1 | /*
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2 | *
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3 | * Copyright (c) 2002, NVIDIA Corporation.
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4 | *
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5 | *
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6 | *
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7 | * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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8 | * of your agreement to the following terms, and your use, installation,
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9 | * modification or redistribution of this NVIDIA software constitutes
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10 | * acceptance of these terms. If you do not agree with these terms, please do
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11 | * not use, install, modify or redistribute this NVIDIA software.
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12 | *
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13 | *
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14 | *
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15 | * In consideration of your agreement to abide by the following terms, and
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16 | * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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17 | * under NVIDIAs copyrights in this original NVIDIA software (the "NVIDIA
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18 | * Software"), to use, reproduce, modify and redistribute the NVIDIA
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19 | * Software, with or without modifications, in source and/or binary forms;
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20 | * provided that if you redistribute the NVIDIA Software, you must retain the
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21 | * copyright notice of NVIDIA, this notice and the following text and
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22 | * disclaimers in all such redistributions of the NVIDIA Software. Neither the
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23 | * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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24 | * to endorse or promote products derived from the NVIDIA Software without
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25 | * specific prior written permission from NVIDIA. Except as expressly stated
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26 | * in this notice, no other rights or licenses express or implied, are granted
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27 | * by NVIDIA herein, including but not limited to any patent rights that may be
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28 | * infringed by your derivative works or by other works in which the NVIDIA
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29 | * Software may be incorporated. No hardware is licensed hereunder.
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30 | *
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31 | *
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32 | *
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33 | * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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34 | * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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35 | * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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36 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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37 | * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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38 | *
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39 | *
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40 | *
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41 | * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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42 | * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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43 | * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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44 | * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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45 | * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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46 | * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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47 | * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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48 | * OF THE POSSIBILITY OF SUCH DAMAGE.
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49 | *
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50 | */
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51 | #ifndef CGD3D8_INCLUDED
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52 | #define CGD3D8_INCLUDED
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53 |
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54 | #if WIN32
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55 |
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56 | #pragma once
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57 |
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58 | #include "cg.h"
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59 | #include <d3d8.h>
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60 | #include <d3dx8.h>
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61 |
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62 | // Set up for either Win32 import/export/lib.
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63 | #if WIN32
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64 | # include <windows.h>
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65 | #ifdef CGD3D8DLL_EXPORTS
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66 | #define CGD3D8DLL_API __declspec(dllexport)
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67 | #elif defined (CG_LIB)
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68 | #define CGD3D8DLL_API
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69 | #else
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70 | #define CGD3D8DLL_API __declspec(dllimport)
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71 | #endif
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72 | #else
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73 | #define CGD3D8DLL_API
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74 | #endif
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75 |
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76 | /*---------------------------------------------------------------------------
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77 | // CGerrors that will be fed to cgSetError
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78 | // Use cgD3D8TranslateCGerror() to translate these errors into strings.
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79 | ---------------------------------------------------------------------------*/
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80 | enum cgD3D8Errors
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81 | {
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82 | cgD3D8Failed = 1000,
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83 | cgD3D8DebugTrace = 1001,
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84 | };
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85 |
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86 | /*---------------------------------------------------------------------------
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87 | // HRESULTs specific to cgD3D8. When the CGerror is set to cgD3D8Failed
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88 | // cgD3D8GetLastError will return an HRESULT that could be one these.
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89 | // Use cgD3D8TranslateHRESULT() to translate these errors into strings.
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90 | ---------------------------------------------------------------------------*/
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91 | static const HRESULT CGD3D8ERR_NOTLOADED = MAKE_HRESULT(1, 0x877, 1);
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92 | static const HRESULT CGD3D8ERR_NODEVICE = MAKE_HRESULT(1, 0x877, 2);
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93 | static const HRESULT CGD3D8ERR_NOTSAMPLER = MAKE_HRESULT(1, 0x877, 3);
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94 | static const HRESULT CGD3D8ERR_INVALIDPROFILE = MAKE_HRESULT(1, 0x877, 4);
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95 | static const HRESULT CGD3D8ERR_NULLVALUE = MAKE_HRESULT(1, 0x877, 5);
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96 | static const HRESULT CGD3D8ERR_OUTOFRANGE = MAKE_HRESULT(1, 0x877, 6);
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97 | static const HRESULT CGD3D8ERR_NOTUNIFORM = MAKE_HRESULT(1, 0x877, 7);
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98 | static const HRESULT CGD3D8ERR_NOTMATRIX = MAKE_HRESULT(1, 0x877, 8);
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99 | static const HRESULT CGD3D8ERR_INVALIDPARAM = MAKE_HRESULT(1, 0x877, 9);
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100 |
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101 | static const HRESULT CGD3D8ERR_INVALIDSAMPLERSTATE = MAKE_HRESULT(1, 0x877, 100);
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102 | static const HRESULT CGD3D8ERR_INVALIDVEREXDECL = MAKE_HRESULT(1, 0x877, 101);
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103 |
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104 | /*---------------------------------------------------------------------------
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105 | // Other error return values
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106 | ---------------------------------------------------------------------------*/
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107 | static const DWORD CGD3D8_INVALID_REG = 0xFFFFFFFF;
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108 |
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109 | #ifdef __cplusplus
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110 | extern "C"
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111 | {
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112 | #endif
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113 |
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114 | /*---------------------------------------------------------------------------
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115 | // Minimal Interface
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116 | ---------------------------------------------------------------------------*/
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117 |
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118 | CGD3D8DLL_API
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119 | DWORD cgD3D8TypeToSize(
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120 | CGtype type
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121 | );
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122 |
