1 | /*
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2 | *
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3 | * Copyright (c) 2002, NVIDIA Corporation.
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4 | *
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5 | *
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6 | *
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7 | * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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8 | * of your agreement to the following terms, and your use, installation,
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9 | * modification or redistribution of this NVIDIA software constitutes
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10 | * acceptance of these terms. If you do not agree with these terms, please do
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11 | * not use, install, modify or redistribute this NVIDIA software.
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13 | *
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14 | *
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15 | * In consideration of your agreement to abide by the following terms, and
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16 | * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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17 | * under NVIDIAs copyrights in this original NVIDIA software (the "NVIDIA
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18 | * Software"), to use, reproduce, modify and redistribute the NVIDIA
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19 | * Software, with or without modifications, in source and/or binary forms;
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20 | * provided that if you redistribute the NVIDIA Software, you must retain the
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21 | * copyright notice of NVIDIA, this notice and the following text and
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22 | * disclaimers in all such redistributions of the NVIDIA Software. Neither the
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23 | * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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24 | * to endorse or promote products derived from the NVIDIA Software without
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25 | * specific prior written permission from NVIDIA. Except as expressly stated
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26 | * in this notice, no other rights or licenses express or implied, are granted
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27 | * by NVIDIA herein, including but not limited to any patent rights that may be
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28 | * infringed by your derivative works or by other works in which the NVIDIA
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29 | * Software may be incorporated. No hardware is licensed hereunder.
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30 | *
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31 | *
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32 | *
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33 | * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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34 | * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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35 | * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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36 | * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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37 | * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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38 | *
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39 | *
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40 | *
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41 | * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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42 | * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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43 | * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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44 | * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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45 | * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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46 | * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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47 | * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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48 | * OF THE POSSIBILITY OF SUCH DAMAGE.
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49 | *
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50 | */
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51 |
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52 | /*********************************************************************NVMH2****
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53 | File: cgTemplates.h
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54 |
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55 | Copyright (C) 1999, 2000 NVIDIA Corporation
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56 | This file is provided without support, instruction, or implied warranty of any
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57 | kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
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58 | not liable under any circumstances for any damages or loss whatsoever arising
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59 | from the use or inability to use this file or items derived from it.
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60 |
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61 | Comments:
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62 |
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63 | cgTemplates - cg utility templates
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64 |
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65 |
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66 | ******************************************************************************/
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67 |
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68 | #ifndef CG_TEMPLATE_H
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69 | #define CG_TEMPLATE_H
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70 |
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71 | #include <stdlib.h>
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72 |
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73 |
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74 | //////////////////////////////////////////
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75 | //
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76 | // templated cg_vector class
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77 | //
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78 | //////////////////////////////////////////
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79 |
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80 |
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81 | template <class T>
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82 | class cg_vector{
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83 | public:
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84 | typedef int size_type;
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85 |
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86 | cg_vector();
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87 | cg_vector( cg_vector<T>& v );
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88 | ~cg_vector();
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89 |
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90 | void clear();
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91 | int size() const;
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92 | T& operator [] ( int i );
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93 | void push_back( const T& t );
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94 |
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95 | private:
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96 | T* data;
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97 | int num;
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98 | int capacity;
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99 | const static int initSize;
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100 | };
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101 |
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102 |
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103 | //definitions of cg_vector methods
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104 |
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105 | template <class T>
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106 | const int cg_vector<T>::initSize = 16;
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107 |
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108 | template <class T>
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109 | cg_vector<T>::cg_vector(){
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110 | data = NULL;
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111 | clear();
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112 | }
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113 |
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114 | template <class T>
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115 | cg_vector<T>::cg_vector( cg_vector<T>& v ){
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116 | data = NULL;
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117 | clear();
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118 | for( int i=0; i<v.size(); i++ ){
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119 | push_back( v[i] );
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120 | }
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121 | }
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122 |
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123 | template <class T>
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124 | cg_vector<T>::~cg_vector(){
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125 | delete[] data;
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126 | }
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127 |
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128 | template <class T>
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129 | void cg_vector<T>::clear(){
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130 | if( data ){
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131 | delete[] data;
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132 | }
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133 | data = (T*)new T[initSize];
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134 | num = 0;
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135 | capacity = initSize;
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136 | }
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137 |
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138 | template <class T>
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139 | int cg_vector<T>::size() const{
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140 | return num;
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141 | }
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142 |
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143 | template <class T>
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144 | void cg_vector<T>::push_back( const T& t ){
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145 | if( num >= capacity ){
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146 | T* temp = new T[ 2 * capacity ];
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147 | for( int i = 0; i < num; i++ ){
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148 | temp[i] = data[i];
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149 | }
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150 | delete[] data;
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151 | data = temp;
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152 | capacity *= 2;
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153 | }
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154 | data[num] = t;
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155 | num++;
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156 | }
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157 |
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158 | template <class T>
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159 | T& cg_vector<T>::operator [] ( int i ){
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160 | if( i>=0 && i < num ){
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161 | return data[i];
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162 | }else{
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163 | return data[0];
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164 | }
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165 | }
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166 |
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167 |
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168 |
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169 |
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170 | //////////////////////////////////////////
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171 | //
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172 | // templated cg_list class
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173 | //
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174 | //////////////////////////////////////////
