1 | /************************************************************************
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2 | filename: CEGUIWindowManager.h
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3 | created: 21/2/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Defines the interface for the WindowManager object
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7 | *************************************************************************/
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8 | /*************************************************************************
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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11 |
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12 | This library is free software; you can redistribute it and/or
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13 | modify it under the terms of the GNU Lesser General Public
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14 | License as published by the Free Software Foundation; either
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15 | version 2.1 of the License, or (at your option) any later version.
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16 |
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17 | This library is distributed in the hope that it will be useful,
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | Lesser General Public License for more details.
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21 |
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22 | You should have received a copy of the GNU Lesser General Public
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23 | License along with this library; if not, write to the Free Software
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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25 | *************************************************************************/
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26 | #ifndef _CEGUIWindowManager_h_
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27 | #define _CEGUIWindowManager_h_
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28 |
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29 | #include "CEGUIBase.h"
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30 | #include "CEGUIString.h"
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31 | #include "CEGUISingleton.h"
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32 | #include "CEGUILogger.h"
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33 | #include "CEGUIIteratorBase.h"
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34 | #include <map>
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35 | #include <vector>
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36 |
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37 | #if defined(_MSC_VER)
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38 | # pragma warning(push)
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39 | # pragma warning(disable : 4275)
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40 | # pragma warning(disable : 4251)
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41 | #endif
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42 |
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43 |
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44 | // Start of CEGUI namespace section
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45 | namespace CEGUI
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46 | {
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47 | /*!
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48 | \brief
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49 | The WindowManager class describes an object that manages creation and lifetime of Window objects.
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50 |
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51 | The WindowManager is the means by which Window objects are created and destroyed. For each sub-class
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52 | of Window that is to be created, there must exist a WindowFactory object which is registered with the
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53 | WindowFactoryManager. Additionally, the WindowManager tracks every Window object created, and can be
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54 | used to access those Window objects by name.
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55 | */
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56 | class CEGUIEXPORT WindowManager : public Singleton <WindowManager>
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57 | {
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58 | public:
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59 | /*************************************************************************
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60 | Public static data
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61 | *************************************************************************/
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62 | static const String GeneratedWindowNameBase; //!< Base name to use for generated window names.
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63 |
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64 | /*!
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65 | \brief
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66 | Function type that is used as a callback when loading layouts from XML; the function is called
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67 | for each Property element encountered.
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68 |
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69 | \param window
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70 | Window object that the property is to be applied to.
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71 |
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72 | \param propname
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73 | String holding the name of the property that is being set.
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74 |
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75 | \param propvalue
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76 | String holding the new value that will be applied to the property specified by /a propname.
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77 |
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78 | \param userdata
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79 | Some client code supplied data.
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80 |
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81 | \return
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82 | - true if the property should be set.
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83 | - false if the property should not be set,
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84 | */
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85 | typedef bool PropertyCallback(Window* window, String& propname, String& propvalue, void* userdata);
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86 |
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87 | /*************************************************************************
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88 | Construction and Destruction
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89 | *************************************************************************/
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90 | /*!
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91 | \brief
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92 | Constructs a new WindowManager object.
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93 |
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94 | NB: Client code should not create WindowManager objects - they are of limited use to you! The
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95 | intended pattern of access is to get a pointer to the GUI system's WindowManager via the System
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96 | object, and use that.
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97 | */
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98 | WindowManager(void);
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99 |
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100 |
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101 | /*!
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102 | \brief
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103 | Destructor for WindowManager objects
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104 |
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105 | This will properly destry all remaining Window objects. Note that WindowFactory objects will not
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106 | be destroyed (since they are owned by whoever created them).
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107 | */
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108 | ~WindowManager(void);
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109 |
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110 |
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111 | /*!
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112 | \brief
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113 | Return singleton WindowManager object
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114 |
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115 | \return
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116 | Singleton WindowManager object
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117 | */
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118 | static WindowManager& getSingleton(void);
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119 |
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120 |
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121 | /*!
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122 | \brief
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123 | Return pointer to singleton WindowManager object
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124 |
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125 | \return
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126 | Pointer to singleton WindowManager object
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127 | */
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128 | static WindowManager* getSingletonPtr(void);
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129 |
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130 |
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131 | /*************************************************************************
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132 | Window Related Methods
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133 | *************************************************************************/
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134 | /*!
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135 | \brief
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136 | Creates a new Window object of the specified type, and gives it the specified unique name.