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123 | CGD3D8DLL_API
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124 | DWORD cgD3D8ResourceToInputRegister(
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125 | CGresource resource
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126 | );
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127 |
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128 | CGD3D8DLL_API
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129 | CGbool cgD3D8GetVertexDeclaration(
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130 | CGprogram prog,
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131 | DWORD decl[MAX_FVF_DECL_SIZE]
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132 | );
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133 |
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134 | CGD3D8DLL_API
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135 | CGbool cgD3D8ValidateVertexDeclaration(
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136 | CGprogram prog,
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137 | const DWORD* decl
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138 | );
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139 |
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140 | /*---------------------------------------------------------------------------
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141 | // Expanded Interface
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142 | ---------------------------------------------------------------------------*/
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143 |
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144 | /* ----- D3D Device Control ----------- */
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145 | CGD3D8DLL_API
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146 | IDirect3DDevice8* cgD3D8GetDevice();
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147 |
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148 | CGD3D8DLL_API
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149 | HRESULT cgD3D8SetDevice(
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150 | IDirect3DDevice8* pDevice
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151 | );
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152 |
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153 | /* ----- Shader Management ----------- */
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154 | CGD3D8DLL_API
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155 | HRESULT cgD3D8LoadProgram(
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156 | CGprogram prog,
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157 | CGbool paramShadowing,
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158 | DWORD assemFlags,
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159 | DWORD vshaderUsage,
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160 | const DWORD* vertexDecl
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161 | );
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162 |
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163 | CGD3D8DLL_API
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164 | HRESULT cgD3D8UnloadProgram(
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165 | CGprogram prog
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166 | );
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167 |
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168 | CGD3D8DLL_API
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169 | CGbool cgD3D8IsProgramLoaded(
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170 | CGprogram prog
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171 | );
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172 |
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173 | CGD3D8DLL_API
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174 | HRESULT cgD3D8BindProgram(
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175 | CGprogram prog
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176 | );
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177 |
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178 | /* ----- Parameter Management ----------- */
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179 | CGD3D8DLL_API
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180 | HRESULT cgD3D8SetUniform(
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181 | CGparameter param,
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182 | const void* floats
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183 | );
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184 |
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185 | CGD3D8DLL_API
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186 | HRESULT cgD3D8SetUniformArray(
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187 | CGparameter param,
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188 | DWORD offset,
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189 | DWORD numItems,
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190 | const void* values
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191 | );
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192 |
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193 | CGD3D8DLL_API
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194 | HRESULT cgD3D8SetUniformMatrix(
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195 | CGparameter param,
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196 | const D3DMATRIX* matrix
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197 | );
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198 |
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199 | CGD3D8DLL_API
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200 | HRESULT cgD3D8SetUniformMatrixArray(
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201 | CGparameter param,
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202 | DWORD offset,
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203 | DWORD numItems,
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204 | const D3DMATRIX* matrices
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205 | );
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206 |
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207 | CGD3D8DLL_API
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208 | HRESULT cgD3D8SetTexture(
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209 | CGparameter param,
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210 | IDirect3DBaseTexture8* tex
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211 | );
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212 |
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213 | CGD3D8DLL_API
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214 | HRESULT cgD3D8SetTextureStageState(
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215 | CGparameter param,
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216 | D3DTEXTURESTAGESTATETYPE type,
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217 | DWORD value
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218 | );
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219 |
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220 | CGD3D8DLL_API
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221 | HRESULT cgD3D8SetTextureWrapMode(
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222 | CGparameter param,
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223 | DWORD value
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224 | );
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225 |
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226 | /* ----- Parameter Management (Shadowing) ----------- */
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227 | CGD3D8DLL_API
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228 | HRESULT cgD3D8EnableParameterShadowing(
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229 | CGprogram prog,
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230 | CGbool enable
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231 | );
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232 |
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233 | CGD3D8DLL_API
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234 | CGbool cgD3D8IsParameterShadowingEnabled(
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235 | CGprogram prog
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236 | );
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237 |
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238 | /* --------- Profile Options ----------------- */
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239 | CGD3D8DLL_API
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240 | CGprofile cgD3D8GetLatestVertexProfile();
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241 |
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242 | CGD3D8DLL_API
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243 | CGprofile cgD3D8GetLatestPixelProfile();
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244 |
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245 | CGD3D8DLL_API
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246 | char const* cgD3D8GetOptimalOptions(
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247 | CGprofile profile
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248 | );
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249 |
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250 | /* --------- Error reporting ----------------- */
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251 | CGD3D8DLL_API
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252 | HRESULT cgD3D8GetLastError();
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253 |
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254 | CGD3D8DLL_API
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255 | const char* cgD3D8TranslateCGerror(
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256 | CGerror error
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257 | );
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258 |
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259 | CGD3D8DLL_API
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260 | const char* cgD3D8TranslateHRESULT(
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261 | HRESULT hr
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262 | );
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263 |
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264 | CGD3D8DLL_API
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265 | void cgD3D8EnableDebugTracing(
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266 | CGbool enable
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267 | );
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268 |
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269 | #ifdef __cplusplus
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270 | };
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271 | #endif
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272 |
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273 | #endif // WIN32
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274 |
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275 | #endif
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