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175 |
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176 |
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177 | template <class T>
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178 | class cg_list{
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179 | public:
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180 | class Node{
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181 | public:
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182 | Node( const T& _data, Node* _next, Node* _prev ){
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183 | data = _data;
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184 | next = _next;
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185 | prev = _prev;
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186 | }
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187 |
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188 | T data;
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189 | Node* next;
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190 | Node* prev;
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191 | };
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192 |
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193 | class iterator{
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194 | public:
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195 | iterator( Node* _node ){
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196 | node = _node;
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197 | }
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198 | iterator(){
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199 | node = NULL;
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200 | }
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201 |
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202 | bool operator == ( const iterator& it ) const{
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203 | return node == it.node;
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204 | }
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205 | bool operator != ( const iterator& it ) const{
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206 | return !( *this == it );
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207 | }
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208 | T& operator * (){
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209 | return node -> data;
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210 | }
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211 | void operator ++ (){
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212 | node = node -> next;
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213 | }
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214 | void operator ++ (int){
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215 | node = node -> next;
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216 | }
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217 |
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218 | Node* node;
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219 | };
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220 |
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221 | cg_list();
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222 | cg_list( const cg_list<T>& l );
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223 | ~cg_list();
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224 | iterator begin();
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225 | iterator end();
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226 | void push_back( const T& t );
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227 | void clear();
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228 | void remove( const T& value );
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229 |
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230 | private:
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231 | Node* head;
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232 | Node* tail;
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233 |
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234 | void insert( const T& t, Node* node );
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235 | void remove( Node* node );
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236 | };
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237 |
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238 |
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239 | // definitions of cg_list methods
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240 |
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241 | template <class T>
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242 | cg_list<T>::cg_list(){
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243 | head = tail = new Node( T(), NULL, NULL );
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244 | }
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245 |
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246 | template <class T>
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247 | cg_list<T>::~cg_list(){
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248 | clear();
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249 | delete head;
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250 | }
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251 |
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252 | template <class T>
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253 | cg_list<T>::cg_list( const cg_list<T>& l ){
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254 | head = tail = new Node( T(), NULL, NULL );
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255 | cg_list<T>::iterator it = l.begin();
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256 | while( it != l.end() ){
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257 | push_back( *it );
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258 | it++;
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259 | }
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260 | }
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261 |
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262 | template <class T>
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263 | cg_list<T>::iterator cg_list<T>::begin(){
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264 | return head;
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265 | }
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266 |
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267 | template <class T>
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268 | cg_list<T>::iterator cg_list<T>::end(){
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269 | return tail;
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270 | }
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271 |
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272 | template <class T>
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273 | void cg_list<T>::push_back( const T& t ){
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274 | insert( t, tail );
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275 | }
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276 |
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277 | template <class T>
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278 | void cg_list<T>::clear(){
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279 | while( head != tail ){
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280 | remove( head );
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281 | }
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282 | }
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283 |
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284 | template <class T>
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285 | void cg_list<T>::remove( const T& value ){
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286 | Node* curr = head;
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287 | Node* temp;
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288 | while( curr != tail ){
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289 | temp = curr;
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290 | curr = curr -> next;
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291 | if( temp -> data == value ){
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292 | remove( temp );
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293 | }
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294 | }
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295 | }
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296 |
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297 | template <class T>
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298 | void cg_list<T>::insert( const T& t, cg_list<T>::Node* node ){
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299 | Node* newNode = new Node( t, node, node -> prev );
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300 | if( node -> prev == NULL ){
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301 | head = newNode;
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302 | }else{
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303 | node -> prev -> next = newNode;
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304 | }
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305 | node -> prev = newNode;
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306 | }
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307 |
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308 | template <class T>
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309 | void cg_list<T>::remove( cg_list<T>::Node* node ){
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310 | if( node == tail ){
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311 | return;
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312 | }
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313 | node -> next -> prev = node -> prev;
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314 | if( node -> prev == NULL ){
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315 | head = node -> next;
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316 | }else{
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317 | node -> prev -> next = node -> next;
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318 | }
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319 | delete node;
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320 | }
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321 |
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322 |
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323 |
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324 | //////////////////////////////////////////
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325 | //
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326 | // cg_string class
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327 | //
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328 | //////////////////////////////////////////
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329 |
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330 |
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331 | class cg_string{
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332 | public:
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333 | typedef int size_type;
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334 | cg_string();
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335 | cg_string( const char* s);
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336 | cg_string( const cg_string& s );
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337 | ~cg_string();
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338 |
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339 | int size() const;
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340 | const char* c_str() const;
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341 | void resize( int n, char c = '\0' );
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342 | cg_string& erase( int pos = 0, int n = npos );
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343 | int find_last_of( const cg_string& s, int pos = npos ) const;
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344 | cg_string substr( int pos = 0, int len = npos ) const;
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345 |
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346 | char& operator [] ( int i );
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347 | const char& operator [] ( int i ) const;
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348 | cg_string& operator = ( const cg_string& s );
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349 | cg_string& operator += ( const cg_string& s );
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350 | cg_string operator + ( const cg_string& s ) const;
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351 |
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352 | const static int npos;
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353 |
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354 | private:
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355 | char* data;
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356 | int num; //length of the string, not counting the trailing '\0'.
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357 | int capacity;
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358 | const static int initSize;
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359 |
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360 | void set( const char* s, int n );
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361 | };
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362 |
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363 | #endif
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