureArea(void) const;
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143 |
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144 | /*!
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145 | \brief
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146 | Queue the image to be drawn.
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147 |
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148 | \note
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149 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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150 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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151 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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152 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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153 |
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154 | \param position
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155 | Vector3 object containing the location where the Image is to be drawn
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156 |
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157 | \param size
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158 | Size object describing the size that the Image is to be drawn at.
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159 |
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160 | \param clip_rect
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161 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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162 |
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163 | \param top_left_colour
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164 | Colour (as 0xAARRGGBB value) to be applied to the top-left corner of the Image.
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165 |
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166 | \param top_right_colour
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167 | Colour (as 0xAARRGGBB value) to be applied to the top-right corner of the Image.
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168 |
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169 | \param bottom_left_colour
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170 | Colour (as 0xAARRGGBB value) to be applied to the bottom-left corner of the Image.
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171 |
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172 | \param bottom_right_colour
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173 | Colour (as 0xAARRGGBB value) to be applied to the bottom-right corner of the Image.
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174 |
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175 | \param quad_split_mode
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176 | One of the QuadSplitMode values specifying the way quads are split into triangles
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177 |
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178 | \return
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179 | Nothing
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180 | */
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181 | void draw(const Vector3& position, const Size& size, const Rect& clip_rect, const colour& top_left_colour = 0xFFFFFFFF, const colour& top_right_colour = 0xFFFFFFFF, const colour& bottom_left_colour = 0xFFFFFFFF, const colour& bottom_right_colour = 0xFFFFFFFF, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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182 | {
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183 | draw(Rect(position.d_x, position.d_y, position.d_x + size.d_width, position.d_y + size.d_height), position.d_z, clip_rect,
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184 | ColourRect(top_left_colour, top_right_colour, bottom_left_colour, bottom_right_colour), quad_split_mode);
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185 | }
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186 |
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187 |
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188 | /*!
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189 | \brief
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190 | Queue the image to be drawn.
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191 |
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192 | \note
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193 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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194 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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195 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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196 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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197 |
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198 | \param dest_rect
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199 | Rect object defining the area on-screen where the Image is to be drawn. The Image will be scaled to fit the area as required.
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200 |
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201 | \param z
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202 | Z-order position for the image. Positions increase "into the screen", so 0.0f is at the top of the z-order.
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203 |
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204 | \param clip_rect
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205 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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206 |
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207 | \param top_left_colour
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208 | Colour (as 0xAARRGGBB value) to be applied to the top-left corner of the Image.
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209 |
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210 | \param top_right_colour
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211 | Colour (as 0xAARRGGBB value) to be applied to the top-right corner of the Image.
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212 |
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213 | \param bottom_left_colour
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214 | Colour (as 0xAARRGGBB value) to be applied to the bottom-left corner of the Image.
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215 |
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216 | \param bottom_right_colour
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217 | Colour (as 0xAARRGGBB value) to be applied to the bottom-right corner of the Image.
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218 |
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219 | \param quad_split_mode
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220 | One of the QuadSplitMode values specifying the way quads are split into triangles
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221 |
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222 | \return
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223 | Nothing
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224 | */
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225 | void draw(const Rect& dest_rect, float z, const Rect& clip_rect, const colour& top_left_colour = 0xFFFFFFFF, const colour& top_right_colour = 0xFFFFFFFF, const colour& bottom_left_colour = 0xFFFFFFFF, const colour& bottom_right_colour = 0xFFFFFFFF, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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226 | {
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227 | draw(dest_rect, z, clip_rect, ColourRect(top_left_colour, top_right_colour, bottom_left_colour, bottom_right_colour), quad_split_mode);
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228 | }
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229 |
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230 |
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231 | /*!
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232 | \brief
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233 | Queue the image to be drawn.
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234 |
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235 | \note
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236 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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237 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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238 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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239 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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240 |
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241 | \param position
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242 | Vector3 object containing the location where the Image is to be drawn
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243 |
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244 | \param size
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245 | Size object describing the size that the Image is to be drawn at.
