/************************************************************************ filename: CEGUIFalLayerSpecification.h created: Mon Jun 13 2005 author: Paul D Turner *************************************************************************/ /************************************************************************* Crazy Eddie's GUI System (http://www.cegui.org.uk) Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *************************************************************************/ #ifndef _CEGUIFalLayerSpecification_h_ #define _CEGUIFalLayerSpecification_h_ #include "falagard/CEGUIFalSectionSpecification.h" #include "CEGUIWindow.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that encapsulates a single layer of imagery. */ class CEGUIEXPORT LayerSpecification { public: /*! \brief Constructor. \param priority Specifies the priority of the layer. Layers with higher priorities will be drawn on top of layers with lower priorities. */ LayerSpecification(uint priority); /*! \brief Render this layer. \param srcWindow Window to use when calculating pixel values from BaseDim values. \param base_z base level z value to use for all imagery in the layer. \return Nothing. */ void render(Window& srcWindow, float base_z, const ColourRect* modcols = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Render this layer. \param srcWindow Window to use when calculating pixel values from BaseDim values. \param baseRect Rect to use when calculating pixel values from BaseDim values. \param base_z base level z value to use for all imagery in the layer. \return Nothing. */ void render(Window& srcWindow, const Rect& baseRect, float base_z, const ColourRect* modcols = 0, const Rect* clipper = 0, bool clipToDisplay = false) const; /*! \brief Add a section specification to the layer. A section specification is a reference to a named ImagerySection within the WidgetLook. \param section SectionSpecification object descibing the section that should be added to this layer. \return Nothing, */ void addSectionSpecification(const SectionSpecification& section); /*! \brief Clear all section specifications from this layer, \return Nothing. */ void clearSectionSpecifications(); /*! \brief Return the priority of this layer. \return uint value descibing the priority of this LayerSpecification. */ uint getLayerPriority() const; // required to sort layers according to priority bool operator<(const LayerSpecification& other) const; /*! \brief Writes an xml representation of this Layer to \a out_stream. \param out_stream Stream where xml data should be output. \return Nothing. */ void writeXMLToStream(OutStream& out_stream) const; private: typedef std::vector SectionList; SectionList d_sections; //!< Collection of SectionSpecification objects descibing the sections to be drawn for this layer. uint d_layerPriority; //!< Priority of the layer. }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIFalLayerSpecification_h_