1 | /*************************************************************************
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2 | * *
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3 | * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. *
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4 | * All rights reserved. Email: russ@q12.org Web: www.q12.org *
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5 | * *
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6 | * This library is free software; you can redistribute it and/or *
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7 | * modify it under the terms of EITHER: *
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8 | * (1) The GNU Lesser General Public License as published by the Free *
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9 | * Software Foundation; either version 2.1 of the License, or (at *
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10 | * your option) any later version. The text of the GNU Lesser *
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11 | * General Public License is included with this library in the *
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12 | * file LICENSE.TXT. *
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13 | * (2) The BSD-style license that is included with this library in *
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14 | * the file LICENSE-BSD.TXT. *
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15 | * *
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16 | * This library is distributed in the hope that it will be useful, *
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17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of *
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18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
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19 | * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
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20 | * *
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21 | *************************************************************************/
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22 |
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23 | /*
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24 | * TriMesh code by Erwin de Vries.
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25 | *
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26 | * Trimesh data.
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27 | * This is where the actual vertexdata (pointers), and BV tree is stored.
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28 | * Vertices should be single precision!
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29 | * This should be more sophisticated, so that the user can easyly implement
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30 | * another collision library, but this is a lot of work, and also costs some
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31 | * performance because some data has to be copied.
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32 | */
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33 |
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34 | #ifndef _ODE_COLLISION_TRIMESH_H_
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35 | #define _ODE_COLLISION_TRIMESH_H_
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36 |
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37 | #ifdef __cplusplus
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38 | extern "C" {
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39 | #endif
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40 |
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41 | /*
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42 | * Data storage for triangle meshes.
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43 | */
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44 | struct dxTriMeshData;
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45 | typedef struct dxTriMeshData* dTriMeshDataID;
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46 |
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47 | /*
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48 | * These dont make much sense now, but they will later when we add more
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49 | * features.
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50 | */
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51 | dTriMeshDataID dGeomTriMeshDataCreate();
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52 | void dGeomTriMeshDataDestroy(dTriMeshDataID g);
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53 |
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54 | enum { TRIMESH_FACE_NORMALS, TRIMESH_LAST_TRANSFORMATION };
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55 | void dGeomTriMeshDataSet(dTriMeshDataID g, int data_id, void* data);
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56 |
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57 |
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58 | /*
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59 | * Build TriMesh data with single pricision used in vertex data .
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60 | */
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61 | void dGeomTriMeshDataBuildSingle(dTriMeshDataID g,
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62 | const void* Vertices, int VertexStride, int VertexCount,
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63 | const void* Indices, int IndexCount, int TriStride);
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64 | /* same again with a normals array (used as trimesh-trimesh optimization) */
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65 | void dGeomTriMeshDataBuildSingle1(dTriMeshDataID g,
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66 | const void* Vertices, int VertexStride, int VertexCount,
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67 | const void* Indices, int IndexCount, int TriStride,
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68 | const void* Normals);
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69 | /*
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70 | * Build TriMesh data with double pricision used in vertex data .
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71 | */
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72 | void dGeomTriMeshDataBuildDouble(dTriMeshDataID g,
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73 | const void* Vertices, int VertexStride, int VertexCount,
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74 | const void* Indices, int IndexCount, int TriStride);
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75 | /* same again with a normals array (used as trimesh-trimesh optimization) */
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76 | void dGeomTriMeshDataBuildDouble1(dTriMeshDataID g,
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77 | const void* Vertices, int VertexStride, int VertexCount,
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78 | const void* Indices, int IndexCount, int TriStride,
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79 | const void* Normals);
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80 |
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81 | /*
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82 | * Simple build. Single/double precision based on dSINGLE/dDOUBLE!