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137 |
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138 | \param type
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139 | String that describes the type of Window to be created. A valid WindowFactory for the specified type must be registered.
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140 |
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141 | \param name
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142 | String that holds a unique name that is to be given to the new window. If this string is empty (""), a name
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143 | will be generated for the window.
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144 |
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145 | \return
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146 | Pointer to the newly created Window object.
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147 |
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148 | \exception AlreadyExistsException A Window object with the name \a name already exists.
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149 | \exception UnknownObjectException No WindowFactory is registered for \a type Window objects.
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150 | \exception GenericException Some other error occurred (Exception message has details).
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151 | */
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152 | Window* createWindow(const String& type, const String& name = "");
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153 |
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154 |
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155 | /*!
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156 | \brief
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157 | Destroy the specified Window object.
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158 |
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159 | \param window
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160 | Pointer to the Window object to be destroyed. If the \a window is null, or is not recognised, nothing happens.
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161 |
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162 | \return
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163 | Nothing
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164 |
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165 | \exception InvalidRequestException Can be thrown if the WindowFactory for \a window's object type was removed.
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166 | */
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167 | void destroyWindow(Window* window);
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168 |
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169 |
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170 | /*!
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171 | \brief
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172 | Destroy the specified Window object.
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173 |
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174 | \param
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175 | window String containing the name of the Window object to be destroyed. If \a window is not recognised, nothing happens.
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176 |
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177 | \return
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178 | Nothing.
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179 |
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180 | \exception InvalidRequestException Can be thrown if the WindowFactory for \a window's object type was removed.
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181 | */
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182 | void destroyWindow(const String& window);
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183 |
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184 |
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185 | /*!
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186 | \brief
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187 | Return a pointer to the specified Window object.
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188 |
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189 | \param name
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190 | String holding the name of the Window object to be returned.
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191 |
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192 | \return
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193 | Pointer to the Window object with the name \a name.
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194 |
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195 | \exception UnknownObjectException No Window object with a name matching \a name was found.
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196 | */
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197 | Window* getWindow(const String& name) const;
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198 |
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199 |
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200 | /*!
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201 | \brief
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202 | Examines the list of Window objects to see if one exists with the given name
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203 |
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204 | \param name
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205 | String holding the name of the Window object to look for.
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206 |
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207 | \return
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208 | true if a Window object was found with a name matching \a name. false if no matching Window object was found.
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209 | */
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210 | bool isWindowPresent(const String& name) const;
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211 |
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212 |
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213 | /*!
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214 | \brief
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215 | Destroys all Window objects within the system
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216 |
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217 | \return
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218 | Nothing.
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219 |
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220 | \exception InvalidRequestException Thrown if the WindowFactory for any Window object type has been removed.
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221 | */
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222 | void destroyAllWindows(void);
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223 |
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224 |
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225 | /*!
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226 | \brief
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227 | Creates a set of windows (a Gui layout) from the information in the specified XML file.
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228 |
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229 | \param filename
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230 | String object holding the filename of the XML file to be processed.
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231 |
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232 | \param name_prefix
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233 | String object holding the prefix that is to be used when creating the windows in the layout file, this
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234 | function allows a layout to be loaded multiple times without having name clashes. Note that if you use
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235 | this facility, then all windows defined within the layout must have names assigned; you currently can not
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236 | use this feature in combination with automatically generated window names.
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237 |
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238 | \param resourceGroup
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239 | Resource group identifier to be passed to the resource provider when loading the layout file.
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240 |
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241 | \param callback
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242 | PropertyCallback function to be called for each Property element loaded from the layout. This is
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243 | called prior to the property value being applied to the window enabling client code manipulation of
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244 | properties.
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245 |
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246 | \param userdata
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247 | Client code data pointer passed to the PropertyCallback function.
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248 |
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249 | \return
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250 | Pointer to the root Window object defined in the layout.
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251 |
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252 | \exception FileIOException thrown if something goes wrong while processing the file \a filename.
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253 | \exception InvalidRequestException thrown if \a filename appears to be invalid.
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254 | */
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255 | Window* loadWindowLayout(const String& filename, const String& name_prefix = "", const String& resourceGroup = "", PropertyCallback* callback = NULL, void* userdata = NULL);
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256 |
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257 | /*!
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258 | \brief
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259 | Return whether the window dead pool is empty.
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260 |
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261 | \return
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262 | - true if there are no windows in the dead pool.
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263 | - false if the dead pool contains >=1 window awaiting destruction.
