1 | /************************************************************************
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2 | filename: CEGUIWindowManager.h
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3 | created: 21/2/2004
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4 | author: Paul D Turner
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5 |
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6 | purpose: Defines the interface for the WindowManager object
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7 | *************************************************************************/
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8 | /*************************************************************************
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9 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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11 |
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12 | This library is free software; you can redistribute it and/or
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13 | modify it under the terms of the GNU Lesser General Public
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14 | License as published by the Free Software Foundation; either
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15 | version 2.1 of the License, or (at your option) any later version.
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16 |
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17 | This library is distributed in the hope that it will be useful,
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18 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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20 | Lesser General Public License for more details.
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21 |
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22 | You should have received a copy of the GNU Lesser General Public
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23 | License along with this library; if not, write to the Free Software
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24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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25 | *************************************************************************/
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26 | #ifndef _CEGUIWindowManager_h_
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27 | #define _CEGUIWindowManager_h_
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28 |
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29 | #include "CEGUIBase.h"
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30 | #include "CEGUIString.h"
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31 | #include "CEGUISingleton.h"
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32 | #include "CEGUILogger.h"
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33 | #include "CEGUIIteratorBase.h"
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34 | #include <map>
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35 | #include <vector>
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36 |
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37 | #if defined(_MSC_VER)
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38 | # pragma warning(push)
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39 | # pragma warning(disable : 4275)
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40 | # pragma warning(disable : 4251)
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41 | #endif
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42 |
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43 |
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44 | // Start of CEGUI namespace section
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45 | namespace CEGUI
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46 | {
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47 | /*!
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48 | \brief
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49 | The WindowManager class describes an object that manages creation and lifetime of Window objects.
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50 |
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51 | The WindowManager is the means by which Window objects are created and destroyed. For each sub-class
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52 | of Window that is to be created, there must exist a WindowFactory object which is registered with the
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53 | WindowFactoryManager. Additionally, the WindowManager tracks every Window object created, and can be
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54 | used to access those Window objects by name.
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55 | */
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56 | class CEGUIEXPORT WindowManager : public Singleton <WindowManager>
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57 | {
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58 | public:
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59 | /*!
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60 | \brief
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61 | Function type that is used as a callback when loading layouts from XML; the function is called
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62 | for each Property element encountered.
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63 |
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64 | \param window
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65 | Window object that the property is to be applied to.
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66 |
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67 | \param propname
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68 | String holding the name of the property that is being set.
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69 |
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70 | \param propvalue
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71 | String holding the new value that will be applied to the property specified by /a propname.
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72 |
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73 | \param userdata
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74 | Some client code supplied data.
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75 |
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76 | \return
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77 | - true if the property should be set.
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78 | - false if the property should not be set,
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79 | */
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80 | typedef bool PropertyCallback(Window* window, String& propname, String& propvalue, void* userdata);
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81 |
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82 | /*************************************************************************
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83 | Construction and Destruction
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84 | *************************************************************************/
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85 | /*!
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86 | \brief
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87 | Constructs a new WindowManager object.
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88 |
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89 | NB: Client code should not create WindowManager objects - they are of limited use to you! The
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90 | intended pattern of access is to get a pointer to the GUI system's WindowManager via the System
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91 | object, and use that.
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92 | */
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93 | WindowManager(void) { Logger::getSingleton().logEvent((utf8*)"CEGUI::WindowManager singleton created"); }
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94 |
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95 |
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96 | /*!
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97 | \brief
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98 | Destructor for WindowManager objects
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99 |
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100 | This will properly destry all remaining Window objects. Note that WindowFactory objects will not
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101 | be destroyed (since they are owned by whoever created them).
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102 | */
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103 | ~WindowManager(void);
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104 |
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105 |
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106 | /*!
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107 | \brief
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108 | Return singleton WindowManager object
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109 |
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110 | \return
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111 | Singleton WindowManager object
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112 | */
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113 | static WindowManager& getSingleton(void);
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114 |
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115 |
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116 | /*!
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117 | \brief
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118 | Return pointer to singleton WindowManager object
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119 |
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120 | \return
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121 | Pointer to singleton WindowManager object
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122 | */
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123 | static WindowManager* getSingletonPtr(void);
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124 |
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125 |
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126 | /*************************************************************************
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127 | Window Related Methods
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128 | *************************************************************************/
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129 | /*!
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130 | \brief
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131 | Creates a new Window object of the specified type, and gives it the specified unique name.
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132 |
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133 | \param type
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134 | String that describes the type of Window to be created. A valid WindowFactory for the specified type must be registered.
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135 |
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136 | \param name
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137 | String that holds a unique name that is to be given to the new window.
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138 |
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139 | \return
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140 | Pointer to the newly created Window object.
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141 |
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142 | \exception AlreadyExistsException A Window object with the name \a name already exists.
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143 | \exception UnknownObjectException No WindowFactory is registered for \a type Window objects.
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144 | \exception GenericException Some other error occurred (Exception message has details).
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145 | */
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146 | Window* createWindow(const String& type, const String& name);
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147 |
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148 |
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149 | /*!
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150 | \brief
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151 | Destroy the specified Window object.
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152 |
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153 | \param window
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154 | Pointer to the Window object to be destroyed. If the \a window is null, or is not recognised, nothing happens.
