1 | /************************************************************************
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2 | filename: CEGUITexture.h
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3 | created: 21/2/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Defines abstract interface for texture objects. Texture
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7 | objects are created & destroyed by the Renderer.
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8 | *************************************************************************/
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9 | /*************************************************************************
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10 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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11 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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12 |
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13 | This library is free software; you can redistribute it and/or
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14 | modify it under the terms of the GNU Lesser General Public
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15 | License as published by the Free Software Foundation; either
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16 | version 2.1 of the License, or (at your option) any later version.
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17 |
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18 | This library is distributed in the hope that it will be useful,
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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21 | Lesser General Public License for more details.
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22 |
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23 | You should have received a copy of the GNU Lesser General Public
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24 | License along with this library; if not, write to the Free Software
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25 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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26 | *************************************************************************/
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27 | #ifndef _CEGUITexture_h_
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28 | #define _CEGUITexture_h_
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29 |
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30 | #include "CEGUIBase.h"
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31 | #include "CEGUIString.h"
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32 |
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33 | // Start of CEGUI namespace section
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34 | namespace CEGUI
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35 | {
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36 | /*!
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37 | \brief
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38 | Abstract base class specifying the required interface for Texture objects.
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39 |
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40 | Texture objects are created via the Renderer. The actual inner workings of any Texture object
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41 | are dependant upon the Renderer (and underlying API) in use. This base class defines the minimal
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42 | set of functions that is required for the rest of the system to work. Texture objects are only
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43 | created through the Renderer object's texture creation functions.
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44 | */
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45 | class CEGUIEXPORT Texture
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46 | {
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47 | public:
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48 | /*************************************************************************
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49 | Abstract Interface
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50 | *************************************************************************/
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51 | /*!
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52 | \brief
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53 | Returns the current pixel width of the texture
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54 |
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55 | \return
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56 | ushort value that is the current width of the texture in pixels
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57 | */
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58 | virtual ushort getWidth(void) const = 0;
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59 |
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60 |
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61 | /*!
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62 | \brief
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63 | Returns the current pixel height of the texture
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64 |
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65 | \return
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66 | ushort value that is the current height of the texture in pixels
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67 | */
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68 | virtual ushort getHeight(void) const = 0;
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69 |
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70 |
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71 | /*!
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72 | \brief
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73 | Loads the specified image file into the texture. The texture is resized as required to hold the image.
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74 |
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75 | \param filename
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76 | The filename of the image file that is to be loaded into the texture
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77 |
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78 | \param resourceGroup
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79 | Resource group identifier to be passed to the resource provider when loading the image file.
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80 |
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81 | \return
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82 | Nothing.
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83 | */
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84 | virtual void loadFromFile(const String& filename, const String& resourceGroup) = 0;
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85 |
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86 |
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87 | /*!
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88 | \brief
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89 | Loads (copies) an image in memory into the texture. The texture is resized as required to hold the image.
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90 |
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91 | \param buffPtr
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92 | Pointer to the buffer containing the image data
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93 |
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94 | \param buffWidth
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95 | Width of the buffer (in 0xAARRGGBB pixels)
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96 |
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97 | \param buffHeight
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98 | Height of the buffer (in 0xAARRGGBB pixels)
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99 |
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100 | \return
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101 | Nothing.
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102 | */
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103 | virtual void loadFromMemory(const void* buffPtr, uint buffWidth, uint buffHeight) = 0;
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104 |
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105 |
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106 | /*!
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107 | \brief
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108 | Return a pointer to the Renderer object that created and owns this Texture
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109 |
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110 | \return
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111 | Pointer to the Renderer object that owns the Texture
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112 | */
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113 | Renderer* getRenderer(void) const {return d_owner;}
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114 |
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115 |
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116 | protected:
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117 | /*************************************************************************
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118 | Construction and Destruction
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119 | *************************************************************************/
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120 | /*!
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121 | \brief
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122 | Constructor for Texture base class. This is never called by client code.
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123 | */
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124 | Texture(Renderer* owner) : d_owner(owner) {}
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125 |
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126 | public: // luabind compatibility
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127 | /*!
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128 | \brief
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129 | Destructor for Texture base class. This is never called by client code.
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130 | */
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131 | virtual ~Texture(void) {}
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132 |
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133 | private:
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134 | Renderer* d_owner; //<! Renderer object that created and owns this texture
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135 | };
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136 |
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137 | } // End of CEGUI namespace section
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138 |
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139 | #endif // end of guard _CEGUITexture_h_
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