1 | /************************************************************************
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2 | filename: CEGUIRenderableElement.h
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3 | created: 14/4/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Interface for base class of a 'higher-level' renderable
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7 | UI entity.
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8 | *************************************************************************/
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9 | /*************************************************************************
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10 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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11 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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12 |
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13 | This library is free software; you can redistribute it and/or
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14 | modify it under the terms of the GNU Lesser General Public
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15 | License as published by the Free Software Foundation; either
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16 | version 2.1 of the License, or (at your option) any later version.
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17 |
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18 | This library is distributed in the hope that it will be useful,
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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21 | Lesser General Public License for more details.
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22 |
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23 | You should have received a copy of the GNU Lesser General Public
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24 | License along with this library; if not, write to the Free Software
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25 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 | *************************************************************************/
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27 | #ifndef _CEGUIRenderableElement_h_
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28 | #define _CEGUIRenderableElement_h_
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29 |
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30 | #include "CEGUIBase.h"
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31 | #include "CEGUISystem.h"
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32 | #include "CEGUIColourRect.h"
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33 | #include "CEGUIVector.h"
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34 | #include "CEGUIRenderCache.h"
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35 |
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36 | // Start of CEGUI namespace section
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37 | namespace CEGUI
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38 | {
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39 | /*!
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40 | \brief
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41 |
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42 | */
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43 | class CEGUIEXPORT RenderableElement
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44 | {
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45 | public:
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46 | /*************************************************************************
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47 | Drawing methods
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48 | *************************************************************************/
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49 | /*!
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50 | \brief
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51 | Draw the element chain starting with this element.
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52 |
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53 | \param position
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54 | Vector3 object describing the base position to be used when rendering the element chain. Each element
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55 | in the chain will be offset from this position by it's own internal position setting.
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56 |
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57 | \param clip_rect
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58 | Rect object describing the clipping area. No rendering will appear outside this area.
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59 | */
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60 | void draw(const Vector3& position, const Rect& clip_rect);
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61 |
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62 | /*!
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63 | \brief
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64 | Draw the element chain into the given RenderCache
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65 |
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66 | \param renderCache
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67 | RenderCache object where element imagery is to be queued.
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68 |
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69 | \return
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70 | Nothing.
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71 | */
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72 | void draw(RenderCache& renderCache) const;
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73 |
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74 | /*************************************************************************
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75 | Accessors
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76 | *************************************************************************/
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77 | /*!
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78 | \brief
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79 | Return a pointer to the next RenderableElement in the chain.
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80 |
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81 | \return
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82 | Pointer to a RenderableElement object that is linked this this one. May be NULL for none.
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83 | */
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84 | RenderableElement* getNextElement(void) const {return d_next;}
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85 |
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86 |
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87 | /*!
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88 | \brief
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89 | Return the rendering colours set for this RenderableElement
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90 |
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91 | \return
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92 | ColourRect object describing the colours to be used when rendering this RenderableElement.
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93 | */
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94 | const ColourRect& getColours(void) const {return d_colours;}
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95 |
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96 |
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97 | /*!
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98 | \brief
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99 | Return the offset position of this RenderableElement.
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100 |
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101 | \return
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102 | Point object describing the offset position that this RenderableElement is to be rendered at. This
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103 | value is added to whatever position is specified when the RenderableElement::draw method is called to
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104 | obtain the final rendering position.
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105 | */
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106 | Point getPosition(void) const {return Point(d_area.d_left, d_area.d_top);}
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107 |
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108 |
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109 | /*!
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110 | \brief
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111 | Return the current size of the element.
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112 |
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113 | \return
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114 | Size object describing the current size of the RenderableFrame.
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115 | */
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116 | Size getSize(void) const {return Size(d_area.getWidth(), d_area.getHeight());}
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117 |
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118 |
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119 | /*!
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120 | \brief
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121 | Return the area for the element.
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122 |
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123 | \return
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124 | Rect object describing the pixel area (offset from some unknown location) of the frame.
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125 | */
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126 | const Rect& getRect(void) const {return d_area;}
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127 |
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128 |
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129 | /*!
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130 | \brief
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131 | return whether the element colours will be applied locally to each image drawn as part of the RenderableElement, or
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132 | applied across the whole of the RenderableElement area.
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133 |
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134 | \return
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135 | - true if the RenderableElement colours will be applied locally to each sub-image drawn as part of this RenderableElement.
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136 | - false if the RenderableElement colours will be applied evenly across the face of the entire RenderableElement.
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137 | */
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138 | bool isColourRectPerImage(bool setting) const {return d_useColoursPerImage;}
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139 |
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140 |
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141 | /*************************************************************************
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142 | Manipulators
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143 | *************************************************************************/
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144 | /*!
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145 | \brief
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146 | Link another RenderableElement to this one.
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147 |
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148 | The linked element will be drawn whenever this element is drawn using the same base position and clipping area
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149 | as provided when the RenderableElement::draw method is called. Whole chains of Renderable Elements can be
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150 | created using this system.
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151 |
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152 | \param element
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153 | Pointer to a RenderableElement object that will be linked to this element.
