[657] | 1 | /************************************************************************
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| 2 | filename: CEGUIcolour.h
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| 3 | created: 20/8/2004
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| 4 | author: Paul D Turner (with code from Jeff Leigh)
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| 5 |
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| 6 | purpose: Defines interface to the colour class used to represent
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| 7 | colour values within the system
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| 8 | *************************************************************************/
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| 9 | /*************************************************************************
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| 10 | Crazy Eddie's GUI System (http://www.cegui.org.uk)
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| 11 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
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| 12 |
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| 13 | This library is free software; you can redistribute it and/or
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| 14 | modify it under the terms of the GNU Lesser General Public
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| 15 | License as published by the Free Software Foundation; either
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| 16 | version 2.1 of the License, or (at your option) any later version.
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| 17 |
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| 18 | This library is distributed in the hope that it will be useful,
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| 19 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 21 | Lesser General Public License for more details.
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| 22 |
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| 23 | You should have received a copy of the GNU Lesser General Public
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| 24 | License along with this library; if not, write to the Free Software
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| 25 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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| 26 | *************************************************************************/
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| 27 | #ifndef _CEGUIcolour_h_
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| 28 | #define _CEGUIcolour_h_
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| 29 |
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| 30 | #include "CEGUIBase.h"
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| 31 |
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| 32 | // Start of CEGUI namespace section
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| 33 | namespace CEGUI
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| 34 | {
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| 35 | typedef uint32 argb_t; //!< 32 bit ARGB representation of a colour.
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| 36 |
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| 37 | /*!
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| 38 | \brief
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| 39 | Class representing colour values within the system.
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| 40 | */
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| 41 | class CEGUIEXPORT colour
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| 42 | {
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| 43 | public:
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| 44 | /*************************************************************************
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| 45 | Construction & Destruction
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| 46 | *************************************************************************/
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| 47 | colour(void);
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| 48 | colour(const colour& val);
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| 49 | colour(float red, float green, float blue, float alpha = 1.0f);
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| 50 | colour(argb_t argb);
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| 51 |
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| 52 | /*************************************************************************
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| 53 | Accessors
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| 54 | *************************************************************************/
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| 55 | argb_t getARGB(void) const
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| 56 | {
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| 57 | if (!d_argbValid)
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| 58 | {
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| 59 | d_argb = calculateARGB();
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| 60 | d_argbValid = true;
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| 61 | }
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| 62 |
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| 63 | return d_argb;
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| 64 | }
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| 65 |
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| 66 | float getAlpha(void) const {return d_alpha;}
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| 67 | float getRed(void) const {return d_red;}
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| 68 | float getGreen(void) const {return d_green;}
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| 69 | float getBlue(void) const {return d_blue;}
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| 70 |
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| 71 | float getHue(void) const;
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| 72 | float getSaturation(void) const;
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| 73 | float getLumination(void) const;
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| 74 |
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| 75 |
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| 76 | /*************************************************************************
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| 77 | Manipulators
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| 78 | *************************************************************************/
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| 79 | void setARGB(argb_t argb);
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| 80 | inline void setAlpha(float alpha)
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| 81 | {
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| 82 | d_argbValid = false;
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| 83 | d_alpha = alpha;
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| 84 | }
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| 85 |
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| 86 | inline void setRed(float red)
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| 87 | {
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| 88 | d_argbValid = false;
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| 89 | d_red = red;
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| 90 | }
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| 91 |
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| 92 | inline void setGreen(float green)
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| 93 | {
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| 94 | d_argbValid = false;
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| 95 | d_green = green;
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| 96 | }
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| 97 |
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| 98 | inline void setBlue(float blue)
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| 99 | {
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| 100 | d_argbValid = false;
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| 101 | d_blue = blue;
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| 102 | }
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| 103 |
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| 104 | inline void set(float red, float green, float blue, float alpha = 1.0f)
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| 105 | {
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| 106 | d_argbValid = false;
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| 107 | d_alpha = alpha;
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| 108 | d_red = red;
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| 109 | d_green = green;
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| 110 | d_blue = blue;
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| 111 | }
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| 112 |
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| 113 | inline void setRGB(float red, float green, float blue)
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| 114 | {
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| 115 | d_argbValid = false;
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| 116 | d_red = red;
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| 117 | d_green = green;
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| 118 | d_blue = blue;
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| 119 | }
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| 120 |
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| 121 | inline void setRGB(const colour& val)
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| 122 | {
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| 123 | d_red = val.d_red;
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| 124 | d_green = val.d_green;
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| 125 | d_blue = val.d_blue;
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| 126 | if (d_argbValid)
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| 127 | {
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| 128 | d_argbValid = val.d_argbValid;
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| 129 | if (d_argbValid)
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| 130 | d_argb = (d_argb & 0xFF000000) | (val.d_argb & 0x00FFFFFF);
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| 131 | }
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| 132 | }
