[657] | 1 | /************************************************************************
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| 2 | filename: CEGUIRenderableElement.h
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| 3 | created: 14/4/2004
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| 4 | author: Paul D Turner
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| 5 |
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| 6 | purpose: Interface for base class of a 'higher-level' renderable
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| 7 | UI entity.
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| 8 | *************************************************************************/
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| 9 | /*************************************************************************
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| 10 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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| 11 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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| 12 |
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| 13 | This library is free software; you can redistribute it and/or
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| 14 | modify it under the terms of the GNU Lesser General Public
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| 15 | License as published by the Free Software Foundation; either
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| 16 | version 2.1 of the License, or (at your option) any later version.
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| 17 |
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| 18 | This library is distributed in the hope that it will be useful,
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| 19 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 21 | Lesser General Public License for more details.
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| 22 |
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| 23 | You should have received a copy of the GNU Lesser General Public
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| 24 | License along with this library; if not, write to the Free Software
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| 25 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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| 26 | *************************************************************************/
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| 27 | #ifndef _CEGUIRenderableElement_h_
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| 28 | #define _CEGUIRenderableElement_h_
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| 29 |
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| 30 | #include "CEGUIBase.h"
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| 31 | #include "CEGUISystem.h"
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| 32 | #include "CEGUIColourRect.h"
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| 33 | #include "CEGUIVector.h"
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| 34 |
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| 35 | // Start of CEGUI namespace section
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| 36 | namespace CEGUI
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| 37 | {
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| 38 | /*!
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| 39 | \brief
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| 40 |
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| 41 | */
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| 42 | class CEGUIEXPORT RenderableElement
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| 43 | {
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| 44 | public:
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| 45 | /*************************************************************************
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| 46 | Drawing methods
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| 47 | *************************************************************************/
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| 48 | /*!
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| 49 | \brief
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| 50 | Draw the element chain starting with this element.
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| 51 |
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| 52 | \param position
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| 53 | Vector3 object describing the base position to be used when rendering the element chain. Each element
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| 54 | in the chain will be offset from this position by it's own internal position setting.
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| 55 |
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| 56 | \param clip_rect
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| 57 | Rect object describing the clipping area. No rendering will appear outside this area.
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| 58 | */
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| 59 | void draw(const Vector3& position, const Rect& clip_rect);
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| 60 |
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| 61 |
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| 62 | /*************************************************************************
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| 63 | Accessors
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| 64 | *************************************************************************/
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| 65 | /*!
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| 66 | \brief
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| 67 | Return a pointer to the next RenderableElement in the chain.
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| 68 |
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| 69 | \return
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| 70 | Pointer to a RenderableElement object that is linked this this one. May be NULL for none.
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| 71 | */
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| 72 | RenderableElement* getNextElement(void) const {return d_next;}
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| 73 |
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| 74 |
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| 75 | /*!
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| 76 | \brief
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| 77 | Return the rendering colours set for this RenderableElement
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| 78 |
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| 79 | \return
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| 80 | ColourRect object describing the colours to be used when rendering this RenderableElement.
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| 81 | */
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| 82 | const ColourRect& getColours(void) const {return d_colours;}
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| 83 |
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| 84 |
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| 85 | /*!
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| 86 | \brief
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| 87 | Return the offset position of this RenderableElement.
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| 88 |
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| 89 | \return
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| 90 | Point object describing the offset position that this RenderableElement is to be rendered at. This
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| 91 | value is added to whatever position is specified when the RenderableElement::draw method is called to
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| 92 | obtain the final rendering position.
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| 93 | */
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| 94 | Point getPosition(void) const {return Point(d_area.d_left, d_area.d_top);}
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| 95 |
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| 96 |
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| 97 | /*!
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| 98 | \brief
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| 99 | Return the current size of the element.
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| 100 |
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| 101 | \return
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| 102 | Size object describing the current size of the RenderableFrame.
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| 103 | */
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| 104 | Size getSize(void) const {return Size(d_area.getWidth(), d_area.getHeight());}
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| 105 |
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| 106 |
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| 107 | /*!
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| 108 | \brief
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| 109 | Return the area for the element.
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| 110 |
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| 111 | \return
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| 112 | Rect object describing the pixel area (offset from some unknown location) of the frame.
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| 113 | */
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| 114 | const Rect& getRect(void) const {return d_area;}
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| 115 |
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| 116 |
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| 117 | /*!
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| 118 | \brief
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| 119 | return whether the element colours will be applied locally to each image drawn as part of the RenderableElement, or
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| 120 | applied across the whole of the RenderableElement area.
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| 121 |
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| 122 | \return
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| 123 | - true if the RenderableElement colours will be applied locally to each sub-image drawn as part of this RenderableElement.
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| 124 | - false if the RenderableElement colours will be applied evenly across the face of the entire RenderableElement.
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| 125 | */
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| 126 | bool isColourRectPerImage(bool setting) const {return d_useColoursPerImage;}
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| 127 |
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| 128 |
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| 129 | /*************************************************************************
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| 130 | Manipulators
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| 131 | *************************************************************************/
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| 132 | /*!
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| 133 | \brief
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| 134 | Link another RenderableElement to this one.
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| 135 |
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| 136 | The linked element will be drawn whenever this element is drawn using the same base position and clipping area
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| 137 | as provided when the RenderableElement::draw method is called. Whole chains of Renderable Elements can be
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| 138 | created using this system.
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| 139 |
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| 140 | \param element
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| 141 | Pointer to a RenderableElement object that will be linked to this element.