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83 | */
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84 | void dGeomTriMeshDataBuildSimple(dTriMeshDataID g,
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85 | const dReal* Vertices, int VertexCount,
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86 | const int* Indices, int IndexCount);
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87 | /* same again with a normals array (used as trimesh-trimesh optimization) */
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88 | void dGeomTriMeshDataBuildSimple1(dTriMeshDataID g,
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89 | const dReal* Vertices, int VertexCount,
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90 | const int* Indices, int IndexCount,
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91 | const int* Normals);
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92 | /*
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93 | * Per triangle callback. Allows the user to say if he wants a collision with
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94 | * a particular triangle.
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95 | */
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96 | typedef int dTriCallback(dGeomID TriMesh, dGeomID RefObject, int TriangleIndex);
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97 | void dGeomTriMeshSetCallback(dGeomID g, dTriCallback* Callback);
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98 | dTriCallback* dGeomTriMeshGetCallback(dGeomID g);
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99 |
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100 | /*
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101 | * Per object callback. Allows the user to get the list of triangles in 1
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102 | * shot. Maybe we should remove this one.
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103 | */
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104 | typedef void dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, const int* TriIndices, int TriCount);
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105 | void dGeomTriMeshSetArrayCallback(dGeomID g, dTriArrayCallback* ArrayCallback);
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106 | dTriArrayCallback* dGeomTriMeshGetArrayCallback(dGeomID g);
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107 |
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108 | /*
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109 | * Ray callback.
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110 | * Allows the user to say if a ray collides with a triangle on barycentric
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111 | * coords. The user can for example sample a texture with alpha transparency
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112 | * to determine if a collision should occur.
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113 | */
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114 | typedef int dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int TriangleIndex, dReal u, dReal v);
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115 | void dGeomTriMeshSetRayCallback(dGeomID g, dTriRayCallback* Callback);
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116 | dTriRayCallback* dGeomTriMeshGetRayCallback(dGeomID g);
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117 |
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118 | /*
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119 | * Trimesh class
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120 | * Construction. Callbacks are optional.
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121 | */
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122 | dGeomID dCreateTriMesh(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback);
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123 |
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124 | void dGeomTriMeshSetData(dGeomID g, dTriMeshDataID Data);
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125 |
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126 | // enable/disable/check temporal coherence
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127 | void dGeomTriMeshEnableTC(dGeomID g, int geomClass, int enable);
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128 | int dGeomTriMeshIsTCEnabled(dGeomID g, int geomClass);
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129 |
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130 | /*
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131 | * Clears the internal temporal coherence caches. When a geom has its
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132 | * collision checked with a trimesh once, data is stored inside the trimesh.
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133 | * With large worlds with lots of seperate objects this list could get huge.
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134 | * We should be able to do this automagically.
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135 | */
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136 | void dGeomTriMeshClearTCCache(dGeomID g);
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137 |
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138 |
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139 | /*
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140 | * returns the TriMeshDataID
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141 | */
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142 | dTriMeshDataID dGeomTriMeshGetTriMeshDataID(dGeomID g);
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143 |
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144 | /*
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145 | * Gets a triangle.
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146 | */
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147 | void dGeomTriMeshGetTriangle(dGeomID g, int Index, dVector3* v0, dVector3* v1, dVector3* v2);
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148 |
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149 | /*
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150 | * Gets the point on the requested triangle and the given barycentric
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151 | * coordinates.
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152 | */
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153 | void dGeomTriMeshGetPoint(dGeomID g, int Index, dReal u, dReal v, dVector3 Out);
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154 |
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155 | /*
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156 |
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157 | This is how the strided data works:
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158 |
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159 | struct StridedVertex{
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160 | dVector3 Vertex;
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161 | // Userdata
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162 | };
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163 | int VertexStride = sizeof(StridedVertex);
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164 |
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165 | struct StridedTri{
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166 | int Indices[3];
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167 | // Userdata
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168 | };
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169 | int TriStride = sizeof(StridedTri);
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170 |
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171 | */
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172 |
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173 |
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174 |
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175 |
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176 | #ifdef __cplusplus
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177 | }
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178 | #endif
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179 |
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180 | #endif /* _ODE_COLLISION_TRIMESH_H_ */
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181 |
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