1 | /************************************************************************
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2 | filename: CEGUIVector.h
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3 | created: 14/3/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Defines interfaces for Vector classes
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7 | *************************************************************************/
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8 | /*************************************************************************
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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11 |
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12 | This library is free software; you can redistribute it and/or
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13 | modify it under the terms of the GNU Lesser General Public
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14 | License as published by the Free Software Foundation; either
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15 | version 2.1 of the License, or (at your option) any later version.
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16 |
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17 | This library is distributed in the hope that it will be useful,
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | Lesser General Public License for more details.
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21 |
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22 | You should have received a copy of the GNU Lesser General Public
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23 | License along with this library; if not, write to the Free Software
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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25 | *************************************************************************/
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26 | #ifndef _CEGUIVector_h_
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27 | #define _CEGUIVector_h_
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28 |
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29 | #include "CEGUIBase.h"
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30 |
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31 |
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32 | // Start of CEGUI namespace section
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33 | namespace CEGUI
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34 | {
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35 |
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36 | /*!
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37 | \brief
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38 | Class used as a two dimensional vector (aka a Point)
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39 | */
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40 | class CEGUIEXPORT Vector2
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41 | {
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42 | public:
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43 | Vector2(void) {}
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44 | Vector2(float x, float y) : d_x(x), d_y(y) {}
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45 |
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46 | Vector2& operator*=(const Vector2& vec)
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47 | {
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48 | d_x *= vec.d_x;
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49 | d_y *= vec.d_y;
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50 |
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51 | return *this;
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52 | }
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53 |
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54 | Vector2& operator/=(const Vector2& vec)
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55 | {
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56 | d_x /= vec.d_x;
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57 | d_y /= vec.d_y;
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58 |
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59 | return *this;
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60 | }
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61 |
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62 | Vector2& operator+=(const Vector2& vec)
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63 | {
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64 | d_x += vec.d_x;
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65 | d_y += vec.d_y;
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66 |
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67 | return *this;
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68 | }
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69 |
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70 | Vector2& operator-=(const Vector2& vec)
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71 | {
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72 | d_x -= vec.d_x;
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73 | d_y -= vec.d_y;
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74 |
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75 | return *this;
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76 | }
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77 |
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78 | Vector2 operator+(const Vector2& vec) const
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79 | {
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80 | return Vector2(d_x + vec.d_x, d_y + vec.d_y);
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81 | }
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82 |
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83 | Vector2 operator-(const Vector2& vec) const
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84 | {
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85 | return Vector2(d_x - vec.d_x, d_y - vec.d_y);
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86 | }
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87 |
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88 | Vector2 operator*(const Vector2& vec) const
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89 | {
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90 | return Vector2(d_x * vec.d_x, d_y * vec.d_y);
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91 | }
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92 |
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93 | bool operator==(const Vector2& vec) const
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94 | {
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95 | return ((d_x == vec.d_x) && (d_y == vec.d_y));
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96 | }
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97 |
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98 | bool operator!=(const Vector2& vec) const
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99 | {
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100 | return !(operator==(vec));
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101 | }
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102 |
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103 | float d_x, d_y;
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104 | };
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105 |
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106 | /*!
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107 | \brief
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108 | Point class
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109 | */
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110 | typedef Vector2 Point;
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111 |
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112 |
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113 | /*!
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114 | \brief
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115 | Class used as a three dimensional vector
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116 | */
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117 | class CEGUIEXPORT Vector3
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118 | {
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119 | public:
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120 | Vector3(void) {}
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121 | Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {}
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122 |
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123 | float d_x, d_y, d_z;
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124 | };
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125 |
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126 | } // End of CEGUI namespace section
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127 |
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128 |
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129 | #endif // end of guard _CEGUIVector_h_
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