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154 |
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155 | \return
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156 | Nothing.
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157 | */
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158 | void setNextElement(RenderableElement* element) {d_next = element;}
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159 |
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160 |
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161 | /*!
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162 | \brief
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163 | Sets the colours to be applied when rendering the element.
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164 |
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165 | \param colours
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166 | ColourRect object describing the colours to be used.
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167 |
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168 | \return
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169 | Nothing.
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170 | */
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171 | void setColours(const ColourRect& colours) {d_colours = colours;}
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172 |
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173 |
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174 | /*!
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175 | \brief
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176 | Sets the colours to be applied when rendering the element.
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177 |
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178 | \param top_left_colour
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179 | Colour to be applied to the top-left corner of each Image used in the element.
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180 |
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181 | \param top_right_colour
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182 | Colour to be applied to the top-right corner of each Image used in the element.
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183 |
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184 | \param bottom_left_colour
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185 | Colour to be applied to the bottom-left corner of each Image used in the element.
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186 |
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187 | \param bottom_right_colour
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188 | Colour to be applied to the bottom-right corner of each Image used in the element.
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189 |
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190 | \return
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191 | Nothing.
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192 | */
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193 | void setColours(const colour& top_left_colour, const colour& top_right_colour, const colour& bottom_left_colour, const colour& bottom_right_colour);
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194 |
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195 |
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196 | /*!
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197 | \brief
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198 | Set the rendering offset position for this element.
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199 |
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200 | \param position
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201 | Point object describing the offset position to use for this element. This value is added to whatever
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202 | position is specified when the RenderableElement::draw method is called to obtain the final rendering
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203 | position.
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204 |
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205 | \return
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206 | Nothing.
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207 | */
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208 | void setPosition(const Point& position) {d_area.setPosition(position);}
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209 |
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210 |
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211 | /*!
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212 | \brief
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213 | set the dimensions for the frame.
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214 |
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215 | \param size
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216 | Size object describing the new size for the frame (in pixels)
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217 | */
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218 | void setSize(const Size& size) {d_area.setSize(size);}
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219 |
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220 |
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221 | /*!
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222 | \brief
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223 | Set the area for the frame
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224 |
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225 | \param area
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226 | Rect object describing the pixel area (offset from some unknown location) of the frame.
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227 |
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228 | \return
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229 | None.
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230 | */
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231 | void setRect(const Rect& area) {d_area = area;}
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232 |
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233 |
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234 | /*!
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235 | \brief
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236 | set whether the element colours should be applied locally to each image drawn as part of the RenderableElement, or
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237 | applied across the whole of the RenderableElement area.
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238 |
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239 | \param setting
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240 | - true to specify that RenderableElement colours be applied locally to each sub-image drawn as part of this RenderableElement.
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241 | - false to specify that RenderableElement colours should be applied evenly across the face of the entire RenderableElement.
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242 |
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243 | \return
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244 | Nothing.
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245 | */
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246 | void setColourRectPerImage(bool setting) {d_useColoursPerImage = setting;}
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247 |
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248 |
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249 | /*************************************************************************
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250 | Construction / Destruction
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251 | *************************************************************************/
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252 | /*!
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253 | \brief
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254 | Constructor for RenderableElement base class
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255 | */
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256 | RenderableElement(void);
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257 |
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258 |
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259 |
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260 | /*!
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261 | \brief
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262 | Destructor for RenderableElement base class
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263 | */
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264 | virtual ~RenderableElement(void);
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265 |
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266 |
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267 | protected:
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268 | /*************************************************************************
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269 | Implementation methods
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270 | *************************************************************************/
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271 | /*!
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272 | \brief
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273 | This function performs the required rendering for this element.
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274 |
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275 | \param position
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276 | Vector3 object describing the final rendering position for the object.
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277 |
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278 | \param clip_rect
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279 | Rect object describing the clipping area for the rendering. No rendering will be performed outside this area.
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280 |
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281 | \return
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282 | Nothing.
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283 | */
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284 | virtual void draw_impl(const Vector3& position, const Rect& clip_rect) const = 0;
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285 |
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286 | /*!
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287 | \brief
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288 | Implementation method to draw the element into the given RenderCache
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289 |
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290 | \param renderCache
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291 | RenderCache object where element imagery is to be queued.
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292 |
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293 | \return
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294 | Nothing.
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295 | */
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296 | virtual void draw_impl(RenderCache& renderCache) const = 0;
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297 |
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298 |
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299 | /*************************************************************************
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300 | Implementation Data
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301 | *************************************************************************/
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302 | RenderableElement* d_next; //!< Link to another RenderableElement.
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303 | ColourRect d_colours; //!< Colours to be used for this element;
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304 | Rect d_area; //!< Currently defined area for this element.
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305 | bool d_useColoursPerImage; //!< true if d_colours should be applied separately to each Image drawn (false to interpolate across d_area).
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306 | };
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307 |
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308 | } // End of CEGUI namespace section
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309 |
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310 |
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311 | #endif // end of guard _CEGUIRenderableElement_h_
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