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246 |
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247 | \param clip_rect
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248 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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249 |
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250 | \param colours
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251 | ColourRect object that describes the colour values to use for each corner of the Image.
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252 |
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253 | \param quad_split_mode
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254 | One of the QuadSplitMode values specifying the way quads are split into triangles
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255 |
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256 | \return
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257 | Nothing
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258 | */
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259 | void draw(const Vector3& position, const Size& size, const Rect& clip_rect, const ColourRect& colours, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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260 | {
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261 | draw(Rect(position.d_x, position.d_y, position.d_x + size.d_width, position.d_y + size.d_height), position.d_z, clip_rect, colours, quad_split_mode);
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262 | }
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263 |
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264 |
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265 | /*!
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266 | \brief
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267 | Queue the image to be drawn.
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268 |
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269 | \note
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270 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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271 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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272 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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273 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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274 |
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275 | \param position
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276 | Vector3 object containing the location where the Image is to be drawn
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277 |
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278 | \note
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279 | The image will be drawn at it's internally defined size.
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280 |
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281 | \param clip_rect
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282 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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283 |
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284 | \param colours
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285 | ColourRect object that describes the colour values to use for each corner of the Image.
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286 |
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287 | \param quad_split_mode
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288 | One of the QuadSplitMode values specifying the way quads are split into triangles
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289 |
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290 | \return
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291 | Nothing
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292 | */
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293 | void draw(const Vector3& position, const Rect& clip_rect, const ColourRect& colours, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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294 | {
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295 | draw(Rect(position.d_x, position.d_y, position.d_x + getWidth(), position.d_y + getHeight()), position.d_z, clip_rect, colours, quad_split_mode);
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296 | }
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297 |
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298 |
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299 | /*!
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300 | \brief
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301 | Queue the image to be drawn.
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302 |
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303 | \note
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304 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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305 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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306 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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307 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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308 |
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309 | \param position
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310 | Vector3 object containing the location where the Image is to be drawn
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311 |
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312 | \param clip_rect
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313 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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314 |
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315 | \param top_left_colour
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316 | Colour (as 0xAARRGGBB value) to be applied to the top-left corner of the Image.
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317 |
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318 | \param top_right_colour
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319 | Colour (as 0xAARRGGBB value) to be applied to the top-right corner of the Image.
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320 |
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321 | \param bottom_left_colour
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322 | Colour (as 0xAARRGGBB value) to be applied to the bottom-left corner of the Image.
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323 |
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324 | \param bottom_right_colour
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325 | Colour (as 0xAARRGGBB value) to be applied to the bottom-right corner of the Image.
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326 |
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327 | \param quad_split_mode
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328 | One of the QuadSplitMode values specifying the way quads are split into triangles
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329 |
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330 | \return
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331 | Nothing
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332 | */
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333 | void draw(const Vector3& position, const Rect& clip_rect, const colour& top_left_colour = 0xFFFFFFFF, const colour& top_right_colour = 0xFFFFFFFF, const colour& bottom_left_colour = 0xFFFFFFFF, const colour& bottom_right_colour = 0xFFFFFFFF, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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334 | {
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335 | draw(Rect(position.d_x, position.d_y, position.d_x + getWidth(), position.d_y + getHeight()), position.d_z, clip_rect, ColourRect(top_left_colour, top_right_colour, bottom_left_colour, bottom_right_colour), quad_split_mode);
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336 | }
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337 |
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338 |
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339 | /*!
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340 | \brief
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341 | Queue the image to be drawn.
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342 |
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343 | \note
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344 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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345 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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346 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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347 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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348 |
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349 | \param dest_rect
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350 | Rect object defining the area on-screen where the Image is to be drawn. The Image will be scaled to fit the area as required.
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351 |
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352 | \param z
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353 | Z-order position for the image. Positions increase "into the screen", so 0.0f is at the top of the z-order.
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354 |
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355 | \param clip_rect
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356 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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357 |
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358 | \param colours
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359 | ColourRect object that describes the colour values to use for each corner of the Image.