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| 142 |
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| 143 | \return
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| 144 | Nothing.
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| 145 | */
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| 146 | void setNextElement(RenderableElement* element) {d_next = element;}
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| 147 |
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| 148 |
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| 149 | /*!
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| 150 | \brief
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| 151 | Sets the colours to be applied when rendering the element.
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| 152 |
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| 153 | \param colours
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| 154 | ColourRect object describing the colours to be used.
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| 155 |
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| 156 | \return
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| 157 | Nothing.
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| 158 | */
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| 159 | void setColours(const ColourRect& colours) {d_colours = colours;}
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| 160 |
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| 161 |
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| 162 | /*!
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| 163 | \brief
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| 164 | Sets the colours to be applied when rendering the element.
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| 165 |
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| 166 | \param top_left_colour
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| 167 | Colour to be applied to the top-left corner of each Image used in the element.
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| 168 |
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| 169 | \param top_right_colour
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| 170 | Colour to be applied to the top-right corner of each Image used in the element.
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| 171 |
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| 172 | \param bottom_left_colour
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| 173 | Colour to be applied to the bottom-left corner of each Image used in the element.
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| 174 |
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| 175 | \param bottom_right_colour
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| 176 | Colour to be applied to the bottom-right corner of each Image used in the element.
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| 177 |
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| 178 | \return
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| 179 | Nothing.
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| 180 | */
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| 181 | void setColours(const colour& top_left_colour, const colour& top_right_colour, const colour& bottom_left_colour, const colour& bottom_right_colour);
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| 182 |
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| 183 |
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| 184 | /*!
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| 185 | \brief
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| 186 | Set the rendering offset position for this element.
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| 187 |
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| 188 | \param position
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| 189 | Point object describing the offset position to use for this element. This value is added to whatever
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| 190 | position is specified when the RenderableElement::draw method is called to obtain the final rendering
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| 191 | position.
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| 192 |
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| 193 | \return
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| 194 | Nothing.
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| 195 | */
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| 196 | void setPosition(const Point& position) {d_area.setPosition(position);}
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| 197 |
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| 198 |
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| 199 | /*!
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| 200 | \brief
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| 201 | set the dimensions for the frame.
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| 202 |
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| 203 | \param size
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| 204 | Size object describing the new size for the frame (in pixels)
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| 205 | */
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| 206 | void setSize(const Size& size) {d_area.setSize(size);}
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| 207 |
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| 208 |
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| 209 | /*!
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| 210 | \brief
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| 211 | Set the area for the frame
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| 212 |
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| 213 | \param area
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| 214 | Rect object describing the pixel area (offset from some unknown location) of the frame.
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| 215 |
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| 216 | \return
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| 217 | None.
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| 218 | */
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| 219 | void setRect(const Rect& area) {d_area = area;}
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| 220 |
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| 221 |
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| 222 | /*!
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| 223 | \brief
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| 224 | set whether the element colours should be applied locally to each image drawn as part of the RenderableElement, or
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| 225 | applied across the whole of the RenderableElement area.
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| 226 |
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| 227 | \param setting
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| 228 | - true to specify that RenderableElement colours be applied locally to each sub-image drawn as part of this RenderableElement.
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| 229 | - false to specify that RenderableElement colours should be applied evenly across the face of the entire RenderableElement.
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| 230 |
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| 231 | \return
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| 232 | Nothing.
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| 233 | */
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| 234 | void setColourRectPerImage(bool setting) {d_useColoursPerImage = setting;}
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| 235 |
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| 236 |
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| 237 | /*************************************************************************
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| 238 | Construction / Destruction
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| 239 | *************************************************************************/
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| 240 | /*!
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| 241 | \brief
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| 242 | Constructor for RenderableElement base class
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| 243 | */
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| 244 | RenderableElement(void);
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| 245 |
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| 246 |
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| 247 |
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| 248 | /*!
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| 249 | \brief
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| 250 | Destructor for RenderableElement base class
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| 251 | */
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| 252 | virtual ~RenderableElement(void);
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| 253 |
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| 254 |
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| 255 | protected:
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| 256 | /*************************************************************************
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| 257 | Implementation methods
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| 258 | *************************************************************************/
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| 259 | /*!
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| 260 | \brief
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| 261 | This function performs the required rendering for this element.
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| 262 |
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| 263 | \param position
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| 264 | Vector3 object describing the final rendering position for the object.
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| 265 |
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| 266 | \param clip_rect
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| 267 | Rect object describing the clipping area for the rendering. No rendering will be performed outside this area.
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| 268 |
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| 269 | \return
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| 270 | Nothing.
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| 271 | */
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| 272 | virtual void draw_impl(const Vector3& position, const Rect& clip_rect) const = 0;
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| 273 |
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| 274 |
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| 275 | /*************************************************************************
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| 276 | Implementation Data
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| 277 | *************************************************************************/
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| 278 | RenderableElement* d_next; //!< Link to another RenderableElement.
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| 279 | ColourRect d_colours; //!< Colours to be used for this element;
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| 280 | Rect d_area; //!< Currently defined area for this element.
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| 281 | bool d_useColoursPerImage; //!< true if d_colours should be applied separately to each Image drawn (false to interpolate across d_area).
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| 282 | };
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| 283 |
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| 284 | } // End of CEGUI namespace section
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| 285 |
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| 286 |
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| 287 | #endif // end of guard _CEGUIRenderableElement_h_
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