[657] | 1 | /************************************************************************
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| 2 | filename: CEGUIImage.h
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| 3 | created: 13/3/2004
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| 4 | author: Paul D Turner
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| 5 |
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| 6 | purpose: Defines interface for Image class
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| 7 | *************************************************************************/
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| 8 | /*************************************************************************
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| 9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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| 10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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| 11 |
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| 12 | This library is free software; you can redistribute it and/or
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| 13 | modify it under the terms of the GNU Lesser General Public
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| 14 | License as published by the Free Software Foundation; either
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| 15 | version 2.1 of the License, or (at your option) any later version.
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| 16 |
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| 17 | This library is distributed in the hope that it will be useful,
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| 18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 20 | Lesser General Public License for more details.
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| 21 |
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| 22 | You should have received a copy of the GNU Lesser General Public
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| 23 | License along with this library; if not, write to the Free Software
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| 24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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| 25 | *************************************************************************/
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| 26 | #ifndef _CEGUIImage_h_
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| 27 | #define _CEGUIImage_h_
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| 28 |
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| 29 | #include "CEGUIBase.h"
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| 30 | #include "CEGUIString.h"
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| 31 | #include "CEGUIRect.h"
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| 32 | #include "CEGUIColourRect.h"
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| 33 | #include "CEGUIVector.h"
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| 34 | #include "CEGUISize.h"
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| 35 | #include "CEGUIRenderer.h"
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| 36 | #include <map>
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| 37 |
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| 38 |
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| 39 | #if defined(_MSC_VER)
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| 40 | # pragma warning(push)
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| 41 | # pragma warning(disable : 4251)
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| 42 | #endif
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| 43 |
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| 44 |
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| 45 | // Start of CEGUI namespace section
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| 46 | namespace CEGUI
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| 47 | {
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| 48 | /*!
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| 49 | \brief
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| 50 | Class that represents a single Image of an Imageset.
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| 51 | */
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| 52 | class CEGUIEXPORT Image
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| 53 | {
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| 54 | public:
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| 55 | /*!
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| 56 | \brief
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| 57 | Return a Size object containing the dimensions of the Image.
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| 58 |
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| 59 | \return
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| 60 | Size object holding the width and height of the Image.
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| 61 | */
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| 62 | Size getSize(void) const {return Size(d_scaledWidth, d_scaledHeight);}
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| 63 |
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| 64 |
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| 65 | /*!
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| 66 | \brief
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| 67 | Return the pixel width of the image.
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| 68 |
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| 69 | \return
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| 70 | Width of this Image in pixels.
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| 71 | */
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| 72 | float getWidth(void) const {return d_scaledWidth;}
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| 73 |
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| 74 |
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| 75 | /*!
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| 76 | \brief
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| 77 | Return the pixel height of the image.
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| 78 |
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| 79 | \return
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| 80 | Height of this Image in pixels
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| 81 | */
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| 82 | float getHeight(void) const {return d_scaledHeight;}
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| 83 |
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| 84 |
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| 85 | /*!
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| 86 | \brief
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| 87 | Return a Point object that contains the offset applied when rendering this Image
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| 88 |
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| 89 | \return
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| 90 | Point object containing the offsets applied when rendering this Image
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| 91 | */
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| 92 | Point getOffsets(void) const {return d_scaledOffset;}
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| 93 |
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| 94 |
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| 95 | /*!
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| 96 | \brief
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| 97 | Return the X rendering offset
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| 98 |
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| 99 | \return
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| 100 | X rendering offset. This is the number of pixels that the image is offset by when rendering at any given location.
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| 101 | */
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| 102 | float getOffsetX(void) const {return d_scaledOffset.d_x;}
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| 103 |
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| 104 |
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| 105 | /*!
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| 106 | \brief
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| 107 | Return the Y rendering offset
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| 108 |
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| 109 | \return
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| 110 | Y rendering offset. This is the number of pixels that the image is offset by when rendering at any given location.
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| 111 | */
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| 112 | float getOffsetY(void) const {return d_scaledOffset.d_y;}
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| 113 |
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| 114 |
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| 115 | /*!
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| 116 | \brief
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| 117 | Return the name of this Image object.
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| 118 |
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| 119 | \return
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| 120 | String object containing the name of this Image
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| 121 | */
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| 122 | const String& getName(void) const;
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| 123 |
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| 124 |
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| 125 | /*!
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| 126 | \brief
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| 127 | Return the name of the Imageset that contains this Image
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| 128 |
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| 129 | \return
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| 130 | String object containing the name of the Imageset which this Image is a part of.
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| 131 | */
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| 132 | const String& getImagesetName(void) const;
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| 133 |
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| 134 | /*!
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| 135 | \brief
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| 136 | Return Rect describing the source texture area used by this Image.