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360 |
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361 | \param quad_split_mode
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362 | One of the QuadSplitMode values specifying the way quads are split into triangles
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363 |
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364 | \return
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365 | Nothing
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366 | */
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367 | void draw(const Rect& dest_rect, float z, const Rect& clip_rect,const ColourRect& colours, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const;
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368 |
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369 |
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370 | /*!
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371 | \brief
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372 | Writes an xml representation of this Image object to \a out_stream.
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373 |
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374 | \param out_stream
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375 | Stream where xml data should be output.
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376 |
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377 | \return
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378 | Nothing.
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379 | */
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380 | void writeXMLToStream(OutStream& out_stream) const;
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381 |
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382 |
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383 | friend class std::map<String, Image>;
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384 | friend struct std::pair<const String, Image>;
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385 |
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386 |
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387 | /*************************************************************************
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388 | Construction and Destruction
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389 | *************************************************************************/
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390 | /*!
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391 | \brief
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392 | Default constructor (only used by std::map)
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393 | */
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394 | Image(void) {}
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395 |
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396 |
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397 | /*!
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398 | \brief
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399 | Constructor for Image objects. This is not normally used directly by client code, use the Imageset interface instead.
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400 |
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401 | \param owner
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402 | Pointer to a Imageset object that owns this Image. This must not be NULL.
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403 |
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404 | \param name
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405 | String object describing the name of the image being created.
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406 |
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407 | \param area
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408 | Rect object describing an area that will be associated with this image.
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409 |
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410 | \param render_offset
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411 | Point object that describes the offset to be applied when rendering this image.
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412 |
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413 | \param horzScaling
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414 | float value indicating the initial horizontal scaling to be applied to this image.
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415 |
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416 | \param vertScaling
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417 | float value indicating the initial vertical scaling to be applied to this image.
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418 |
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419 | \exception NullObjectException Thrown if \a owner was NULL.
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420 | */
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421 | Image(const Imageset* owner, const String& name, const Rect& area, const Point& render_offset, float horzScaling = 1.0f, float vertScaling = 1.0f);
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422 |
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423 |
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424 |
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425 | /*!
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426 | \brief
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427 | Copy constructor
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428 | */
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429 | Image(const Image& image);
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430 |
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431 |
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432 | /*!
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433 | \brief
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434 | Destructor for Image objects.
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435 | */
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436 | ~Image(void);
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437 |
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438 |
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439 | private:
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440 | /*************************************************************************
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441 | Friends
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442 | *************************************************************************/
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443 | friend class Imageset;
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444 |
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445 |
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446 | /*************************************************************************
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447 | Implementation Methods
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448 | *************************************************************************/
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449 | /*!
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450 | \brief
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451 | set the horizontal scaling factor to be applied to this Image
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452 |
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453 | \param factor
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454 | float value describing the scaling factor required.
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455 |
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456 | \return
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457 | Nothing.
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458 | */
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459 | void setHorzScaling(float factor);
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460 |
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461 |
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462 | /*!
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463 | \brief
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464 | set the vertical scaling factor to be applied to this Image
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465 |
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466 | \param factor
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467 | float value describing the scaling factor required.
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468 |
|
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469 | \return
|
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470 | Nothing.
|
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471 | */
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472 | void setVertScaling(float factor);
|
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473 |
|
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474 |
|
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475 | /*************************************************************************
|
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476 | Implementation Data
|
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477 | *************************************************************************/
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478 | const Imageset* d_owner; //!< Link back to Imageset that owns this image
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479 | Rect d_area; //!< Rect defining the area on the texture that makes up this image.
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480 | Point d_offset; //!< Offset to use when rendering
|
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481 |
|
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482 | // image auto-scaling fields.
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483 | float d_scaledWidth; //!< scaled image width.
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484 | float d_scaledHeight; //!< scaled image height.
|
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485 | Point d_scaledOffset; //!< scaled rendering offset.
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486 | String d_name; //!< name of this image.
|
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487 | };
|
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488 |
|
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489 | } // End of CEGUI namespace section
|
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490 |
|
---|
491 | #if defined(_MSC_VER)
|
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492 | # pragma warning(pop)
|
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493 | #endif
|
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494 |
|
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495 | #endif // end of guard _CEGUIImage_h_
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