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155 |
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156 | \return
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157 | Nothing
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158 |
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159 | \exception InvalidRequestException Can be thrown if the WindowFactory for \a window's object type was removed.
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160 | */
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161 | void destroyWindow(Window* window);
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162 |
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163 |
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164 | /*!
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165 | \brief
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166 | Destroy the specified Window object.
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167 |
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168 | \param
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169 | window String containing the name of the Window object to be destroyed. If \a window is not recognised, nothing happens.
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170 |
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171 | \return
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172 | Nothing.
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173 |
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174 | \exception InvalidRequestException Can be thrown if the WindowFactory for \a window's object type was removed.
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175 | */
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176 | void destroyWindow(const String& window);
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177 |
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178 |
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179 | /*!
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180 | \brief
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181 | Return a pointer to the specified Window object.
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182 |
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183 | \param name
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184 | String holding the name of the Window object to be returned.
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185 |
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186 | \return
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187 | Pointer to the Window object with the name \a name.
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188 |
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189 | \exception UnknownObjectException No Window object with a name matching \a name was found.
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190 | */
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191 | Window* getWindow(const String& name) const;
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192 |
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193 |
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194 | /*!
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195 | \brief
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196 | Examines the list of Window objects to see if one exists with the given name
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197 |
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198 | \param name
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199 | String holding the name of the Window object to look for.
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200 |
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201 | \return
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202 | true if a Window object was found with a name matching \a name. false if no matching Window object was found.
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203 | */
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204 | bool isWindowPresent(const String& name) const;
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205 |
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206 |
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207 | /*!
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208 | \brief
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209 | Destroys all Window objects within the system
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210 |
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211 | \return
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212 | Nothing.
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213 |
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214 | \exception InvalidRequestException Thrown if the WindowFactory for any Window object type has been removed.
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215 | */
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216 | void destroyAllWindows(void);
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217 |
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218 |
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219 | /*!
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220 | \brief
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221 | Creates a set of windows (a Gui layout) from the information in the specified XML file.
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222 |
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223 | \param filename
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224 | String object holding the filename of the XML file to be processed.
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225 |
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226 | \param name_prefix
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227 | String object holding the prefix that is to be used when creating the windows in the layout file, this
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228 | function allows a layout to be loaded multiple times without having name clashes.
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229 |
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230 | \param resourceGroup
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231 | Resource group identifier to be passed to the resource provider when loading the layout file.
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232 |
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233 | \param callback
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234 | PropertyCallback function to be called for each Property element loaded from the layout. This is
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235 | called prior to the property value being applied to the window enabling client code manipulation of
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236 | properties.
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237 |
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238 | \param userdata
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239 | Client code data pointer passed to the PropertyCallback function.
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240 |
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241 | \return
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242 | Pointer to the root Window object defined in the layout.
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243 |
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244 | \exception FileIOException thrown if something goes wrong while processing the file \a filename.
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245 | \exception InvalidRequestException thrown if \a filename appears to be invalid.
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246 | */
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247 | Window* loadWindowLayout(const String& filename, const String& name_prefix = "", const String& resourceGroup = "", PropertyCallback* callback = NULL, void* userdata = NULL);
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248 |
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249 | /*!
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250 | \brief
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251 | Return whether the window dead pool is empty.
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252 |
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253 | \return
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254 | - true if there are no windows in the dead pool.
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255 | - false if the dead pool contains >=1 window awaiting destruction.
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256 | */
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257 | bool isDeadPoolEmpty(void) const;
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258 |
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259 | /*!
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260 | \brief
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261 | Permanently destroys any windows placed in the dead pool.
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262 |
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263 | \note
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264 | It is probably not a good idea to call this from a Window based event handler
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265 | if the specific window has been or is being destroyed.
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266 |
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267 | \return
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268 | Nothing.
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269 | */
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270 | void cleanDeadPool(void);
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271 |
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272 | private:
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273 | /*************************************************************************
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274 | Implementation Constants
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275 | *************************************************************************/
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276 | static const char GUILayoutSchemaName[]; //!< Filename of the XML schema used for validating GUILayout files.
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277 |
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278 |
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279 | /*************************************************************************
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280 | Implementation Data
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281 | *************************************************************************/
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282 | typedef std::map<String, Window*> WindowRegistry; //!< Type used to implement registry of Window objects
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283 | typedef std::vector<Window*> WindowVector; //!< Type to use for a collection of Window pointers.
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284 |
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285 | WindowRegistry d_windowRegistry; //!< The container that forms the Window registry
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286 | WindowVector d_deathrow; //!< Collection of 'destroyed' windows.
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287 |
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288 | public:
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289 | /*************************************************************************
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290 | Iterator stuff
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291 | *************************************************************************/
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292 | typedef ConstBaseIterator<WindowRegistry> WindowIterator;
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293 |
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294 | /*!
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295 | \brief
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296 | Return a WindowManager::WindowIterator object to iterate over the currently defined Windows.
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297 | */
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298 | WindowIterator getIterator(void) const;
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299 | };
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300 |
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301 | } // End of CEGUI namespace section
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302 |
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303 | #if defined(_MSC_VER)
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304 | # pragma warning(pop)
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305 | #endif
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306 |
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307 | #endif // end of guard _CEGUIWindowManager_h_
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