1 | /************************************************************************
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2 | filename: CEGUIUDim.h
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3 | created: Tue May 31 2005
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4 | author: Paul D Turner <paul@cegui.org.uk>
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5 | *************************************************************************/
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6 | /*************************************************************************
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7 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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8 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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9 |
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10 | This library is free software; you can redistribute it and/or
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11 | modify it under the terms of the GNU Lesser General Public
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12 | License as published by the Free Software Foundation; either
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13 | version 2.1 of the License, or (at your option) any later version.
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14 |
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15 | This library is distributed in the hope that it will be useful,
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16 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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18 | Lesser General Public License for more details.
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19 |
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20 | You should have received a copy of the GNU Lesser General Public
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21 | License along with this library; if not, write to the Free Software
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22 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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23 | *************************************************************************/
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24 | #ifndef _CEGUIUDim_h_
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25 | #define _CEGUIUDim_h_
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26 |
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27 | #include "CEGUIRect.h"
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28 | #include "CEGUIVector.h"
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29 |
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30 | // some macros to aid in the creation of UDims
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31 | #define cegui_absdim(x) UDim(0,(x))
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32 | #define cegui_reldim(x) UDim((x),0)
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33 |
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34 |
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35 | // Start of CEGUI namespace section
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36 | namespace CEGUI
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37 | {
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38 | /*!
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39 | \brief
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40 | Class representing a unified dimension; that is a dimension that has both
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41 | a relative 'scale' portion and and absolute 'offset' portion.
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42 | */
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43 | class CEGUIEXPORT UDim
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44 | {
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45 | public:
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46 | UDim() {}
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47 | UDim(float scale, float offset) : d_scale(scale), d_offset(offset) {}
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48 | ~UDim() {}
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49 |
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50 | float asAbsolute(float base) const { return PixelAligned(base * d_scale) + d_offset; }
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51 | float asRelative(float base) const { return (base != 0.0f) ? d_offset / base + d_scale : 0.0f; }
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52 |
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53 | UDim operator+(const UDim& other) const { return UDim(d_scale + other.d_scale, d_offset + other.d_offset); }
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54 | UDim operator-(const UDim& other) const { return UDim(d_scale - other.d_scale, d_offset - other.d_offset); }
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55 | UDim operator/(const UDim& other) const { return UDim(d_scale / other.d_scale, d_offset / other.d_offset); }
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56 | UDim operator*(const UDim& other) const { return UDim(d_scale * other.d_scale, d_offset * other.d_offset); }
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57 |
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58 | const UDim& operator+=(const UDim& other) { d_scale += other.d_scale; d_offset += other.d_offset; return *this; }
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59 | const UDim& operator-=(const UDim& other) { d_scale -= other.d_scale; d_offset -= other.d_offset; return *this; }
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60 | const UDim& operator/=(const UDim& other) { d_scale /= other.d_scale; d_offset /= other.d_offset; return *this; }
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61 | const UDim& operator*=(const UDim& other) { d_scale *= other.d_scale; d_offset *= other.d_offset; return *this; }
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62 |
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63 | bool operator==(const UDim& other) const { return d_scale == other.d_scale && d_offset == other.d_offset; }
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64 | bool operator!=(const UDim& other) const { return !operator==(other); }
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65 |
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66 | float d_scale, d_offset;
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67 | };
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68 |
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69 | /*!
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70 | \brief
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71 | Two dimensional vector class built using unified dimensions (UDims).
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72 | The UVector2 class is used for representing both positions and sizes.
