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Comments: cgTemplates - cg utility templates ******************************************************************************/ #ifndef CG_TEMPLATE_H #define CG_TEMPLATE_H #include ////////////////////////////////////////// // // templated cg_vector class // ////////////////////////////////////////// template class cg_vector{ public: typedef int size_type; cg_vector(); cg_vector( cg_vector& v ); ~cg_vector(); void clear(); int size() const; T& operator [] ( int i ); void push_back( const T& t ); private: T* data; int num; int capacity; const static int initSize; }; //definitions of cg_vector methods template const int cg_vector::initSize = 16; template cg_vector::cg_vector(){ data = NULL; clear(); } template cg_vector::cg_vector( cg_vector& v ){ data = NULL; clear(); for( int i=0; i cg_vector::~cg_vector(){ delete[] data; } template void cg_vector::clear(){ if( data ){ delete[] data; } data = (T*)new T[initSize]; num = 0; capacity = initSize; } template int cg_vector::size() const{ return num; } template void cg_vector::push_back( const T& t ){ if( num >= capacity ){ T* temp = new T[ 2 * capacity ]; for( int i = 0; i < num; i++ ){ temp[i] = data[i]; } delete[] data; data = temp; capacity *= 2; } data[num] = t; num++; } template T& cg_vector::operator [] ( int i ){ if( i>=0 && i < num ){ return data[i]; }else{ return data[0]; } } ////////////////////////////////////////// // // templated cg_list class // ////////////////////////////////////////// template class cg_list{ public: class Node{ public: Node( const T& _data, Node* _next, Node* _prev ){ data = _data; next = _next; prev = _prev; } T data; Node* next; Node* prev; }; class iterator{ public: iterator( Node* _node ){ node = _node; } iterator(){ node = NULL; } bool operator == ( const iterator& it ) const{ return node == it.node; } bool operator != ( const iterator& it ) const{ return !( *this == it ); } T& operator * (){ return node -> data; } void operator ++ (){ node = node -> next; } void operator ++ (int){ node = node -> next; } Node* node; }; cg_list(); cg_list( const cg_list& l ); ~cg_list(); iterator begin(); iterator end(); void push_back( const T& t ); void clear(); void remove( const T& value ); private: Node* head; Node* tail; void insert( const T& t, Node* node ); void remove( Node* node ); }; // definitions of cg_list methods template cg_list::cg_list(){ head = tail = new Node( T(), NULL, NULL ); } template cg_list::~cg_list(){ clear(); delete head; } template cg_list::cg_list( const cg_list& l ){ head = tail = new Node( T(), NULL, NULL ); cg_list::iterator it = l.begin(); while( it != l.end() ){ push_back( *it ); it++; } } template cg_list::iterator cg_list::begin(){ return head; } template cg_list::iterator cg_list::end(){ return tail; } template void cg_list::push_back( const T& t ){ insert( t, tail ); } template void cg_list::clear(){ while( head != tail ){ remove( head ); } } template void cg_list::remove( const T& value ){ Node* curr = head; Node* temp; while( curr != tail ){ temp = curr; curr = curr -> next; if( temp -> data == value ){ remove( temp ); } } } template void cg_list::insert( const T& t, cg_list::Node* node ){ Node* newNode = new Node( t, node, node -> prev ); if( node -> prev == NULL ){ head = newNode; }else{ node -> prev -> next = newNode; } node -> prev = newNode; } template void cg_list::remove( cg_list::Node* node ){ if( node == tail ){ return; } node -> next -> prev = node -> prev; if( node -> prev == NULL ){ head = node -> next; }else{ node -> prev -> next = node -> next; } delete node; } ////////////////////////////////////////// // // cg_string class // ////////////////////////////////////////// class cg_string{ public: typedef int size_type; cg_string(); cg_string( const char* s); cg_string( const cg_string& s ); ~cg_string(); int size() const; const char* c_str() const; void resize( int n, char c = '\0' ); cg_string& erase( int pos = 0, int n = npos ); int find_last_of( const cg_string& s, int pos = npos ) const; cg_string substr( int pos = 0, int len = npos ) const; char& operator [] ( int i ); const char& operator [] ( int i ) const; cg_string& operator = ( const cg_string& s ); cg_string& operator += ( const cg_string& s ); cg_string operator + ( const cg_string& s ) const; const static int npos; private: char* data; int num; //length of the string, not counting the trailing '\0'. int capacity; const static int initSize; void set( const char* s, int n ); }; #endif