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| 137 |
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| 138 | \return
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| 139 | Rect object that describes, in pixels, the area upon the source texture
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| 140 | which is used when rendering this Image.
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| 141 | */
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| 142 | const Rect& getSourceTextureArea(void) const;
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| 143 |
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| 144 | /*!
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| 145 | \brief
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| 146 | Queue the image to be drawn.
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| 147 |
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| 148 | \note
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| 149 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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| 150 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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| 151 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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| 152 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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| 153 |
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| 154 | \param position
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| 155 | Vector3 object containing the location where the Image is to be drawn
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| 156 |
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| 157 | \param size
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| 158 | Size object describing the size that the Image is to be drawn at.
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| 159 |
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| 160 | \param clip_rect
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| 161 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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| 162 |
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| 163 | \param top_left_colour
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| 164 | Colour (as 0xAARRGGBB value) to be applied to the top-left corner of the Image.
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| 165 |
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| 166 | \param top_right_colour
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| 167 | Colour (as 0xAARRGGBB value) to be applied to the top-right corner of the Image.
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| 168 |
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| 169 | \param bottom_left_colour
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| 170 | Colour (as 0xAARRGGBB value) to be applied to the bottom-left corner of the Image.
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| 171 |
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| 172 | \param bottom_right_colour
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| 173 | Colour (as 0xAARRGGBB value) to be applied to the bottom-right corner of the Image.
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| 174 |
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| 175 | \param quad_split_mode
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| 176 | One of the QuadSplitMode values specifying the way quads are split into triangles
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| 177 |
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| 178 | \return
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| 179 | Nothing
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| 180 | */
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| 181 | void draw(const Vector3& position, const Size& size, const Rect& clip_rect, const colour& top_left_colour = 0xFFFFFFFF, const colour& top_right_colour = 0xFFFFFFFF, const colour& bottom_left_colour = 0xFFFFFFFF, const colour& bottom_right_colour = 0xFFFFFFFF, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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| 182 | {
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| 183 | draw(Rect(position.d_x, position.d_y, position.d_x + size.d_width, position.d_y + size.d_height), position.d_z, clip_rect,
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| 184 | ColourRect(top_left_colour, top_right_colour, bottom_left_colour, bottom_right_colour), quad_split_mode);
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| 185 | }
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| 186 |
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| 187 |
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| 188 | /*!
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| 189 | \brief
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| 190 | Queue the image to be drawn.
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| 191 |
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| 192 | \note
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| 193 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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| 194 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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| 195 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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| 196 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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| 197 |
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| 198 | \param dest_rect
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| 199 | Rect object defining the area on-screen where the Image is to be drawn. The Image will be scaled to fit the area as required.
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| 200 |
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| 201 | \param z
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| 202 | Z-order position for the image. Positions increase "into the screen", so 0.0f is at the top of the z-order.
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| 203 |
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| 204 | \param clip_rect
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| 205 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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| 206 |
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| 207 | \param top_left_colour
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| 208 | Colour (as 0xAARRGGBB value) to be applied to the top-left corner of the Image.
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| 209 |
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| 210 | \param top_right_colour
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| 211 | Colour (as 0xAARRGGBB value) to be applied to the top-right corner of the Image.
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| 212 |
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| 213 | \param bottom_left_colour
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| 214 | Colour (as 0xAARRGGBB value) to be applied to the bottom-left corner of the Image.
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| 215 |
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| 216 | \param bottom_right_colour
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| 217 | Colour (as 0xAARRGGBB value) to be applied to the bottom-right corner of the Image.
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| 218 |
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| 219 | \param quad_split_mode
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| 220 | One of the QuadSplitMode values specifying the way quads are split into triangles
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| 221 |
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| 222 | \return
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| 223 | Nothing
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| 224 | */
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| 225 | void draw(const Rect& dest_rect, float z, const Rect& clip_rect, const colour& top_left_colour = 0xFFFFFFFF, const colour& top_right_colour = 0xFFFFFFFF, const colour& bottom_left_colour = 0xFFFFFFFF, const colour& bottom_right_colour = 0xFFFFFFFF, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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| 226 | {
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| 227 | draw(dest_rect, z, clip_rect, ColourRect(top_left_colour, top_right_colour, bottom_left_colour, bottom_right_colour), quad_split_mode);
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| 228 | }
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| 229 |
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| 230 |
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| 231 | /*!
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| 232 | \brief
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| 233 | Queue the image to be drawn.
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| 234 |
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| 235 | \note
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| 236 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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| 237 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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| 238 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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| 239 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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| 240 |
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| 241 | \param position
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| 242 | Vector3 object containing the location where the Image is to be drawn
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| 243 |
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| 244 | \param size
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| 245 | Size object describing the size that the Image is to be drawn at.