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73 | */
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74 | class CEGUIEXPORT UVector2
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75 | {
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76 | public:
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77 | UVector2() {}
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78 | UVector2(const UDim& x, const UDim& y) : d_x(x), d_y(y) {}
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79 | ~UVector2() {}
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80 |
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81 | Vector2 asAbsolute(const Size& base) const { return Vector2(d_x.asAbsolute(base.d_width), d_y.asAbsolute(base.d_height)); }
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82 | Vector2 asRelative(const Size& base) const { return Vector2(d_x.asRelative(base.d_width), d_y.asRelative(base.d_height)); }
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83 |
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84 | UVector2 operator+(const UVector2& other) const { return UVector2(d_x + other.d_x, d_y + other.d_y); }
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85 | UVector2 operator-(const UVector2& other) const { return UVector2(d_x - other.d_x, d_y - other.d_y); }
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86 | UVector2 operator/(const UVector2& other) const { return UVector2(d_x / other.d_x, d_y / other.d_y); }
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87 | UVector2 operator*(const UVector2& other) const { return UVector2(d_x * other.d_x, d_y * other.d_y); }
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88 |
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89 | const UVector2& operator+=(const UVector2& other) { d_x += other.d_x; d_y += other.d_y; return *this; }
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90 | const UVector2& operator-=(const UVector2& other) { d_x -= other.d_x; d_y -= other.d_y; return *this; }
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91 | const UVector2& operator/=(const UVector2& other) { d_x /= other.d_x; d_y /= other.d_y; return *this; }
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92 | const UVector2& operator*=(const UVector2& other) { d_x *= other.d_x; d_y *= other.d_y; return *this; }
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93 |
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94 | bool operator==(const UVector2& other) const { return d_x == other.d_x && d_y == other.d_y; }
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95 | bool operator!=(const UVector2& other) const { return !operator==(other); }
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96 |
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97 | UDim d_x, d_y;
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98 | };
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99 |
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100 | /*!
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101 | \brief
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102 | Area rectangle class built using unified dimensions (UDims).
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103 | */
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104 | class CEGUIEXPORT URect
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105 | {
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106 | public:
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107 | URect() {}
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108 |
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109 | URect(const UVector2& min, const UVector2& max) : d_min(min), d_max(max) {}
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110 |
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111 | URect(const UDim& left, const UDim& top, const UDim& right, const UDim& bottom)
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112 | {
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113 | d_min.d_x = left;
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114 | d_min.d_y = top;
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115 | d_max.d_x = right;
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116 | d_max.d_y = bottom;
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117 | }
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118 |
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119 | ~URect() {}
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120 |
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121 | Rect asAbsolute(const Size& base) const
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122 | {
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123 | return Rect(
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124 | d_min.d_x.asAbsolute(base.d_width),
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125 | d_min.d_y.asAbsolute(base.d_height),
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126 | d_max.d_x.asAbsolute(base.d_width),
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127 | d_max.d_y.asAbsolute(base.d_height)
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128 | );
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129 | }
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130 |
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131 | Rect asRelative(const Size& base) const
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132 | {
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133 | return Rect(
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134 | d_min.d_x.asRelative(base.d_width),
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135 | d_min.d_y.asRelative(base.d_height),
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136 | d_max.d_x.asRelative(base.d_width),
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137 | d_max.d_y.asRelative(base.d_height)
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138 | );
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139 | }
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140 |
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141 | const UVector2& getPosition() const { return d_min; }
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142 | UVector2 getSize() const { return d_max - d_min; }
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143 | UDim getWidth() const { return d_max.d_x - d_min.d_x; }
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144 | UDim getHeight() const { return d_max.d_y - d_min.d_y; }
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145 |
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146 | void setPosition(const UVector2& pos)
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147 | {
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148 | UVector2 sz(d_max - d_min);
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149 | d_min = pos;
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150 | d_max = d_min + sz;
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151 | }
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152 |
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153 | void setSize(const UVector2& sz)
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154 | {
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155 | d_max = d_min + sz;
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156 | }
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157 |
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158 | void setWidth(const UDim& w) { d_max.d_x = d_min.d_x + w; }
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159 | void setHeight(const UDim& h) { d_max.d_y = d_min.d_y + h; }
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160 |
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161 | void offset(const UVector2& sz)
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162 | {
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163 | d_min += sz;
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164 | d_max += sz;
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165 | }
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166 |
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167 | UVector2 d_min, d_max;
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168 | };
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169 |
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170 | } // End of CEGUI namespace section
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171 |
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172 |
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173 | #endif // end of guard _CEGUIUDim_h_
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