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| 133 |
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| 134 | void setHSL(float hue, float saturation, float luminance, float alpha = 1.0f);
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| 135 |
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| 136 | void invertColour(void);
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| 137 | void invertColourWithAlpha(void);
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| 138 |
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| 139 | /*************************************************************************
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| 140 | Operators
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| 141 | *************************************************************************/
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| 142 | inline colour& operator=(argb_t val)
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| 143 | {
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| 144 | setARGB(val);
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| 145 | return *this;
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| 146 | }
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| 147 |
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| 148 | inline colour& operator=(const colour& val)
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| 149 | {
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| 150 | d_alpha = val.d_alpha;
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| 151 | d_red = val.d_red;
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| 152 | d_green = val.d_green;
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| 153 | d_blue = val.d_blue;
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| 154 | d_argb = val.d_argb;
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| 155 | d_argbValid = val.d_argbValid;
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| 156 |
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| 157 | return *this;
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| 158 | }
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| 159 |
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| 160 | inline colour& operator&=(argb_t val)
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| 161 | {
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| 162 | setARGB(getARGB() & val);
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| 163 | return *this;
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| 164 | }
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| 165 |
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| 166 | inline colour& operator&=(const colour& val)
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| 167 | {
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| 168 | setARGB(getARGB() & val.getARGB());
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| 169 | return *this;
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| 170 | }
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| 171 |
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| 172 | inline colour& operator|=(argb_t val)
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| 173 | {
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| 174 | setARGB(getARGB() | val);
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| 175 | return *this;
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| 176 | }
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| 177 |
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| 178 | inline colour& operator|=(const colour& val)
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| 179 | {
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| 180 | setARGB(getARGB() | val.getARGB());
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| 181 | return *this;
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| 182 | }
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| 183 |
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| 184 | inline colour& operator<<=(int val)
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| 185 | {
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| 186 | setARGB(getARGB() << val);
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| 187 | return *this;
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| 188 | }
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| 189 |
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| 190 | inline colour& operator>>=(int val)
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| 191 | {
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| 192 | setARGB(getARGB() >> val);
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| 193 | return *this;
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| 194 | }
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| 195 |
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| 196 | inline colour operator+(const colour& val) const
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| 197 | {
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| 198 | return colour(
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| 199 | d_red + val.d_red,
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| 200 | d_green + val.d_green,
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| 201 | d_blue + val.d_blue,
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| 202 | d_alpha + val.d_alpha
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| 203 | );
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| 204 | }
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| 205 |
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| 206 | inline colour operator-(const colour& val) const
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| 207 | {
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| 208 | return colour(
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| 209 | d_red - val.d_red,
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| 210 | d_green - val.d_green,
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| 211 | d_blue - val.d_blue,
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| 212 | d_alpha - val.d_alpha
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| 213 | );
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| 214 | }
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| 215 |
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| 216 | inline colour operator*(const float val) const
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| 217 | {
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| 218 | return colour(
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| 219 | d_red * val,
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| 220 | d_green * val,
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| 221 | d_blue * val,
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| 222 | d_alpha * val
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| 223 | );
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| 224 | }
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| 225 |
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| 226 | /*************************************************************************
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| 227 | Compare operators
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| 228 | *************************************************************************/
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| 229 | inline bool operator==(const colour& rhs) const
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| 230 | {
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| 231 | return d_red == rhs.d_red &&
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| 232 | d_green == rhs.d_green &&
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| 233 | d_blue == rhs.d_blue &&
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| 234 | d_alpha == rhs.d_alpha;
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| 235 | }
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| 236 |
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| 237 | inline bool operator!=(const colour& rhs) const
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| 238 | {
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| 239 | return !(*this == rhs);
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| 240 | }
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| 241 |
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| 242 | //
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| 243 | // Conversion operators
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| 244 | //
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| 245 | operator argb_t() const {return getARGB();}
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| 246 |
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| 247 | private:
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| 248 | /*************************************************************************
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| 249 | Implementation Methods
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| 250 | *************************************************************************/
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| 251 | /*!
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| 252 | \brief
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| 253 | calculate and return the ARGB value based on the current colour component values.
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| 254 | */
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| 255 | argb_t calculateARGB(void) const;
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| 256 |
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| 257 | /*************************************************************************
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| 258 | Implementation Data
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| 259 | *************************************************************************/
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| 260 | float d_alpha, d_red, d_green, d_blue; //!< Colour components.
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| 261 | mutable argb_t d_argb; //!< Colour as ARGB value.
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| 262 | mutable bool d_argbValid; //!< True if argb value is valid.
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| 263 | };
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| 264 |
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| 265 | } // End of CEGUI namespace section
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| 266 |
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| 267 |
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| 268 | #endif // end of guard _CEGUIcolour_h_
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