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| 246 |
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| 247 | \param clip_rect
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| 248 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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| 249 |
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| 250 | \param colours
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| 251 | ColourRect object that describes the colour values to use for each corner of the Image.
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| 252 |
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| 253 | \param quad_split_mode
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| 254 | One of the QuadSplitMode values specifying the way quads are split into triangles
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| 255 |
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| 256 | \return
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| 257 | Nothing
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| 258 | */
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| 259 | void draw(const Vector3& position, const Size& size, const Rect& clip_rect, const ColourRect& colours, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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| 260 | {
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| 261 | draw(Rect(position.d_x, position.d_y, position.d_x + size.d_width, position.d_y + size.d_height), position.d_z, clip_rect, colours, quad_split_mode);
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| 262 | }
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| 263 |
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| 264 |
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| 265 | /*!
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| 266 | \brief
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| 267 | Queue the image to be drawn.
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| 268 |
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| 269 | \note
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| 270 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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| 271 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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| 272 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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| 273 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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| 274 |
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| 275 | \param position
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| 276 | Vector3 object containing the location where the Image is to be drawn
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| 277 |
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| 278 | \note
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| 279 | The image will be drawn at it's internally defined size.
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| 280 |
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| 281 | \param clip_rect
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| 282 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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| 283 |
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| 284 | \param colours
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| 285 | ColourRect object that describes the colour values to use for each corner of the Image.
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| 286 |
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| 287 | \param quad_split_mode
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| 288 | One of the QuadSplitMode values specifying the way quads are split into triangles
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| 289 |
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| 290 | \return
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| 291 | Nothing
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| 292 | */
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| 293 | void draw(const Vector3& position, const Rect& clip_rect, const ColourRect& colours, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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| 294 | {
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| 295 | draw(Rect(position.d_x, position.d_y, position.d_x + getWidth(), position.d_y + getHeight()), position.d_z, clip_rect, colours, quad_split_mode);
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| 296 | }
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| 297 |
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| 298 |
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| 299 | /*!
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| 300 | \brief
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| 301 | Queue the image to be drawn.
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| 302 |
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| 303 | \note
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| 304 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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| 305 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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| 306 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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| 307 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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| 308 |
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| 309 | \param position
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| 310 | Vector3 object containing the location where the Image is to be drawn
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| 311 |
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| 312 | \param clip_rect
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| 313 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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| 314 |
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| 315 | \param top_left_colour
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| 316 | Colour (as 0xAARRGGBB value) to be applied to the top-left corner of the Image.
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| 317 |
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| 318 | \param top_right_colour
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| 319 | Colour (as 0xAARRGGBB value) to be applied to the top-right corner of the Image.
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| 320 |
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| 321 | \param bottom_left_colour
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| 322 | Colour (as 0xAARRGGBB value) to be applied to the bottom-left corner of the Image.
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| 323 |
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| 324 | \param bottom_right_colour
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| 325 | Colour (as 0xAARRGGBB value) to be applied to the bottom-right corner of the Image.
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| 326 |
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| 327 | \param quad_split_mode
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| 328 | One of the QuadSplitMode values specifying the way quads are split into triangles
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| 329 |
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| 330 | \return
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| 331 | Nothing
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| 332 | */
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| 333 | void draw(const Vector3& position, const Rect& clip_rect, const colour& top_left_colour = 0xFFFFFFFF, const colour& top_right_colour = 0xFFFFFFFF, const colour& bottom_left_colour = 0xFFFFFFFF, const colour& bottom_right_colour = 0xFFFFFFFF, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const
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| 334 | {
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| 335 | draw(Rect(position.d_x, position.d_y, position.d_x + getWidth(), position.d_y + getHeight()), position.d_z, clip_rect, ColourRect(top_left_colour, top_right_colour, bottom_left_colour, bottom_right_colour), quad_split_mode);
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| 336 | }
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| 337 |
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| 338 |
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| 339 | /*!
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| 340 | \brief
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| 341 | Queue the image to be drawn.
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| 342 |
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| 343 | \note
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| 344 | The final position of the Image will be adjusted by the offset values defined for this Image object. If absolute positioning is
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| 345 | essential then these values should be taken into account prior to calling the draw() methods. However, by doing this you take
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| 346 | away the ability of the Imageset designer to adjust the alignment and positioning of Images, therefore your component is far
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| 347 | less useful since it requires code changes to modify image positioning that could have been handled from a data file.
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| 348 |
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| 349 | \param dest_rect
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| 350 | Rect object defining the area on-screen where the Image is to be drawn. The Image will be scaled to fit the area as required.
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| 351 |
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| 352 | \param z
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| 353 | Z-order position for the image. Positions increase "into the screen", so 0.0f is at the top of the z-order.