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264 | */
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265 | bool isDeadPoolEmpty(void) const;
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266 |
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267 | /*!
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268 | \brief
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269 | Permanently destroys any windows placed in the dead pool.
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270 |
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271 | \note
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272 | It is probably not a good idea to call this from a Window based event handler
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273 | if the specific window has been or is being destroyed.
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274 |
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275 | \return
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276 | Nothing.
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277 | */
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278 | void cleanDeadPool(void);
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279 |
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280 | /*!
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281 | \brief
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282 | Writes a full XML window layout, starting at the given Window to the given OutStream.
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283 |
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284 | \param window
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285 | Window object to become the root of the layout.
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286 |
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287 | \param out_stream
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288 | OutStream (std::ostream based) object where data is to be sent.
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289 |
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290 | \param writeParent
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291 | If the starting window has a parent window, specifies whether to write the parent name into
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292 | the Parent attribute of the GUILayout XML element.
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293 |
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294 | \return
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295 | Nothing.
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296 | */
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297 | void writeWindowLayoutToStream(const Window& window, OutStream& out_stream, bool writeParent = false) const;
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298 |
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299 | /*!
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300 | \brief
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301 | Writes a full XML window layout, starting at the given Window to the given OutStream.
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302 |
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303 | \param window
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304 | String holding the name of the Window object to become the root of the layout.
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305 |
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306 | \param out_stream
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307 | OutStream (std::ostream based) object where data is to be sent.
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308 |
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309 | \param writeParent
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310 | If the starting window has a parent window, specifies whether to write the parent name into
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311 | the Parent attribute of the GUILayout XML element.
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312 |
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313 | \return
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314 | Nothing.
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315 | */
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316 | void writeWindowLayoutToStream(const String& window, OutStream& out_stream, bool writeParent = false) const;
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317 |
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318 | /*!
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319 | \brief
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320 | Rename a window.
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321 |
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322 | \param window
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323 | String holding the current name of the window to be renamed.
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324 |
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325 | \param new_name
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326 | String holding the new name for the window
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327 |
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328 | \exception UnknownObjectException
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329 | thrown if \a window is not known in the system.
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330 |
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331 | \exception AlreadyExistsException
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332 | thrown if a Window named \a new_name already exists.
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333 | */
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334 | void renameWindow(const String& window, const String& new_name);
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335 |
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336 | /*!
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337 | \brief
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338 | Rename a window.
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339 |
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340 | \param window
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341 | Pointer to the window to be renamed.
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342 |
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343 | \param new_name
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344 | String holding the new name for the window
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345 |
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346 | \exception AlreadyExistsException
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347 | thrown if a Window named \a new_name already exists.
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348 | */
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349 | void renameWindow(Window* window, const String& new_name);
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350 |
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351 | private:
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352 | /*************************************************************************
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353 | Implementation Methods
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354 | *************************************************************************/
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355 | /*!
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356 | \brief
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357 | Implementation method to generate a unique name to use for a window.
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358 | */
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359 | String generateUniqueWindowName();
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360 |
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361 | /*************************************************************************
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362 | Implementation Constants
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363 | *************************************************************************/
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364 | static const char GUILayoutSchemaName[]; //!< Filename of the XML schema used for validating GUILayout files.
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365 |
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366 |
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367 | /*************************************************************************
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368 | Implementation Data
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369 | *************************************************************************/
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370 | typedef std::map<String, Window*> WindowRegistry; //!< Type used to implement registry of Window objects
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371 | typedef std::vector<Window*> WindowVector; //!< Type to use for a collection of Window pointers.
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372 |
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373 | WindowRegistry d_windowRegistry; //!< The container that forms the Window registry
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374 | WindowVector d_deathrow; //!< Collection of 'destroyed' windows.
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375 |
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376 | unsigned long d_uid_counter; //!< Counter used to generate unique window names.
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377 |
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378 | public:
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379 | /*************************************************************************
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380 | Iterator stuff
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381 | *************************************************************************/
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382 | typedef ConstBaseIterator<WindowRegistry> WindowIterator;
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383 |
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384 | /*!
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385 | \brief
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386 | Return a WindowManager::WindowIterator object to iterate over the currently defined Windows.
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387 | */
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388 | WindowIterator getIterator(void) const;
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389 | };
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390 |
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391 | } // End of CEGUI namespace section
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392 |
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393 | #if defined(_MSC_VER)
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394 | # pragma warning(pop)
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395 | #endif
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396 |
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397 | #endif // end of guard _CEGUIWindowManager_h_
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