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| 354 |
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| 355 | \param clip_rect
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| 356 | Rect object that defines an on-screen area that the Image will be clipped to when drawing.
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| 357 |
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| 358 | \param colours
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| 359 | ColourRect object that describes the colour values to use for each corner of the Image.
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| 360 |
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| 361 | \param quad_split_mode
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| 362 | One of the QuadSplitMode values specifying the way quads are split into triangles
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| 363 |
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| 364 | \return
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| 365 | Nothing
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| 366 | */
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| 367 | void draw(const Rect& dest_rect, float z, const Rect& clip_rect,const ColourRect& colours, QuadSplitMode quad_split_mode = TopLeftToBottomRight) const;
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| 368 |
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| 369 |
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| 370 |
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| 371 | friend class std::map<String, Image>;
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| 372 | friend struct std::pair<const String, Image>;
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| 373 |
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| 374 |
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| 375 | /*************************************************************************
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| 376 | Construction and Destruction
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| 377 | *************************************************************************/
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| 378 | /*!
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| 379 | \brief
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| 380 | Default constructor (only used by std::map)
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| 381 | */
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| 382 | Image(void) {}
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| 383 |
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| 384 |
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| 385 | /*!
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| 386 | \brief
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| 387 | Constructor for Image objects. This is not normally used directly by client code, use the Imageset interface instead.
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| 388 |
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| 389 | \param owner
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| 390 | Pointer to a Imageset object that owns this Image. This must not be NULL.
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| 391 |
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| 392 | \param name
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| 393 | String object describing the name of the image being created.
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| 394 |
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| 395 | \param area
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| 396 | Rect object describing an area that will be associated with this image.
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| 397 |
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| 398 | \param render_offset
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| 399 | Point object that describes the offset to be applied when rendering this image.
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| 400 |
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| 401 | \param horzScaling
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| 402 | float value indicating the initial horizontal scaling to be applied to this image.
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| 403 |
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| 404 | \param vertScaling
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| 405 | float value indicating the initial vertical scaling to be applied to this image.
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| 406 |
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| 407 | \exception NullObjectException Thrown if \a owner was NULL.
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| 408 | */
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| 409 | Image(const Imageset* owner, const String& name, const Rect& area, const Point& render_offset, float horzScaling = 1.0f, float vertScaling = 1.0f);
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| 410 |
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| 411 |
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| 412 |
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| 413 | /*!
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| 414 | \brief
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| 415 | Copy constructor
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| 416 | */
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| 417 | Image(const Image& image);
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| 418 |
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| 419 |
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| 420 | /*!
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| 421 | \brief
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| 422 | Destructor for Image objects.
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| 423 | */
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| 424 | ~Image(void);
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| 425 |
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| 426 |
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| 427 | private:
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| 428 | /*************************************************************************
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| 429 | Friends
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| 430 | *************************************************************************/
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| 431 | friend class Imageset;
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| 432 |
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| 433 |
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| 434 | /*************************************************************************
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| 435 | Implementation Methods
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| 436 | *************************************************************************/
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| 437 | /*!
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| 438 | \brief
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| 439 | set the horizontal scaling factor to be applied to this Image
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| 440 |
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| 441 | \param factor
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| 442 | float value describing the scaling factor required.
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| 443 |
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| 444 | \return
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| 445 | Nothing.
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| 446 | */
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| 447 | void setHorzScaling(float factor);
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| 448 |
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| 449 |
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| 450 | /*!
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| 451 | \brief
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| 452 | set the vertical scaling factor to be applied to this Image
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| 453 |
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| 454 | \param factor
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| 455 | float value describing the scaling factor required.
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| 456 |
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| 457 | \return
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| 458 | Nothing.
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| 459 | */
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| 460 | void setVertScaling(float factor);
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| 461 |
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| 462 |
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| 463 | /*************************************************************************
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| 464 | Implementation Data
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| 465 | *************************************************************************/
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| 466 | const Imageset* d_owner; //!< Link back to Imageset that owns this image
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| 467 | Rect d_area; //!< Rect defining the area on the texture that makes up this image.
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| 468 | Point d_offset; //!< Offset to use when rendering
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| 469 |
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| 470 | // image auto-scaling fields.
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| 471 | float d_scaledWidth; //!< scaled image width.
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| 472 | float d_scaledHeight; //!< scaled image height.
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| 473 | Point d_scaledOffset; //!< scaled rendering offset.
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| 474 | String d_name; //!< name of this image.
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| 475 | };
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| 476 |
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| 477 | } // End of CEGUI namespace section
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| 478 |
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| 479 | #if defined(_MSC_VER)
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| 480 | # pragma warning(pop)
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| 481 | #endif
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| 482 |
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| 483 | #endif // end of guard _CEGUIImage_h_
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